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Posted by: Yendorion.2381

Yendorion.2381

The Only section?? It doesn’t even begin, read this then
https://forum-en.gw2archive.eu/forum/professions/necromancer

I know the warrior has it’s share of problems but keep the facts right guys, there is at least this one profession worse off in many ways.

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Posted by: Daecollo.9578

Daecollo.9578

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

They are most definately not squishy when built for zerg hammering.

They are VERY squishy, its called 8 seconds of glory

They spec like a missile, getting double endure pains so they can go into the zerg and cause as much pain as possible in that 10 seconds, then die.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

They are most definately not squishy when built for zerg hammering.

They are VERY squishy, its called 8 seconds of glory

They spec like a missile, getting double endure pains so they can go into the zerg and cause as much pain as possible in that 10 seconds, then die.

Who are you up against that is squishy?

You have not ran into hammers in my guild.

Don’t need endure pain to zerg surf.

My warrior is by no means of any kind of defination of squishy.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Daecollo.9578

Daecollo.9578

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

They are most definately not squishy when built for zerg hammering.

They are VERY squishy, its called 8 seconds of glory

They spec like a missile, getting double endure pains so they can go into the zerg and cause as much pain as possible in that 10 seconds, then die.

Who are you up against that is squishy?

You have not ran into hammers in my guild.

Don’t need endure pain to zerg surf.

My warrior is by no means of any kind of defination of squishy.

What server?

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Posted by: Lighter.5631

Lighter.5631

PvE/Dungeons: Average, they are good in old content (CoF Path 1.) and horrible at new content (Karka.)

You should see the video of a warrior trying to solo a Karka, wheras every other class can solo them, warriors cannot without luck+lots and lots of skill, one mistake = instant death.

Daecollo if you ever wanna be taken seriously you need to stop the ridiculous exagerations. Warriors are kings of PvE, bar none. If you’re not facerolling PvE content , including karkas, you’re doing something horribly wrong. Warrior’s issue is PvP, not PvE.

Guardians and rangers are kings of PvE, bar none. You never explained anything so i won`t either.
btw if you wanna be taken seriously you need to stop the ridiculous exagerations, because farm cof1 is not king, or maybe it is to you lol.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

They are most definately not squishy when built for zerg hammering.

They are VERY squishy, its called 8 seconds of glory

They spec like a missile, getting double endure pains so they can go into the zerg and cause as much pain as possible in that 10 seconds, then die.

Who are you up against that is squishy?

You have not ran into hammers in my guild.

Don’t need endure pain to zerg surf.

My warrior is by no means of any kind of defination of squishy.

What server?

Blackgate.

You?

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Daecollo.9578

Daecollo.9578

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

They are most definately not squishy when built for zerg hammering.

They are VERY squishy, its called 8 seconds of glory

They spec like a missile, getting double endure pains so they can go into the zerg and cause as much pain as possible in that 10 seconds, then die.

Who are you up against that is squishy?

You have not ran into hammers in my guild.

Don’t need endure pain to zerg surf.

My warrior is by no means of any kind of defination of squishy.

What server?

Blackgate.

You?

TC, I haven’t seen hammer warriors in ages. However I play a thief/warrior, so I never have a problem against them when I fight them in Zergs, but not many people play S/P thieves.

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Posted by: JoakimFA.4713

JoakimFA.4713

I throughly enjoyed reading through this thread haha
Interesting to see people who still believe Warriors are okay in the state they are in now (in terms of tPvP).

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

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Posted by: Bartlewe.6432

Bartlewe.6432

Creative you say your warrior is not squishy. Mind sharing your build?

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Creative you say your warrior is not squishy. Mind sharing your build?

https://forum-en.gw2archive.eu/forum/professions/warrior/Need-help-WvW-Hammer-Warrior-1/first#post1926227

In that thread.

Still some modifications on equipment going on. Hammer I’m going to go with a PVT. Once I make my Jugger, I don’t think I’ll feel like putting it on a different stat. May go with the crit sigil again, may go with the force sigil. Thinking about swapping a knights for a PVT. I’m trying to get more power into here but that costs some precision because I want to keep up toughness. Still working out the gear set. Either way, it will end up with knights or invaders.

