(edited by Brutalistik.6473)
Healing Signet still worthless.
Incoming: Guardians have less hp!
((Of course, I will just tell you why this just does not matter because they have better trees therefore better stat allocation! Also the fact they have PROTECTION and Signet of Judgement which reduces damage significantly.))
https://twitter.com/TalathionEQ2
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_StrikesStop trolling….you know this is foolish in actual combat if you know a warrior gameplay in pvp.
Maybe we should just be immune to conditions. That’s where things seem to be headed.
We just need passive traits for conditions removal and on signet of stamina. It won’t be strong because a guardian can build this way too.
Edit: Shrug it off isn’t a good passive condition removal trait. It removals one condition every 30 seconds when another condition is applied. That’s a slap to the face trait while other professions can remove it at every 10 seconds combine with skills traits that have the ability to remove it at every 10 seconds.
Like 33% reduced duration to all movement impairing conditions?
When its combined to other large ways to remove conditions it adds up.
The same can be said for Warrior traits too.
Please post a video proving your point.
What? That Warriors can remove conditions?
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
When its combined to other large ways to remove conditions it adds up.
The same can be said for Warrior traits too.
Please post a video proving your point.
What? That Warriors can remove conditions?
I haven’t seen such a awesome display of players in such a long time, thank you for that video.
Its like they didn’t even know how to play. :>
https://twitter.com/TalathionEQ2
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
Warriors have points all over the place.
Precision/Condition Damage? Why?
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
Not all necros run condi. I’ve seen a power necro crit for 5k with Life Blast… he didn’t like the cond dmg in Curses.
I haven’t seen such a awesome display of players in such a long time, thank you for that video.
Its like they didn’t even know how to play. :>
Are you trying to change the subject?
Stop being a prissy whiner and keep on topic.
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
I play a engineer and their health pool are about close to rangers and necros. Could be the same, but for their condition removals they also kind of have it rough like warriors, but they two skills that function similar to warriors warhorn trait.
- 8% chance to change a condition to a boon
- 40 seconds Cool down to change all conditions into boons.
Third one is healing skill called Med kit which cleanses conditions, but it is on a 15 seconds cool down.
However there is a cheesy fourth one, but it doesn’t change conditions into boons. It’s a final trait that makes them immune to all conditions when under 25% health. Yeah I know it’s a cheesy survivability trait called Automated Response.
Edit: Forgot Med kit, but I don’t use that healing skill.
(edited by Brutalistik.6473)
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
I play a engineer and their health pool are about close to rangers and necros. Could be the same, but for their condition removals they also kind of have it rough like warriors, but they two skills that function similar to warriors warhorn trait.
- 8% chance to change a condition to a boon
- 40 seconds Cool down to change all conditions into boons.
However there is a cheesy third one, but it doesn’t change conditions into boons. It’s a final trait that makes them immune to all conditions when under 25% health. Yeah I know it’s a cheesy survivability trait called Automated Response.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I don’t think Ranger or Engineer have close to the same HP as Necro…Necro has 2 HP bars after all…
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
On what? health pools? the 3 professions I mention do have high health pools regardless, but it doesn’t change the fact on what I said when it all comes down to traits / skills for survivability. You’re inexperience in the combat field. You read data more instead of actually trying it out in Tpvp or Spvp to see how it function.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
On what? health pools? the 3 professions I mention do have high health pools regardless, but it doesn’t change the fact on what I said when it all comes down to traits / skills for survivability. You’re inexperience in the combat field. You read data more instead of actually trying it out in Tpvp or Spvp to see how it function.
That must be it.
We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.
Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.
It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!
Even devs said that. In ya face, to everyone that thinks were fine.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Warrior-Warrior-changes-for-SPVP-viability/first
We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.
Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.
It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!
Even devs said that. In ya face, to everyone that thinks were fine.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Warrior-Warrior-changes-for-SPVP-viability/first
Part of the problem is that it takes them so long to do anything. In SotG1, they were laughing about how no top tier tPvP teams will run warriors and briefly discussed some “upcoming changes” that we didn’t see for 6 months. The warrior needs some serious help either in sustain or mobility that is more accessible than sword/GS.
