Healing Signet bug.

Healing Signet bug.

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Posted by: Marduh.4603

Marduh.4603

Healing Signet (Passive): Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power.

per 3 second
per 1 second

Now berserk warrior can heal 500 hps.

Where hotfix?

Healing Signet bug.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

It’s supposed to be per 1 second

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Healing Signet bug.

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Posted by: Marduh.4603

Marduh.4603

It’s supposed to be per 1 second

For one second would 130-140 heal.
Now banner shaman warrior can passive heal 850 hp/s. And have 3500+ armor.

Healing Signet bug.

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Posted by: Gathslan.1870

Gathslan.1870

It is not a bug, the was a typo in the patchnotes(the per 3 seconds one). The devs themselfs said so.

No bug

The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.

https://forum-en.gw2archive.eu/forum/professions/warrior/Yay-warrior-buffs/first

(edited by Gathslan.1870)

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Posted by: Ljiona.9142

Ljiona.9142

It’s supposed to be per 1 second

For one second would 130-140 heal.
Now banner shaman warrior can passive heal 850 hp/s. And have 3500+ armor.

And a thief can do 15K damage in three seconds. That comes out to 5K per second. What is your point?

Healing Signet bug.

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Posted by: Marduh.4603

Marduh.4603

It is not a bug, the was a typo in the patchnotes(the per 3 seconds one). The devs themselfs said so.

No bug

The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.

https://forum-en.gw2archive.eu/forum/professions/warrior/Yay-warrior-buffs/first

Shock.
Now warriors can kill any mob in the mist just autoattack and not losing 5-10% health.

We care about all professions. =)

Attachments:

Healing Signet bug.

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Posted by: Player Character.9467

Player Character.9467

Healing Signet (Passive): Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power.

per 3 second
per 1 second

Now berserk warrior can heal 500 hps.

Where hotfix?

No, that clearly says 392 per second, not 500. Berserk warrior will get 392 per second.

It’s supposed to be per 1 second

For one second would 130-140 heal.
Now banner shaman warrior can passive heal 850 hp/s. And have 3500+ armor.

And somebody with protection would only need to heal 561 per second to be equivalent.

Healing Signet bug.

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Posted by: Marduh.4603

Marduh.4603

No, that clearly says 392 per second, not 500. Berserk warrior will get 392 per second.

With 20 in defence can 500. Cleansing ire must have.
Shaman warrior can easy kill 2 monster at the same time in mist: like thief+warrior, necromancer+ranger.
Or 1 monster. Just turn on autoattack bow and go away for tea.

And somebody with protection would only need to heal 561 per second to be equivalent.

For “protection” need use active skills.
Warrior has a passive treatment at 2-4% hp in sec.

(edited by Marduh.4603)

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Posted by: Player Character.9467

Player Character.9467

No, that clearly says 392 per second, not 500. Berserk warrior will get 392 per second.

With 20 in defence can 500. Cleansing ire must have.
Shaman warrior can easy kill 2 monster at the same time in mist: like thief+warrior, necromancer+ranger.
Or 1 monster. Just turn on autoattack bow and go away for tea.

Zerker warrior, 20 in defense, not gonna respond more to that.

And somebody with protection would only need to heal 561 per second to be equivalent.

For “protection” need use active skills.
Warrior has a passive treatment at 2-4% hp in sec.

Not a passive, a heal slot skill. They have no source of actual recovery healing if they’re spiked.

Healing Signet bug.

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Posted by: Lighter.5631

Lighter.5631

It is not a bug, the was a typo in the patchnotes(the per 3 seconds one). The devs themselfs said so.

No bug

The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.

https://forum-en.gw2archive.eu/forum/professions/warrior/Yay-warrior-buffs/first

Shock.
Now warriors can kill any mob in the mist just autoattack and not losing 5-10% health.

We care about all professions. =)

axe auto attack did more damage then hundred blade way back then, shock.
“every mob” can be killed and not lose 5-10% health, Totally not true, i know, shock.
more thieves complaining about warriors in warrior forums, not shocked.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Healing Signet bug.

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Posted by: cifer.2357

cifer.2357

Healing signet doesn’t scale that well with healing power, I doubt it hits 500hps from 392hps. Also doubt a shaman warrior can reach 850hps (with regen/adrenal health, etc) with 3500 armour and even if he does, he’s only gimping himself because he’ll do little to no-damage.

Overall, it’s not a bug. It was intended and this is clearly a L2P issue.

Healing Signet bug.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Not only will a banner Warrior do little/no damage, Poison destroys him.

How do these threads keep happening. It’s like the forums took a huge dive recently or something.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Healing Signet bug.

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Posted by: Brienson.7319

Brienson.7319

Healing signet doesn’t scale that well with healing power, I doubt it hits 500hps from 392hps. Also doubt a shaman warrior can reach 850hps (with regen/adrenal health, etc) with 3500 armour and even if he does, he’s only gimping himself because he’ll do little to no-damage.

Overall, it’s not a bug. It was intended and this is clearly a L2P issue.

You can.

If for some reason you’re running 30 in defense (for healing power) as well as 30 in tactics for healing banners, you’d have 944 healing power with shaman gear.

