How would you fix the warrior?

How would you fix the warrior?

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Posted by: Varqov.6984

Varqov.6984

For the last few days I have read about how there is a general split between those that think the warrior is viable and those that don’t.

1. What specifically make the warrior viable/not viable, and in what situations (in PvE/PvP/WvW) is the class viable/not viable? Can you give examples?
2. What do you see the best way to change the warrior is to make the class a contender? Does it need a major overhaul or just tweaks?

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Posted by: Plague.5329

Plague.5329

I don’t think many people complain about them in PvE. In WvW I suppose they could just use more diversity, as the class is so melee-heavy and the gameplay in WvW is so focused on huge groups (yet the Warrior class obviously catered to supporting large groups) that the roles you can perform are quite awkward.

The real monster is s/tPvP. A lot of the problem here is other classes being far too powerful in comparison, in certain ways. I think once you start nerfing some of the more ridiculously powerful skills and traits in the game you’ll get rid of some of the problems.

The problems Warriors have is honestly too vast to touch upon. Poor traits (esp +damage% ones), damage-focused primary skills, repetitive competing secondary skills (many of which are completely worthless at level 80 – I’m looking at you, physical abilities and signets), extremely poor elites that are often completely outclassed by normal secondaries on other professions, burst skills that exist only to deal more damage and hence have to be toned down to the point of them being worthless outside of extremely specific builds, and of course the inability to compete in roles.

Basically, I think right now the Warrior is just too “stupid” for its own good. The simple-mindedness of the entire class is neutering it in PvP. It’s the core principle of the entire profession but also the worst part of it.

*Traits need to be completely replaced, especially +damage traits.
*Many primary skills need to be changed from just doing more damage to actually doing something that changes the battlefield.
*Elites need to be completely altered. Physical skills need a large overhaul in terms of function, damage and recharge to synergize them with normal skill usage.
*Signets need to focus more on their active use and pull away from encouraging players to hang onto the passive effects.
*Discipline’s passive function needs to be completely reworked, as right now it’s a worthless attribute other than a couple of traits hidden away inside of it.
*The downed state, now by far the worst in the game, needs a minor overhaul. Less importance needs to be placed on Vengeance, especially traiting it to actually work correctly. The hammer? That’s gotta go. When stealth, hiding behind bears or just blinding you is enough for a stomp, you have a problem.
*Physical skills need to actually work, and have much lower recharges with much higher benefits within the trait lines.
*In general, Warriors need to have more passive means of ignoring or mitigating CC, as this completely dominates the profession, and there’s only two ways around it – healing shouts + soldier runes or mobile strikes. Stability options for Warriors are few and far between, last for only a fraction of the time you need them to actually be effective (read: basically 100% of the time) and it doesn’t even help with conditions. This is probably the biggest single problem with the profession in s/tPvP across the entire game, as this limits build diversity to such an extreme degree on a melee-oriented profession that it’s actively ruining every other part of our meta.

Warrior is a bit odd. It’s probably the most fleshed out profession across most of the game, but in terms of tPvP, it’s probably the biggest failure and the most innately broken in design.

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Posted by: Lyonell.1753

Lyonell.1753

1) We relay solely on auto attacks, the over all mechanics are repetitive and close to useless. No support, in fact you can say the warrior feels like a bot.
2) I will make a list of ideas I had long ago.

The warrior itself: The warrior is suppose to be a master of weapons and front line combat. By this description you will think: Oh then he will have an arsenal of weapons to choose from and will be able to swap between them in combat, making him a really reliable melee class? Reality: We can swap between two weapons like everyone else can, our weapons have the worse designed skills of all classes too.

How would I fix this?

For starters, burst skills should have their damage increased, for many of them I’ll go as far as saying in a 400% or more. Have the damage increase per adrenaline level trait in our power tree become a passive ability of the warrior that is there all the time and remove this from the traits list. This way the warrior deals more damage as he enrage in battle. And increase the numbers to 10/20/30% damage increase. With our current damage being laughable and the fact that we can’t really hit unless we trail our victim all over this damage boost shouldn’t be an over power.

Give the sword/condition damage builds more conditions. An utility that allows your weapons to cause poison for example would be very useful. As it can cripple other classes healing. Also make other sword attacks stack bleeds into the enemy.

Make every main weapon attack a chain attack that doesn’t reset when another skill is used, this will keep warriors making new combos with said attacks rather than spamming #1, make these attack a low cool down based attack and leave the other attacks such as off hand weapon have a longer cool down to balance it up. Also make these attack more mobile and less predictable.

Change the: “When you use an attack that causes cripple you cause 1 second immobility” to cause 3 seconds immobility. 1 Second isn’t enough to cause any damage and most classes can immobilize you easily.

Make banners have a larger AoE area, allow the warrior to pick them and carry them around without changing skill bars, similar to how samurai carried their lords banner on their back.

Increase the amount of damage we heal with our heals. 6.4k when a warrior got like 25 – 30k hp, seriously… 9.8 with our highest heal and only if full adrenaline? C’mon everyone else heals and you see thir hp go full again.

Increase our base toughness….we are too much of glass cannon even in full toughness builds. And increase our base damage by at least 20%

Shouts should apply debuffs, also have more beneficial bonus.

Warhorn skills should cause better conditions and even deal some damage when used. As well as grant real buffs. Swiftness and Vigor…really?

Stances…omfg…stances…They need to do something real…We don’t need more gain adrenaline skills…we don’t need quickness if it makes us die in a second. We don’t need immunity to damage every other fight. Stances got too much of a long cool down, too little of a duration and barely any benefit at all.

The most important of all. Make the kitten attack range longer. If we throw our axe to cripple a foe who is running it feels like Mr. Burns from the Simpsons was the one who thrown it instead of my muscle bag warrior. This makes kiting us a joke.

Fix the kitten juggernaut and make our elite grant bigger buffs or stop making them all buffs, make them something that is useful!

Add some defensive buffs to our abilities, we don’t need to be as defensive as guardians but more might and swiftness here and there and over there too is not making us any better. While guardian can give like every buff in the game…many are passive too !!!

Make shield bash a knock down.

Make Vengeance work property and not give a free rally to people. Also make the kitten hammer work better with a lower cool down.

Make the hammer swings faster and with higher damage.

Make the kitten block skills become active block during combat instead of I’m standing here letting you know I will block you.

There is more but I’m lazy to go on.

