How is this fair?

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

So I wanted to hear from you warriors how you think being able to escape almost all your fights is considered fair? I remember when Ele RTL was nerfed, and made it so eles can still escape but easier to catch if they dont use RTL correctly. Some classes can CC making impossible or harder for you to escape. But not for warriors, not to mention their Cool downs are minimal and a higher HP pool making it easy to escape plenty of situations.

I have been annoyed that no matter if I go 1vs1 or 1vs2 againts a warrior, he can still escape. When I WvW on my ranger, escaping can be done but can also be punishing if I dont remove CC’s correctly, especially since rangers don’t have many instant condition removing skills. What im getting at here is most classes have to reserve some abilities to ensure escaping but warriors with their low CD’s (TAO ranger elite is 120 secs CD with 20 sec duration compared to Warrior 60 Sec CD Elite with Swiftness buff that lasts 33 secs…) and high HP pool, receive minimal punishment and can escape faster than a light/med armor class.

At first I ignored it because I know in the past Warriors had some issues but this is just getting out of hand. It does not matter if I am on my Guardian, Ele, Ranger because I will still run into these warriors that drop all their weapon skills and if they notice I didn’t die and about to kill them they just run away and break any CC’s i put on them, making it impossible to catch up to them at times.

This is a short video I took just now while on my ranger, I started recording after this warrior was just running around in circles taunting us around the Keep for a while. Also notice the Asura supply burner with the SoR guild tag say in nearby chat that I won’t be able to catch the GS warrior.

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Posted by: Nikkinella.8254

Nikkinella.8254

TBH, it’s not fair. Ele mobility is a joke now. Unless you’re bad, you can always stop them from getting away. Rangers can be a pain, but I just chase them till rampage wears off and I can still get them. Thieves can usually get away most of the time too, but the brokenness of stealth is a different topic entirely. that being said, I still enjoy being able to rush into groups I have no business fighting and knowing I can always get away thanks to mobile strikes, berserkers stance/dolyak signet so I can ignore any CC +GS and sword. Add in signet of rage and bulls charge and I can get even further. It is kinda fun trolling people with it though.

I all seriousness though, if a warrior does that to you, He’s just trolling you so just ignore him. I rarely use GS in WvW unless I feel like running around and just trolling people because I know they can never catch me. He’s not gonna kill you though if he keeps running, so just let him run and then /laugh at him.

(edited by Nikkinella.8254)

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Posted by: Daecollo.9578

Daecollo.9578

Its not fair.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Ride-the-Lightning-needs-changed-back/first

It was an over-nerf, they took a sludge hammer to a balanced skill.

I made this several months ago, however it seems it was ignored.

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Posted by: Dand.8231

Dand.8231

So I wanted to hear from you warriors how you think being able to escape almost all your fights is considered fair?

Warriors that can run away are the ones built to do so easily. They’ll often run Sword/WH, which is a mobility set. Thieves can build for perma-stealth and escape even easier. Rangers have a really high mobility build as well.

REGARDLESS of class, if you’re chasing a HIGH Mobility build, with a LOW-Mobility build, guess what? They’re probably going to escape.

Working as intended.

warriors with their low CD’s (TAO ranger elite is 120 secs CD with 20 sec duration compared to Warrior 60 Sec CD Elite with Swiftness buff that lasts 33 secs…)

Rampage As One is 20 seconds of Swiftness, Fury, STABILITY. You’re comparing that to Signet of Rage. Apples and Oranges.

If you’re going to compare Rampage As One to Warriors, you need to compare it to our Rampage.

Warrior Rampage: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 150.
Ranger Rampage as One: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 120.

Ranger Rampage actually has a SHORTER cooldown than Warrior.

At first I ignored it because I know in the past Warriors had some issues but this is just getting out of hand. It does not matter if I am on my Guardian, Ele, Ranger because I will still run into these warriors that drop all their weapon skills and if they notice I didn’t die and about to kill them they just run away and break any CC’s i put on them, making it impossible to catch up to them at times.

Many warriors including myself, will run DOUBLE stun breaks, and extra stability. In fact, most warriors feel like we’re pushed into bring all defensive utilities, to compensate for the things other classes will often throw at us.

Check out the popular builds: Zerker Stance (condition immunity), Balanced Stance (stunbreak/stability), Endure Pain (stunbreak/invul), Doly Sig (stunbreak/stability)….

This thing you’re whining about is called meta.

this warrior was just running around in circles taunting us.

Again, the HIGH-Mobility build is not catchable by LOW-Mobility builds? And this is unfair somehow? I guess next you’ll tell us that Zerkers builds need to do low damage?

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Posted by: Daecollo.9578

Daecollo.9578

Don’t be mean to the elementalist. They were nerfed to the ground for barely any reason at all. Due to Whack-a-mole balancing

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Posted by: Force.2841

Force.2841

TBH, it’s not fair. Ele mobility is a joke now. Unless you’re bad, you can always stop them from getting away. Rangers can be a pain, but I just chase them till rampage wears off and I can still get them. Thieves can usually get away most of the time too, but the brokenness of stealth is a different topic entirely. that being said, I still enjoy being able to rush into groups I have no business fighting and knowing I can always get away thanks to mobile strikes, berserkers stance/dolyak signet so I can ignore any CC +GS and sword. Add in signet of rage and bulls charge and I can get even further. It is kinda fun trolling people with it though.

I all seriousness though, if a warrior does that to you, He’s just trolling you so just ignore him. I rarely use GS in WvW unless I feel like running around and just trolling people because I know they can never catch me. He’s not gonna kill you though if he keeps running, so just let him run and then /laugh at him.

Yeah I did not bring thief into the discussion because stealth as a whole new conversation and I usually put stealth traps for them anyways. You are right I could have just ignored this warrior and I do but my problem comes in other situations where they flee at any given time cause of minimal punishment on their class skills. For example if I had my warhorn in that video I’d have a 35 sec CD with 15 sec swiftnesss duration but a warriors horn gives him 11 sec swiftness duration but only a 15 sec CD. So all in all he would still outrun me with his sword leap, GS swirl and Rush oh and his warhorn also breaks cripple, chill, immobilize…

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Posted by: Force.2841

Force.2841

So I wanted to hear from you warriors how you think being able to escape almost all your fights is considered fair?

Warriors that can run away are the ones built to do so easily. They’ll often run Sword/WH, which is a mobility set. Thieves can build for perma-stealth and escape even easier. Rangers have a really high mobility build as well.

REGARDLESS of class, if you’re chasing a HIGH Mobility build, with a LOW-Mobility build, guess what? They’re probably going to escape.

Working as intended.

warriors with their low CD’s (TAO ranger elite is 120 secs CD with 20 sec duration compared to Warrior 60 Sec CD Elite with Swiftness buff that lasts 33 secs…)

Rampage As One is 20 seconds of Swiftness, Fury, STABILITY. You’re comparing that to Signet of Rage. Apples and Oranges.

If you’re going to compare Rampage As One to Warriors, you need to compare it to our Rampage.

Warrior Rampage: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 150.
Ranger Rampage as One: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 120.

Ranger Rampage actually has a SHORTER cooldown than Warrior.