This is a zerg build. Not really that great for 1v1 but it works well with a team and it takes a whole tone of stuff from a zerg and survives. I’m often one of the last ones standing.

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Posted by: Daecollo.9578

Daecollo.9578

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

It is a warrior. CC, some group support. Banner was much better when stability was available on summon but that got changed.

I haven’t ran a guardian. Haven’t felt like working on a third character either.

A guildie has stated, there are things his warrior can do and things his guardian can do. It always looks greener on the other side of the fence until you stand in the grass.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Daecollo.9578

Daecollo.9578

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

It is a warrior. CC, some group support. Banner was much better when stability was available on summon but that got changed.

I haven’t ran a guardian. Haven’t felt like working on a third character either.

A guildie has stated, there are things his warrior can do and things his guardian can do. It always looks greener on the other side of the fence until you stand in the grass.

Guardian has better AOE CC/Better group support.

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Posted by: Leo G.4501

Leo G.4501

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

Again, this is a problem in the Warrior forums:

-Warrior posts about success.
*Degrade and dismiss said success.

Don’t have a problem with people posting their opinions (I’ll post mine too), but resorting to talking down to people? We going to criticize how crappy the enemies are in the posted Warrior videos next?

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Posted by: Daecollo.9578

Daecollo.9578

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

Again, this is a problem in the Warrior forums:

-Warrior posts about success.
*Degrade and dismiss said success.

Don’t have a problem with people posting their opinions (I’ll post mine too), but resorting to talking down to people? We going to criticize how crappy the enemies are in the posted Warrior videos next?

Of course i’m going to degrade about success. An mesmer can stealth, doesn’t mean hes as good as a thief at it. Doesn’t mean its a make or break thing, a thief can do it a lot better.

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Posted by: General Secretary.3476

General Secretary.3476

Out of all the posts in professions section, warrior section is the only section where people are endlessly posting their ideas to replace/improve the existing skills sets they are given because of how lackluster their class is compared to every single other class.

There is so much doom and gloom its just mind blogging, I made sure to check necromancer’s section too and necros could use help for sure but aren’t in anywhere near the sad state as warriors.

There is a classes which are poor/strong in certain areas and classes like warrior who are the laughing stock of the entire sPvP community that even the dev themselves laugh and are widely known as a “free kill”. I’ll keep playing warrior because I find it entertaining when I pummel the lesser skilled players in a 1v1 as a warrior.

Because Warrior is a beginner class with lowest skill floor. (edit: this do not mean Warrior can not be skillful)
This class attract players that QQ most.

When one have actually played 3 or 4 other professions in all game modes, they will not consider Warrior a underpowered class.

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Posted by: Leo G.4501

Leo G.4501

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

Again, this is a problem in the Warrior forums:

-Warrior posts about success.
*Degrade and dismiss said success.

Don’t have a problem with people posting their opinions (I’ll post mine too), but resorting to talking down to people? We going to criticize how crappy the enemies are in the posted Warrior videos next?

Of course i’m going to degrade about success. An mesmer can stealth, doesn’t mean hes as good as a thief at it. Doesn’t mean its a make or break thing, a thief can do it a lot better.

So Mesmer players talk down to players who resort to stealth as a tool among the rest of their arsenal because Thief does it better?

And Thieves talk down about other thieves who use thieves guild because it’s wholly less effective than a Phantasm Mesmer build?

Well excuse players for attempting to try and play a profession to the best of their capability. Guess we should be thanking you for reminding them they aren’t actually succeeding but instead suck. Thanks.

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Posted by: style.6173

style.6173

The problem is this….

WvW (Roaming) – Average
WvW (Zerging) – The current OP class
sPvP – Average
PvE/Dungeons – Really strong

So, how do you improve WvW roaming and sPvP without making WvW zerging and PvE completely OP?

Roaming: Horrible, almost every class does it better.

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

What tier do you play on? Warriors are the MOST desirable zerg classes in tier 1 and 2 at least. I can’t speak to tactics on anything lower than that.