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Posted by: DragonMind.2983

DragonMind.2983

I must give Lyonell right, the blokcing is way too predictable.
Maybe warriors special (or one of them) would be:
1) x% reducement in damage received.
2) x% chance to negate any damage received, from one attack.
3) both of the above.

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Posted by: Akumu.7238

Akumu.7238

@ Lyonell

lol again I agree 100%. No need for me to write the almost the same exact post. About banners I feel the same way. They should appear on your back or something that makes them more mobile, while not hindering your ability to fight.

I will add that I think warriors should be more melee focused and range should should be more for openers or to keep a constant flow of damage if you do get out of melee range. A warrior should also naturally have a lower weapon swap so you can better adjust to any situation.

Sword off hand also needs to be adjusted. Swords are for condition damage and the 2nd ability Riposte is pretty annoying to try and hit someone with. Which sucks since you really need it to trigger. It’s way too obvious of a skill unless a player is just spamming attacks, but even then I have seen more aware players still dodge it after activation.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Neandramathal.9536

Neandramathal.9536

Whilst I agree the warrior needs work, and some of the suggestions are in the right direction… much of that list, especially if implemented together, would make us far too strong.

I shall try formulate a better post for it later on (tired!), but my personal desire for warriors is for them to get a bit more complexity added. I know the warrior is almost always the ‘beginners’ class in games, but honestly that sucks I love the melee berserker play style but the cost is always a really low skill cap.

The descriptions on the main guildwars2.com professions list made warriors sound so awesome, but it is clear some things were changed along the way – particularly stances.

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: VictorTroska.3725

VictorTroska.3725

I would give 2H axe and make F1 skill “Bladestorm” just like in WoW.

Other than that, I love warrior how it is atm and wouldnt change anything at all.

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Well, if I had to highlight our problems, it would be these:

- Adrenaline skills kinda suck all-around. This is a particularly big problem because it means there’s no incentive at all to take the skills that boost our adrenaline or traits that boost adrenaline gain. Making the adrenaline skills worthwhile would automatically boost up those skills and traits to be, if nothing else, at least worth consideration.

- We lack ways to stick to our targets. It’s far too easy for anyone to just stick a snare on us, apply a KB or immobilize to create distance, and then kite us to death. Shake It Off is practically mandatory on any melee warrior, and it’s just not good enough – it only removes one condition, is on a fairly long-ish cooldown, and does absolutely nothing to prevent further condition stacking. We need some kind of passive snare/immobilize reduction in order to actually be useful as a melee class. Of course, it would probably also help if we didn’t have so many self-rooting attacks (seriously, what’s up with this?).

- We lack ways to either mitigate or recover from damage, making us one of the squishiest and most vulnerable classes in the game. With the way toughness and vitality work in this game, you cannot rely on them to allow you to absorb damage – you must rely on abilities. We are horribly lacking in this area. Our heals are sub-par at best, which wouldn’t be as much of a problem if we just had ways to prevent that damage in the first place.

- We’re too predictable. You know what a warrior is going to do when you see one running at you with a hammer. You know what they’re going to do when you see one with a greatsword. Even worse, we’re slow enough that even mid-level players can dodge our attacks on reaction. That’s a recipe for bottom-tier performance if I’ve ever seen one! At the very least, speeding up our attacks would make a world of difference.

- A lot of our skills are just plain useless or redundant (stances and signets, I’m lookin’ at you!). Our physical skills in particular… stomp and kick both seem geared to ranged builds, which is unintuitive considering the popular image of the warrior as melee specialist. Why would you ever want to create distance between you and your target as a melee warrior? And balanced stance just makes me laugh. EIGHT WHOLE SECONDS of stability! On a 40s cd! …Right…

I’ll be honest, though – fixing any one of these would have a massive effect on our viability in tPvP. If I had to choose the two most important things, it’d be our ability to stick to a target and our lack of damage mitigation/recovery. Either of those and I’d be a happy camper… at least for awhile.

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Posted by: stonberg.4198

stonberg.4198

My opinion as a relatively low-level PvE-er:

I don’t rely that heavily on auto-attack, I use all weapon skills across the board and switch them up. If anything, I’d like to see more variety in the 7-9 skills to compliment the weapon skills to provide variety and scope for more depth and thought; it’s all Sigils and Banners. So…more things like the bolas.

Right off the top of my head:
o A boomerang; striking multiple foes at range, causing daze/stun/knockdown/variety
o A spear which could be thrown striking multiple targets in a line causing bleeding
o Atlatl – long range powerful single target, crippling or critical hit
o Hand Culverin – BOOM! :-D AOE?
o Caltrops – dropped in a line (‘wall’), causing slowness (reduced movement speed), perhaps even ‘sprinkled’ over an area

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Posted by: Varyag.3751

Varyag.3751

Lyonell wrote what I was thinking of. Especially regarding everything he said.

I play Warrior, Guardian, Elementalist and Thief.

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Posted by: Legend.2751

Legend.2751

Lyonell is totaly right !
I used to play a Elementalist but I was getting sick of getting downed all the time. So I decided to make a Heavy user.
I went for a warrior because I though I would rather have more damage than just full on defence. However, the warrior damage is terrible.
I hope they look at Lyonell’s post and realise that its time for a change.

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Posted by: Windwalker.2047

Windwalker.2047

Oh god Warriors complaining that they are underpowered-whats next thieves QQ-ing that backstab dmg is too low?
Warriors had 1 role in GW1 and that is to deal heavy dmg in melee or kd with hammers while having heavy armor to take any punishment sent their way.The new warrior has pretty much the same role(and they do both very well-warrior dps is one of the highest in the game) with the added use of dealing ranged dmg(crappy in WvW cause of lack of ranged?you are one of only 3 classes that can have 2 1200 range weapons) and possibly serving as a sort of tank (in PvE,bunker warrs arent really popular nowdays).
If you remember anet stated that the only class they were happy with (trait wise) was
the warrior.‘But our traits and utilities are boooorrrining QQ’what exactly do you expect-create an ilusion on jump?cause burning when you hit a female foe?turn into a pile of goo making you hard to look at?You are a big muscular guy that hits people on the head with large objects and out of all the profs has no magic or special abilities
,so what he does is boring but he bloody well does it good and if you disagree then
L2P,good sir,L2P.