Give signet of stamina and dolyak signet a stun break please.
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
You’re not doing anything different either besides trolling and being vindictive. You want the profession to get better or not? That’s what they’re doing giving out comparisons and suggestions.
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
You’re not doing anything different either besides trolling and being vindictive. You want the profession to get better or not? That’s what they’re doing giving out comparisons and suggestions.
I’d like Warrior to get better, but Warrior isn’t the only profession that needs help nor is it the profession in need the most. There’s a line between improving the scope of the class and asking for buffs to something because other classes can do it better.
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
You’re not doing anything different either besides trolling and being vindictive. You want the profession to get better or not? That’s what they’re doing giving out comparisons and suggestions.
I’m only harsh with the guys that are on here day after day flooding the forums with whines and vacuum comparisons. Check out some of the question threads, particularly those pertaining to builds or mechanics. I spend more time there trying to help new players.
(edited by Veritas.6071)
I’d like Warrior to get better, but Warrior isn’t the only profession that needs help nor is it the profession in need the most. There’s a line between improving the scope of the class and asking for buffs to something because other classes can do it better.
This is the warrior forum if I recall. So people are doing their part on supporting the profession giving out ideas even though some can be outrageous. If you want to support the other profession then do it on their forum. I’m sure most of us here all know all professions have issues and people come up with comparisons.
I’m only harsh with the guys that are on here day after day flooding the forums with whines and vacuum comparisons. Check out some of the question threads, particularly those pertaining to builds or mechanics. I spend more time there trying to help new players.
So let them flood the forums because the moderators are the ones in charge on cleaning it out anyway. You just like to reignite fire and troll instead of letting it go. I only speak from experience when it comes to this profession in competitive pvp which is Tpvp and Spvp. It is a very challenging profession in pvp overall and they can only do but so much.
I’d like Warrior to get better, but Warrior isn’t the only profession that needs help nor is it the profession in need the most. There’s a line between improving the scope of the class and asking for buffs to something because other classes can do it better.
This is the warrior forum if I recall. So people are doing their part on supporting the profession giving out ideas even though some can be outrageous. If you want to support the other profession then do it on their forum. I’m sure most of us here all know all professions have issues and people come up with comparisons.
I’m only harsh with the guys that are on here day after day flooding the forums with whines and vacuum comparisons. Check out some of the question threads, particularly those pertaining to builds or mechanics. I spend more time there trying to help new players.
So let them flood the forums because the moderators are the ones in charge on cleaning it out anyway. You just like to reignite fire and troll instead of letting it go. I only speak from experience when it comes to this profession in competitive pvp which is Tpvp and Spvp. It is a very challenging profession in pvp overall and they can only do but so much.
I would consider the claim that warriors don’t have “ANY” condition removal traits to be trolling. It misleads the community. I haven’t countered any point that holds some truth.
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
AR → EB → DB → Maguuma
Arkham – [Ark]
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
Make a build for condition removal for me, by following rules:
1. No sigils
2. No runes
here ya go, im waiting
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
Remove 3 conditions every 10 seconds (some times its 2 every 5, one every 10), able to convert all conditions into boons. Perma Vigor. Draw all conditions to you (helping your party!) and then turn all those conditions into more boons.
Constantly removing boons passively, all of them, and then if your in an emergency able to convert them (converting the boons allows you to pretty much counter more boons which are incoming.)
This isn’t the Guardian class I know, however they can trait to be almost completely immune to boons and if you look at the trash traits we get to remove ours, I would trade all of them for just Purity alone.
Warrior is an absolute joke, I won’t even bother going into elementalist, before they were nerfed they could become completely immune to conditions if they played a sylvari.
Bottom line, warriors need better condition removal that doesn’t rely on gimmicks and healing, it should be self sustained and based off our class mechanic adrenaline, this is why I offered the trait indomitable.
To make this trait, combine “Missile Deflection” and “Shield Mastery” into a single trait. Just call that “Shield Mastery” and move that down.
