Re-edited
[Opinions as well as input is appreciated and will hopefully help make this class better. I also want you to keep in mind that any durations of the below effects/ability’s are only an example and can be tweaked (either increased or decreased) I will re-edit this post again if I find input I agree with. And I will give props if it isn’t something I’ve thought of]
A simple but helpful fix to warrior GS build. Those of use who have played in upper pvp brackets should know by now that GS is relatively useless unless we are refering to mobility. That is when compared to weapons such as Hammer and mace-shield/axe-shield based builds. That only being an example amongst the many other builds I find more useful then Greatsword in pvp atm. I recommend something simple and easy to utilize.
1. Lower Hundred Blades down to 3 sec cast I’d prefer 2.75 but some people might complain about that. (However you can always slightly not largely but slightly lower the dps according to the amount of cast time. Having to swing for 3.5 secs in honestly is a royal pain when in pvp and rarely ever is completely used on a target.)
2. Add a 1-2 second Cripple to Hundred Blades. 2 seconds will probably be best. (Players can then put 10 points into Tactics to get “Leg Specialist” Which will add a 1-second immobilize to the targets who received the cripple)
3. “Rush” add 0.5 second Stun. (Rush can’t be cancelled and often glitches up or is dodged by an enemy who easily sees it coming. Adding the 0.5 second stun will give the player a reason to use it on enemy instead of fleeing from combat)
4. F1 “Arcing Slice” Fix.
Remove the 20% Critical chance effect. And add one of the following:
Example 1:
1- Adrenaline Bar= 900 Damage 1 Second Daze
2-Adrenaline Bar= 1100 Damage 1.5 Second Daze
3-Adrenaline Bar= 1300 Damage 2 Second Daze
Example 2:
1-Adrenaline Bar= 900 Damage 2 Second Quickness
2-Arenaline Bar=1100 Damage 2.5 Second Quickness
3-Arenaline Bar= 1300 Damage 3 Second Quickness
Example 3:
1-Arenaline Bar= 900 Damage 2.5 Seconds +15% Critical “Damage”
2-Adrenaline Bar= 1100 Damage 3 Seconds +15% Critical “Damage”
3-Adrenaline Bar= 1300 Damage 3.5 Seconds +15% Critical “Damage”
(For those of use who dont know)
Daze: is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. NPCs who became dazed are forced to remain still for its duration.
These buffs are not extremely OP and can still be easily countered. However it gives the GS a better balance and yet still most players will probably remain with there Hammer. Whats the use of having a dps based weapon when the DPS on the weapon can hardly ever be used?
(edited by Saint.4732)