P.S. At least your traits WORK try playing a mes or necro

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Posted by: Thanatos.5102

Thanatos.5102

Oh god Warriors complaining that they are underpowered-whats next thieves QQ-ing that backstab dmg is too low?
Warriors had 1 role in GW1 and that is to deal heavy dmg in melee or kd with hammers while having heavy armor to take any punishment sent their way.The new warrior has pretty much the same role(and they do both very well-warrior dps is one of the highest in the game) with the added use of dealing ranged dmg(crappy in WvW cause of lack of ranged?you are one of only 3 classes that can have 2 1200 range weapons) and possibly serving as a sort of tank (in PvE,bunker warrs arent really popular nowdays).
If you remember anet stated that the only class they were happy with (trait wise) was
the warrior.‘But our traits and utilities are boooorrrining QQ’what exactly do you expect-create an ilusion on jump?cause burning when you hit a female foe?turn into a pile of goo making you hard to look at?You are a big muscular guy that hits people on the head with large objects and out of all the profs has no magic or special abilities
,so what he does is boring but he bloody well does it good and if you disagree then
L2P,good sir,L2P.

P.S. At least your traits WORK try playing a mes or necro

I have noticed a lot of “you” in your post:“you’re not happy with this”, “you are a big muscular guy” etc etc. Have you actually played a Warrior in this game or you’re just commenting as an outsider? Because if you haven’t played a Warrior then you don’t get to say L2P.. However, if you have played a Warrior and you’re happy with the way the profession works I’d love to hear your suggestions on how I can better my gameplay.

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Posted by: phaeris.7604

phaeris.7604

One of the main problems I see is the adrenaline system.

We have in total 12 traits and abilities which revolve around us getting more adrenaline.

I don’t pick any of the traits to help me get adrenaline, or use any abilities to get adrenaline yet I can have a full bar 5 seconds into a battle from melee alone.

This makes those 12 things useless.

Problem is, apart from the passive effects associated with a full adrenal bar (regen/increased crit chance etc), the active abilities are terrible. So there’s no incentive to actually use the F1 key.

Signet of rage negates all traits which give you fury or speed, so that’s another 5 traits/abilities down the toilet.

Banners are all bad. They are clunky, terrible, poor benefits on use. That’s 7 more abilities/traits are pointless.

Signet effects just arn’t offensive, only benefit you slightly (apart from SOR), and have cast times and are very short lived. That’s 6 more gone.

So all in all you’re pidgeonholed when choosing abilities especially into maybe 3 out of 6 decent ones?

These are the issues. The rest of the traits involve adding 5 percent damage to us depending on what weapons we use or a 33 percent bleed chance or something. It’s saying we want you to hit things alot, if you decide not to do this, then fu. (but we won’t give you the survivability to do this….)

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Posted by: Recently.1043

Recently.1043

I don’t think warriors in that bad of a state. It could use a few fixes though.

1.) Bulls rush/GS #5 needs better collision detection across, especially on targets that are not on flat terrain. Any sort of z-axis difference often causes the ability to overshoot. The ability is clunky when trying to be used to escape as well; perhaps make it use a ground targeted aoe circle for better control?

2.) Some improvements in burst skills. For example, eviscerate is nearly impossible to land on a moving target. Even if you cast it while chasing someone in auto-attack range, the entire start up animation slows you so much that the tiny gap-closer built in the skill does not compensate, and you miss. I would rather it either have the gap closer portion doubled in range, or completely remove the cast animation/gap closer from the skill entirely, and have it mimic a basic attack (boring yes, but more viable). Other burst skills could use some improvement as well to be less clunky.

3.) Either a new elite skill, or a massive revamping of rampage. Alot of classes have “oh-kitten button”, elites like necro and thief, or strong team-work oriented elites like mesmer. Our only viable one is signet of rage. Simple way to improve rampage? Have it not replace all your abilities. Simply just have it give stability, and some bonus damage, and maybe have something unique, like “x% chance to knock down enemy on critical hit” or something. That way we have an “oh kitten” button type elite thats actually useful.

4.) access to protection boon, from some source. Doesn’t have to be long or come in many forms, but would be nice. We ARE a heavy armored melee class, it kind of makes sense. Hell, you could throw this on rampage. Again, say, rampage gave you stability, protection, and some extra damage during the duration, it would be serviceable, and not even OP as compared to thiefs bullkittenpin to win elite.

Call me when this game gets fixed…. if it ever does….

(edited by Recently.1043)

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Posted by: Kierlak.5209

Kierlak.5209

Burst abilities all need to hit much harder, ESPECIALLY for the axe that has no other strong point over the other weapons except damage. Eviscerate should probably the, or nearly, hardest hitting ability in the game, because that’s all the axe is good for.

Banners should probably just be removed, and let shouts take over. Banners are simply not very good, and their mechanics ensure that they will NEVER be good, unless they involve the one shotting of entire groups.

All weapons should have either a short cooldown cripple/root, or a short cooldown charge/leap. Mainly for those that PvP, but it would also have uses in PvE.

And fast hands needs to be fixed yesterday.

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Posted by: Varyag.3751

Varyag.3751

Now that I’ve had more of a thought about it, I’ll post some of my ideas.

Banners. Firstly, I’d change the Inspiring Banners trait to allow for non-elite banners to be permanently active, currently the (roughly) four second downtime on traited banners merely manages to be a pain in the kitten I’d also like to see a trait (possibly replacing the useless trait Powerful Banners) that allows banners to be carried on your back – using buttons F2, F3 and F4 for the current banner skills 2, 3 and 4 (banner specific, inspire and sprint). I wouldn’t mind seeing specific adrenaline skills for equipped (not worn) banners – though I doubt it could be made viable.

Burst. I don’t think that these skills are as poor as some say they are. I’d like to see a greater range (600) on Eviscerate as currently the skill can be pretty hard to make hit. Arcing Strike... I am at a loss as to what should be done with this skill, but in it’s current form it’s near useless. For a Greatsword I’d envision a skill similar to Guardian’s Whirling Wrath – but with less range, more damage and stacks of vulnerability applied with each hit. Skull Crack should also apply blind that lasts for 3-5 seconds depending on adrenaline build up. Adrenal Reserves trait should be changed to greatly increase critical chance with burst attacks, possibly 75-100%, it would probably need to be renamed. Critical Burst trait should increase critical damage on bursts instead of critical chance.

Physical. These skills are underused for several reasons, firstly because they have cooldowns that are too long and their damage dealing is piss poor. I’d like to see their cooldowns reduced by 25% and damage increased by 50%. Physical Training trait should keep it’s current boosts, but also make physical skills apply weakness.