Grandmaster: Indomitable
Each time you get a bar of adrenaline, you convert one condition into a boon.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
With 1 free utility slot and 25 free trait points. =)
This is the warrior forum if I recall. So people are doing their part on supporting the profession giving out ideas even though some can be outrageous. If you want to support the other profession then do it on their forum. I’m sure most of us here all know all professions have issues and people come up with comparisons.
The reason I bring up other professions is because other professions are often brought up. People will claim other professions are so strong and dismiss their shortcomings while asking for handouts while dismissing their own advantages. I do support the professions I play on their respective forums, but that’s why it’s important to not compare because it’s an overall misrepresentation of the profession.
For example, Elementalist has exceptional condition removal…that’s only true if you trait for condition removal, pick utilities for it and use these actively and well. That won’t stop naysayers from thinking Ele can drop a condition every 10sec (by picking a near useless signet), using a heal that channels over a 3 sec cast, or spec most of their traits into defensive lines while still keeping the assumption that Ele can burst people down for 10k damage (maybe with a 3 1/2 sec channel) and tank zergs with ease…
I actually enjoyed the discussions about improvements to Warrior that embody a warrior ideal, not emulate a Guardian.
@*V*
I play a necromancer and I play a ranger as well. I can put 7 stacks of bleeds on you almost immediately after you cure them while raining poison over you with other things like constant pulsing fire traps.
Your condition removal is burst, therefore it does nothing against my condition damage, I will immediately reapply it after.
The beauty of the guardian’s condition removal is he turns it into boons to counter the conditions and damage that happen afterwords, while passively removing the applied conditions every 10 seconds. Meanwhile…
YEAH YOU USE MENDING… now your out a heal for 25 seconds… now your dieing…
SHRUG IT OFF! … Shortbow ranger, 1-2-3-4-5-6-7 stacks of bleeding 3 seconds later.
Low opportunity cost is why it fails.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
Remove 3 conditions every 10 seconds (some times its 2 every 5, one every 10), able to convert all conditions into boons. Perma Vigor. Draw all conditions to you (helping your party!) and then turn all those conditions into more boons.
Constantly removing boons passively, all of them, and then if your in an emergency able to convert them (converting the boons allows you to pretty much counter more boons which are incoming.)
This isn’t the Guardian class I know, however they can trait to be almost completely immune to boons and if you look at the trash traits we get to remove ours, I would trade all of them for just Purity alone.
Warrior is an absolute joke, I won’t even bother going into elementalist, before they were nerfed they could become completely immune to conditions if they played a sylvari.
Bottom line, warriors need better condition removal that doesn’t rely on gimmicks and healing, it should be self sustained and based off our class mechanic adrenaline, this is why I offered the trait indomitable.
To make this trait, combine “Missile Deflection” and “Shield Mastery” into a single trait. Just call that “Shield Mastery” and move that down.
Grandmaster: Indomitable
Each time you get a bar of adrenaline, you convert one condition into a boon.
I tried to follow you, but did you say boons and mean conditions a few times? I understand we have worse damaging condition removal than Guardians, but it isn’t like we are totally unable to remove them, and I won’t even get into the fact the devs have been upfront that it is by design.
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
Make a build for condition removal for me, by following rules:
1. No sigils
2. No runeshere ya go, im waiting
He won’t answer it once he realizes it. Without No sigil or runes.
We only have 3 condition removal abilities
2 from tactic trees
- Shrug it off: Only removes one condition when another condition is applied every 30seconds
- Quick breathing: 20% reduce warhorn skills and now converts a condition into a boon.
1 from the healing skill
- Mending: Removes 2 conditions off and the cool down is 25seconds.
Now if you want to add impairing conditions which
Then we have 5 conditions removal, but 1 only focuses on chilled, cripple, weakness and immobilize It’s called Restorative Strength
The other is called Dogged March which only reduces impairing conditions such as chilled. immobilize and cripple by 33% giving a benefit of regeneration for 3 seconds which is a laugh.
With 1 free utility slot and 25 free trait points. =)
Should i cry? I won’t even commend it. Use what u picked now against..condition warrior
edit:
@Brutalistik
I know he wont answer me, was easy to shut him down.
