Healing Signet needs to be toned down
Warriors need strong heals due to their steep risk-to-reward ratio. Warrior gameplay is extremely risky due to their melee nature, and low reward for the same reason.
I am full melee as well but u dont see me with 500 healing per second.
Your evidence of healing signet being too strong as a heal skill is a non-heal skill.
I am full melee as well but u dont see me with 500 healing per second.
No I see you with a Pet.
The only problem with it is how healing power effects it.
Stunned Girls Can’t Say No <Hawt>
run clerics amulet, healing runes of some sort or dolyak runes, life/endurance sigils, x/x/30/30/x, shield, warhorn (converting condi into boon (vigor))
go bunker
*oh yea banner spec/tactics banner
(edited by Tellah.8073)
I would take Troll Unguent over Healing Signet any day of the freakin’ week. Heck, I’d take Healing Spring, too, with all the blast finishers warriors get. Don’t complain to me about healing. When warriors can bunker like a ranger, then you have my permission to QQ.
This gives DPS warriors a small amount of sustain in small fights, and a trivial amount of healing under concentrated burst in team fights. Tougher warriors finally have a heal that provides valuable heal-over-time when stacked with other warrior healing abilities. This is a good thing.
I would take Troll Unguent over Healing Signet any day of the freakin’ week. Heck, I’d take Healing Spring, too, with all the blast finishers warriors get. Don’t complain to me about healing. When warriors can bunker like a ranger, then you have my permission to QQ.
This gives DPS warriors a small amount of sustain in small fights, and a trivial amount of healing under concentrated burst in team fights. Tougher warriors finally have a heal that provides valuable heal-over-time when stacked with other warrior healing abilities. This is a good thing.
Listen to tellah. The build he just said heals way more then rangers. Also use banner of tatics with it you can get up to around 1,588 healing power. Also you get 3 passive heals adrenal healing the signet and regen. You are healing insanely with it
Stunned Girls Can’t Say No <Hawt>
I would take Troll Unguent over Healing Signet any day of the freakin’ week. Heck, I’d take Healing Spring, too, with all the blast finishers warriors get. Don’t complain to me about healing. When warriors can bunker like a ranger, then you have my permission to QQ.
This gives DPS warriors a small amount of sustain in small fights, and a trivial amount of healing under concentrated burst in team fights. Tougher warriors finally have a heal that provides valuable heal-over-time when stacked with other warrior healing abilities. This is a good thing.
Listen to tellah. The build he just said heals way more then rangers. Also use banner of tatics with it you can get up to around 1,588 healing power. Also you get 3 passive heals adrenal healing the signet and regen. You are healing insanely with it
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I would take Troll Unguent over Healing Signet any day of the freakin’ week. Heck, I’d take Healing Spring, too, with all the blast finishers warriors get. Don’t complain to me about healing. When warriors can bunker like a ranger, then you have my permission to QQ.
This gives DPS warriors a small amount of sustain in small fights, and a trivial amount of healing under concentrated burst in team fights. Tougher warriors finally have a heal that provides valuable heal-over-time when stacked with other warrior healing abilities. This is a good thing.
Listen to tellah. The build he just said heals way more then rangers. Also use banner of tatics with it you can get up to around 1,588 healing power. Also you get 3 passive heals adrenal healing the signet and regen. You are healing insanely with it
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
I know lol i was just pointing out. IF you take cleasning of ire zerkers stance and shake it off its a bit better. But still condi wrecks it. Was simply pointing out that it heals for then rangers.
Stunned Girls Can’t Say No <Hawt>
I will trade this for protection anytime.
I will trade this for protection anytime.
No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )
(edited by Avead.5760)
I would take Troll Unguent over Healing Signet any day of the freakin’ week. Heck, I’d take Healing Spring, too, with all the blast finishers warriors get. Don’t complain to me about healing. When warriors can bunker like a ranger, then you have my permission to QQ.
