Improving Arms (traits)
I dont like your ideas. But I have a solution for you.
superior sigil of strength. It’s currently very under valued but from my testing you can maintain 25 stacks of might with this sigil and sigil of battle with signet of rage and for great justice. Without a great sword.
Sigil of strength is very good. A lot of people have not picked up on how good it is yet.
DWA I had my own thread about this. I pretty much figured out that it was good on paper and good on test golems, but in practice outside of theoretcal scenarios it didn’t live up to the same potential it showed in tests and on paper.
So I think its slightly over valued with a high point investment makes it not really much better if better at all over less expensive traits.
Maces issue is the slow AA and the long CD of tremor.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
God no. I wouldn’t even want to play anymore if that happened to forceful greatsword… what on earth? There’s nothing wrong with people using 65003. It’s not even the absolute best for DPS — 66002 is. The times that you want 65003 are when you need fast hands or if you prefer more fluid gameplay.
Your suggestion would murder GS, ugh. Axe doesn’t need more of a buff, as it’s already the best autoattack weapon for a warrior. Mace MH is niche and I agree it’s crap in PvE, but it still wouldn’t be worth using unless it dealt the most damage. It does have an extra block, but sword OH’s block is so much more reliable and easier to work with that it’s basically always better to work with that instead. There’s not many situations in this game in which you’d really need more than sword OH’s block unless you’re practicing soloing some pretty obscure stuff. Is that what you had in mind?
Other than that, you simply want the best damage so unless mace were to get buffed to deal more over time than axe, it still wouldn’t replace it :P
I must admit i never thought about 0/4/6/0/2. It true that it would ruin that build.
It’s true the axe don’t need an buff, but I don’t think nerving the GS slightly is that terrible. It is still the most used weapon that I see on warriors.
AA mace is slow, but with dual wield agility it is faster. Because it benefit most of the increased attack speed than any other weapon.
you should change title to “Destroying Arms” or “Nerf GS”.
because i dont see the improvement you are talking about, nerfing things so other things become viable is not a proper logic.
There are currently four decent builds for warriors as of the feature patch, why do you feel there isn’t enough diversity when it’s the most we’ve ever had?
Hell no, I will prefer change DWA into Weapon Agility: 10% faster on all weapon, +5% when dual wielding.
When you trait into arms 6, you have to sacrifice a lot but if it works for all weapons, there maybe more build diversity that aim for a more fluid skill use by sacrifice a bit damage or defense.
Currently the skill is very niche as too little build have both weapon set dual wielding, so as a grand master skill, it usually only benefit 50% of your weapon set. The sacrifice is far beyond the gain at the moment.
Arms save a couple of crappy traits is a decent tree and is well balanced as it is.
I thought this was gonna be about un-stealth nerfing Furious, and maybe giving a buff to Blademaster, guess I was wrong.