@*V*
I play a necromancer and I play a ranger as well. I can put 7 stacks of bleeds on you almost immediately after you cure them while raining poison over you with other things like constant pulsing fire traps.Your condition removal is burst, therefore it does nothing against my condition damage, I will immediately reapply it after.
The beauty of the guardian’s condition removal is he turns it into boons to counter the conditions and damage that happen afterwords, while passively removing the applied conditions every 10 seconds. Meanwhile…
YEAH YOU USE MENDING… now your out a heal for 25 seconds… now your dieing…
SHRUG IT OFF! … Shortbow ranger, 1-2-3-4-5-6-7 stacks of bleeding 3 seconds later.
You keep bringing up Guardians.
Guardians have good condition removal because they have the lowest base health. Considering 6 stacks of bleed is around 640ish damage per second, after 5 seconds, that’s 3200 HP or 1/3 of a Guardian’s base HP. In the same scenario, that’s practically 1/6 the HP of a Warrior.
@*V*
I play a necromancer and I play a ranger as well. I can put 7 stacks of bleeds on you almost immediately after you cure them while raining poison over you with other things like constant pulsing fire traps.Your condition removal is burst, therefore it does nothing against my condition damage, I will immediately reapply it after.
The beauty of the guardian’s condition removal is he turns it into boons to counter the conditions and damage that happen afterwords, while passively removing the applied conditions every 10 seconds. Meanwhile…
YEAH YOU USE MENDING… now your out a heal for 25 seconds… now your dieing…
SHRUG IT OFF! … Shortbow ranger, 1-2-3-4-5-6-7 stacks of bleeding 3 seconds later.You keep bringing up Guardians.
Guardians have good condition removal because they have the lowest base health. Considering 6 stacks of bleed is around 640ish damage per second, after 5 seconds, that’s 3200 HP or 1/3 of a Guardian’s base HP. In the same scenario, that’s practically 1/6 the HP of a Warrior.
They have better stat allocation, they get more bang for there buck because all there best stats are in trees they want them to be in, unlike us with our traits all over. BRAWN does absolutely nothing for us and we require it to get boon hate, that is -300 in stats alone.
Greatsword warriors don’t use condition damage, it simply does not benefit them much since they only get bleeds 33% of the time on criticals, its about 3% of there total damage, that is another -250 in stats.
Please think a little before you post.
I mean, look at the monster that is there toughness tree: … 30% critical damage AND toughness with altruistic healing and purity? Purity should be a grandmaster trait.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
They have better stat allocation, they get more bang for there buck because all there best stats are in trees they want them to be in, unlike us with our traits all over. BRAWN does absolutely nothing for us and we require it to get boon hate, that is -300 in stats alone.
Greatsword warriors don’t use condition damage, it simply does not benefit them much since they only get bleeds 33% of the time on criticals, its about 3% of there total damage, that is another -250 in stats.
Please think a little before you post.
You’re just shifting your whining around now. First it’s that Warriors have no condition removal, then it’s lack of healing now it’s Guardians having better stuff.
You should stop playing Warrior. Seriously. Delete your Warrior and go play a Guardian.
@Leo
I am already, however I am still at least trying to get warriors fixed. Its not like I wasted 130 Laurels on him already…
https://twitter.com/TalathionEQ2
You keep bringing up Guardians.
Guardians have good condition removal because they have the lowest base health. Considering 6 stacks of bleed is around 640ish damage per second, after 5 seconds, that’s 3200 HP or 1/3 of a Guardian’s base HP. In the same scenario, that’s practically 1/6 the HP of a Warrior.
I still don’t think that is a good reason for warriors to not have a good condition removal system and let alone protection boons. Warriors can get burst down easily with reapplied condition builds quick like a thief or mesmer, but worst.
@Leo
I am already, however I am still at least trying to get warriors fixed. Its not like I wasted 130 Laurels on him already…
Sure, it’s commendable to try to improve where improvements are needed. But through lies, slander, misrepresentation and incessant complaining? No one needs that kind of help.
You’d be doing everyone and yourself a favor by just playing Guardian and being amazing at it.