This gives DPS warriors a small amount of sustain in small fights, and a trivial amount of healing under concentrated burst in team fights. Tougher warriors finally have a heal that provides valuable heal-over-time when stacked with other warrior healing abilities. This is a good thing.
Listen to tellah. The build he just said heals way more then rangers. Also use banner of tatics with it you can get up to around 1,588 healing power. Also you get 3 passive heals adrenal healing the signet and regen. You are healing insanely with it
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
yes this is the weakness of the build, condi specifically, and thats only because condi is so ridiculously OP atm, heck i dont even spec cleansing ire when warrior bunking cause its just too clunky and hard to land instantly when you need it. but without massive conditions or huge glass cannon +2 player focus… you aint gonna put a dent in me
Yes, and all this is why we will see both teams running at least 2 healing signet warriors on PAX tournament finals.
Won’t we?
No? How come? Not even one such Warrior per team? How is that possible?!
Maybe because it’s a useless build, even if it’s hard to kill. Maybe, just maybe…
I will trade this for protection anytime.
No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )
So you are an elementalist having healing problems?… i think i have seen everything right now.
And i will trade healing signet for protection… I WILL.
They have protection because they are light armor. Ppl think ranger pets are OP? They are our curse… Ranger dmg is cut in half bcuzwe get a pet with bad AI. They only do enuff dmg if we spend the trait points in them and even so in wvw or dungeons they will always die. Ppl compalined about pets and we got a huge nerf to them, not just any nerf and complete trait line nerf. To even get any traits in BM line we must pickup “Your pet gets quickness for 5 sec when you are downed” which is arguably THE WORST TRAIT IN THE GAME. If we could choose not to have them and get out 50% dmg back then we would. I think you guys are missing the big pictture here which is Healing per second. TU has 15 seconds of down time on 25 sec time AND we have to activate it. it heals for 850 per sec. HEaling spring has 30 sec of down and heals for a pitiful 5k. Do the math and you will see healing signet heals more then TU and this is with 0 healing power. So more toguhness, Heavier armor, and more healing. You guys can go conds (swords bow) or power (mace shield gs). Rangers are stuck to conds. Whens the last time you got downed by a power ranger?
(edited by Sami.7923)
They have protection because they are light armor. Ppl think ranger pets are OP? They are our curse… Ranger dmg is cut in half bcuzwe get a pet with bad AI. They only do enuff dmg if we spend the trait points in them and even so in wvw or dungeons they will always die. Ppl compalined about pets and we got a huge nerf to them, not just any nerf and complete trait line nerf. To even get any traits in BM line we must pickup “Your pet gets quickness for 5 sec when you are downed” which is arguably THE WORST TRAIT IN THE GAME. If we could choose not to have them and get out 50% dmg back then we would. I think you guys are missing the big pictture here which is Healing per second. TU has 15 seconds of down time on 25 sec time AND we have to activate it. it heals for 850 per sec. HEaling spring has 30 sec of down and heals for a pitiful 5k. Do the math and you will see healing signet heals more then TU and this is with 0 healing power. So more toguhness, Heavier armor, and more healing. You guys can go conds (swords bow) or power (mace shield gs). Rangers are stuck to conds. Whens the last time you got downed by a power ranger?
Yet no team is taking warrior into their teamcomp in high lvl tPvP(except team blacklisted). Why is that? Maybe because you have to run “in your face” builds? Meaning, you’ll have to eat all the AoE crap to do anything decent. Condi warriors? While they may be fun to play, they are nowhere near as strong as necros or engis. They have easy bleeding application and AoE burning(and for bleeding you have to be in melee range, again). But what about team utility? Do they have high amount of blind application? No, only one. DO they have weakness application, meaning your whole team will be taking a lot less damage? Nope, definitely not. Do they have access to poison ON DEMAND, so they can lower healing of their opponents? Nope, not unless you take Sigil of Doom, which is not ON DEMAND.