Warriors are NOT squishy when it comes to zerg fights. They have some of the best survivability and when it comes to 20v20 fights, most top commanders want more warriors than any other class.

If a warrior is dying a lot or is squishy, they are using the wrong spec or it’s a L2P issue.

(edited by style.6173)

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Posted by: Daecollo.9578

Daecollo.9578

The problem is this….

WvW (Roaming) – Average
WvW (Zerging) – The current OP class
sPvP – Average
PvE/Dungeons – Really strong

So, how do you improve WvW roaming and sPvP without making WvW zerging and PvE completely OP?

Roaming: Horrible, almost every class does it better.

Zerging: Average, every class is good at Zerging. Warriors are a missile, however they don’t bring nearly the crowd control a necromancer/elementalist can in Zergs. Unfortunately Hammer warriors lead the fight, however they die very quickly and are very squishy.

What tier do you play on? Warriors are the MOST desirable zerg classes in tier 1 and 2 at least. I can’t speak to tactics on anything lower than that.

Warriors are NOT squishy when it comes to zerg fights. They have some of the best survivability and when it comes to 20v20 fights, most top commanders want more warriors than any other class.

If a warrior is dying a lot or is squishy, they are using the wrong spec or it’s a L2P issue.

That build would be trash against a raid of S/P thieves, however because there is no counter because nobody plays S/P thieves then it can run rampant, however compared to guardian it is still horrible.

Blind Fields… :<

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(edited by Daecollo.9578)

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Posted by: AlBundy.7851

AlBundy.7851

Could you explain to us how warriors are not the epitome of squish?

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Posted by: Dolan.3071

Dolan.3071

How is this even up for discussion? Warriors are the Kings of PvE. In high end Fractals we only bring a Mesmer or Guardian for their reflect skills, and Time Warp in the case of the Mesmer, without those skills they would be replaced by more Warriors.
We have the highest sustained damage in the game, what we lack are skills that let the enemy fall asleep so we can pummel a stationary target. Mobs do just that, let us beat them down.
In PvP if you went toe to toe with a Warrior, no healing, no moving, just pure attack, the Warrior would win everytime (perhaps not against the extremely OP’d builds such as bunker Guardian.) Alas this is not how PvP works, and it’s where all our weaknesses begin to show.

As far as Daecello goes about saying he’d rather have a team of Guardians over a team of Warriors. Sure the team of Guards guarantees success, but I’d rather see my dungeon runs completed within the day.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

So basicly your a healway guardian with 3x less utility/healing/group support? Or a DPS guardian with 3x less defense.

It is a warrior. CC, some group support. Banner was much better when stability was available on summon but that got changed.

I haven’t ran a guardian. Haven’t felt like working on a third character either.

A guildie has stated, there are things his warrior can do and things his guardian can do. It always looks greener on the other side of the fence until you stand in the grass.

Guardian has better AOE CC/Better group support.

And those boons those guardians are offering as group support become a liability when dealing with the necro squads that JQ and SoR field.

I don’t need protection or any boons to do my job and I have my HP to deal with the other conditions that the necro squads like to toss.

Blast finishers and shouts are actually quite enough to maintain a push so healing isn’t all that bad, especially with all the water fields that get tossed around.

I also have the added benefit of dealing with skill lag. Unintended effect but until that is fixed, it is very nice. While a guarding is trying to heal or apply their boons, I happily continue my way knowing I don’t need boons to survive and I have enough HP and armor to still ignore a lot of the stuff flung about.

If guardians were really all that you think, there would be no warriors in the zerg.

T1 is full of warriors. Also full of guardians, necros, mesmers, elementalists, rangers. I’ve been seeing more engineers lately, and we do have some thieves but not the armies that people swear are out there. Guardians have their place but so do warriors.

It all depends upon the build and the purpose.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: AlBundy.7851

AlBundy.7851

You must be extremely new. Did you transfer to Blackgate this week?

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

You must be extremely new. Did you transfer to Blackgate this week?

Nope.

How is this relevant?