Stances. Vigorous Focus should be changed to apply boons specific to the stance being used: Protection for Balanced Stance; Retaliation for Berserker Stance, Regeneration for Endure Pain and Vigor for Frenzy (because Frenzy doesn’t need anything else). Sure Footed trait should include 20% cooldown reduction for stances.

Longbow. Stronger Bowstrings should be removed and Longbows should by default have 1200 range. Burning Arrows should include cooldown reduction of 20%. Stronger Bowstrings could be replaced with “Poisoned Arrows” – Longbow critical hits have 33% chance to apply a short duration poison.

Warhorn. Call to Arms should grant Fury instead of Vigor.

Shouts. Lung Capacity should also add damage to shouts.

Maces. Counter Blow should become a knockdown on hit, but have increased cooldown to 15 seconds – making the skill similar to the sword attack Riposte.

Hammers. Staggering Blow needs to be usable on the move. Damage from Earthshaker should be increased by 150%.

Shields. +90 toughness on Shield Master is practically useless, I’d rather see 5-10% chance to block attacks while wielding a shield. Missile Deflection could also include melee attacks and be switch trait positions with Last Stand.

Swords. Blademaster should be renamed to Auspicious Parry and grant 33% chance to cause confusion upon critical hit with sword. This would help with Warrior’s condition builds, as confusion is based on condition damage. Final Thrust should do increasing damage to enemies under 50% and 25% health respectively.

Axes. Cyclone Axe shouldn’t apply vulnerability – which is mostly a Greatsword thing to me – but instead it’s damage should be increased by 50% and it should interrupt skills. Sharpened Axes should grant fury to axes on critical hit – this encourages extra aggression while using axes but also because Warrior has so many adrenaline-gaining skills and traits that most are useless. Dual Strike should be an “always critical” skill – this would increase damage and encourage use of Sharpened Axes.

Traits. Cull the Weak should be 33% chance to drop short duration daze on weakened foes. Furious Speed should be 50% chance of 5s swiftness on critical hit, bringing it up to par with Engineer’s Infused Precision trait of the same level (adept). Leg Specialist should be a two second immobilize. Dual Wielding should have cooldown reduction of 20% and damage increase of 10% for offhand skills. Berserker’s Might should grant boosts to movement speed and health regeneration stacking in intensity for each stage of adrenaline. Attack of Opportunity should be a damage increase to foes suffering from any condition.

I play Warrior, Guardian, Elementalist and Thief.

(edited by Varyag.3751)

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Posted by: Angriff.1935

Angriff.1935

I guess I’ll add some of my ideas too.

Hammer: reduce cast time for backbreaker and staggering blow by 1/4 sec so they are 3/4 and 1/2 sec casts respectively. Make staggering blow usable while moving. Remove start-up delay from earthshaker.

Sword: Increase raw damage or amount of conditions. Final thrust should do more damage do foes under 50% hp.

Reckless Dodge: this trait is worthless, I think I accidentally downed someone with it once. Once. Change it to Furious Dodge, or Assault Roll. Damage everything in path of roll, give fury.

Adrenaline and Down State:Why do we lose all of our adrenaline when we are downed? I think if a warrior has adrenaline and they are out of life then they should stay alive as long as their adrenaline takes to run out(like when it discharges out of battle). In invulnerable but unable to receive healing. This would make sense as a warrior would be running on adrenaline heck they could make it a minor trait and replace something like “building momentum” in strength.

Traits: our trait tree needs a little bit of tweaking as well. Currently a good deal of our usefull traits are “master” some of these could be moved to adept to improve build synergy.
Example: “Quick Breathing” and “Shrug it Off” would work really well as adept traits in tactics. Then you could run vigorous shouts with lung capacity and either have the autocast shake it off for additional heal and condition removal, or reduced warhorn cooldowns(and more condition/root removal)
-
-
-
In agreement with varyag some additional ideas for his points though

Burst: with GS ever seen the event boss in front of arah? He’s got a really long lasting whirlwind attack. They could make the burst for GS like that except it is a charge use, so you can make it as short or as long as you want by holding the button and expend as much adrenaline as you want(degenerates at a fixed rate while using attack

Physical: they could also move physical training to adept or master(what warrior wouldn’t have physical training?), having to spend 30 points just to get this trait is rather prohibitive

Warhorn: CTA should also grant fury and might and protection(maybe protection is a bit much) it is a call to arms why do we make opponents weak and give allies vigor? Also reduce the recharge for warhorns, shorter durations to compensate. The main reason to use charge is to break immobilize. I would rather be able to use it more often.

(edited by Angriff.1935)

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Posted by: Varqov.6984

Varqov.6984

Wow, there was a lot of in-depth responses

What others have pointed out I agree with:
1. Burst skills don’t have enough dmg for the energy they warrant. I use my hammer burst and get maybe ~200 more dmg out of the hit. The dmg shouldn’t be +400%, just enough for me to really want to use that skill.

2. Banners are not very useful except for Battle Standard to bring up a group of fallen allies. Hopefully I can run in and switch to it without the game counting me as being in battle locking my skill switching. The cool-downs are just too long for me to keep them on my bar. Also, yes, that kitten environmental weapon pick up issue.

3. There are a lot of useless traits, I think the guys at ANet should read Phaeris’ post. I agree 100%. Why are so many people on here using the same “shouts heal” build? Because it seems the most viable for survivability.

4. Make us want to use Physical Utility skills. Lower the cool-down or something. I don’t see many warriors using those skills much.

5. +1 to Lyonell for having so many people agree 100% with you

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Posted by: Madtavish.9037

Madtavish.9037

- Give as innate % chance to nultify damage from attack. Sorta like
a % chance to block an attack. Could be part of defense tree traits (instead of thick skin and the % increasing with every point put into defense tree for example)
Comes out of an idea that when you wear HEAVY ARMOR,that armor should be able to stop some hits (as it does IRL)
Giving us a protection boon is bad idea, since we are not about having some holly spirit stopping 33% of pain we are getting, but about having VERY STRONG armor that can stop some hits.