The healing per second works out to

392+47.2 — healing signet
130+118 — regen boon
120+47.2 — adrenaline heal
854.4 total

At which point you’re never using adrenaline to keep the passive adrenaline regeneration, and carrying around a banner everywhere. Your offense is being supported solely by a paltry 900 condition damage and whatever you spend your other 10 trait points on. So you basically give up all burst healing, and have terrible offense in return for a lot of regeneration and nothing else.

Someone please stop this build before it gets out of hand. e_e

dragonbrand—

Healing Signet bug.

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Posted by: Daecollo.9578

Daecollo.9578

Healing signet doesn’t scale that well with healing power, I doubt it hits 500hps from 392hps. Also doubt a shaman warrior can reach 850hps (with regen/adrenal health, etc) with 3500 armour and even if he does, he’s only gimping himself because he’ll do little to no-damage.

Overall, it’s not a bug. It was intended and this is clearly a L2P issue.

You can.

If for some reason you’re running 30 in defense (for healing power) as well as 30 in tactics for healing banners, you’d have 944 healing power with shaman gear.

The healing per second works out to

392+47.2 — healing signet
130+118 — regen boon
120+47.2 — adrenaline heal
854.4 total

At which point you’re never using adrenaline to keep the passive adrenaline regeneration, and carrying around a banner everywhere. Your offense is being supported solely by a paltry 900 condition damage and whatever you spend your other 10 trait points on. So you basically give up all burst healing, and have terrible offense in return for a lot of regeneration and nothing else.

Someone please stop this build before it gets out of hand. e_e

It would be an /ok/ build if you could get 30 critical damage…

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Harkan.9017

Harkan.9017

People pulling kitten out of their kitten when they don’t fully understand a skill. This forum needs a down vote system

Healing Signet bug.

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Posted by: Maketso.5602

Maketso.5602

Healing signet doesn’t scale that well with healing power, I doubt it hits 500hps from 392hps. Also doubt a shaman warrior can reach 850hps (with regen/adrenal health, etc) with 3500 armour and even if he does, he’s only gimping himself because he’ll do little to no-damage.

Overall, it’s not a bug. It was intended and this is clearly a L2P issue.

You can.

If for some reason you’re running 30 in defense (for healing power) as well as 30 in tactics for healing banners, you’d have 944 healing power with shaman gear.

The healing per second works out to

392+47.2 — healing signet
130+118 — regen boon
120+47.2 — adrenaline heal
854.4 total

At which point you’re never using adrenaline to keep the passive adrenaline regeneration, and carrying around a banner everywhere. Your offense is being supported solely by a paltry 900 condition damage and whatever you spend your other 10 trait points on. So you basically give up all burst healing, and have terrible offense in return for a lot of regeneration and nothing else.

Someone please stop this build before it gets out of hand. e_e

Uh…..Adrenal heal is per 3 seconds?

Healing Signet bug.

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Posted by: Bear on the job.6273

Bear on the job.6273

Healing signet doesn’t scale that well with healing power, I doubt it hits 500hps from 392hps. Also doubt a shaman warrior can reach 850hps (with regen/adrenal health, etc) with 3500 armour and even if he does, he’s only gimping himself because he’ll do little to no-damage.

Overall, it’s not a bug. It was intended and this is clearly a L2P issue.

You can.

If for some reason you’re running 30 in defense (for healing power) as well as 30 in tactics for healing banners, you’d have 944 healing power with shaman gear.

The healing per second works out to

392+47.2 — healing signet
130+118 — regen boon
120+47.2 — adrenaline heal
854.4 total

At which point you’re never using adrenaline to keep the passive adrenaline regeneration, and carrying around a banner everywhere. Your offense is being supported solely by a paltry 900 condition damage and whatever you spend your other 10 trait points on. So you basically give up all burst healing, and have terrible offense in return for a lot of regeneration and nothing else.

Someone please stop this build before it gets out of hand. e_e

Uh…..Adrenal heal is per 3 seconds?

Yeah, he took that into account. At 3 bars of adrenaline, it is 360 heal every 3 seconds, base. 360/3 = 120 HPS, like he said.

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Posted by: Ashanor.5319

Ashanor.5319

People pulling kitten out of their kitten when they don’t fully understand a skill. This forum needs a down vote system

If only…

I love how people just say “look, x skill is overpowered because y skill is less numbers” and never take into account other boons that class is capable of producing (such as protection).

Healing Signet bug.

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Posted by: Yaki.9563

Yaki.9563

Healing signet doesn’t scale that well with healing power, I doubt it hits 500hps from 392hps. Also doubt a shaman warrior can reach 850hps (with regen/adrenal health, etc) with 3500 armour and even if he does, he’s only gimping himself because he’ll do little to no-damage.

Overall, it’s not a bug. It was intended and this is clearly a L2P issue.

What’s funny is you can get almost half that healing in full berserker gear 30/0/0/10/30 spec.

Healing Signet, good. Healing gear, bad. Regen banner, bad. Adrenal health, bad.

Healing in this game is pure crap outside of base healing skills. Yay I doubled my self-healing…oh wait I gave up 80% of my damage to do it.