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: AlBundy.7851

AlBundy.7851

because what you’re saying doesn’t match what is happening in the game

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Posted by: AlBundy.7851

AlBundy.7851

Hell there’s more longbow/sword/axe warriors in wvw than hammer warriors in tier 1

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

because what you’re saying doesn’t match what is happening in the game

Can’t speak for what others have seen but I’ve seen a bunch of marks on the ground in a lot of fights. I don’t know much about necro just that they have some stuff that hurts so I’m unsure if one can put down as many as I’ve seen. It seems like that there is at least 1 squad of necros in each server on all the maps they have a largish zerg on. I’ve seen just marks up the south dredge tunnel on EB. I’ve seen a lot placed down typically in hills, bay, and garrison. Not so much open but more when there is some kind of funnel. Either way, I know they have them. Could be perception but everyone has a different perception of how things are.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Hell there’s more longbow/sword/axe warriors in wvw than hammer warriors in tier 1

I’ve seen a lot of the rifle warriors. Have yet to see a longbow one. Longbow types tend to be rangers. They like to root.

I don’t think I’ve ever said that there were just hammer warriors, just a lot of warriors in general.

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Posted by: AlBundy.7851

AlBundy.7851

maybe you’re seeing guardians with a hammer and you think they’re warriors?

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Posted by: Leo G.4501

Leo G.4501

How is this even up for discussion? Warriors are the Kings of PvE. In high end Fractals we only bring a Mesmer or Guardian for their reflect skills, and Time Warp in the case of the Mesmer, without those skills they would be replaced by more Warriors.

It’s wholly unimportant, really. PvE in general is a preference game where specific tactics aren’t necessary for completion. You’ll be arguing with him 10x to Sunday going back and forth between the point of sustain and damage…still doesn’t dismiss the fact the greater majority of players, Warrior or not, opt for Berserker gear. And when it comes to Berserker gear in PvE, Warriors have the most to gain (having very high base damage attack = bigger returns from damage boosting stats) and the least to lose (when mobs have huge damage attacks, having low HP and armor assures you will go down but having better base HP gives you some opportunity to react…believe me, I’ve played glass ele and mesmer…just a half-step of lag can be instant down).

Range vs Melee will always be a sideways point in this case, because everyone suffers the exact same downfalls…Ranged weapons deal less damage for Ranger, Elementalist, Mesmer, Guardian, Warrior, etc than melee weapons…it just so happens Warrior does high ranged damage as well (you won’t see the mass AoE of Longbow on a Ranger or the huge crits of either Longbow or Rifle on an Ele) which is the Warrior’s advantage.

Utility is second to damage in PvE and sustain is 3rd. The problem is high-end PvP reverses this because we’re given ways to avoid damage as a mechanic in PvE (that’s why you go berserker and kill things fast, because you can avoid most scripted attacks). So theoretically, whoever does the best damage will always be the best in PvE unless they sacrifice something for it.

In hopes of steering the topic back to A-Net and what one hopes they realize, I hope they ‘get’ that Warriors need more unpredictability, more tricks, rather than try to shoehorn counters into their style. And I didn’t want to ascribe to the notion that they practice whack-a-mole balancing but it’s starting to seem much more obvious as things progress.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

maybe you’re seeing guardians with a hammer and you think they’re warriors?

Maybe you’re seeing warriors with a hammer and you think they’re guardians?

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Harper.4173

Harper.4173

@Leo- invisibility / teleports / reflect offer a lot of utility. It allows them to skip a lot of PVE content.

The problem is that in sPVP – where the warrior is weakest – these mechanics are not properly balanced. Maybe it’s just me but Warrior is the only make or break class in sPVP right now. Every other class has a viable " I made a mistake – i want out " button.

That being said i’m not even now 100% accepting the " invisibility " mechanic. It’s rather OP. It has no counter in the game and is an instant back out of any bad situation.
Warrior PVE is not the issue here – nor is the damage. The problem is that there’s no actual way to deliver this damage in sPVP. Why? Because like i said before this game has too many " get out of jail free cards". Doesn’t matter that I knock someone down, or stun him, he pops a button and wanders off leaving me slashing the air like a madman.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: AlBundy.7851

AlBundy.7851

Does warriors doing a lil more damage in pve really bother ppl that much? I’ve done all the pve in this game with every class in the group and have never struggled or seen such a huge difference in dps that would make me want to bring a stacked warrior group. I must be missing something right?

