Is 5 Signets terribad? Discuss.

Is 5 Signets terribad? Discuss.

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Posted by: Harrason.1429

Harrason.1429

Max Power, Precision Traits, mostly Vitality and Toughness gear.

Build is :

Strength – 30
Great Fortitude – 5% of power is given as a bonus to vitality.
Berserker’s Power – Increased damage based on how much adrenaline you have built. Stage 1 – 3%, Stage 2 – 7%, Stage 3 – 12%.
Slashing Power – Greatsword and spear damage is increased by 10%.

Arms – 30
Deep Strike – +40 Precision for each unused signet.
Rending Strikes – 33% chance to cause vulnerability on critical hits.
Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills recharges 20% faster.

Discipline – 10
Heightened Focus – Gain a 2% critical hit chance for 1 stage of adrenaline, 5% for 2 stages, 9% for 3 stages.

Now, apparently I’ve got some feedback from certain individuals that rolling 5 signets is “terribad”. While I am aware that this is not at all beneficial to group support(for instance 3 warriors stacking FGJ would have much better buffs), nor is its damage comparable to a full berserker build warrior, it has always served me well as a good solo damage/tank hybrid, albeit with very bad utility that could easily be swapped with 1 or 2 signets for a mild precision drop when necessary.

In a way, I would actually like to ask the majority of the warriors(or at least people who know what they are talking about) to try and justify these minority of individuals and their opinions on this.

For the record, my stats are sitting on the following(including self bonuses) -
2253 Power
1752 Precision
1436 Toughness
1619 Vitality

3353 Attack
44% Crit Chance(53% at Stage 3 Adrenaline)
2647 Armor
25402 Health
+15% Critical Damage

I am perfectly happy and satisfied with my current build as it is, so unless you give me really good reasons as to why its bad, I am not going to change my build(not that you guys care anyway I suppose).

Harrason Xez – Warrior/Yunomiko – Mesmer
Triskaidekaphobia – [XIII] – Maguuma

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Posted by: Jiaz.5362

Jiaz.5362

I roll with all 5 in a max signet max adrenline build (meaning I don’t use either other then passive buffs) Had this same discussion last week and was determined for leveling 5 signet is pretty sweet but as you level the 40 percision gives you less and less of a buff as it is a static number and doesn’t increase as you level. Therefor at 80 you are pob better off going with another build. They had a guy comment on my thread and listed a pretty good build that kept the core feeling of the build alive while adding just a few twinks. Here is a link to the thread for you to look over.
https://forum-en.gw2archive.eu/forum/professions/warrior/Questions-on-my-axe-mace-build/first#post1249077

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Posted by: Beefcake.9032

Beefcake.9032

If you switch Chest/Legs/Head to Knight’s gear, you will gain 162 Precision. That’s as much as 4 Signets * 40 Precision while still maintaining a high amount of Toughness.

Now you can swap some of those signets our for utilities that offer you and your team more. FGJ/SIO/OMM being three of the more obvious, but also Banners. HS/Mending are both great alternatives to Signet of Healing.

As for the Discipline trait line, I prefer the lower Signet CD to Heightened Focus. More uptime on Fury is worth 9% crit if you’re already over 50% baseline crit%.
Another thing regarding your build (I know you dont wanna change it but feedback can’t harm you I’d go 20/30/0/0/20 or 20/20/0/0/30 for alot more damage while losing some Health (Great Fortitude)

Wrainbash, Asura Warrior of Kodasch Allianz [KoA]
Du spielst auf Kodasch? Besuche doch mal die Kodasch Community Webseite! :)

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Posted by: fony.5102

fony.5102

all knight’s with soldier runes. 10/20/30/10 with shouts for buffs and condition removal. 50% crit, 3k attack, 3.5k armor. with maintenance oil and omnomberry ghost food(life steal on crit, 70 prec, 15% exp) = 61% crit, 81% with fury which is always up.

much better build. can be specced for leg specialist/merciless hammer/opportunist/unsuspecting foe or a bunch of GS and vulnerability stuff like forceful GS, rending strikes or crack shot, empower allies, etc..

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Posted by: Darth Llama.9217

Darth Llama.9217

From my somewhat limited experience so far, I agree with the consensus on Signet Builds. I am Level 52 and still having great success with the Signet build, but this will not be my end game or dungeon build. It’s effective for PVE leveling but as you get higher in level the benefits start to decline. Not sure how much longer I’ll roll with the Signets, but I’ll soon be changing it up.

There are 10 types of people in this world. Those that understand Binary, and those who don’t.

