How to Fix Warrior.

How to Fix Warrior.

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Posted by: eXPro.5681

eXPro.5681

Warrior is supposed to be the weapon master but most of them are not viable. Here is my fix. Its easy to do, allow way more build diversity without being overpowered and make the warrior really a weapon master. Why its easy to do?? because developer only need to change some variable in the code.

Traits
Strength
Master: Distracting Strikes
Grants 3 stacks of confusion for 5 seconds when you interrupt a foe.
Should apply 5 stacks instead.

Adept: Great Fortitude
5% of power is given as a bonus to vitality.
Should be 10% to add more surviability.

Defense
Adept: Cull the Weak
Increases damage to weakened foes by 5%.
Should be 10%. Weakness is a rare condition.

Master: Sundering Mace
Mace damage is increased by 10% when a foe is weakened. Reduces cooldown of mace skills by 20%.
Should be 15% since most of mace skills is defensive and not very powerfull.

Master: Merciless Hammer
Hammer damage is increased by 25% when a foe is disabled. Reduces cooldown of hammer skills by 20%.
Should be 30%. Hammer attack so slow and foes are disabled only for 1-4sec max.

Tactics
Adept: Desperate Power
You do 20% extra damage under 25% health.
Should be at least 30%. At 25% health you have only 5sec of survival if you use defy pain. When endure pain end.. you will get downed in 2sec.

Adept: Empowered
Increases damage for every boon on you. (Increases damage by 2% for each unique boon.)
This give you 6% damage increase with signet of rage (24% for 5sec with rune of lyssa). Since warrior doesnt have access to alot of boons, it should be 3%. Would give 9% damage increase and 24% increase for 5sec if using run of lyssa.

Master: Burning Arrows
Longbow damage is increased by 10% against burning foes.
Should be at least 15%.

Discipline
Master: Mobile strikes
Movement skills break immobilize.
It should also Remove criple and frozen on a 10sec cooldown.

Now the utility.

“Fear Me!”
Shout: Induce fear in your foes. Cooldown: 80sec.
Should be on a 70sec cooldown.

Endure Pain
Stance: Take no damage from attacks. Cooldown: 90sec.
Should be 80sec cooldown.

Frenzy
Stance: Frenzy to gain 5sec quickness. Take 50% more damage for the duration. Cooldown: 60sec.
Of course… Everybody will agree on “take 25% more damage”

Question & Answer

Q: So many buff. warrior will be op
A: Hell no. even with all these buff you wont be able to 1v1 an ele =)

Q: Why you dont touch greatsword or axe?
A: Because they already can do alot of damage.

Q: You really think devs will make these change?!
A: No. I dont even think devs will take time to read this.

(edited by eXPro.5681)

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Posted by: Psybunny.8906

Psybunny.8906

Q: You really think devs will make these change?!
A: No. I dont even think devs will take time to read this.

My favourite part.

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Posted by: oZii.2864

oZii.2864

I think distracting strikes with 5 stacks of confusion for 7-8 secs base would be better. Right now you need 30% condition duration to get to 8 secs. 5 secs of confusion isnt really long since you are probably using hammer or bullscharge and knocked them down for 1-2 secs anyway.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: peter.9024

peter.9024

Honestly, you forgot the main one: Mobile strikes – remove all movement impairments

Skullclamp

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Posted by: MiLkZz.4789

MiLkZz.4789

People still underestimating the mace damage I see. With these buffs it is fairly easy to deal 5k+ damage with mace ‘2’, yes the block.

How is vulnerability a rare condition? Warriors can apply 3 fairly easy.

You are barely touching the real problems in this thread, just a damage increase over the entire line? Like a warrior needs more damage… He needs more ways to make that damage effective.

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Posted by: eXPro.5681

eXPro.5681

People still underestimating the mace damage I see. With these buffs it is fairly easy to deal 5k+ damage with mace ‘2’, yes the block.

How is vulnerability a rare condition? Warriors can apply 3 fairly easy.

You are barely touching the real problems in this thread, just a damage increase over the entire line? Like a warrior needs more damage… He needs more ways to make that damage effective.