- we should have more ways to gain stability. Currently Balanced stance, Dolyak signet and that useless rampage nobody is using are simply not enough.We don’t need long periods of stability, we need short and frequent ones. (eg.: 1-2 s of stability upon landing a crit – 8 s CD, 5s of stability upon using a F1 skill and so on)
We don’t need 8/10 s of stability on 40s cd, but more like 4/5 on 20ish CDs

- plus having a trait that would give us 33/50% chance to apply short cripple (1s) on any attack with chance increased up to 66/100% on critical hits would solve our kiting problems. (this could replace the leg-specialist trait, or could be part of the arms tree [makes more sence imo], but making sure that it wouldn’t interact with the leg-specialist then, or peps would be crying “Overpowered”)

“No matter how wonderful or wierd the weapon, what matters, it the man behind it.”

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Posted by: Acme Tux Serum Six.8520

Acme Tux Serum Six.8520

You people are laughable.

400% damage increase on Adrenalin abilities? 30% flat damage increase? What are you smoking?

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Posted by: Varyag.3751

Varyag.3751

So I just noticed that the sarcasm in my post replying to Lyonell was too hard to see, I’ll offer some actual criticisms then.

For starters, burst skills should have their damage increased, for many of them I’ll go as far as saying in a 400% or more.

No, maybe traits should be changed to increase critical damage or chance for burst skills, but none of them need 400% damage boost. Currently they’re too easy to build up to be given that much of a boost.

Change the: “When you use an attack that causes cripple you cause 1 second immobility” to cause 3 seconds immobility.

Two seconds possibly, three is too much and would make bolas near pointless.

Increase the amount of damage we heal with our heals. 6.4k when a warrior got like 25 – 30k hp, seriously… 9.8 with our highest heal and only if full adrenaline? C’mon everyone else heals and you see thir hp go full again.

There is nothing wrong with our heals. We currently have the most powerful pure heal in the game – just because you’re able to reach 30k hp doesn’t mean you should be healing for 15k… that’s more health than some classes have at all.

Increase our base toughness….we are too much of glass cannon even in full toughness builds. And increase our base damage by at least 20%

Not necessary, most of Warrior’s issues come from a lack of utility and a large number of useless traits. Our damage in some areas could use a boost, but 20% overall would make us way too powerful.

Warhorn skills should cause better conditions and even deal some damage when used. As well as grant real buffs. Swiftness and Vigor…really?

Almost permanent group Swiftness is kittening excellent.

Kierlak.5209

Banners should probably just be removed, and let shouts take over. Banners are simply not very good, and their mechanics ensure that they will NEVER be good, unless they involve the one shotting of entire groups.

Banners are unique to Warrior’s and could easily be made useful with several tweaks. Lack of utility is one of Warrior’s main issues, any of the classes can roll “hurp durp dps” so ignoring utilities for damage is just stupid.

Kierlak.5209

All weapons should have either a short cooldown cripple/root, or a short cooldown charge/leap. Mainly for those that PvP, but it would also have uses in PvE.

Also disagree with this – Each weapon should have it’s specific roles and you should switch between them depending on what you want to do. Most of them already to have cripples, leaps or some other way to keep moving. If you’re being kited too much, grab a rifle.

Angriff.1935

Warhorn: CTA should also grant fury and might and protection(maybe protection is a bit much) it is a call to arms why do we make opponents weak and give allies vigor? Also reduce the recharge for warhorns, shorter durations to compensate. The main reason to use charge is to break immobilize. I would rather be able to use it more often.

I think this would make it too powerful, I’m fine with it having Fury and Weakness – it’s just Vigor that is kitten useless. Currently traited Warhorns are excellent and overlooked, Charge is a great skill as it gives almost permanent group Swiftness and group immobilize break.

Everything else you said I agree with.

Varqov.6984

2. Banners are not very useful except for Battle Standard to bring up a group of fallen allies. Hopefully I can run in and switch to it without the game counting me as being in battle locking my skill switching. The cool-downs are just too long for me to keep them on my bar. Also, yes, that kitten environmental weapon pick up issue.

Traited banners (not including the elite) have almost 100% uptime – meaning that the banner disappears about three or four seconds before it’s cooldown is finished. Banners need to be a bit more powerful, but their main issue is just the clunkiness of the system – and idiots who steal your kittening banner! See my points about banners.

I also thought of another change I’d make;

Rampage - Stability and Swiftness 20 seconds – doubling of base power statistic. Similar to how it is now, but with Swiftness and your weapon bar is not replaced with clunky skills. For balance purposes you’d still not be able to use right bar skills.

I play Warrior, Guardian, Elementalist and Thief.

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Posted by: timestandstill.8964

timestandstill.8964

After reading these forums I’m starting to think I’m the only person that’s happy with their warrior, sheesh.

I don’t do any PvP so I’m willing to accept that my opinion could totally change if I did, but having played a warrior in the Beta and pretty much constantly since release, I can honestly say that I enjoy it more than any other class. At least in PvE.

Rely on iron, not false gods.

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Posted by: Braxxus.2904

Braxxus.2904

After reading these forums I’m starting to think I’m the only person that’s happy with their warrior, sheesh.

I don’t do any PvP

I think it’s the “don’t do any PvP” statement. Hell I’ve been VERY unhappy with the performance of warriors as a whole but that’s entirely from a PvP, more specifically tournament play, standpoint. In PvE I think most of us have a blast on our warriors.

Blackwater Vanguard
Yaks Bend

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Posted by: Plague.5329

Plague.5329

In PvE, there’s no real reason to be unhappy with anything. It’s rather pointless to even bring up PvE.

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Posted by: Samulus.3025

Samulus.3025

My changes would be in the general direction of giving more protective capability and altering adrenal skills. Right now, the Warrior doesn’t fill any single role as well as 2-3 other classes that can also fit that role. I’m not asking for better performance, I am asking for competitive performance.

In my opinion, the guardian is the group protector, but an adequately-traited warrior should be able to outperform anyone in terms of soaking up damage done to just him, especially if they dump all of their points into making themselves fill such a role. The shield is not quite protective enough, despite it being one of the only warrior weapons with two dedicated traits. The +90 toughness really needs to be changed to a flat 5-10% damage reduction, or as someone said above, 5-10% chance to block an attack.

I agree with the posters above in their statements about the near-worthlessness of adrenal skills. I’ll outline my problems with the most obvious ones below:

Flurry: Only useful for the immobilization unless you are a condition build, and even then it’s difficult to get full effect in pvp since it ALSO immobilizes you for the duration of the attack.

Skull Crack: The stun used to be 3 seconds, but now it’s 2. Why? Why is a full rage bar only worth two seconds of stun with less damage than the chain attack. The only good thing about this skill is that it is the only mace swing that hits as soon as you push the button.