Now, other professions can do all of that, and even more, from range, with most of their attacks being AoE, while still being tanky, and providing team support.
You throw in a poison, and warrior healing is gone, really. Because current meta professions have quite easy access to poison, healing signet won’t help you much.
I would take Troll Unguent over Healing Signet any day of the freakin’ week. Heck, I’d take Healing Spring, too, with all the blast finishers warriors get. Don’t complain to me about healing. When warriors can bunker like a ranger, then you have my permission to QQ.
This gives DPS warriors a small amount of sustain in small fights, and a trivial amount of healing under concentrated burst in team fights. Tougher warriors finally have a heal that provides valuable heal-over-time when stacked with other warrior healing abilities. This is a good thing.
Listen to tellah. The build he just said heals way more then rangers. Also use banner of tatics with it you can get up to around 1,588 healing power. Also you get 3 passive heals adrenal healing the signet and regen. You are healing insanely with it
Oh, I know. I’ve run a build like that before. The problem is not the healing in solo skirmishes, but in groups where the warrior can get focus fired. If you’ve got 2+ people bursting you down, healing signet does not provide enough sustained healing to counter the burst. Adrenal Healing isn’t that great UNLESS you sit on your adrenaline, and if you’re truly trying to bunker/help your team/cleanse conditions, you’re expending it with relative frequency, either to stun opponents for open damage/cooldown windows, or to cleanse conditions with Cleansing Ire. That 1588 healing power doesn’t mean much when you’re health pool gets vaporized by burst (unless, of course, you have sufficient burst healing capabilities for it to matter, which regen/adrenal healing/healing signet are not).
400 heal per second = 8000 health in 20 seconds = medicore considering many other heals gives also some sort of utility effect.
Same classes has 2, 3 or 4 heal skills :/
Warrior still lack sustain.
No, it doesn’t. Having the highest passive healing + highest mobility in the game means a lot of sustain. Don’t just stand there, try kiting your opponents.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
A ranger is complaining about healing signet and comparing it to signet of the wild which takes up a utility slot? hah.
Just poison the warrior. It’s that simple. You have pets and weapons that poison. Use them.
Ranger dmg is cut in half bcuzwe get a pet with bad AI.
What? How is that? My friend’s ranger hits for 2k-3k with his longbow auto attack. Are you saying if a ranger didn’t have a pet his auto attack should hit for 4-6k?
As it stands its pretty overpowering. Even most wars I come across agree with me thakittens OP. Its 392 healing (without healing power bonuses!) per second and can be activated for 3300 heal on 20 sec cd. You may disagree but consider this. Signet of the wild, which is based off healing power gives 140 hp with full clerics and with regen uptime which gives 80+healing power(low ammount) is still below healing signet. Now the offset to this is to use conditions as the war is not using the other heal to remove conds. but what if I am a power build? They changed my gs maul from bleed to vuln so I had to switch into zerker to make it do any dmg. I dont even use signet of the wild anymore because it give me a pitiful 50-60 hp per sec even though its probably our best passive utility. So wars that I come across now pretty much outheal me and outdamage me. What was healing signet before? Now before you guys make fun of me for making gs zerk ranger(its the only way to make gs viable on ranger as the DMG and speed are pitiful and only if I take a grandmaster trait moment of clarity). Know that I dont care to play full shamans cond spirit ranger(low skill). Its just as OP if not more and its going to get a nerf very soon. I agree that wars needed a buff(still no love for guardians) but this is too much.
1) If you use Healing Signet’s active, the passive heal is removed for the duration of it’s CD (so 16-20 seconds, depending on traits). So the active 3.3k heal can save you if you were about to die.. but then you’re sitting at almost no health with no passive regen.
2) Signet of the Wild is a utility skill, it exists alongside your heal skill. Healing Signet is a heal skill, it is meant to be the warrior’s primary source of healing. Don’t compare the two just because they’re signets, they serve dramatically different roles.