I still don’t think that is a good reason for warriors to not have a good condition removal system and let alone protection boons. Warriors can get burst down easily with reapplied condition builds quick like a thief or mesmer, but worst.
It’s a debate to be sure. Improvements could definitely be made to the profession to give it options to combat certain tactics to a degree…but not every profession has available a build to counter every kind of tactic.
@Leo
I am already, however I am still at least trying to get warriors fixed. Its not like I wasted 130 Laurels on him already…Sure, it’s commendable to try to improve where improvements are needed. But through lies, slander, misrepresentation and incessant complaining? No one needs that kind of help.
You’d be doing everyone and yourself a favor by just playing Guardian and being amazing at it.
I still don’t think that is a good reason for warriors to not have a good condition removal system and let alone protection boons. Warriors can get burst down easily with reapplied condition builds quick like a thief or mesmer, but worst.
It’s a debate to be sure. Improvements could definitely be made to the profession to give it options to combat certain tactics to a degree…but not every profession has available a build to counter every kind of tactic.
Lies?
https://twitter.com/TalathionEQ2
Lies?
Noun
1. The way, direction, or position in which something lies.
2. An intentionally false statement.
When another classes trait out-heals our ‘6’ ability then someone needs to take a look at our class in general, also the fact we lack ANY forms of condition removal in our traits/trees.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_Strikes
Perhaps you should think before you post as well. You come off as an emotional person…
I consider condition removal traits that simply remove conditions, we do not have any traits like this.
I didn’t lie, you simply misunderstood what I wanted to say.
https://twitter.com/TalathionEQ2
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
@ Its not like I wasted 130 Laurels on him already…
Best post ever
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I played a lot of tourneys vs good teams and all, Warrior is fine in tPvP.
I believe most people simply play Warriors the wrong way.
Warrior is about setting up a kill and keep pressuring, and it’s not like it misses the tools to do so.
Your job is to keep the target impaired and unleash the big hitters at the right time.
Of course Warrior is also a lot less forgiving as it doesn’t have things like stealth or teleports or clones to cheese his way out, you need to actually win your fights.
You need to run Sblock and EP all the times, they are two of the best tools in the game allowing you to negate several thousands of damage – and unload your big hits when the enemy is on the offensive.
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I played a lot of tourneys vs good teams and all, Warrior is fine in tPvP.
I believe most people simply play Warriors the wrong way.
Warrior is about setting up a kill and keep pressuring, and it’s not like it misses the tools to do so.
Your job is to keep the target impaired and unleash the big hitters at the right time.Of course Warrior is also a lot less forgiving as it doesn’t have things like stealth or teleports or clones to cheese his way out, you need to actually win your fights.
You need to run Sblock and EP all the times, they are two of the best tools in the game allowing you to negate several thousands of damage – and unload your big hits when the enemy is on the offensive.
Except your wrong, most tournament players run bunker style classes with more sustained damage then burst damage.
SBlock/EP work well mostly against… Other Warriors the most. Its actually quite the joke. SBlock/EP does nothing against warriors main weakness, condition damage…
In Spvp when I played a 30 defense warrior, I was laughed at when Defy Pain procced at 25% health and conditions destroyed me a second after.
https://twitter.com/TalathionEQ2
The only ever reason why you would equip Healing Signet is for the signet trait +40 precision. But you also must use both Omniberry Ghost food (steal HP on crit) and Sigil of blood (steal HP on crit).
Otherwise its completely useless by itself. Defo needs a buff!
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I played a lot of tourneys vs good teams and all, Warrior is fine in tPvP.
I believe most people simply play Warriors the wrong way.
Warrior is about setting up a kill and keep pressuring, and it’s not like it misses the tools to do so.
Your job is to keep the target impaired and unleash the big hitters at the right time.Of course Warrior is also a lot less forgiving as it doesn’t have things like stealth or teleports or clones to cheese his way out, you need to actually win your fights.
You need to run Sblock and EP all the times, they are two of the best tools in the game allowing you to negate several thousands of damage – and unload your big hits when the enemy is on the offensive.
my dps instant med guard can do exactly that and better
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748