Arcing Slice: See all other posts about this skill.

Earthshaker: Pretty solid skill other than the fact that pathing/use on slopes renders half of the targets unaffected. Even so, when compared to the VERY similar Skull Crack, Earthshaker has the following:
1. Better damage to the target
2. The same stun duration to the target
3. A blast combo possibilty.
4. The ability to hit infinite targets inside a ring.

Why?

In my opinion, the worth of these skills could be fixed by doing two things: Increasing damage/effects of all adrenaline skills by 100% potency and decreasing the buildup speed of adrenaline by 50%. In this way you can give warriors the extra utility, complexity, and added burst umph that they need while not increasing their overall damage. It would be a sort of penalty for not killing a warrior before we finally come down on them like a ton of bricks.

A man who carries a cat by the tail learns something he can learn no other way. – Mark Twain

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Posted by: Jabronee.9465

Jabronee.9465

1) Warriors are extremely viable for PvE & sPvP but not WvW.
Long range attack are on long cds and some just tickles or need target to be in a campfire at a spot to do damage in WvW.

2)The BEST way and the First Tweak to the Warrior class is to Remove Casting Time (1/2,1/4,1,2 etc etc casting times and mind me, those are attacks skills & movement skills which is crucial for a melee class)
So in short yep just a Tweak. Its all good if we know how to play it right after that.

(edited by Jabronee.9465)

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Posted by: Vice.5247

Vice.5247

As a warrior interested only in greatsword as main weapon, I want to ask for changes to 100b (it should be useable on move, even though probably with reduced damage, or it should block/reflect all incoming damage when cast, or it should be seriously changed to not be so obvious and easy to dodge). And bull rush/charge/bolas should seriously be fixed. They miss probably 70% of all time.

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Posted by: Zonzai.2341

Zonzai.2341

The warrior doesn’t need to be fixed. It’s one of the best professions in the game.

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Posted by: Ravnodaus.5130

Ravnodaus.5130

This is the best joke thread I’ve read in a long time! Thanks guys!! ^.^

400% increased burst damage! Oh, that one was precious! Because 40k damage eviscerates would be really fun, lol.

Warriors the squishiest class in the game, that was a good one too! because, you know, it is the exact opposite, so grats on the irony. Very good usage of wit.

Oh and Rampage doubling power stat. That one hurt my sides I was laughing so hard.

Other precious jewels:
Aoe swiftness/vigor is useless.
Warriors don’t do enough damage.
Banners are useless. Remove from game.
All attacks should cripple/immobilize.
Warriors should get WoWs block % mechanics.
600 range for some melee attacks is too short.
Lacking mitigation and healing.
Lacking condition removal.

Le sigh. I often wonder if people posting this stuff are even playing the same game I’m playing.

Warriors have some of the best trait lines and synergy in the game! How are there even complaints about it? Warrior damage is freaking phenominal too! If you want to go tanky or support there are plenty of good traits and skills to pick up. Can go power builds, crit builds, burst builds, support builds, condition builds, control builds, there are tons of options!

I still remember clearly, when I first rolled my warrior, and equipped him with a greatsword… felt that #1 skill was decent, unlocked #2… walked up to a mob, hit #2…mob died. Just kept doing that for a few minutes in awe. One skill, one kill. Then I started doing it to multiple mobs at once, same result, death to anything, with…one…skill. I knew then that warrior had the potential for massive damage… and everything I’ve experienced playing him since has confirmed that. But they’re not even pigeon holed into dps only, there are plenty of secondary roles to play! Least number of freaking bugs too!

This class should be celebrated for its amazing well rounded completeness, not complained about. It is one of the best ones we have the good graces to be able to play in this game!

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

(edited by Ravnodaus.5130)

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Posted by: Varyag.3751

Varyag.3751

Oh and Rampage doubling power stat. That one hurt my sides I was laughing so hard.

It already doubles base power, by the way, so nothing there would change. On paper the skill sounds good, in practice it’s horrible.

Aoe swiftness/vigor is useless.

Aoe Swiftness is one of the few useful utilities this profession has, Vigor doesn’t suit Call of Arms at all. Vigor is used for dodging, but stances – or at least two out of the four of them – are designed for damage/cc avoidance through other means. The Vigor for stances is a useless trait.

Warriors don’t do enough damage.

Rifle, Axe, Greatsword. Everything else is rather lackluster in terms of damage – Longbow and Sword are really the only weapons that could use boost in damage, primarily through conditions.

Banners are useless. Remove from game.

So how often do you see banners used in PvP? Apart from the Battle Standard, which is only occasionally used and for only one reason, I’ll give you a hint – it’s not for the buffs. Banners are lackluster and clunky.

Warriors should get WoWs block % mechanics.

Warrior needs something that allows it to build towards a bunker type playstyle, do you have any suggestions. Or would it be absurd for the shield bearing guy covered in a panoply of plate armour to be an effective defender?

600 range for some melee attacks is too short.

This is golden coming from guy whose profession has 1,100 range melee attack. Honestly, the only melee skill that could use more range is a skill called eviscerate (which should have maximum 600 range), because it often misses moving targets – despite leap skills being designed to keep up with moving targets.

This class should be celebrated for its amazing well rounded completeness, not complained about. It is one of the best ones we have the good graces to be able to play in this game!

Zonzai.2341

The warrior doesn’t need to be fixed. It’s one of the best professions in the game.

Warrior’s lack of use in tPvP teams is evidence of it’s excellency and completeness! Third only to the might of Necromancer and the most powerful class in the game; Ranger!

I play Warrior, Guardian, Elementalist and Thief.

(edited by Varyag.3751)

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Posted by: Strashni.4580

Strashni.4580

I got a feeling warrior players expect for every utility skill and physical skill to be useful in pvp. You are trying to make warrior a perfect profession that can kill all and counter all without any problem. And even if they by some chance change warrior to your demand there will be always something you are not happy with.

Some of the changed proposed here are very drastic and if you are not happy with warrior so much why don’t you try some other professions maybe you will find one that you like more.

I played sPvp, tPvp, Pve and I’m pretty happy with the state of warrior though don’t get me wrong there are some things that I don’t like about our profession but still I have most fun with it.

(edited by Strashni.4580)

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Posted by: phaeris.7604

phaeris.7604

That’s because some people are happy to accept being last place.

