[Idea] A Defensive Burst skill for warrior
great idea.
unfortunately it wont happen.
I’d love if all weapons had different adrenaline burst options. I’ve always felt that greatsword should have a form of parry and other weapons should have various defensive or utility abilities costing adrenaline.
I think this is an intelligent way to address an issue. It wouldn’t be like you were cluttering up our bars or granting us “too many options,” rangers have a basic set of skills for all the different types of pets they have and that doesn’t get overwhelming.
Even if this idea were simplified and the potential for group support were removed, I think having a defensive adrenal ability as an alternative would be outstanding.
The idea of being able to use adrenaline for either Attack or Defensive sounds good, but consider the speed of rate that ArenaNet is doing stuff, we might see this somewhere in 2022 or GW3.
great idea.
unfortunately it wont happen.
This.
Dev’s don’t care. They really don’t.
https://forum-en.gw2archive.eu/forum/professions/warrior/Major-rework/first#post1717773 Another idea. You sir, have very similar thread to mine. Still working on traits, tho
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Rump Buffalo, Mavis, CrazyAce: I agree somewhat considering their stance on balancing issues after all this time. I am borderline optimistic that they may accept an idea if it happens to fit into whatever strict limitations they have set..
Sil, Samulus: Yeah, I believe all warrior players probably felt that one way or another when we first played it. This is a missed opportunity here ANET.
Rym: Wow, we do have very similar ideas and goals. We both want warriors to have a better set of mechanics, and to desire for warrior to not lose it’s potential as a more interesting class. After I re-read our ideas, I do feel that both our suggestions maybe too powerful, but the main idea/issue is there. Warriors are missing something that will require additional content to truly improve, whereas simply balancing what we have at the moment won’t work. Look at boon-hate suggestions that ANET plans to implement. Adding something “new” to deal with a difficult issue. If there was anything for ANET to take from both our ideas:
Defensive Burst
Idea: A defensive burst (different per weapon) that offers defensive/team utility. Utilities provided are non-boon based, so unremovable. The action however is interruptible.
Justification: A guardian provides team wide utility through divine means, where as a warrior should be able to use their weapons to protect that guardian should he/she be boon ripped and focused.
Expanded Stances
Idea:Stances will have an activatable skill that grants utility with a possible drawback. Such utility can possibly even be an action.
Justification:Stances should offer more flexibility. Adding activatable skills in our current stances would fit us in theme and mechanics. This brings that risk vs reward game play, some of us want expanded in the warrior. We can also go non-boon route to keep things within class restraints.
Just thought up of an idea that meshes well with the topic discussed, Shield stance should provide block to at least 1-2 allies within 40 range. It’s effects isn’t wide reaching, but would provide support on a smaller level.
Defensive Burst…so you decide whether or not to spend your adrenaline on F1 Offense or F2 Defense…shared cooldowns, naturally…
…simple…
…effective…
…balanced…
…holy nuts, you may be on to something.
Gandara
(edited by UnrealUK.9506)
Wow, I actually really life this idea!
Good idea. Probably won’t ever happen though.
Just pitching in to say I support your idea too. Extra burst options would be nice, even if not all-important.