First. Mace #2 dealing up to 5k damage on a 10sec cooldown is nothing. 3 hit of hundred blade can do that and is on a 8sec cooldown.

Second. who talked about vulnerability? its weakness.

Third. Theres plenty options to make damage more effective using some weapon skills or utility. What warrior lack now is subtained damage. Devs dont want burst damage.

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Posted by: eXPro.5681

eXPro.5681

Honestly, you forgot the main one: Mobile strikes – remove all movement impairments

Added. Thank you =)

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Posted by: pahldus.1678

pahldus.1678

What we need, outside of PvE where we are gods, is to be able to get to and stay in melee combat. We need longer immobilizes and more of them.

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Posted by: eXPro.5681

eXPro.5681

What we need, outside of PvE where we are gods, is to be able to get to and stay in melee combat. We need longer immobilizes and more of them.

Really doubt we need more imobilize.
you can alway put 10 points in tactic for this trait:

Adept: Leg Specialist
Apply a 1-second immobilize whenever you cripple a target with a skill.

Its generally more than enough.

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Posted by: Bulde.3728

Bulde.3728

Boosting damage is great and all, but that is not really the issue with the warrior. The issue is its survivability. Warriors are one of the only classes in game that cannot drop target. Aside from Endure Pain (if you choose it), we are pretty much sitting ducks. Definately needs some work. No one plays a warrior in top ranked teams. You would think the devs would see this and realize there is a problem.

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Posted by: Archer.1658

Archer.1658

I don’t think increasing damages is necessary at all for the most part. Everything except for sword adre does great damage, in retrospect to the other burst skills. Yes traits need tweeking but I think the main concern is the ability to survive long enough. I speak mostly for WvW, as for PvE you can faceroll everything and I dont give a hoot about sPvP.

I want….

Enduring Pain on a 60 second cooldown like Elixir S OR Complete Invul (no damage and no condition damage) for those 4 seconds at the 90 second cooldown.

Longer range on shield bash/whirlwind

Additional things to stances. For example, 3-4 secs of protection with balanced stance.

But I do like your mobile strikes suggestion as well.

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Posted by: Daecollo.9578

Daecollo.9578

Empowered should be a 5/15/25 vitality tree trait.

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Posted by: Bulde.3728

Bulde.3728

Enduring Pain on a 60 second cooldown like Elixir S OR Complete Invul (no damage and no condition damage) for those 4 seconds at the 90 second cooldown.

Longer range on shield bash/whirlwind

Additional things to stances. For example, 3-4 secs of protection with balanced stance.

But I do like your mobile strikes suggestion as well.

Totally agree. Engineer, Ele, Mesmer,….and just about every other profession gets some kind of invul, drop target, or something that is WAY better than Endure Pain. In some cases, they get multiple applications of it.

I think the devs justification regarding warrs survivability is that they have a little more health. But this doesn’t keep someone alive at all. Slightly larger health pool is burned through like butter.

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Posted by: Bulde.3728

Bulde.3728

Empowered should be a 5/15/25 vitality tree trait.

Can you elaborate on this a little? Just not clear on what you are recommending. Do you mean 5/15/25 % damage increase based on adrenaline level? If so, I think this would be a nice addition, though we still need to look more at the SURVIVABILITY of the warrior, and less at dmg output.

(edited by Bulde.3728)

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Posted by: Olba.5376

Olba.5376

Empowered should be a 5/15/25 vitality tree trait.

Can you elaborate on this a little? Just not clear on what you are recommending. Do you mean 5/15/25 % based on adrenaline level?

Pretty sure he means he wants Empowered as a minor trait instead of a major.

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Posted by: Ottohi.2871

Ottohi.2871

If no one’s said it yet…. Oh look it’s this thread again!

There’s a big list of warrior changes here. Go add the changes on there. Keeps it all nice and tidy.

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Posted by: Daecollo.9578

Daecollo.9578

Empowered should be a 5/15/25 vitality tree trait.

Can you elaborate on this a little? Just not clear on what you are recommending. Do you mean 5/15/25 % based on adrenaline level?

Pretty sure he means he wants Empowered as a minor trait instead of a major.

Empowered should be a 5/15/25 trait, because it benefits all warriors.

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