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Posted by: Leo G.4501

Leo G.4501

@Leo- invisibility / teleports / reflect offer a lot of utility. It allows them to skip a lot of PVE content.

That’s why I said it’s second.

Invisibility, teleports and reflects do not stack. Damage does. You don’t need 25+ seconds of stealth. You don’t need constant teleportation and you can only reflect an attack once.

That being said i’m not even now 100% accepting the " invisibility " mechanic. It’s rather OP. It has no counter in the game and is an instant back out of any bad situation.

I can understand that invisibility is rather frustrating, but I never understood why people figure it’s so OP. You can still hit a target that is invisible, they aren’t immune to damage or attacks. The only ‘issue’ may be with combining invisibility with huge mobility as it creates a wide margin of uncertainty. I feel Mesmer has it right as they have limited invisibility and mobility.

Warrior PVE is not the issue here – nor is the damage. The problem is that there’s no actual way to deliver this damage in sPVP. Why? Because like i said before this game has too many " get out of jail free cards". Doesn’t matter that I knock someone down, or stun him, he pops a button and wanders off leaving me slashing the air like a madman.

Curious why you think Warrior is the only one to suffer from this. What about Elementalist? What magic card do they get to play to aid them in delivery of damage? They have less upfront damage and yet people have their “get out of jail free” cards to escape that damage just as easily…with the caveat that they don’t have alternative option to swap between long/mid range and close range.

It’s all well and good to dismiss the fact by reminding everyone that Ele can heal and sustain instead, but that’s not so much an advantage as it is a requirement to deal damage. If you cannot sustain, you cannot survive long enough to dole out the moderate damage it’d take to eventually defeat an opponent and if you have enough burst to eliminate someone more quickly, you are reliant only on those out cards which do not guarantee survival or success.

Basically, the grass will always look greener. But you should ask why it looks greener and examine if it actually is as green as you think it is.

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Posted by: Dand.8231

Dand.8231

In PvE, any good player can avoid 90% of all damage by just knowing the fight, and keeping their finger on the dodge button. This has nothing to do with warriors specifically, and should not be used as an excuse as to why they dont need survival/sustain.

And because we cant effectively trait for survival/sustain, we may as well spec pure DPS as an alternate means of survival, which is why you see so many zerker glass cannons out there. Dead mobs dont hit back.

IMO:
Warrior base damage needs to come UP slightly
Warrior full-zerker damage needs to come DOWN slightly
Warrior base survival needs to come UP moderately
Warrior bunker-build survival needs to come UP drastically

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Posted by: Forestgreen.7981

Forestgreen.7981

Out of all the posts in professions section, warrior section is the only section where people are endlessly posting their ideas to replace/improve the existing skills sets they are given because of how lackluster their class is compared to every single other class.

There is so much doom and gloom its just mind blogging, I made sure to check necromancer’s section too and necros could use help for sure but aren’t in anywhere near the sad state as warriors.

There is a classes which are poor/strong in certain areas and classes like warrior who are the laughing stock of the entire sPvP community that even the dev themselves laugh and are widely known as a “free kill”. I’ll keep playing warrior because I find it entertaining when I pummel the lesser skilled players in a 1v1 as a warrior.

Because Warrior is a beginner class with lowest skill floor. (edit: this do not mean Warrior can not be skillful)
This class attract players that QQ most.

When one have actually played 3 or 4 other professions in all game modes, they will not consider Warrior a underpowered class.

In all game modes? Not understanding this, also I have played all 8 professions and played enough to get them all to lv80s. I can say I play warrior considerably better than 95% of the players I’ve met, and main warrior in sPvP. Once you face a good mesmer, engineer, ranger etc you’ll realize just how hopeless it is. Just because someone runs BM or shatter build doesn’t make them good, so saying you beat one doesn’t mean a thing unless they’re competent.

