Fun warrior sPvP builds?
cant wait for the new patch, would be epic.
Hello,
I am currently bored with the longbow, used in most meta builds, so I’ve switched for now to the following condition thing.
Basically, it’s a build where the opponent kills himself, because the more you defend the more damage he takes, both through blocks (burning) and interrupts (confusing). And of course, if he doesn’t go for it, then you have enough to kill him by attacking yourself (bleed and torment, easy might stacking).
What’s fun is that most players do not understand why they died, because half of the inflicted damage is insidious. Many eventually attribute their loss to some “noob build”, and somehow they hit the mark: it is a “noob build” in that it easily takes care of inexperienced players not used to analyze their opponent’s game play
Aside from this particular setup, the builds comes with good mobility, toughness, soft/hard control, so it’s pretty easy to play, even in outnumbered situations – which may or may not be what you’re looking for.
Regards.
I know how much GW2’s pvp balance sucks and all that, but thanks for share Ill try these builds out. Many thanks.
(edited by TokyoGhost.6492)
I play that build: (celestial)
http://gw2skills.net/editor/?fJAQNAsXTjMd09ZZIWhwJagkABdrMlOFIdsbFB-TJRHwAFeCAs2fAwpA4YZAA
You can deal high damage by conditions and direct damage, obtain high survavibility and give support to your allies.
Sword: give Bleed and cripple whit auto attack, movement skill, high damage skill and F1 inflict bleed and Immobilize for 3 sec (good to let your allies hit your enemy more easily).
Axe: a good damage skill and Fury (whit that skill and the Rune you have fury for all the time) and the skill 5 deal high damage and is a whirl Finisher that fire 15 times. You can combine it whit fire to inflict burn, whit water to heal your allies, whit light to clean conditions, whit dark to fire leeching bolts, etc.
Longbow: 9 sec of Fire field, blast, immobilize, burn and it’s a very good ranged weapon.
Sigil: whit that build you swap your weapons every 9 sec and that grant you might and poison. Whit an AoE attack you can inflict poison to more enemy. You can change that sigil whit a sigil of you choice.
Rune: I’ve chose that rune not for the swiftness duration but for the AoE Buff that grant to you and your allies might, fury and swiftness for 10 sec every 20 seconds. And that runes give you power and precision at the same time.
Banner: Whit the Strenght Banner you can increase your allies damage and give Regen. That’s a very good support ability because if you att the power of the banner whit the pasive trait you increase your power and the power of your allies by 320 (it’s like 9 stack of might!) in a passive way.
That’s a build that grant you very good direct damage (passive power, a lot of Might, sword skill 3 and axe), very good condition damage (burn, bleed, poison and banner bonus+might), good defensive ability (regen and signet whit a lot of healing power grant you high regenerative ability and passive Endure Pain and active Berserker stance let you fight whit no damage for 5 sec.) and good Support ability whit Banner and passive Power (you give to your allies 320 might and 170 condition damage bonus, and might whit Blast).
That build can work good in 1vs1 and very good in team fights. You can do everything. But your damage is not the same of a dps or a condition damage dealer build.
You have to reduce the enemy healt whit conditions while build up Might and survive whit regen and signet, then when the enemy is under 50% of hp you have to do a quick skill combination whit sword skill 3, axe skills and longbow skill 3 to kill the enemy fast.
It’s a good build, but not the best ever.
But it’s funny to play :-)
Rune of the Guardian warrior is super trolly fun in spvp, easily my favorite solo queue build.
I have an old build thread with a bunch of great input on tactics of playing that type build. https://forum-en.gw2archive.eu/forum/professions/warrior/WvW-Warrior-Way-of-the-Burning-Rampart/first#post4207284
http://www.twitch.tv/disasterdrew
Hello,
I am currently bored with the longbow, used in most meta builds, so I’ve switched for now to the following condition thing.
Basically, it’s a build where the opponent kills himself, because the more you defend the more damage he takes, both through blocks (burning) and interrupts (confusing). And of course, if he doesn’t go for it, then you have enough to kill him by attacking yourself (bleed and torment, easy might stacking).
What’s fun is that most players do not understand why they died, because half of the inflicted damage is insidious. Many eventually attribute their loss to some “noob build”, and somehow they hit the mark: it is a “noob build” in that it easily takes care of inexperienced players not used to analyze their opponent’s game play
Aside from this particular setup, the builds comes with good mobility, toughness, soft/hard control, so it’s pretty easy to play, even in outnumbered situations – which may or may not be what you’re looking for.
Regards.
Last I checked the reflect override the block, so no block no burn.
So take either the rune or the reflect trait but not both.
Hi,
Last I checked the reflect override the block, so no block no burn. So take either the rune or the reflect trait but not both.
It’s an interesting point, but I actually don’t mind the overlap:
- Not taking burn-on-block changes back the blocks into a more defensive role, which may not value them enough in regards of the investment (weapons’ choice), even considering the might stacking and the confusion,
- Not taking the reflection is possible, because you’d still attack while defending, but you’d miss the variation brought by the reflection of not only damage, but also conditions and effects. I value this more than the lost burning and might stacking, in that it can disrupt the opponent’s rhythm – your mileage may vary.
Regards.