At first I ignored it because I know in the past Warriors had some issues but this is just getting out of hand. It does not matter if I am on my Guardian, Ele, Ranger because I will still run into these warriors that drop all their weapon skills and if they notice I didn’t die and about to kill them they just run away and break any CC’s i put on them, making it impossible to catch up to them at times.

Many warriors including myself, will run DOUBLE stun breaks, and extra stability. In fact, most warriors feel like we’re pushed into bring all defensive utilities, to compensate for the things other classes will often throw at us.

Check out the popular builds: Zerker Stance (condition immunity), Balanced Stance (stunbreak/stability), Endure Pain (stunbreak/invul), Doly Sig (stunbreak/stability)….

This thing you’re whining about is called meta.

this warrior was just running around in circles taunting us.

Again, the HIGH-Mobility build is not catchable by LOW-Mobility builds? And this is unfair somehow? I guess next you’ll tell us that Zerkers builds need to do low damage?

You can’t compare Rampage with TOA because thats the best mobility skill to try and catch up to other class, you are not going to see a warrior using rampage trying to escape.

Ele and theifs are high mobility and its pointless because theres no point if you can keep breaking CC’s placed on you (warhorn skill breaks 3 conditions on a 15 sec CD just that ALONE). Speed does not mean your going to catch that person if he can have a high HP pool and CC removals.

Edit: And Ele and thiefs can be high mobility but suffer from a lower HP pool so they have to be careful and not use certain skills to quickly yet the Heavy armor can jump into a 1vsx fight and take more damage and escape easy cause of his low CDs on weapons/skills/cc removal.

(edited by Force.2841)

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Posted by: Furajir.3815

Furajir.3815

I think the better question is…

Why the kitten is he running from a Bow/GS Ranger?!

LOL. Woulda smashed you in seconds.

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Posted by: Nikkinella.8254

Nikkinella.8254

You’ll never catch a warrior if he wants to run. Simple as that. it doesn’t need to be nerfed though. I like being mobile. I hate slow classes. Its fun being able to sprint across wide areas quickly. Killing the mobility of a class kills the fun for me, which is why I barely bother with my ele anymore and why I got bored of Mesmer before ever hitting 80. All other classes, except thief and ranger, need better mobility. And ignore the guy who’s saying it’s working as intended. No one will catch a warrior except for another warrior or a thief. If you spec for it you can get ranger to have nearly 3 minutes of swiftness and you’ll still barely keep up even spamming swoop over and over as soon as it’s off cooldown.

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Posted by: Force.2841

Force.2841

I think the better question is…

Why the kitten is he running from a Bow/GS Ranger?!

LOL. Woulda smashed you in seconds.

Eh nice try, but I was on my ele before this, and same deal. I got on my Ranger (30-30 in traits) with full zerker and ascended zerker trinkets, to see if I could burn him down, but as you can see even my LB shots are too slow, and using SB would have been worse.

You’ll never catch a warrior if he wants to run. Simple as that. it doesn’t need to be nerfed though. I like being mobile. I hate slow classes. Its fun being able to sprint across wide areas quickly. Killing the mobility of a class kills the fun for me, which is why I barely bother with my ele anymore and why I got bored of Mesmer before ever hitting 80. All other classes, except thief and ranger, need better mobility. And ignore the guy who’s saying it’s working as intended. No one will catch a warrior except for another warrior or a thief. If you spec for it you can get ranger to have nearly 3 minutes of swiftness and you’ll still barely keep up even spamming swoop over and over as soon as it’s off cooldown.

I hear ya on that mesmer part, I got my mesmer to lvl 30 before I got tired of the slow pace feel lol.

(edited by Force.2841)

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Posted by: Nikkinella.8254

Nikkinella.8254

I wouldn’t worry about it too much now. Just wait for the condition meta to die down. the thing is we HAVE to take all the crap that ignores conditions most of the time because of necros and everyone and their grandma running perplexity runes. That’s why most of the time you’ll see warriors who can clear the whole map in a few sprints and you always see “immune” when you try to cc them. When they inevitably tune down necro a bit and put an ICD on those broken perplexity runes, you’ll see less trolly warrior builds that make you chase them across the country and are immune to everything.

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Posted by: Dand.8231

Dand.8231

You can’t compare Rampage with TOA.

So it’s okay for you to compare two completely different skills, but it’s NOT okay for me to compare two extremely similar skills?

NOPE. You can’t have it both ways. Either both are legit comparisons or neither are.

Ele and theifs are high mobility and its pointless because theres no point if you can keep breaking CC’s placed on you (warhorn skill breaks 3 conditions on a 15 sec CD just that ALONE). Speed does not mean your going to catch that person if he can have a high HP pool and CC removals.

So the guys you’re chasing are LOADED UP on mobility and stunbreaks.

In other words, the build that’s designed to have high mobility and has devoted their weapon and utility and elite slots and gear to that end, is good at escaping.

Allow me to quote myself here…

I guess next you’ll tell us that Zerkers builds need to do low damage?

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Posted by: Force.2841

Force.2841

You can’t compare Rampage with TOA.

So it’s okay for you to compare two completely different skills, but it’s NOT okay for me to compare two extremely similar skills?

NOPE. You can’t have it both ways. Either both are legit comparisons or neither are.

Ele and theifs are high mobility and its pointless because theres no point if you can keep breaking CC’s placed on you (warhorn skill breaks 3 conditions on a 15 sec CD just that ALONE). Speed does not mean your going to catch that person if he can have a high HP pool and CC removals.

So the guys you’re chasing are LOADED UP on mobility and stunbreaks.

In other words, the build that’s designed to have high mobility and has devoted their weapon and utility and elite slots and gear to that end, is good at escaping.

Allow me to quote myself here…

I guess next you’ll tell us that Zerkers builds need to do low damage?

You arn’t comparing similiar skills, you are talking about a transformation (you have no access to your Weapons skills so you wont use it to flee), so if you wanna get technical then compare it to my leopard form transformation. Furthermore you are comparing those two skills side to side, completely ignoring the situation. So if a warrior uses his Elite, as a ranger my best option would be TOA cause of the 20 sec swiftness, so stop bringing Rampage into this as it has no business in the convo. Also you fail to mention that TOA is supposed to give my pet Might as he attacks you but he cant reach you lol….

Stop saying “designed” or “working as intended”. A lot of classes went through many changes from their original design and will continue doing so, saying those two words just make it easy for you to type without any serious convo.

For example a Guardian who is tanky, naturally cause of his healing abilities, can be hard to kill. But if I interrupt his Heal and ALSO make sure I took down his Aegis and I know he’s used his F2 heal and F3 Aegis then I can take him down. So I can spot his weakness. Or an Ele who uses his armor of earth and LF to early in the battle, you will know you have 90 secs for AoE and 40 secs for LF to take him down since he has minimal escape routes during that time. But this warrior build can ignore any punishment even after engaging the battle. I don’t have an issue with a warrior escaping from the get go but mid-battle or near the end, is just ridiculous.

(edited by Force.2841)

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Posted by: Furajir.3815

Furajir.3815

I think the better question is…

Why the kitten is he running from a Bow/GS Ranger?!