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Posted by: AlBundy.7851

AlBundy.7851

Why would the skills that trivialize pve be second to damage when everyone can wear zerker gear and equip weapon sets that focus on damage. Don’t you have that backwards?

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Posted by: AlBundy.7851

AlBundy.7851

wow comparing ele damage delivery to warriors. I can’t believe you would start a pity party for eles in the warrior forums. You’re pulling out all the stops after being trolled so hard by Daec.

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Posted by: JoakimFA.4713

JoakimFA.4713

/popcorn

15char

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

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Posted by: XII.9401

XII.9401

The problem is this….

WvW (Roaming) – Average
WvW (Zerging) – The current OP class
sPvP – Average
PvE/Dungeons – Really strong

So, how do you improve WvW roaming and sPvP without making WvW zerging and PvE completely OP?

What WvW zerging OP? They only aoe 5 people with hammer and you can dps them down/yank them/circle of warding etc.

If the 5up arrows in front of the zerg/over extending are too stupid to have stunbreakers or stability and won’t get out of a warrior running at them a mile away then that doesn’t make the warrior class ‘OP’ in wvw. Sheesh.

Your not an OP class if you have to get in the middle of the zerg to use your abilities..your a soon-to-die class.

And please don’t mention rifle warriors..just please..don’t .. Nobody cares if a rifle warrior snipes an up arrow in the middle of a zerg fest.

PVE OP? Please..the rest of the classes whine about PVE because they are too cheap to pay 3 silver to respec into a group friendly pve dungeon build.

High level fractals want guardians not warriors because that is where the relatively hardest pve is. Everyone loves a mesmer/guardian in a dungeon for various reasons and will pass on a warrior in a heartbeat for one.

If there is any class that is OP in PVE it is mesmers and guardians. Ask around..see what ppl say.

(edited by XII.9401)

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Posted by: Leo G.4501

Leo G.4501

You’re pulling out all the stops after being trolled so hard by Daec.

Lol I thought you and Daecollo were friends. You’re calling him a troll now?

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Posted by: Harper.4173

Harper.4173

@Leo.

Those things you mentioned don’t stack – damage does. But since damage cannot be delivered reliably in PVP the only measure is PVE. And no matter how much damage you have it will never beat a skip. Skip means you’ve lost 0 time and moved on. Check how Arah is speed farmed. That’s how much these things trivialize content. More than warrior’s ( or any other class’ ) damage.

I have a problem with " get out of jail free cards " in general. They ruin the gameplay.
If you’re stupid enough to be out of position/ to pick a fight wrong – you should pay the price.
They’ve made the game too accessible to " casual players " with the quickness nerf and the " save me i’ve done something wrong " skills tossed around like candy on Christmas.

As far as the grass being greener and all that. Other classes don’t have it much better ( ele / engi ) but some classes have it too good ( thief / mesmer / guardian). The idea is that warriors have it the worst as far as I see it since we’re basically forced into Berserker PVE builds – having no sustain in both PVP or PVE.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Guardians and rangers are kings of PvE, bar none. You never explained anything so i won`t either.
btw if you wanna be taken seriously you need to stop the ridiculous exagerations, because farm cof1 is not king, or maybe it is to you lol.

Do I really have to do this? It’s like someone saying “water is wet” then someone in the back getting up and shouting “I’m sorry sir but I doesn’ believe that, you gonna haf ta explain!”. Fine.

Warriors have the absolute highest DPS in PvE, bar none. Unfortunately, due to the way PvE is currently designed, that’s the absolutely most important thing in a class. There is no such a thing as “tanking” in this game, because everything that can be tanked, doesn’t need to be, and everything you’d want to tank can’t, because it just one-shots you anyways, or at least hits you hard enough that you can’t take a second hit. So the only way to tank is to dodge. Not even blocking is 100% since some attacks are unblockable. Because of that, and since nobody has infinite rolls, most of the dangerous attacks are punctual and telegraphed. Warrior can easily deal with that.

This means that they also come with just enough survivability for PvE, with the extra dodging from GS’s WW and the punctual AoE condition clear.

