(edited by eXPro.5681)
How to Fix Warrior.
Q: You really think devs will make these change?!
A: No. I dont even think devs will take time to read this.
My favourite part.
I think distracting strikes with 5 stacks of confusion for 7-8 secs base would be better. Right now you need 30% condition duration to get to 8 secs. 5 secs of confusion isnt really long since you are probably using hammer or bullscharge and knocked them down for 1-2 secs anyway.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Honestly, you forgot the main one: Mobile strikes – remove all movement impairments
People still underestimating the mace damage I see. With these buffs it is fairly easy to deal 5k+ damage with mace ‘2’, yes the block.
How is vulnerability a rare condition? Warriors can apply 3 fairly easy.
You are barely touching the real problems in this thread, just a damage increase over the entire line? Like a warrior needs more damage… He needs more ways to make that damage effective.
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People still underestimating the mace damage I see. With these buffs it is fairly easy to deal 5k+ damage with mace ‘2’, yes the block.
How is vulnerability a rare condition? Warriors can apply 3 fairly easy.
You are barely touching the real problems in this thread, just a damage increase over the entire line? Like a warrior needs more damage… He needs more ways to make that damage effective.
First. Mace #2 dealing up to 5k damage on a 10sec cooldown is nothing. 3 hit of hundred blade can do that and is on a 8sec cooldown.
Second. who talked about vulnerability? its weakness.
Third. Theres plenty options to make damage more effective using some weapon skills or utility. What warrior lack now is subtained damage. Devs dont want burst damage.
Honestly, you forgot the main one: Mobile strikes – remove all movement impairments
Added. Thank you =)
What we need, outside of PvE where we are gods, is to be able to get to and stay in melee combat. We need longer immobilizes and more of them.
What we need, outside of PvE where we are gods, is to be able to get to and stay in melee combat. We need longer immobilizes and more of them.
Really doubt we need more imobilize.
you can alway put 10 points in tactic for this trait:
Adept: Leg Specialist
Apply a 1-second immobilize whenever you cripple a target with a skill.
Its generally more than enough.
Boosting damage is great and all, but that is not really the issue with the warrior. The issue is its survivability. Warriors are one of the only classes in game that cannot drop target. Aside from Endure Pain (if you choose it), we are pretty much sitting ducks. Definately needs some work. No one plays a warrior in top ranked teams. You would think the devs would see this and realize there is a problem.
I don’t think increasing damages is necessary at all for the most part. Everything except for sword adre does great damage, in retrospect to the other burst skills. Yes traits need tweeking but I think the main concern is the ability to survive long enough. I speak mostly for WvW, as for PvE you can faceroll everything and I dont give a hoot about sPvP.
I want….
Enduring Pain on a 60 second cooldown like Elixir S OR Complete Invul (no damage and no condition damage) for those 4 seconds at the 90 second cooldown.
Longer range on shield bash/whirlwind
Additional things to stances. For example, 3-4 secs of protection with balanced stance.
But I do like your mobile strikes suggestion as well.
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Empowered should be a 5/15/25 vitality tree trait.
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Enduring Pain on a 60 second cooldown like Elixir S OR Complete Invul (no damage and no condition damage) for those 4 seconds at the 90 second cooldown.
Longer range on shield bash/whirlwind
Additional things to stances. For example, 3-4 secs of protection with balanced stance.
But I do like your mobile strikes suggestion as well.
Totally agree. Engineer, Ele, Mesmer,….and just about every other profession gets some kind of invul, drop target, or something that is WAY better than Endure Pain. In some cases, they get multiple applications of it.
I think the devs justification regarding warrs survivability is that they have a little more health. But this doesn’t keep someone alive at all. Slightly larger health pool is burned through like butter.
Empowered should be a 5/15/25 vitality tree trait.
Can you elaborate on this a little? Just not clear on what you are recommending. Do you mean 5/15/25 % damage increase based on adrenaline level? If so, I think this would be a nice addition, though we still need to look more at the SURVIVABILITY of the warrior, and less at dmg output.
(edited by Bulde.3728)
Empowered should be a 5/15/25 vitality tree trait.
Can you elaborate on this a little? Just not clear on what you are recommending. Do you mean 5/15/25 % based on adrenaline level?
Pretty sure he means he wants Empowered as a minor trait instead of a major.
If no one’s said it yet…. Oh look it’s this thread again!
There’s a big list of warrior changes here. Go add the changes on there. Keeps it all nice and tidy.
Empowered should be a 5/15/25 vitality tree trait.
Can you elaborate on this a little? Just not clear on what you are recommending. Do you mean 5/15/25 % based on adrenaline level?
Pretty sure he means he wants Empowered as a minor trait instead of a major.
Empowered should be a 5/15/25 trait, because it benefits all warriors.
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