LOL. Woulda smashed you in seconds.

Eh nice try, but I was on my ele before this, and same deal. I got on my Ranger (30-30 in traits) with full zerker and ascended zerker trinkets, to see if I could burn him down, but as you can see even my LB shots are too slow, and using SB would have been worse.

You’ll never catch a warrior if he wants to run. Simple as that. it doesn’t need to be nerfed though. I like being mobile. I hate slow classes. Its fun being able to sprint across wide areas quickly. Killing the mobility of a class kills the fun for me, which is why I barely bother with my ele anymore and why I got bored of Mesmer before ever hitting 80. All other classes, except thief and ranger, need better mobility. And ignore the guy who’s saying it’s working as intended. No one will catch a warrior except for another warrior or a thief. If you spec for it you can get ranger to have nearly 3 minutes of swiftness and you’ll still barely keep up even spamming swoop over and over as soon as it’s off cooldown.

I hear ya on that mesmer part, I got my mesmer to lvl 30 before I got tired of the slow pace feel lol.

Even more laughable, is a Warrior running from a GC ranger.

Tupro-Ranger- “The Great White Hype”
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Posted by: Dand.8231

Dand.8231

You arn’t comparing similiar skills, you are talking about a transformation (you have no access to your Weapons skills so you wont use it to flee), so if you wanna get technical then compare it to my leopard form transformation. Furthermore you are comparing those two skills side to side, completely ignoring the situation. So if a warrior uses his Elite, as a ranger my best option would be TOA cause of the 20 sec swiftness, so stop bringing Rampage into this as it has no business in the convo. Also you fail to mention that TOA is supposed to give my pet Might as he attacks you but he cant reach you lol….

Yeah, let’s compare the Warrior Elite skill,to the Snow Leopord Norn Racial. That’s a MUCH better idea.

Again, dude….
Warrior Rampage: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 150.
Ranger Rampage as One: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 120.

Look at the buffs provides, and the purpose of the two skills. They both fit the exact same role, they’re designed to enhance your mobility slightly (swiftness), protect themselves from being neutered by cc (stability), and cause pain to your foes (ranger gets might, warrior gets an increase in power which is functionally the same as might).

But you think its better to compare Rampage As One to Signet of Rage, because you would rather use Rampage to try and chase down pure-mobility opponents instead of using it for what it’s clearly intended to do: Cause Pain.

You also think its better to compare the Warrior Elite Rampage, to the Snow Leopord Norn Racial, because they both contain the form “transform.”

This is the THIRD time I’m now saying this…. high mobility is a BUILD, not free superpowers warriors get for rolling the class.

High Mobility Build = High Mobility
Zerkers Damage Build = High Damage
Clerics Support Build = High Healing
Perma Stealth Build = Perma Stealth

Clearly we need to nerf every build ever, for doing what they’re designed to do.

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Posted by: Assassin X.8573

Assassin X.8573

Let them go. Obviously not worth the effort and they are not a great warrior player if they have to completely leave the fight.

Its one thing to be Otw to your group and engage then bounce and another thing to be a solo roamer and run from a fight.

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Posted by: Daecollo.9578

Daecollo.9578

You would also have to have Ranger’s Sword and Ranger’s Greatsword Mobility skills looked at as well. Since they cover more area.

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Posted by: Force.2841

Force.2841

You arn’t comparing similiar skills, you are talking about a transformation (you have no access to your Weapons skills so you wont use it to flee), so if you wanna get technical then compare it to my leopard form transformation. Furthermore you are comparing those two skills side to side, completely ignoring the situation. So if a warrior uses his Elite, as a ranger my best option would be TOA cause of the 20 sec swiftness, so stop bringing Rampage into this as it has no business in the convo. Also you fail to mention that TOA is supposed to give my pet Might as he attacks you but he cant reach you lol….

Yeah, let’s compare the Warrior Elite skill,to the Snow Leopord Norn Racial. That’s a MUCH better idea.

Again, dude….
Warrior Rampage: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 150.
Ranger Rampage as One: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 120.

Look at the buffs provides, and the purpose of the two skills. They both fit the exact same role, they’re designed to enhance your mobility slightly (swiftness), protect themselves from being neutered by cc (stability), and cause pain to your foes (ranger gets might, warrior gets an increase in power which is functionally the same as might).

But you think its better to compare Rampage As One to Signet of Rage, because you would rather use Rampage to try and chase down pure-mobility opponents instead of using it for what it’s clearly intended to do: Cause Pain.

You also think its better to compare the Warrior Elite Rampage, to the Snow Leopord Norn Racial, because they both contain the form “transform.”

This is the THIRD time I’m now saying this…. high mobility is a BUILD, not free superpowers warriors get for rolling the class.

High Mobility Build = High Mobility
Zerkers Damage Build = High Damage
Clerics Support Build = High Healing
Perma Stealth Build = Perma Stealth

Clearly we need to nerf every build ever, for doing what they’re designed to do.

Wow you are clearly missing the point here since you keep trying to compare “similiar skills”. Why would a high mobility Warrior be using Rampage? If I was to go high mobility on my Ranger I would use TOA. REGARDLESS of the buffs Rampage and TOA have in common, rampage is not the chosen skill picked by any warrior wanting mobility. So as a ranger wanting mobility I’d go with TOA and a warrior would go Signet of Rage and so compared againts each other SoR would win, meaning the Warrior gets superior mobility with the least punishment involved for using it early or incorrect. For the last time stop placing skills side to side, has NOTHING to do with the convo. I am placing TOA and SoR because that would be the skills involved in a battle in WvW. I don’t know how else to reach this message across you, maybe someone else can help me here explain it to this guy better.

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Posted by: Red Falcon.8257

Red Falcon.8257

How can people still be this uninformed on classes?

Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.

Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.

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Posted by: Force.2841

Force.2841

You would also have to have Ranger’s Sword and Ranger’s Greatsword Mobility skills looked at as well. Since they cover more area.

Warrior GS has swirl (8sec CD) for 450 range plus Rush with 1200 Range (16 sec CD) and sword is 600 range (8 sec CD). Ranger GS is 1100 range (12 sec CD) and Sword 730 range (8 sec CD). So yeah in that department Warrior still beats Ranger.

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Posted by: Force.2841

Force.2841

How can people still be this uninformed on classes?

Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.

Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.

Eh….personally I would consider GS/Shield-Mace a bunker build since I’ve seen it tear ppl apart when used by skilled players. Plenty of light armor and med armor classes will drop dead if they dont dodge the stun and the shield helps the warrior avoid serious damage. I’ve seen a group of 2 warriors kill a group of 5, and so on. And most warrior using that build usually have PTV so sometimes I can’t kill them but they also cant kill my bunker ele or guardian.

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Posted by: Excalibur.9748

Excalibur.9748

Don’t even bother chasing a warrior if you’re not a thief built to chase them.

All is vain.

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Posted by: Force.2841

Force.2841

Don’t even bother chasing a warrior if you’re not a thief built to chase them.