3) How can a power build counter a Healing Signet warrior? Burst is a good solution, a heavy hit takes a while to regen back, and if you can hit a warr hard over and over again, they’ll drop. Also, while I’m not well-versed in ranger weapon sets, if it possible for you to run a weapon/utility/pet that can apply poison, even with your power build? Poison counters Healing Signet on it’s own, regardless of how hard it hits.
Also… not every build is meant to easily beat every other. That’s why the idea of ‘counter-builds’ or a build that is ‘strong against x’ exists.
-Note- A bunker warr might not drop as fast, or at all 1v1, as another poster noted with their x/x/30/30/x example build. However, a bunker warr with that many points into their defensive trees will have their damage heavily reduced. They would be akin to a bunker Guardian in that respect, or even a bunker Ranger.
Building bunker doesn’t make something OP, every class can do that. Healing Signet IS a strong heal, no denying that, but it can be countered, and a build that tries to take ‘full’ advantage of it is severely hampering their damage output to do so.
Seems like some have a problem with the fact it doesn’t need to be activated.
Because we all know how activating a healing signet is a skill cap, high risk, high reward move.XD
because he doesn’t know it himself
I am not a free kill and I don’t care to go back to being as easy to kill. Healing has always been our weakness, even with shouts. All other players had to do was out last. I like my healing thank you very much.
I will trade this for protection anytime.
No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )So you are an elementalist having healing problems?… i think i have seen everything right now.
And i will trade healing signet for protection… I WILL.
Yeah im an elementalist having healing problems..Its not my fault you are stuck 2 metas back and cant notice how warrior is A+ tier now and ele bottom.
And no you dont want to give up that healing skill..Its simply that good and i hope they buff resto signet to that level.
Wow, you people need to give this a rest. Endless thread after thread whining about Healing Signet. Baaawww, warriors aren’t free kills to brainless players running sustain builds anymore. Month after month of warriors being told to “L2P” and overcome their innate disadvantages, the class is finally given something which starts to equalize us, and you people throw tantrums because you can’t immediately overcome it with the same strategies you’ve been relying on from the start.
Tough kitten.
I will trade this for protection anytime.
No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )So you are an elementalist having healing problems?… i think i have seen everything right now.
And i will trade healing signet for protection… I WILL.
Yeah im an elementalist having healing problems..Its not my fault you are stuck 2 metas back and cant notice how warrior is A+ tier now and ele bottom.
And no you dont want to give up that healing skill..Its simply that good and i hope they buff resto signet to that level.
You are right about that. Eles are bottom of the barrel now. Nerfed heavily and definitely the weakest class in the game now. Mobility, healing, and condition cleansing have been nerfed to laughable levels at this point, while still having the lowest hp and armor as well and dealing crap damage. But I don’t agree with you about the warrior’s signet being nerfed. Like other people have pointed out, poison will make it useless. Unless you’re running a shout heal build like I am and wearing mostly clerics gear, its really nothing that special. I actually prefer healing surge anyway as it heals me almost to full with my healing power. My adrenal health and shouts are all the healing I really need most of the time. But if I decide to use one of my more dps oriented builds, the healing signet actually makes it more viable. I don’t want to go back to being kited around till I die while I wait for my heal, which doesn’t do enough to be back off cooldown.
I don’t want to go back to being kited around till I die while I wait for my heal, which doesn’t do enough to be back off cooldown.
This is what other class mains expect and want, though. Now they actually have to think and try and it really shows how the past months have spoiled them.
I don’t want to go back to being kited around till I die while I wait for my heal, which doesn’t do enough to be back off cooldown.
This is what other class mains expect and want, though. Now they actually have to think and try and it really shows how the past months have spoiled them.
Yeah and I would think that someone who has played an ele would atleast be sympathetic to warriors seeing how badly ele has been butchered and is basically useless. now. Why would you want the same thing to happen to warrior? I’ve started using my warrior a lot more now because of how crappy ele has become. Its still good for sitting at a skill point and charging quartz for me atleast.
