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You want ranged/ranged but tank? That doesnt fit together. Tank uses melee weapons such as: Sword/Shield Ace/Mace
In order to tank you need to stay close range to the boss. Is this even for dungeons? world-PvE?
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use yojaks build, its strong range, melee, has good utility works in pve and pvp. i prefer cond swd, (the jump mobility is strong), but the axe dmg swap is also very nice. search yojak and read about it
Go Arms/Defense and then put the rest into either Discipline or tactics depending on what you want to lean on more(defense or offense).
Use Rifle/Long Bow. The long bow is for range before the enemy can get close and lets you keep them away with Pin Down and also mop up swarms of trash mobs. If they can get close you can knock them away with the Rifle and kite them. All this while having a ton of armor when they do hit you.
Your other set will be Rifle/Mace-Shield(probably best in dungeons and bossfights) which will give you staying power when things get close and personal(they always will eventually) while still being able to stun the enemy and then return to ranged combat.
Arms Traits: Rending Strikes or unsuspecting Foe(Depending on set. UF for mace), Crackshot(or opportunist if you like the Long Bow more), Last Chance
Defense Traits: Embrace the Pain or Cull the Weak(Based on situation works well with mace), Sundering Mace or Shield Mastery(Depends on how hard of a target you are fighting), Spiked Armor
Good utilities: Throw Bolas, Kick, Shake it off, Endure pain, Balance stance
Healing skill: Healing Signet or mending depending on what you like the most and how good you are at kiting.
You want ranged/ranged but tank? That doesnt fit together. Tank uses melee weapons such as: Sword/Shield Ace/Mace
In order to tank you need to stay close range to the boss. Is this even for dungeons? world-PvE?
You can be Ranged “tank”. Ive done it. Just remember their is no such thing as “tanks” in GW2. Basically the closest thing is a Controller with high survivability.