Well quite a few people seem to be getting confused. In the video I am chasing that warrior on purpose to show what the warrior is capable of. What I think is unfair is that these warriors can engage the battle, and because of low CD’s and higher HP pool they can escape with a high success rate. From personal experience I LF and Updraft a thief to stop him from reaching his Refuge, just one of few ways to get at someones weakness. But Warriors completely ignore this by just being immune to w.e you throw at them when they decide to flee even if they have like 1K HP left, and by the time your mobility skills are ready, his have been ready and already counting down at a faster rate.

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Posted by: Dand.8231

Dand.8231

Wow you are clearly missing the point…

…said the pot to the kettle.

You’re the one missing the obvious points.

Rampage As One isn’t designed as a mobility elite skill. Not all classes will get one. Tough luck. Necros dont get a swiftness elite at all. Nor do Eles. Or even thieves! Shall I continue?

You can pick other skills and weapons to get your mobility. It may not be as potent as another classes mobility, that’s what makes classes unique. Warriors, for example, cannot bunker nearly as well as Guards. Warriors cannot evade spam like Thieves.

And as I said, anyway warriors that mobile… thats what their build is. Mobility. Whats wrong with being able to build for mobility on a class with that capability?

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in Warrior

Posted by: Blix.8021

Blix.8021

Number of times warrior in video was crippled, chilled, or immobilized: 0

Why should you be able to catch someone when you bring 0 ways to catch them?

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in Warrior

Posted by: Force.2841

Force.2841

Wow you are clearly missing the point…

…said the pot to the kettle.

You’re the one missing the obvious points.

Rampage As One isn’t designed as a mobility elite skill. Not all classes will get one. Tough luck. Necros dont get a swiftness elite at all. Nor do Eles. Or even thieves! Shall I continue?

You can pick other skills and weapons to get your mobility. It may not be as potent as another classes mobility, that’s what makes classes unique. Warriors, for example, cannot bunker nearly as well as Guards. Warriors cannot evade spam like Thieves.

And as I said, anyway warriors that mobile… thats what their build is. Mobility. Whats wrong with being able to build for mobility on a class with that capability?

I guess I can try one last time to explain it to you. Just because a skill does something specific, for example you said TOA is a damage skill. Thats true but at the same time if I wanted a skill to use for mobility I would go for TOA. And yet again you miss the point of this thread, I’m not saying mobility is entirely a bad thing but it should also be punishable if you mess up and use your skills incorrectly. So if a theif uses to much initiative or a skill to early and when he needs it to escape, its not ready then he is dead. If a guard heals too fast and has plenty of HP, he has put himself in a bad spot. If a necro uses his conditions on me yet he didn’t wait to push me to use my condition removal first then he put himself in a bad spot. You can spot a weakness in these builds and vice versa and when they mess up you go in and kill them, that is where they get punished. Where is the punishment in a warriors current mobility? If i push you to go defensive you are going to flee with almost 100% guarantee that you will live. If I use my Magnetic pull or my Tangle you will be remove it and be immune to it anways and you will continue to flee at a high rate that trying to catch you is pointless. The punishment for other classes messing up is high if you pay attention, but the punishment for a warrior is very low with this build.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

Number of times warrior in video was crippled, chilled, or immobilized: 0

Why should you be able to catch someone when you bring 0 ways to catch them?

Please read the comments, don’t just go through the video. The video was more of an example of how the warrior can run around effortlessly and how the mindset of the asura in the video was also “you cant catch a GS warrior”. I was on my ele as i said in a comment above before I went on ranger to see if pure damage would work since chill and immobalized and cripple were not working, mainly because his horn removes all 3 on a 15 Sec CD…

How is this fair?

in Warrior

Posted by: ResJudicator.7916

ResJudicator.7916

On the one hand, I agree with OP that it isn’t “fair” that warriors can always run away when they’re losing. It makes for very unsatisfying fights. It’s the same deal w/ thieves stealthing + running to reset a fight whenever they’re losing.

On the other hand, I feel like the OP’s complaint is a little hypocritical and disingenuous. Ele and ranger are also high mobility classes (even if they’re slower than warrior), and I have no doubt the OP also runs away to reset fights whenever he’s losing (as would anyone else). This will be a problem as long as you have classes with different overall movespeeds. The OP might not be able to catch a warrior on his ele/ranger, but if he’s losing to a mesmer/necro/engy, he can run away and reset without them being able to do much, either. It’s not especially risky to condi cleanse + rtl/blink away as ele, or spam swoop + sword2 as ranger, either.

At the end of the day, I think the best way to look at it is to assume you’ve won if you’re contesting an area and forced the other player to retreat. Chasing him back to his spawn isn’t too different from killing him and having him respawn, anyway.

Number of times warrior in video was crippled, chilled, or immobilized: 0
Why should you be able to catch someone when you bring 0 ways to catch them?

FYI: Most warriors run dogged march, and many use condi-reduction food + runes, so movement impairing skills last <1s even if the warrior doesn’t actively cleanse.

(edited by ResJudicator.7916)

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Posted by: Force.2841

Force.2841

On the one hand, I agree with OP that it isn’t “fair” that warriors can always run away when they’re losing. It makes for very unsatisfying fights. It’s the same deal w/ thieves stealthing + running to reset a fight whenever they’re losing.

On the other hand, I feel like the OP’s complaint is a little hypocritical and disingenuous. Ele and ranger are also high mobility classes (even if they’re slower than warrior), and I have no doubt the OP also runs away to reset fights whenever he’s losing (as would anyone else). This will be a problem as long as you have classes with different overall movespeeds. The OP might not be able to catch a warrior on his ele/ranger, but if he’s losing to a mesmer/necro/engy, he can run away and reset without them being able to do much, either.

At the end of the day, I think the best way to look at it is to assume you’ve won if you’re contesting an area and forced the other player to retreat. Chasing him back to his spawn isn’t too different from killing him and having him respawn, anyway.

Number of times warrior in video was crippled, chilled, or immobilized: 0
Why should you be able to catch someone when you bring 0 ways to catch them?

FYI: Most warriors run dogged march, and many use condi-reduction food + runes, so movement impairing skills last <1s even if the warrior doesn’t actively cleanse.

As I said above, I don’t see running away from a battle really early as an issue, because you have all your skills ready anyways. And yes I have run from many battles when I was in trouble but that is because I paid attention and had something ready just in case that certain class followed up with what I expected. For example if im about to kill a thief but I know he’s either going to refuge or combo field to stealth then I will do something to either prevent that or kill him before he completes his getaway route. If a necro fails to bleed me down and just stands there not realizing that I’m about to drop dmg on him because he failed his attack then if he does not seek a way to regain his balance, then he will die. That being said even as an ele or most class/builds, I still have a weakness, and that is wrongly using a skill at the wrong time or to early. Lets say im about to RTL but I get immobilized, I am suddenly screwed for trying to escape without paying attention. So yes classes can escape but they can still be killed if they make a mistake. But the Warrior mobility is extremely forgiving even if they make a mistake. Trying to CC him did not work on my ele, or Guardian and trying to burn him down with pure damage wasn’t working either as Warriors already come with a high HP pool and a variety of CC removal and immune to damage and plenty of swiftness and range leap skills.