(or are playing other classes and are just trolls)

If you can’t see the glaring problems with the warrior class you’re just a sub standard player tbh.

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Posted by: Strashni.4580

Strashni.4580

That’s because some people are happy to accept being last place.

(or are playing other classes and are just trolls)

If you can’t see the glaring problems with the warrior class you’re just a sub standard player tbh.

And you base your opinion on what?
On me not agreeing with some of the warriors so I must be a sub-standard player.

(edited by Strashni.4580)

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Posted by: tooslow.7801

tooslow.7801

I’m sure there’s plenty of tweaking that could be done, but the warrior is a Swiss Army knife capable of filling many roles.

Trouble is some people want their class to have the best damage, best survivability, best crowd control and best mobility all at once. And this isn’t just limited to warriors.

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Posted by: Varyag.3751

Varyag.3751

I got a feeling warrior players expect for every utility skill and physical skill to be useful in pvp.

I’d be happy with at least half, to start. But yes, skills should be viable in PvP – especially when Anet has stated that they’re wanting to make GW2 an eSport.

You are trying to make warrior a perfect profession that can kill all and counter all without any problem. And even if they by some chance change warrior to your demand there will be always something you are not happy with.

No, I want to make the Warrior something more than 100blades and mediocre shout heals/condition removal. I want every profession in this game to have a variety of options to suit numerous playstyles and to encourage creativity and diversity in builds. But we’re in the Warrior board, so it’s only natural we’d talk about Warriors.

Some of the changed proposed here are very drastic and if you are not happy with warrior so much why don’t you try some other professions maybe you will find one that you like more.

I played sPvp, tPvp, Pve and I’m pretty happy with the state of warrior though don’t get me wrong there are some things that I don’t like about our profession but still I have most fun with it.

I won’t change my main because Warrior is fun, despite it’s flaws the simple theme of being the martial class proficient in weapons and armour – but not in magic, that’s for wimps – is one I’d prefer to play. But the glaring issue with Warrior is it’s lack of utility – everything the Warrior can do, somebody else does better – which makes it a poor choice for organised PvP. Warrior isn’t the only profession with this issue, but as I said, we’re posting in the Warrior board and we’re doing that for a reason.

I’m sure there’s plenty of tweaking that could be done, but the warrior is a Swiss Army knife capable of filling many roles.

“Jack of all trades, master of none” is only useful when you’re playing solo. Guild Wars 2 isn’t about playing solo.

I play Warrior, Guardian, Elementalist and Thief.

(edited by Varyag.3751)

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Posted by: Mister Kitty.6718

Mister Kitty.6718

100b/shouts are in no way the source of a warrior’s strength… they’re the easiest tools to use. In a class that already ranks a 1 out of 5 in difficulty to play, advocating the builds that require you to faceroll the keyboard to do great isn’t the best way to present an argument. Warriors have lots of builds that are viable, but they require more thinking than keeping your shouts on cooldown.

Mister Kitty – Full Exotic 80 Warrior, Axe/Warhorn – Charrzooka
Completer of the World, Wielder of the Charrzooka Rifle, Master of Weapon and Armorsmithing
… also makes a mean truffle stew.

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Posted by: Strashni.4580

Strashni.4580

@Varyag.3751
You and me have different opinion and I respect yours. You don’t like some of the aspects of warrior profession.

But you got to realize there are some people that like the way warrior is.
And I never played greatsword warrior in PvP so I don’t know how viable it is. I played crit/bleed with swords and bunker builds and I did fine.
And for tPvp I usually switch to bunker for the team.

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Posted by: Varyag.3751

Varyag.3751

@Varyag.3751
You and me have different opinion and I respect yours. You don’t like some of the aspects of warrior profession.

It would be more accurate to say I don’t like the lack of viable aspects in the Warrior profession.

100b/shouts are in no way the source of a warrior’s strength… they’re the easiest tools to use. In a class that already ranks a 1 out of 5 in difficulty to play, advocating the builds that require you to faceroll the keyboard to do great isn’t the best way to present an argument. Warriors have lots of builds that are viable, but they require more thinking than keeping your shouts on cooldown.

I’m currently using a traited warhorn/axe build with shouts, for PvE. Sometimes I’ll use banners, but the buffs are mediocre and they’re currently clunky. Even with a “support spec” the Warrior isn’t exactly useful when compared to other classes. Almost everybody else can bring more to a group than a Warrior can – I learned this in the process of levelling my Guardian.

I play Warrior, Guardian, Elementalist and Thief.

(edited by Varyag.3751)

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Posted by: Strashni.4580

Strashni.4580

I’m currently using a traited warhorn/axe build with shouts, for PvE. Sometimes I’ll use banners, but the buffs are mediocre and they’re currently clunky. Even with a “support spec” the Warrior isn’t exactly useful when compared to other classes. Almost everybody else can bring more to a group than a Warrior can – I learned this in the process of levelling my Guardian.

This is the thing where I agree with you. Banners need some changes. Only time when I ever used them was in some dungeons with long boss fights, especially in CoF third path with the 5 waves part.

Rampage elite skill is also useless in my opinion.

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Posted by: phaeris.7604

phaeris.7604

There is no such thing as a warrior bunker build..wish people would stop saying that..

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Posted by: Varyag.3751

Varyag.3751

There is no such thing as a warrior bunker build..wish people would stop saying that..

Sadly, there isn’t.

I play Warrior, Guardian, Elementalist and Thief.

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Posted by: Thanatos.5102

Thanatos.5102

I suppose that people are confusing 2 things: a) the awesomeness of Warriors in purelly PvE content, when you can simply butcher a non-moving, non-kitting, non-dodging, senseless mob that will stand its ground and suck up all the damage our skills can offer and b) the totally different situation that occurs in PvP, might it be sPvP,tPvP or WvW.

Keep in mind than when we’re discussing a profession and whether it’s good, bad, broken, efficient or not, we have to compare it to what other professions offer in simillar situations. That’s the only way to establish a good measure.
So comment away and offer your feedback UNLESS:
1) You haven’t actually played a Warrior ever in this game, your opinion is not substantiated. It’s like saying you can drible like Messi just because you think it looks simple.
2) You have played a Warrior only in PvE, your opinion is not substantiated ENOUGH, PvE is like training on a punch bag, everything works. Again you’re thinking it’s easy to do what Messi does in the pitch just because you’re able to do the same things when playing with your 8-year-old brother. Again everything works.
3)You’ve only played a Warrior on WvW, whenever there are 15 other people around you your class’s pros and cons dont become apparent. Same analogy again, if you put 5 people to man mark Messi at the same time, he could never do anything to challenge them, even if he’s the top footballer in the world.
Keep your references relevant, on topic and with actuall examples/experiences.