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Posted by: Harrason.1429

Harrason.1429

Thanks for your feedback guys. I’ve looked into Jiaz’s thread and tested out the FGJ and Signet of Rage combo and it worked out pretty well, fury was almost 100% uptime. I will probably make this change.

For the other suggestions such as healing and banners, I tend to leave it on a case-by-case basis, switching when I have to, but I would usually keep what I have otherwise.

Keep the suggestions coming, I would love to see what others have in mind.

Harrason Xez – Warrior/Yunomiko – Mesmer
Triskaidekaphobia – [XIII] – Maguuma

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Posted by: Rayya.2591

Rayya.2591

yes it is
reason :
dolyak signet , can hardly provide you stability inside battle , because 1 second cast time
signet of might, is poor for 1 utility slot, since it add you pasive 2 .5% power, and 1% critical chance – compared with FGJ – 33% of time 20% critical chance and constant 2.5% power
Signet of furry, can only help you on killshot build.
You miss . 1 panic button – bull charge / endure pain / fear me
banner of discipline, can provide you 90 precision and 10% critical damage *90 seconds out of 120 -is also supperior compared with signet of might or furry
And your friends benefit from it also, if you move you pick banner and buff your friends with furry.

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Jay.3284

Jay.3284

Yes. 4-5 Signets are terrible for anything but open-world PvE. And even then it starts to be terrible at 70+

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

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Posted by: ALeetNoob.4830

ALeetNoob.4830

the benefits you get from deep strikes doesn’t really compare to perma-fury on yourself.
5 signets is great pre-60 though.

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Best signets are Stamina/Rage, Wouldn’t use any other except healing signet if i went for a regen build, but even then, i argue that at lvl 70+ signets fall significantly.

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Posted by: kKagari.6804

kKagari.6804

Having perma fury (not hard) is essentially having 420 precision at lvl 80. 5 signets is 290 with the trait and signet of fury.

Signet of might is 90 passive. FGJ is 105 permanently. To everyone.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: Evalia.7103

Evalia.7103

It is mainly because they give too minor bonuses.
Signet of might gives much less than FGJ does, to you. And FGJ is AOE. Using it’s active means sacrificing 40 precision and passive might for 1/2 duration. Plain out BAD.
Signet of fury, i’m pretty sure you aren’t using it’s active on greatsword. Which means you’ve paid a slot of utility for 130 precision. The moment you step in a dungeon, banner of discipline is much better. No, in fact it is much better everywhere, if you aren’t that lazy to carry it around. It has dash and swiftness, so it’s not such a bad idea to carry it around either.(90 precision and 10% crit damage far outmatches 130 precision, it’s AOE, you can combo it with fields to get some nasty benefits(good example – fire field – 3 AOE might for 20 seconds, almost free FGJ, and you can do a burst finisher twice with banner, as well as pop swiftness and fury boons for 100% swiftness just from SoR and banner button). AWFUL(unless you utilize it’s active, then it’s GOOD)
Healing signet healing is low compared to other heals.
I’m assuming you are staying on full adrenaline because of your traits. Then:
Healing Surge S3 heal : 281 1/3 HP/S
Healing Signet heal : 200 HP/S passive, 166 HP/S active(you can’t have both so basically it’s bad)
And then there’s the fact that you mostly get damaged in bursts. So you want burst healing too. BAD
Dolyak Signet is plain out inferior to Balanced Stance. It’s passive benefit is 90 toughness, which is basically… unnoticeable. Active is on a small channel and does not break stuns, which means that you can’t break free out of stun or fear… The time where you most need it. And it’s cooldown is also bigger on top of that. 90 toughness just isn’t worth it. BAD
Signet of Stamina is good. But it doesn’t stack with vigor, so be careful – you probably shouldn’t use it together with vigor. It is also not something you are going to use every fight and everywhere. GOOD
Signet of Rage is good mainly because of low uptime on warbanner. But sometimes it’s better to be generous and switch to warbanner. It’s usually when you expect next fight to be particularly hard to rally your allies. GOOD

(edited by Evalia.7103)

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Posted by: Blacksarevok.8104

Blacksarevok.8104

It’s good for solo PVE, outside of that it falls short.