Edit: To add to this let me set an example. Lets say you pushed me to go defensive on my Ele. I already used my LF to try to land Churning Earth and Armor of Earth when felt I was in a bad spot and I used RTL but missed so im on a 40 sec CD. Now I have two things left aside Fire Attunment #3 and that would be my Auras that have been traited to give my swiftness. Now you paid attention and know that attacking me in either aura will either chill you or stun you, so you don’t attack. You wait for my Auras to go away then launch your final attack. But lets say I push your warrior to a final point, now I’m going to try and CC you or hit you with a final blow but you pop up your damage immune skill and flee, removing CC and using 1200 range, 450 and 600 range skills with low CD’s on them compared to some classes. The warrior definitely has great odds of escaping, the combo is almost too perfect.

(edited by Force.2841)

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Posted by: peter.9024

peter.9024

While I do feel eles have been overnerfed a bit there are a couple arguments for the differences.:

- RTL is one of 4 skills due to different attainments. Compared to rush which is one of 2 skills due to weapon swapping. It makes sense that rush would be lower CD compared to ele skills in the same slot.

- ele do have access to a trait similar to dogged march that also gives -33% reduction of all movement condis.

Skullclamp

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Posted by: Force.2841

Force.2841

While I do feel eles have been overnerfed a bit there are a couple arguments for the differences.:

- RTL is one of 4 skills due to different attainments. Compared to rush which is one of 2 skills due to weapon swapping. It makes sense that rush would be lower CD compared to ele skills in the same slot.

- ele do have access to a trait similar to dogged march that also gives -33% reduction of all movement condis.

Yes but at the same time (since you compared to an ele), if a warrior uses his rush to escape as an Ele can do with RTL, there is no punishment for it, just a 16CD but still an amazing 1200 range while ele goes from a 20sec CD to 40 secs. Ele can remove plenty of conditions but we have a lower HP pool so using your water attunement will not always be to escape but to heal yourself back up, so a skilled player can see that you have limited yourself in condition removal and then drop w.e his next attack is going to be since you are limited and most likely kill you. So if you fail to realize the spot you put yourself in as a light armor class then you have many weakness. A warrior already comes with a natural high HP and so being given this much mobility is like saying “Hey just use this build and you can’t really die, don’t worry if you get CC’ed while using Rush, just use CC removal and use it again shortly, mean while pop up your immune to damage and leap away with your sword and keep removing CC’s (cripple, chill, immobilize) every 15 secs with your horn and you will be fine”.

(edited by Force.2841)

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Posted by: ResJudicator.7916

ResJudicator.7916

As I said above, I don’t see running away from a battle really early as an issue, because you have all your skills ready anyways. And yes I have run from many battles when I was in trouble but that is because I paid attention and had something ready just in case that certain class followed up with what I expected. For example if im about to kill a thief but I know he’s either going to refuge or combo field to stealth then I will do something to either prevent that or kill him before he completes his getaway route. If a necro fails to bleed me down and just stands there not realizing that I’m about to drop dmg on him because he failed his attack then if he does not seek a way to regain his balance, then he will die. That being said even as an ele or most class/builds, I still have a weakness, and that is wrongly using a skill at the wrong time or to early. Lets say im about to RTL but I get immobilized, I am suddenly screwed for trying to escape without paying attention. So yes classes can escape but they can still be killed if they make a mistake. But the Warrior mobility is extremely forgiving even if they make a mistake. Trying to CC him did not work on my ele, or Guardian and trying to burn him down with pure damage wasn’t working either as Warriors already come with a high HP pool and a variety of CC removal and immune to damage and plenty of swiftness and range leap skills.

Right, warrior is better at escaping than ele/ranger. They can do it more easily and at less risk. I understand the points you’re making, and I think they’re valid. But this same unfairness exists between ele/ranger and engy/necro. It’s waaay easier and less risky for an ele/ranger to escape than it is for an engy/necro.

An engy has very little access to stunbreakers and pretty much has to save his smokebomb + rocketboots for the escape. Plus, there’s the setup time involved in waiting for the smokebomb to go off so the engy has to plan ahead. If he gets CCd during this time, he’s dead.

A necro either needs to juke you with spectral walk (assuming he hasn’t wasted it as a stunbreaker), or save all his fears so he can chain fear you and run in the opposite direction.

A mesmer needs to save his decoy (32s CD with the grandmaster minor trait), which means he can’t use it during the fight as a stunbreaker.

The difference in escapability (in terms of how risky it is, how easy it is to pull off, and how much you need to hold back during the fight to take advantage of it) between engy/necro to ele/ranger is about the same as it is from ele/ranger to warrior. And ofc thief is in a whole different realm of ezmode. In other words, the way you feel about warriors is probably how engies/necros/guardians/mesmers feel about you. And I’m sure warriors feel the same way about thieves. So unless you’re willing to even the playing field for all of these classes, I don’t think it’s really fair to complain that some classes are better at resetting a fight than the classes you play.

And to the nitty gritty details about warrior mobility: it’s not entirely risk-free for warriors, either. If they save their stability for escape, it means they don’t have it up during the fight, making them more susceptible to CC. (For example, if they stun you to line up a 100b, and you pop shocking aura, they have to decide whether to pop their stability to go through w/ the 100b, or save it to help them escape).

Again, I think you should just consider yourself the winner if you forced your opponent to flee. It’s what all the other classes have to do when you yourself flee from fights.

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Posted by: Dand.8231

Dand.8231

Wow you are clearly missing the point…

…said the pot to the kettle.

You’re the one missing the obvious points.

Rampage As One isn’t designed as a mobility elite skill. Not all classes will get one. Tough luck. Necros dont get a swiftness elite at all. Nor do Eles. Or even thieves! Shall I continue?

You can pick other skills and weapons to get your mobility. It may not be as potent as another classes mobility, that’s what makes classes unique. Warriors, for example, cannot bunker nearly as well as Guards. Warriors cannot evade spam like Thieves.

And as I said, anyway warriors that mobile… thats what their build is. Mobility. Whats wrong with being able to build for mobility on a class with that capability?

I guess I can try one last time to explain it to you. Just because a skill does something specific, for example you said TOA is a damage skill. Thats true but at the same time if I wanted a skill to use for mobility I would go for TOA.

And thats fine, but dont expect it to be equal in mobility to other skills such as SoR. In fact, my original point was it’s pretty on-par with it’s cousin, Rampage, in many regards including the mobility you get during those 20 seconds.

And yet again you miss the point of this thread,

Wrong.
I think what you’re TRYING to say here is “And yet again you disagree with me.” Well, tough luck again.

I’m not saying mobility is entirely a bad thing but it should also be punishable if you mess up and use your skills incorrectly. So if a theif uses to much initiative or a skill to early and when he needs it to escape, its not ready then he is dead. If a guard heals too fast and has plenty of HP, he has put himself in a bad spot. If a necro uses his conditions on me yet he didn’t wait to push me to use my condition removal first then he put himself in a bad spot. You can spot a weakness in these builds and vice versa and when they mess up you go in and kill them, that is where they get punished. Where is the punishment in a warriors current mobility? If i push you to go defensive you are going to flee with almost 100% guarantee that you will live. If I use my Magnetic pull or my Tangle you will be remove it and be immune to it anways and you will continue to flee at a high rate that trying to catch you is pointless. The punishment for other classes messing up is high if you pay attention, but the punishment for a warrior is very low with this build.