I still like my ele, though I don’t play it in WvW so much because ranks aren’t account bound. I imagine most eles are just angry that the tables have flipped so much in certain ways.
Eh, i’m not mad even though I main ele. It just gave me an excuse to play my warrior more. way easier to kill thieves on my warrior anyway. The funny part is a lot of them still think warriors will be easy kills like in the past. I love seeing the downed bodies after they come out of stealth.
I find to Healing signet to be just right, if we spec heavy in toughness and healing/condi we can bunker (it’s about time we do). If you go full glass it is no better than any of our other heals and in fact it really sucks against burst classes. Poison cuts it’s effectiveness by half. Signet of the wild is a utility skill which can be use along side a healing skill. Healing Signet is a healing skill so of course it should be stronger. Plus, we can’t really be used along side any other regen utility cause banners suck.
“…let us eat and drink, for tomorrow we shall die;.”
Healing Signet is fine.
It’s the first sustain we’ve had in months. Finally we’re no longer unable to keep ourselves alive. Finally we can actually be considered a THREAT in sPVP and WvW – not just muppets that get kited around and what do the other class players want? A nerf.
Doesn’t sit well with you – Sami – as a ranger player to no longer be able to faceroll warriors wherever you go does it?
Healing Signet is the ONLY sustain we have at the moment. It’s taken the warrior from the laughing stock of the pvp community to a force to be reckoned with. Go cry on some other forum.
From Daecollo who is unable to post ATM. I don’t always agree with him but he is right on this one and since he asked so politely.
“The Healing Signet complaints are ridiculous, and here is why. There are other heals that heal far more then Healing Signet that other classes have and have far more utility tied to them. For example, Hide in Shadows heals you and stealths you and cures all damaging conditions… The stealth allows you to avoid a lot of damage if your smart. Here is however another example….
http://wiki.guildwars2.com/wiki/Summon_Blood_Fiend
http://wiki.guildwars2.com/wiki/Vampiric_Master + http://wiki.guildwars2.com/wiki/Bloodthirst
With those three traits, Blood Fiend heals for 520 hp/s, which is 128 hp/s more healing then healing signet, without the traits Blood Fiend heals for 71 more. You can argue that the blood fiend dies easily, however that is NOT the case, you can trait it to have as much health as a warrior, and it heals out of combat and also heals itself. When it dies it can also explode in a poison cloud that constantly poisons the enemy and it can be instantly sacrificed (before it dies.) for even more healing, where the signet takes a long time to cast for its heal.
Blood Fiend also deals damage, and pretty good damage for being a utility slot."
I have to add.
Those who cast the healing signet don’t know how to use it cause if you do you will surely die. It’s strength is in it’s regen, it’s active heal really suck cause all it does is give you a pathetic burst which leaves you vulnerable for the next 20 seconds. If it had some form of utility tied to it like protection or retaliation or filling your endurance bar while granting vigor it might be worth whole activating it.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I am full melee as well but u dont see me with 500 healing per second.
Warrior does not have god mode evasion
I will trade this for protection anytime.
No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )So you are an elementalist having healing problems?… i think i have seen everything right now.
And i will trade healing signet for protection… I WILL.
Yeah im an elementalist having healing problems..Its not my fault you are stuck 2 metas back and cant notice how warrior is A+ tier now and ele bottom.
And no you dont want to give up that healing skill..Its simply that good and i hope they buff resto signet to that level.You are right about that. Eles are bottom of the barrel now. Nerfed heavily and definitely the weakest class in the game now. Mobility, healing, and condition cleansing have been nerfed to laughable levels at this point, while still having the lowest hp and armor as well and dealing crap damage. But I don’t agree with you about the warrior’s signet being nerfed. Like other people have pointed out, poison will make it useless. Unless you’re running a shout heal build like I am and wearing mostly clerics gear, its really nothing that special. I actually prefer healing surge anyway as it heals me almost to full with my healing power. My adrenal health and shouts are all the healing I really need most of the time. But if I decide to use one of my more dps oriented builds, the healing signet actually makes it more viable. I don’t want to go back to being kited around till I die while I wait for my heal, which doesn’t do enough to be back off cooldown.