This is true from CoF speed runs, where it’s all stupid easy, but Warrior has the highest DPS anyways, to level 40 fractals where everything one shots you, but Warrior still has the highest DPS.

The other 2 classes that shine in PvE are classes with perma-vigor, high damage if fully-berserker/speced for it, but with extra utility – Mesmer and Guardian. Even then, the “perfect party” will only have 1 of each at most, and 3 warriors, because end game PvE was rushed and poorly designed, and DPS is king.

(edited by ProxyDamage.9826)

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Posted by: Silver.3284

Silver.3284

I have a warrior and a mesmer. Warrior was the first character – fully equipped. I then lvl’ed the mesmer and got into WvW at lvl 60 something with rares. And I did better with the mesmer, offensively and defensively.
I can still kill and survive better on a berserker mesmer than a PVT warrior.

Gap closers don’t work well. My target dies after I press gs 5 – I end up at gods end outside the whole of the fight and then have to walk back since said gap closer is on cd. Unless I have a horn, I can’t run away and I cant catch someone who is running away. A horn? Speed is also on a weapon for the mesmer, but the weapon is useful. And the temporal itself also takes care of the enemies following you.

Then you have the incompatibility of PVE and WvW builds. I don’t know how it is with the other classes apart from these 2. But a build for PVE for the mesmer also works reasonably (although not perfectly) in WvW with minor tweeks and vice versa. Warrior PVE build does not work in WvW and WvW builds do not offer in PVE the very thing the warrior is sought out for – high damage.
And no, I don’t want to change equip and builds 3 times a day. Not to mention that you start your char in PVE, so as a new lvl 80 you end up with PVE builds. You walk into WvW and you are so dead….

And finally, 100b. The skill is silly powerful in PVE and near useless in WvW unless accompanied by immobilize and preferably also frenzy, and even then you are a sitting duck. (same with kill shot btw but at least that is easier to interrupt and you are far away) Or if you are in the middle of a zerg in which case better tag as many as possible so you can rally cause you will be down very fast. Sure, there are skills in the mesmer that work well when matched with certain utilities, but none that NEEDS a utility like 100b does. So gs is out. Which is a shame cause gs 3 is a lovely skill.

I am sure there are viable builds for warriors in WvW. But the effort required to get the same performance to the mesmer seems to me to be disproportionally high. Warrior was my first toon and I never learned how to play it properly – I never put in the effort because it felt so weak in WvW compared to the mesmer. In normal pve we spam 2 anyway and everything dies, big deal. I would like it to have more mobility or something else really useful (apart from the line knockback) and please get rid of 100b – or at least cut dmg and duration in half.

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Posted by: AlBundy.7851

AlBundy.7851

Lol I thought you and Daecollo were friends. You’re calling him a troll now?

I’ve never played with Daecollo or talked to him in game or on comms I don’t think were bff but I do appreciate him keeping the warrior forums semi active and less of the cesspool of noobs and trolls that come in here and say warriors are fine l2p.

He trolled me in the beginning of the thread with what he wrote he even bolded it for our pleasure. I realized it after I made my response. You came in all high and mighty and proceeded to commit forum seppuku because of you’re blind hatred of him.

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Posted by: Daecollo.9578

Daecollo.9578

Out of all the posts in professions section, warrior section is the only section where people are endlessly posting their ideas to replace/improve the existing skills sets they are given because of how lackluster their class is compared to every single other class.

There is so much doom and gloom its just mind blogging, I made sure to check necromancer’s section too and necros could use help for sure but aren’t in anywhere near the sad state as warriors.

There is a classes which are poor/strong in certain areas and classes like warrior who are the laughing stock of the entire sPvP community that even the dev themselves laugh and are widely known as a “free kill”. I’ll keep playing warrior because I find it entertaining when I pummel the lesser skilled players in a 1v1 as a warrior.

I agree to everything stated here, everything above this post is my proof.

Here is the problem with the warrior at the moment.

1). They are stupid good at easy PvE content, in fact I think ALL PvE content is a horrible joke, its no wonder everyone wants 4 warriors for CoF-1 and some other zones, the mechanics are nothing but a TANK/SPANK burn it down as quickly as possible, no utility is required at all for these fights and the developers are slowly adding strats to each zone, however until they do warrior will always be the class for these faceroll dungeons.