And if a DPS burst build does too much damage too suddenly, he… oh wait he wins with some overkill. Thats the point of a burst build.

And if a Condi build overspams his conditions he will… oh, well he ends up melting his opponent even faster.

If a burst mobility build uses too much burst mobility he escapes more easily.

Wow, those scenarios all sound very much the same. Could it be that MAYBE not
every situation is identical? Lets examine whats different.

In the situations you’re mentioning about over extending initiative/healing/etc, theres a level of control involved. Bunker Guardians must stay above 0 Health to remain alive. But theres a maximum HP so they dont want to waste heals needlessly. Thieves must manage initiative to perform moves, but there’s a maximum init so it’s pointless to over-save. Even warriors have adrenaline, which they can store only so much of. Those are moderation situations.

On the other hand you have DPS. Too much DPS isnt a bad thing, you kill your opponent faster, giving them less time to react. For example, see literally any glass cannon build.

You also have conditions, more is better. You get cover condis, deal more damage and melt opponents faster. The goal is to layer as many as possible, with no moderation or upper limit.

Then there’s mobility, the further you get the better, so run run run, you cant OVER runaway. It’s exactly the same.

See, over-healing, init, adrenaline, lifeforce, etc… these are all affairs of moderation.

DPS, Conditions, Mobility… these are all-or-nothing affairs.

Your examples make sense in your head, im sure, but you’ve missed some pieces of the puzzle.

And by the way… the RISK for warriors mobility is paid in full AHEAD of the fight, by taking the few weapon sets that offer said mobility, which often make us less likely to win during the fight itself.

(edited by Dand.8231)

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Posted by: Force.2841

Force.2841

As I said above, I don’t see running away from a battle really early as an issue, because you have all your skills ready anyways. And yes I have run from many battles when I was in trouble but that is because I paid attention and had something ready just in case that certain class followed up with what I expected. For example if im about to kill a thief but I know he’s either going to refuge or combo field to stealth then I will do something to either prevent that or kill him before he completes his getaway route. If a necro fails to bleed me down and just stands there not realizing that I’m about to drop dmg on him because he failed his attack then if he does not seek a way to regain his balance, then he will die. That being said even as an ele or most class/builds, I still have a weakness, and that is wrongly using a skill at the wrong time or to early. Lets say im about to RTL but I get immobilized, I am suddenly screwed for trying to escape without paying attention. So yes classes can escape but they can still be killed if they make a mistake. But the Warrior mobility is extremely forgiving even if they make a mistake. Trying to CC him did not work on my ele, or Guardian and trying to burn him down with pure damage wasn’t working either as Warriors already come with a high HP pool and a variety of CC removal and immune to damage and plenty of swiftness and range leap skills.

Right, warrior is better at escaping than ele/ranger. They can do it more easily and at less risk. I understand the points you’re making, and I think they’re valid. But this same unfairness exists between ele/ranger and engy/necro. It’s waaay easier and less risky for an ele/ranger to escape than it is for an engy/necro.

An engy has very little access to stunbreakers and pretty much has to save his smokebomb + rocketboots for the escape. Plus, there’s the setup time involved in waiting for the smokebomb to go off so the engy has to plan ahead. If he gets CCd during this time, he’s dead.

A necro either needs to juke you with spectral walk (assuming he hasn’t wasted it as a stunbreaker), or save all his fears so he can chain fear you and run in the opposite direction.

A mesmer needs to save his decoy (32s CD with the grandmaster minor trait), which means he can’t use it during the fight as a stunbreaker.

The difference in escapability (in terms of how risky it is, how easy it is to pull off, and how much you need to hold back during the fight to take advantage of it) between engy/necro to ele/ranger is about the same as it is from ele/ranger to warrior. And ofc thief is in a whole different realm of ezmode. In other words, the way you feel about warriors is probably how engies/necros/guardians/mesmers feel about you. And I’m sure warriors feel the same way about thieves. So unless you’re willing to even the playing field for all of these classes, I don’t think it’s really fair to complain that some classes are better at resetting a fight than the classes you play.

And to the nitty gritty details about warrior mobility: it’s not entirely risk-free for warriors, either. If they save their stability for escape, it means they don’t have it up during the fight, making them more susceptible to CC. (For example, if they stun you to line up a 100b, and you pop shocking aura, they have to decide whether to pop their stability to go through w/ the 100b, or save it to help them escape).

Again, I think you should just consider yourself the winner if you forced your opponent to flee. It’s what all the other classes have to do when you yourself flee from fights.

The thing is you just explained how a class be in trouble or how to go in for the attack successfully. Necro for example if he wants me dead he has to push me to use my water attunement and see what heal I have, once he’s certain of my condition removing capabilities he should decide his last move. So while I can get away, if the Necro pays attention he can bleed me to death with no problem at all even if im running away and this would be the Necros strong point and one way to win. Now Necro vs Warrior, the necro goes into his final phase and bleeds the warrior, but the problem is that this build was designed for mobility and nothing else, but its too perfect if put in the right hands. Where as my ele had to be pushed to use my CC removal, what are you pushing the warrior towards? To use his mobility skills? If so then he will use his CC removal and then leap away and cast his immense swiftness and you won’t be able to catch him, and he can reset with very little punishment towards him, since you can only push him to flee.

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Posted by: Force.2841

Force.2841

@ Dand (quote thing when spazz on me)

You are the one trying to turn this into “you don’t agree with me so you are wrong”, and stop it already lol. You still miss the point of what im trying to explain to you. Like you said if a DPS build does his burst you die right? Such as thief trying to backstab while im turned to stone. Well if I use mist form, what then? He failed his attack and now I will either push him back or he will flee or he could try something else but regardless his DPS build failed him the moment I used mist. If a Condi class tries to spam me with Condis but I remove them with Ethereal Renewal then he just wasted his best move and has given me plenty of time to work with right? See how there is a downside to their builds? But where is the downside in a warriors mobility build? You can be a build that still does damage and escape whenver you want. I can’t remove your Condis if any and expect to turn the tide. I can avoid any burst (lets say 100B) but where have I pushed you to? You were made to move fast and run away, there is almost no punishment, since you are made specifically for this. I can’t stun you and increase CD’s on any of your swiftness skills for using them at the wrong time. Your punishment for failing to kill me is that you have to flee, effortlessly.

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Posted by: Dand.8231

Dand.8231

Good job screwing up the quotes, as well as completely missing the point. You’re 0/2 so far.

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Posted by: Hell Avenger.7021

Hell Avenger.7021

Ok, Warrior isn’t a top TPVP class. If you nerf a warrior speed, you will just see dead warriors everywhere. You can nerf the speed, but up its bunker build. Wait, that would turn Warrior into a Guardian, and you know how annoying is to fight a bunker build.