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Posted by: Thanatos.5102

Thanatos.5102

Hey Ravnodaus, since you’re a Warrior on a competitive team would you mind helping us out here and offering some much needed advice? What are you tactics, how’s your build, what roles do you take in the tPvP, your overall experience with the profession on a competitive level?
That’s if you don’t mind sharing these info of course, thank you.

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Posted by: Ravnodaus.5130

Ravnodaus.5130

Rampage doubling power stat.

It already doubles base power, by the way, so nothing there would change. On paper the skill sounds good, in practice it’s horrible.

I was referring to the guy who said that rampage should double power stat while keeping the normal weapon skills. Because that is laughable.

Aoe swiftness/vigor is useless.

Aoe Swiftness is one of the few useful utilities this profession has, Vigor doesn’t suit Call of Arms at all. Vigor is used for dodging, but stances – or at least two out of the four of them – are designed for damage/cc avoidance through other means. The Vigor for stances is a useless trait.

AoE swiftness, few useful utilities provided? So, AoE Vigor is useless in your opinion, along with cleanses, heals, stat boosts, AoE might, AoE fury?? Not to mention Debuffs like cripples, immobilizes, vulnerability, or control like stuns, dazes, knockback and knockdowns? Just swiftness. There isn’t anything, anything at all you’re neglecting? O_o Wow, I didn’t realize warrior utility could be so easily replaced with some random guy with a set of centaur runes. Must suck.

Warriors don’t do enough damage.

Rifle, Axe, Greatsword. Everything else is rather lackluster in terms of damage – Longbow and Sword are really the only weapons that could use boost in damage, primarily through conditions.

Warrior Longbow > All other Longbow users Longbow. You want to talk about a craptastic dps Longbow, I got a forum for you to chat in. And it ain’t the warrior section. Sword damage is freaking phenomenal in a bleed condition build, what are you talking about “could use boost in damage” for? O_o 8 second duration BASE bleeds on auto attack? A trait to increase bleed duration by 50% in the freaking condition damage trait line?? Brings it to 12 second bleeds without even trying… It stacks em up ridiculously fast, and can keep up a 25 stack of bleed easy… hmm, maybe you are just confused and meant something else?

Banners are useless. Remove from game.

So how often do you see banners used in PvP? Apart from the Battle Standard, which is only occasionally used and for only one reason, I’ll give you a hint – it’s not for the buffs. Banners are lackluster and clunky.

Because something isn’t used in PvP very often, you want it removed from the entire game? Logic. Nailed it.

Warriors should get WoWs block % mechanics.

Warrior needs something that allows it to build towards a bunker type playstyle, do you have any suggestions. Or would it be absurd for the shield bearing guy covered in a panoply of plate armour to be an effective defender?

What about the warrior is missing for it to bunker, in your opinion? I have a spec I use to bunker with on mine. But, who knows, maybe I’m doing it wrong. So, explain to me if you would precisely what is lacking for a viable bunker spec on a warrior?

600 range for some melee attacks is too short.

This is golden coming from guy whose profession has 1,100 range melee attack. Honestly, the only melee skill that could use more range is a skill called eviscerate (which should have maximum 600 range), because it often misses moving targets – despite leap skills being designed to keep up with moving targets.

I have numerous professions, actually. I don’t limit myself to one. And in case you have not yet guessed, yes warrior is one of them. The list of ones I play roughly evenly are Warrior, Thief, Ranger, Mesmer, and Guardian. I don’t play eng very often, nor elementalist, and only screwed around on a necro once. I don’t miss with eviscerate though, tbh, unless my target uses an evade. You should get familiar with the effective range of your skills and use them accordingly. If a melee attack misses sometimes from that distance… get closer first.

This class should be celebrated for its amazing well rounded completeness

Warrior’s lack of use in tPvP teams is evidence of it’s excellency and completeness! Third only to the might of Necromancer and the most powerful class in the game; Ranger!

Warrior is pretty much right where it should be, in other words, you are saying? It isn’t too good, and isn’t bottom rung, but right there in the middle… balanced, even, in other words? Is that right? Cuz that’s what I’m picking up, if you’re throwing it down.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

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Posted by: phaeris.7604

phaeris.7604

Wow…such…evasive and non informative come backs.

Someone who is pushing bleed damage on warriors..no, please keep giving your advice.

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Posted by: phaeris.7604

phaeris.7604

Really? it’s middle of the classes for tpvp picks?

Just wow….

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Posted by: Thanatos.5102

Thanatos.5102

Wow…such…evasive and non informative come backs.

Someone who is pushing bleed damage on warriors..no, please keep giving your advice.

You mean like yours?

I’m not pushing anything. Different weapons are good at different things, lol. Sword does bleeds. It is pretty obvious if you even glance at them. It has a bunny hop and a cripple too, so it isn’t exclusively conditions, its got some movement and battlefield control worked in. Offhand has a very nice ranged bleed, and/or melee direct damage skill and a wierd bleed block. Again, pretty bleed heavy. The burst is a rapid series of bleeding hits… So, 5 of the 8 attacks on these weapons inflict bleeding. Maybe I’m the only person to notice that? Alls I’m saying, if you did go condition damage, the sword is an incredible weapon for that. And you’d be hard pressed to say it didn’t do enough damage. So, my advice? Figure out what a weapon actually is good for before saying it isn’t good for anything. It doesn’t need fixing, you’re just using it wrong. But if you’re using it, maybe it isn’t broken after all.

To quote my previous reply:
Hey Ravnodaus, since you’re a Warrior on a competitive team would you mind helping us out here and offering some much needed advice? What are you tactics, how’s your build, what roles do you take in the tPvP, your overall experience with the profession on a competitive level?
That’s if you don’t mind sharing these info of course, thank you.

In a nutshell, dont tell us we do things wrong (we might actually are doing them wrong) but instead tell us what do you do to do it right..

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Posted by: phaeris.7604

phaeris.7604

Sword as an off hand?

Again. Possibly the worst pvp set to have going.

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Posted by: Thanatos.5102

Thanatos.5102

Did he actually delete his post while I was replying to him? Cause I dont see it and yet it appears on my quote….