2). They are horrible at PvP, lets face it. Players are a lot smarter to be facerolled anymore, they have been playing for a while and they know they have a bag of many tricks and can use it, this makes the warriors horrible for PvP, they are by far the worst class out of all of them, Guardian might as well be called Warrior+Better. In PvP since nobody likes to stand still for some reason, the warrior’s dps is cut down to 1/3, since everyone also likes to CC/Kite/spam other things its cut down AGAIN by 1/3… this slowly adds up.

3). Warriors are horrible at clearing conditions, lets face it. Our traits have the worst condition clearing lines in the game, this is simply comparing to the options other classes get. Fire/Poison/Bleeding wrecks us completely and we cannot do anything to the condition monsters that constantly reapply these. With weakness affecting critical hits soon, guess who is effected the most? US, we have the lowest condition removal by far, this means we are going to suffer a damage nerf, this means we need more sustain, which THANKFULLY the developers are going to give us. From what they described they are pretty much revamping the way adrenaline and our class works.

4). I trust the developers, they know warrior is in a horrible place and they are going to take the time to give us more traits that heal us/cure conditions/and improve our base healing by a very big margine (for example, I believe mending is going to be healing for double what it is now, and have less of a cooldown.). We are not meant to run away, we are meant to stand and fight and live through sustain, and I believe the new adrenaline will work like that.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: SharadSun.3089

SharadSun.3089

Okay, I’d like to clear this up for everyone real quick.

AlBundy is a known troll. Ignore him. Seriously just completely ignore him.

Daecollo is an extremely passionate, if short-sighted, Warrior reformist. He’s got a lot of great ideas and a lot of those great ideas are terrible.

/rerailthread

As far as THE ACTUAL TOPIC, yes, ArenaNet does understand it. They’re trying to find ways of giving the warrior more tPvP viability without completely and absolutely pushing the class over the edge in PvE, in which the class is already a cakewalk. PvE must be balanced alongside WvW, as well, where Warriors are arguably the single best class to be playing.

We need condition mitigation, we need sustained damage mitigation, we need higher mobility at a lower cost to our synergy.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

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Posted by: AlBundy.7851

AlBundy.7851

They’re trying to find ways of giving the warrior more tPvP viability without completely and absolutely pushing the class over the edge in PvE

PvE/WvW/SPvP as of 2 patches ago will have separate changes to them changes made in one will not effect the other this is official. If you don’t believe me look it up.

Is this why the warrior has been neglected for going on 9 months because a bunch of PvE tryhards have they’re panties in a bunch because of 100b?

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Posted by: Dand.8231

Dand.8231

@Daecollo: While im about 90% in agreement with you and your view on warriors (I’ve read some of your other threads), maybe tone things down a bit? Think about it, if you’re coming off as somewhat of a troll to a fellow warrior with a similar viewpoint, imagine how others must feel? It’s not what you’re saying, it’s how you’re saying it and making your points. <3 Bro, <3
ANYWAY.

I have heard these rumors of warrior change, and let me tell you, that’s not a greatsword in my pocket.

A burst revamp would be very welcome.
Sitting on 3 bars for +12% DPS and 9% Crit is mechanically sound, but uninteresting, and adds little gameplay. I think it’d be better to roll in a weaker version of the effects baseline (say 2%/4%/6% DPS/Crit?) and replace those talents with something more interesting, that either encourages or allows for more uses of burst skills. Adrenal health will need a rework.

A much needed sustain buff is coming, hurray!!

Condition removal is slated to increase slightly
Overall good, I don’t really mind our “weakness” being conditions all that much, every class needs something they’re poor at. Condis are sort of our silver bullet, and so long as we get solid sustain, I wont be kitten if that remains so.

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Posted by: SharadSun.3089

SharadSun.3089

Is this why the warrior has been neglected for going on 9 months because a bunch of PvE tryhards have they’re panties in a bunch because of 100b?

/15character

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League