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Posted by: KazNaka.4718

KazNaka.4718

It is mainly because they give too minor bonuses.
Signet of might gives much less than FGJ does, to you. And FGJ is AOE. Using it’s active means sacrificing 40 precision and passive might for 1/2 duration. Plain out BAD.
Signet of fury, i’m pretty sure you aren’t using it’s active on greatsword. Which means you’ve paid a slot of utility for 130 precision. The moment you step in a dungeon, banner of discipline is much better. No, in fact it is much better everywhere, if you aren’t that lazy to carry it around. It has dash and swiftness, so it’s not such a bad idea to carry it around either.(90 precision and 10% crit damage far outmatches 130 precision, it’s AOE, you can combo it with fields to get some nasty benefits(good example – fire field – 3 AOE might for 20 seconds, almost free FGJ, and you can do a burst finisher twice with banner, as well as pop swiftness and fury boons for 100% swiftness just from SoR and banner button). AWFUL(unless you utilize it’s active, then it’s GOOD)
Healing signet healing is low compared to other heals.
I’m assuming you are staying on full adrenaline because of your traits. Then:
Healing Surge S3 heal : 281 1/3 HP/S
Healing Signet heal : 200 HP/S passive, 166 HP/S active(you can’t have both so basically it’s bad)
And then there’s the fact that you mostly get damaged in bursts. So you want burst healing too. BAD
Dolyak Signet is plain out inferior to Balanced Stance. It’s passive benefit is 90 toughness, which is basically… unnoticeable. Active is on a small channel and does not break stuns, which means that you can’t break free out of stun or fear… The time where you most need it. And it’s cooldown is also bigger on top of that. 90 toughness just isn’t worth it. BAD
Signet of Stamina is good. But it doesn’t stack with vigor, so be careful – you probably shouldn’t use it together with vigor. It is also not something you are going to use every fight and everywhere. GOOD
Signet of Rage is good mainly because of low uptime on warbanner. But sometimes it’s better to be generous and switch to warbanner. It’s usually when you expect next fight to be particularly hard to rally your allies. GOOD

1. You can use both FGJ and signet of might with a 4 signet build
2. Banners, when untraited, have a much lower aoe radius. The signet build (signet of fury) offers you higher mobility.
3. I agree healing signet offers less of a healing burst than HS, but with signet mastery, it becomes a 16s cd healing, which is almost as good as HS, but you’ll just have to live with it for a signet build.

I can see where a signet build might outshine other builds in dungeons. Imagine having 5 warriors in a party. 4 of them will have FGJ so you will always have 25 stacks of might. 3 of them will have OMM, that’s a constant 25 stacks of vuln. 1 of them will run banners for even more buffs. What’s left? A signet build would get all of those buff AND the signet buffs.

(edited by KazNaka.4718)

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Posted by: Evalia.7103

Evalia.7103

1. You can use both FGJ and signet of might with a 4 signet build
2. Banners, when untraited, have a much lower aoe radius. The signet build (signet of fury) offers you higher mobility.
3. I agree healing signet offers less of a healing burst than HS, but with signet mastery, it becomes a 16s cd healing, which is almost as good as HS, but you’ll just have to live with it for a signet build.

I can see where a signet build might outshine other builds in dungeons. Imagine having 5 warriors in a party. 4 of them will have FGJ so you will always have 25 stacks of might. 3 of them will have OMM, that’s a constant 25 stacks of vuln. 1 of them will run banners for even more buffs. What’s left? A signet build would get all of those buff AND the signet buffs.

2nd point is a full lie. AOE size is very decent, go check it out. And you can carry it around too, if that matters(just to repeat myself, you carry it around for moving faster just as well. So why not?)
3rd point is even more of a lie. when traited, it’s still a very bad healing(worse than passive if you consider it having 17 1/4 CD because of cast time), and obviously very far from Healing surge. Plus, this trait forces you to giev up a solid crit chance bonus that you would have otherwise. Sounds like an awful tradeoff(you would get more crit chance with this trait than with signet trait, just to point out. And the moment you say active heal, passive does not work anymore and you lose passive healing as well as 40 precision from trait).
5 warriors dungeon run sounds weird to say the least. How often will you find that? Around one time in 4096 times, if you are playing a warrior yourself and assuming all classes have the same chance(8×8×8x8). It’s a very specific situation, not worth to take it into account. Besides that 3 OMM is not constant 25 stacks of vulnerability with it’s 5 second uptime on bosses with 30 sec CD(10s normal, vulnerability cut in half on bosses)… not even close, no.
4 FGJ is overkill of overmight, and you will have 10+minutes of fury too
Yes, indeed that would be the case that after using 5 OMM, 3-4 FGJ and all 4 banners, it might be worth it to flush out signet of might or signet of fury. Wicked thing to do in any normal conditions that are not this special case.