I dont want healing singet to be nerfed :P
I just want resto signet to go up there.Cause if i did the math right only scepter with arcanes will give an edge on resto signet for a burst heal when you do your instant burst and then fall below for the rest of the fight eventually
Also resto signet with weapons like staff is just a joke compared to healing singet
Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P
Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P
Oh you are so affraid of warriors.
And they will continue to buff warriors until they are usefull, right now they are not no matter if a few mediocre players cant kill them because they got accustomed to treat them as free kills.
Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P
Oh you are so affraid of warriors.
And they will continue to buff warriors until they are usefull, right now they are not no matter if a few mediocre players cant kill them because they got accustomed to treat them as free kills.
Trust me ..they wont continue to buff warriors untl the last warrior player on earth can become usefull.I know its hard to believe it but if you are still underperforming in this meta it might..just might be a l2p issue
Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P
Oh you are so affraid of warriors.
And they will continue to buff warriors until they are usefull, right now they are not no matter if a few mediocre players cant kill them because they got accustomed to treat them as free kills.
Trust me ..they wont continue to buff warriors untl the last warrior player on earth can become usefull.I know its hard to believe it but if you are still underperforming in this meta it might..just might be a l2p issue
Weapon skills says hi. Just don’t say that axe mh/of is viable?
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
You’re kidding right?
Have you played a 0/10/30/30/0 build in PVT/Cleric w/ a mix of Celestial?
Conditions are not bad w/ Cleansing Eire, Lemon and 23k health…. far from “being destroyed”
(edited by Amins.3710)
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
You’re kidding right?
Have you played a 0/10/30/30/0 build in PVT/Cleric w/ a mix of Celestial?
Conditions are not bad w/ Cleansing Eire, Lemon and 23k health.
I do love how warriors are the only ones with access to food buffs and certain runes like melandru, a 0/10/30/30/0 also has none of the traits that allow them to quickly recharge their adrenaline making Cleansing ire pretty much crap.
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
You’re kidding right?
Have you played a 0/10/30/30/0 build in PVT/Cleric w/ a mix of Celestial?
Conditions are not bad w/ Cleansing Eire, Lemon and 23k health.
I do love how warriors are the only ones with access to food buffs and certain runes like melandru, a 0/10/30/30/0 also has none of the traits that allow them to quickly recharge their adrenaline making Cleansing ire pretty much crap.
Sure, if you’re talking 1v1.
You’re comparing Healing Signet (a healing skill) to Signet of the Wild, a massive damage booster and mild support skill.
Healing Signet should have a stronger passive effect than it because it is a a healing skill. While it’s passive effect is extremely powerful, more HPS than most heals, it doesn’t do well against burst damage and the active effect is very weak with a long cast time
Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P
Oh you are so affraid of warriors.
And they will continue to buff warriors until they are usefull, right now they are not no matter if a few mediocre players cant kill them because they got accustomed to treat them as free kills.
Trust me ..they wont continue to buff warriors untl the last warrior player on earth can become usefull.I know its hard to believe it but if you are still underperforming in this meta it might..just might be a l2p issue
This applies more to you being outhealed by a warrior than me that i know the limitations of my class.
Banner regen builds mean not only is your DPS beyond laughable but you’re also nowhere near as good a bunker as a Guardian or Engi. Any amount of strong condition damage would destroy this, in fact a bit of poison wrecks it completely.
You’re kidding right?
Have you played a 0/10/30/30/0 build in PVT/Cleric w/ a mix of Celestial?
Conditions are not bad w/ Cleansing Eire, Lemon and 23k health.
I do love how warriors are the only ones with access to food buffs and certain runes like melandru, a 0/10/30/30/0 also has none of the traits that allow them to quickly recharge their adrenaline making Cleansing ire pretty much crap.