Oh btw, I am using zerker Warrior with skills set to mobility. However, I lose a lot of other utilities skill that can be quite useful for me in a fight. Therefore, I depends on raw weapon skill damage.

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Posted by: Dand.8231

Dand.8231

Your punishment for failing to kill me is that you have to flee, effortlessly.

The skill level involved in using escape abilities is on par with some other easy styles of play, such as perma-stealth, guard-bunker, etc.

And what happens when a thief fails to deal a killing blow? They typically vanish and re-engage on their terms. And they probably sacrificed some of their option and power to do so. Exactly like a warrior mobility build.

I personally like my build, the sacrifices for such mobility are more than im willing to make. As a result, im not nearly as good at escaping, but im better during the actual fight. Again….something is given up in exchange for that mobility.

And even mobility warriors are not instant free escape classes. It’s not exactly a high skill cap, but it’s not 100% like you seem to make it out to be either. There are ways to catch and stop a fleeing warrior.

Dont bother replying however, I wont be following this thread any longer, it’s a waste of time talking to you. “Warrior mobility is perfect in every way and I dont have it as a ranger! Waah!” just about sums up your thought process in this thread.

I shouldnt be surprised. You can’t even figure out where to put the (quote) (/quote) in a simple forum post, without any time restrictions. I suppose I cant expect you to successfully press the correct buttons in real time to actually react to opposing players strategies.

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Posted by: Force.2841

Force.2841

Your punishment for failing to kill me is that you have to flee, effortlessly.

The skill level involved in using escape abilities is on par with some other easy styles of play, such as perma-stealth, guard-bunker, etc.

And what happens when a thief fails to deal a killing blow? They typically vanish and re-engage on their terms. And they probably sacrificed some of their option and power to do so. Exactly like a warrior mobility build.

I personally like my build, the sacrifices for such mobility are more than im willing to make. As a result, im not nearly as good at escaping, but im better during the actual fight. Again….something is given up in exchange for that mobility.

And even mobility warriors are not instant free escape classes. It’s not exactly a high skill cap, but it’s not 100% like you seem to make it out to be either. There are ways to catch and stop a fleeing warrior.

Dont bother replying however, I wont be following this thread any longer, it’s a waste of time talking to you. “Warrior mobility is perfect in every way and I dont have it as a ranger! Waah!” just about sums up your thought process in this thread.

I shouldnt be surprised. You can’t even figure out where to put the (quote) (/quote) in a simple forum post, without any time restrictions. I suppose I cant expect you to successfully press the correct buttons in real time to actually react to opposing players strategies.

So i’m wrong for accidentally deleting a quote tag? Please leave this thread lol.

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Posted by: ResJudicator.7916

ResJudicator.7916

The thing is you just explained how a class be in trouble or how to go in for the attack successfully. Necro for example if he wants me dead he has to push me to use my water attunement and see what heal I have, once he’s certain of my condition removing capabilities he should decide his last move. So while I can get away, if the Necro pays attention he can bleed me to death with no problem at all even if im running away and this would be the Necros strong point and one way to win. Now Necro vs Warrior, the necro goes into his final phase and bleeds the warrior, but the problem is that this build was designed for mobility and nothing else, but its too perfect if put in the right hands. Where as my ele had to be pushed to use my CC removal, what are you pushing the warrior towards? To use his mobility skills? If so then he will use his CC removal and then leap away and cast his immense swiftness and you won’t be able to catch him, and he can reset with very little punishment towards him, since you can only push him to flee.

A necro beats Ele when the ele overextends. At any time, the ele can choose to disengage. But the longer he stays in the fight, the lower his chances of successfully escaping.

The same holds true for a warrior, who is actually worse at cleansing DPS condis when running from a fight (since he can’t cleansing ire in that situation). If the warrior is at low enough health and he’s got bleed/burning/poison stacked up, he’ll die while running/WWing away.

The real difference here is that the warrior’s sustain during the fight is a lot higher b/c signet of healing is ridiculous. So the warrior has more room for error. But the difference in sustain isn’t due to the mobility skills, it’s due to signet of healing currently being way too strong. (To get that same level of healing out of signet of resto, an ele would have to constantly be casting 2 spells per second). Fixing the warrior’s sustain would make it riskier for the warrior to stay in the fight too long.

But again, I see no special reason why ele should be the best at running away to reset fights, especially since ele can put out so much instant burst damage w/ S/D. If A.net has to make one class better at running away, I don’t mind it being a melee warrior.

And to the person who says warriors aren’t viable in high-end tPvP, you’re way behind on the times. The top PAX tourney team ran a warrior, and many top tPvP players (Phantaram, Symbolic, Fuzion, etc.) consider warrior top-tier if not slightly OP in tpvp.

(edited by ResJudicator.7916)

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Posted by: Nikkinella.8254

Nikkinella.8254

How can people still be this uninformed on classes?

Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.

Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.

You’re an idiot if you think warriors can’t bunker. They are possibly the best bunkers in the game if you spec for it. I and my guild have proven this fact multiple times in videos. So YOU are the one who is uninformed. Atleast learn what your own class is capable of doing before insulting other people. But most people on here seem content with just using cookie cutter builds then whining about how they cant sustain themselves in a fight when warrior currently has the best sustain, mobility, and damage of all classes.

(edited by Nikkinella.8254)

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Posted by: Omnitek.3876

Omnitek.3876

As stated, it isn’t fair.

I do enjoy the Risk vs Reward they put on RTL, but they did it wrong. Make it 20sec CD if you DON’T hit anything, 40 sec CD if you do hit. Make it hit 2.5 times harder than it currently does.

Some warriors skills could use similar treatment. Make me pick, more mobility or more damage.

A L T S
Skritt Happens

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Posted by: Nikkinella.8254

Nikkinella.8254

As stated, it isn’t fair.

I do enjoy the Risk vs Reward they put on RTL, but they did it wrong. Make it 20sec CD if you DON’T hit anything, 40 sec CD if you do hit. Make it hit 2.5 times harder than it currently does.

Some warriors skills could use similar treatment. Make me pick, more mobility or more damage.

I don’t want warrior’s mobility nerfed. As I said before, killing the mobility of a class kills the fun of it for me. Which is why I abandoned ele and just use my warrior now. It’s far too slow now and can’t even bunker anymore after all the nerfs. It only has one viable build left which is the gimmicky burst build that forces you to blow all your utilities and leaves you standing there completely helpless after you throw everything at them. and anyone with half a brain will know to dodge right after they see you use hurl and the entire burst will miss and you can kill them in one hit because they have NO defensive options in that build.
I’d much rather see the slower classes have more mobility options to be brought up to warrior’s level. NOT nerf warrior down to their crappy slowness.

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Posted by: Omnitek.3876

Omnitek.3876

As stated, it isn’t fair.

I do enjoy the Risk vs Reward they put on RTL, but they did it wrong. Make it 20sec CD if you DON’T hit anything, 40 sec CD if you do hit. Make it hit 2.5 times harder than it currently does.

Some warriors skills could use similar treatment. Make me pick, more mobility or more damage.