(edited by Evalia.7103)

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Posted by: KazNaka.4718

KazNaka.4718

sigh…I wasn’t even trying to argue but to point out some of my ideas. Why are you attacking me with all these “lies” as if my intention was to deceive people. I never once did state that a signet build is the best build. It is a situational build. 5 Warriors was just an example of an ideal situation for a signet build. Of course you won’t find 5-warrior parties very often. That’s why you shouldn’t always use a signet build, you gotta learn to adapt.

You need to calm down and stop arguing with people just for the sake of arguing. I’m tired of it.

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Posted by: Kronosfear.7548

Kronosfear.7548

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

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Posted by: Harrason.1429

Harrason.1429

Yes, in light of the methods used to gain perma-fury which I wasn’t aware of, I decided to take out Signet of Might for FGJ permanently. I also took out Dolyak Signet as well(I was unaware that it gives only 90 toughness but rather, a static percentage of damage reduction until after I made my changes in accordance to Jiaz’s post) for a spare utility slot as my gear’s toughness and vitality already made up a huge chunk of my armor and tank that Dolyak hardly does anything.

Kaz, I’ve just looked your points over and I agree that its worth pursuing. In light of my build utilizing the 20% CD reduction for a perma fury(Signet of Rage with 48s CD) combo with FGJ, the normally useless active healing from Healing Signet suddenly becomes a lot more inviting. While it doesn’t heal as much as Healing Surge(which it shouldn’t be) on Stage 3, it almost stands equal with Stage 2 Adrenaline. With 16 seconds, its not that long for it to recharge as well. You can also utilize it for a passive regen heal or an active burst healing over slightly more than 1/2 the duration of Healing Surge with slightly less than half its amount, with the rest getting made up by the Healing Signet once you are in the clear. Considering there’s not a lot of situations where you would be spamming Healing Surge full time as well.

Harrason Xez – Warrior/Yunomiko – Mesmer
Triskaidekaphobia – [XIII] – Maguuma

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

For glass cannon why not? Warrior have 2 support sets skills (banners and shouts) and thats all, other utility skills kinda useless.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Causic.3798

Causic.3798

Not sure if you specified if you used it for WvW or for PvE but I would not recomend it for WvW.
There are no (or few) escape abilities with it and few condition removals (just mending if thats what you use and Signet of Stamina on a 45 second cooldown). Plus they are often the first targeted since people know they have to escape abilities.
For PvE it works very well. For dungeons you could use banners or shouts to help the group a bit more, but its definately not required.
So I would say it is not terribad, unless its used in WvW (unless you run with a Rifle then it can work well at long range).

(edited by Causic.3798)

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Posted by: Wethospu.6437

Wethospu.6437

5-sig build sucks because it lacks damage (unless you are lower level) , support and pretty much everything else.

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Posted by: Grok Krog.9581

Grok Krog.9581

Yes, 5 signets is very bad.

Signet of Strength: Why keep the 90 power to yourself when you can get Banner of Strength and give 90 power and condition damage to the whole party? And For Great Justice gives you 3 stacks of might permanently, and fury, also for the whole party

Signet of Fury: Banner of Discipline gives 90 precision to everyone, 10% crit damage to everyone, and like I mentioned For Great Justice gives Fury

Signet of Stamina: This is actually a good signet

Dolyak Signet: Banner of Defense gives that much Toughness + Vitality to the whole group. Battle Standard can give stability to everyone, though only for a short time

Helping the group is > helping only yourself 9 times out of 10

Grok Walking Amongst Mere Mortals

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Posted by: Ensign.2189

Ensign.2189

5 signets is by far the best build in the game at level 30 (and 4 signets before it, at level 20), but it falls off as you level; it’s a terribad spec at 80. This is because the passive bonuses from the signets and traits do not scale as fast as your character does with levels and gear – at level 5, signet of might will give you upwards of a 20% damage boost, but at 80, with full gear, it’s going to be closer to 4%. They’ll still have their niche use at 80, but they are no longer valuable as purely passive bonuses at that point.

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Posted by: Yaki.9563

Yaki.9563

I use signet build for roaming around solo in PvE because it’s less buttons to press. For groups though it is just so much worse than anything else. Just 1 shout adds as much to your damage as the 160 precision from 4 signets, not to mention it affects your entire group.

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Posted by: Writetyper.1985

Writetyper.1985

Solo PvE until about level 70 it’s the best – provided you don’t mean the best as in fun, because it’s kittening boring. Past that you get the same benefit from just shouting about justice a lot.

Mortryde/Cold/Thugmentalist Bara
really bad engineer