Sure, if you’re talking 1v1.
What your saying doesn’t even make sense, so warriors are OP with this spec if another class is there to remove conditions off of them?, you can’t bring in non-class specific crap as an argument to something being overpowered.
http://wiki.guildwars2.com/wiki/Brutal_Strike should have a 1s block like http://wiki.guildwars2.com/wiki/Power_Stab. Our attacks should also have 1s block attacked to them, so we block damage like ranger’s evade damage!
Also give us protection.
https://twitter.com/TalathionEQ2
http://wiki.guildwars2.com/wiki/Brutal_Strike should have a 1s block like http://wiki.guildwars2.com/wiki/Power_Stab. Our attacks should also have 1s block attacked to them, so we block damage like ranger’s evade damage!
Also give us protection.
Èvery ranger greatsword #1 chain is significantly weaker than the warrior #1 chain.
Warrior also applies vulnurability.
You cannot just apply 1s of block at the end, but leave it just better than other, similar skills. That is not how balancing works.
On topic:
Healing Signet is fine as it is. Without healing power it heals for 392 HPS which is a bit more than the average heal skill.
All healskills are 300~340 HPS, especially those with pure heal value and nothing else.
Heal signets passive is highly affected by poison, reducing it’s heal to ~262 HPS which is below average.
On top of that, the active is so bad, that you should basically never use it. That takes out traits like Restorative Strength .
http://wiki.guildwars2.com/wiki/Brutal_Strike should have a 1s block like http://wiki.guildwars2.com/wiki/Power_Stab. Our attacks should also have 1s block attacked to them, so we block damage like ranger’s evade damage!
Also give us protection.
Èvery ranger greatsword #1 chain is significantly weaker than the warrior #1 chain.
Warrior also applies vulnurability.
You cannot just apply 1s of block at the end, but leave it just better than other, similar skills. That is not how balancing works.On topic:
Healing Signet is fine as it is. Without healing power it heals for 392 HPS which is a bit more than the average heal skill.
All healskills are 300~340 HPS, especially those with pure heal value and nothing else.
Heal signets passive is highly affected by poison, reducing it’s heal to ~262 HPS which is below average.
On top of that, the active is so bad, that you should basically never use it. That takes out traits like Restorative Strength .
Rangers have pets so their damage should be weaker, vulnerability is weak. I wish they would just remove it from the set.
That trait is so bad it should be removed, and just added to our heals, like Hide in Shadows removes all bleeds/poison/fire automatically.
Healing Signet has less HP/S then other classes heals, its fine. Warriors need more sustain and a weapon revamp.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
http://wiki.guildwars2.com/wiki/Brutal_Strike should have a 1s block like http://wiki.guildwars2.com/wiki/Power_Stab. Our attacks should also have 1s block attacked to them, so we block damage like ranger’s evade damage!
Also give us protection.
Èvery ranger greatsword #1 chain is significantly weaker than the warrior #1 chain.
Warrior also applies vulnurability.
You cannot just apply 1s of block at the end, but leave it just better than other, similar skills. That is not how balancing works.On topic:
Healing Signet is fine as it is. Without healing power it heals for 392 HPS which is a bit more than the average heal skill.
All healskills are 300~340 HPS, especially those with pure heal value and nothing else.
Heal signets passive is highly affected by poison, reducing it’s heal to ~262 HPS which is below average.
On top of that, the active is so bad, that you should basically never use it. That takes out traits like Restorative Strength .Rangers have pets so their damage should be weaker, vulnerability is weak. I wish they would just remove it from the set.
That trait is so bad it should be removed, and just added to our heals, like Hide in Shadows removes all bleeds/poison/fire automatically.Healing Signet has less HP/S then other classes heals, its fine. Warriors need more sustain and a weapon revamp.
Please show us some healskills with a higher base HPS. You should include atleast 2 as you mentioned heals.