(edited by Saint.4732)
Greatsword
I cannot see the point in that because it would not change nothing in PvP.
1) when would the criple be aplyed? In the begining or at the end of the skill?
a. In the begining – it wont last long to finish the HB and the enemy player can still evade/dodge and the criple dont have enough duration to hold him.
b. In the end – The enemy can evade/dodge and the criple wont be aplyed. Only if you manage to do the full HB in one enemy we would see some results on that change. Against good players it would not work in my opinion.
2) Three seconds cast time is still to much for a skill with no evasion/invul to be used at 130 range where the enemy can avoid your HB and got 3 sec to damage you if you dont cancel the animation.
In my opinion they just need to rework the F1 on the greatsword so you can use HB with more success. If F1 on the GS gives a 3 sec Immo i believe that would be far better and we can use traits to have advantage on it. ( the one that gives you fury when you Immo someone)
I cannot see the point in that because it would not change nothing in PvP.
1) when would the criple be aplyed? In the begining or at the end of the skill?
a. In the begining – it wont last long to finish the HB and the enemy player can still evade/dodge and the criple dont have enough duration to hold him.
b. In the end – The enemy can evade/dodge and the criple wont be aplyed. Only if you manage to do the full HB in one enemy we would see some results on that change. Against good players it would not work in my opinion.
2) Three seconds cast time is still to much for a skill with no evasion/invul to be used at 130 range where the enemy can avoid your HB and got 3 sec to damage you if you dont cancel the animation.In my opinion they just need to rework the F1 on the greatsword so you can use HB with more success. If F1 on the GS gives a 3 sec Immo i believe that would be far better and we can use traits to have advantage on it. ( the one that gives you fury when you Immo someone)
To answer your question the Cripple will be applied with the first hit of HB which indeed would be the beginning. It will apply as soon as the enemy gets hit with HB they will have a 1.5 sec cripple. I completely agree that a 1.5 second cripple still wont do much even if HB was brought down to 3 second cast however you must consider this.
1. The 1.5 Second cripple will have a decent range allowing anyone in the area of the HB to be crippled.. so now you have somewhat of an AoE cripple to all enemys around you.
2. You can spec into “Leg Specialist” for 10 points under the Tactics trait tier. Which will also apply a 1 second Immobilize on top of the 1.5 second cripple to all players who are hit by the HB.
I cannot see the point in that because it would not change nothing in PvP.
1) when would the criple be aplyed? In the begining or at the end of the skill?
a. In the begining – it wont last long to finish the HB and the enemy player can still evade/dodge and the criple dont have enough duration to hold him.
b. In the end – The enemy can evade/dodge and the criple wont be aplyed. Only if you manage to do the full HB in one enemy we would see some results on that change. Against good players it would not work in my opinion.
2) Three seconds cast time is still to much for a skill with no evasion/invul to be used at 130 range where the enemy can avoid your HB and got 3 sec to damage you if you dont cancel the animation.In my opinion they just need to rework the F1 on the greatsword so you can use HB with more success. If F1 on the GS gives a 3 sec Immo i believe that would be far better and we can use traits to have advantage on it. ( the one that gives you fury when you Immo someone)
Also I do agree that the GS F1 is relatively useless. To my opinion they either need to buff the damage or remove the 20% crit damage effect and replace it with either a 1-2 second daze or a 1-2 second knockdown.
I can see the criple taking advantage of the leg specialist trait but they will be cripled and immo at the same time and only at the begining of HB and the criple will last longer than the immo.
I can see the criple taking advantage of the leg specialist trait but they will be cripled and immo at the same time and only at the begining of HB and the criple will last longer than the immo.
Yeah but that’s the point. That’s how that trait works already accept its not attached to Hundred blades. For example players currently use it with rifle “Aimed Shot” Which applies 5 second Cripple and 1 second immo. “Blade Trail” Also apply’s 4 second cripple and will in turn apply 1 second immo. The difference is it will be frontal AoE immo/cripple which essentially can assist your team if not your own dps.
Point being is the above gives the GS a reason aside from mobility to be used. And also gives Hundred Blades a reason to be cast. At least now you can lock down the opponent with the great sword. Via crippling the enemy (Immobilizing him if you have “Leg Specialist” spec’d), and Dazing him with your Adrenaline special. And of course if you don’t spec into the “Leg Specialist” at least you now have two ways of crippling the enemy. For example
GS: “Rush” (to charge enemy) if he spots you he will dodge away so then use “Blade Trail” (If you spec’d “Leg Specialist” you will immobilize him for 1 second and have him crippled for 3 thereafter) quickly after using blade trail dodge forward and cast hundred blade adding another 1 second immobilize and 1.5 second cripple. Whirlwind as soon as he tries to dodge again. He should still have cripple unless he used condition removal. Use “Arcing Slice” to “Daze” and so on.
An order to “BUMP” Message Body Length must at least be 15.