I don’t want warrior’s mobility nerfed. As I said before, killing the mobility of a class kills the fun of it for me. Which is why I abandoned ele and just use my warrior now. It’s far too slow now and can’t even bunker anymore after all the nerfs. It only has one viable build left which is the gimmicky burst build that forces you to blow all your utilities and leaves you standing there completely helpless after you throw everything at them. and anyone with half a brain will know to dodge right after they see you use hurl and the entire burst will miss and you can kill them in one hit because they have NO defensive options in that build.
I’d much rather see the slower classes have more mobility options to be brought up to warrior’s level. NOT nerf warrior down to their crappy slowness.

Risk vs. Reward. You don’t hit someone, you lose nothing. You hit someone, you do more damage than now. You have to make a choice.

You can’t just buff everyone and never balance, or “nerf” as you call it. If you buff everyone to have the same mobility as a warrior, your warrior no longer has any mobility.

A L T S
Skritt Happens

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Posted by: Wethospu.6437

Wethospu.6437

Perhaps the condition reduction food is the issue here. Warrior mobility becomes a joke when slowed down.
IIRC, RtL still ignores that stuff?

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Posted by: Nikkinella.8254

Nikkinella.8254

It’s supposed to ignore that stuff, but it doesn’t anymore. I don’t know if it’s bugged or they stealth nerfed it.

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Posted by: Raghnu.1049

Raghnu.1049

So I wanted to hear from you warriors how you think being able to escape almost all your fights is considered fair? I remember when Ele RTL was nerfed, and made it so eles can still escape but easier to catch if they dont use RTL correctly. Some classes can CC making impossible or harder for you to escape. But not for warriors, not to mention their Cool downs are minimal and a higher HP pool making it easy to escape plenty of situations.

I have been annoyed that no matter if I go 1vs1 or 1vs2 againts a warrior, he can still escape. When I WvW on my ranger, escaping can be done but can also be punishing if I dont remove CC’s correctly, especially since rangers don’t have many instant condition removing skills. What im getting at here is most classes have to reserve some abilities to ensure escaping but warriors with their low CD’s (TAO ranger elite is 120 secs CD with 20 sec duration compared to Warrior 60 Sec CD Elite with Swiftness buff that lasts 33 secs…) and high HP pool, receive minimal punishment and can escape faster than a light/med armor class.

At first I ignored it because I know in the past Warriors had some issues but this is just getting out of hand. It does not matter if I am on my Guardian, Ele, Ranger because I will still run into these warriors that drop all their weapon skills and if they notice I didn’t die and about to kill them they just run away and break any CC’s i put on them, making it impossible to catch up to them at times.

This is a short video I took just now while on my ranger, I started recording after this warrior was just running around in circles taunting us around the Keep for a while. Also notice the Asura supply burner with the SoR guild tag say in nearby chat that I won’t be able to catch the GS warrior.

wait! Different classes can do different things??? NERF THEM.

This is why whack-a-mole nerfing happens. Learn to deal with strengths and weaknesses or dont pvp/wvw.

How is this fair?

in Warrior

Posted by: Nikkinella.8254

Nikkinella.8254

As stated, it isn’t fair.

I do enjoy the Risk vs Reward they put on RTL, but they did it wrong. Make it 20sec CD if you DON’T hit anything, 40 sec CD if you do hit. Make it hit 2.5 times harder than it currently does.

Some warriors skills could use similar treatment. Make me pick, more mobility or more damage.

I don’t want warrior’s mobility nerfed. As I said before, killing the mobility of a class kills the fun of it for me. Which is why I abandoned ele and just use my warrior now. It’s far too slow now and can’t even bunker anymore after all the nerfs. It only has one viable build left which is the gimmicky burst build that forces you to blow all your utilities and leaves you standing there completely helpless after you throw everything at them. and anyone with half a brain will know to dodge right after they see you use hurl and the entire burst will miss and you can kill them in one hit because they have NO defensive options in that build.
I’d much rather see the slower classes have more mobility options to be brought up to warrior’s level. NOT nerf warrior down to their crappy slowness.

Risk vs. Reward. You don’t hit someone, you lose nothing. You hit someone, you do more damage than now. You have to make a choice.

You can’t just buff everyone and never balance, or “nerf” as you call it. If you buff everyone to have the same mobility as a warrior, your warrior no longer has any mobility.

If they were going to nerf eles mobility, they shouldn’t have nerfed its bunker capabilities. now it has neither and is a free kill. Warrior and ranger both have similar skills to rtl on cooldowns less than 20 sec with no penalty if they don’t hit anything with it. And they have the benefit of being able to bunker to the point it takes 20+ people to drop them and STILL have that mobility and still do insane condition damage. I don’t see the harm in reversing all the nerfs to ele and putting them back where they were before given how other classes have been buffed recently. They’d still be sub-par for most things if they unnerfed rtl and the cond cleansing, and mist form.

How is this fair?

in Warrior

Posted by: Olba.5376

Olba.5376

now it has neither and is a free kill. Warrior and ranger both have similar skills to rtl on cooldowns less than 20 sec with no penalty if they don’t hit anything with it.

The only skill on a Warrior that ignores Chill is Savage Leap. And let me tell you, I chased a GS warrior on my Sword/Shield warrior and I wasn’t even close to catching him.

Pretty much all of the mobility of GS on a Warrior comes from stacking -condition duration% to get rid of Chill and Cripple. Because those absolutely wreck whatever mobility a GS has.

The thing is, for PvP, you only have access to a total of -58% condition duration, which isn’t even close to the -98% that you can get in WvW. What you’re seeing in WvW is warriors benefitting tremendously from the food items that are available there.

And they have the benefit of being able to bunker to the point it takes 20+ people to drop them and STILL have that mobility and still do insane condition damage. I don’t see the harm in reversing all the nerfs to ele and putting them back where they were before given how other classes have been buffed recently. They’d still be sub-par for most things if they unnerfed rtl and the cond cleansing, and mist form.

Nice hyperbole there.

First off, condition damage on a Warrior is inferior to that of most other condi classes.
Second off, a full on healing spec will be crippled beyond repair with Poison.
Third off, as I pointed out, the biggest mobility on a Warrior comes from GS. Which isn’t a condition weapon.

How is this fair?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Is this the first time you spotted a warrior using leap/gs rush/whirlwind ? YOur Post sound so incredibly whiney,"CUt down warrior mobility and he is Worthless ".IMO you have no clue what youre taalking about and ar just kitten ed because you couldnt cath up to one warr.Btw,has it ever occured to stop chasing him if he runs anyway..whats the point in following ? Also.. THief can do the same but multiply that factor by 10,eles aare still able to keep on escaping aswell,same goes for engis now with ther constant cc’s,immobi,jump backs etc etc. AGain this is just a LearnToPLay Issue…Learn How To pin down your enemy,make use of when his boons are gone, ( Like on every class…Duh ? ) ..and complain less,Goodluck.

Aproxx 5 months ago you made a Warrior…And NOW you realize they have mobility when you play another class and are unable to catch him because you did it with a class that has low mobility itself .. ?

And people even respond seriously to this stuff huh…..I just…
Cant understand that a dev would actually take these kind of post serious….my god.

(edited by Caedmon.6798)