Isn't it too much?

Isn't it too much?

in Warrior

Posted by: Akagami.6328

Akagami.6328

Warriors have insane damage (talking about ranged), good passive healing, nice armor and if kitten goes bad they can just run away and reset the fight.

Warriors shouldn’t have that much ranged damage/shouldn’t have that much mobility. I understand having high melee damage (it’s a Warrior, duh), but ranged is just a huge no.

Are they going to get “fixed” in any upcoming patch? I’m asking because I usually don’t read notes.

It’s not an L2P issue, I can kill Warriors (I’m pretty sure they’re not skilled) but I still don’t think it’s fair that they can outrun/outdamage/outheal everyone.

This is in WvW! I don’t play SPvP so I have no idea what’s going on in there!

I have about 1.4k toughness and Protection on me but I still got hit for 8.9k from a Warrior with a LBow.

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(edited by Akagami.6328)

Isn't it too much?

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Posted by: bigmonto.4215

bigmonto.4215

Arcing arrow is getting nerfed about 15%, plus the huge crit kitten erf.

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Posted by: killahmayne.9518

killahmayne.9518

At this point, Warriors shouldn’t have anything.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Isn't it too much?

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Posted by: Pibriamal.8719

Pibriamal.8719

Have you seen the upcoming changes? A lot of nerfs coming to longbow, but it’s okay. Hope you’re prepared to cry, cause warriors are getting the most OP GM trait ever: Brawler’s Recovery.

That’s right, 30 (6 I guess after patch) trait points to remove blind on weapon swap. REMOVES BLIND. Better get those tissues ready. No other class can do that.

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Posted by: EvilSardine.9635

EvilSardine.9635

I understand having high melee damage (it’s a Warrior, duh), but ranged is just a huge no.

Any hard hitting abilities from “range” that a warrior has is highly telegraphed. Why did you stand in the big red circle showing you where the slow moving arcing shot projectile was going to land?

Seems like an L2P issue. People cry about warriors but obviously haven’t played as a warrior against equally skilled mesmers, necros, DPS and condition thieves, condition engineers, and DPS meditation guardians. There’s no warrior build that can beat those in a duel against equally skilled opponents.

Anyways, the cry babies got what they wanted and the warrior is getting a few things nerfed that didn’t need nerfing in this upcoming patch.

Isn't it too much?

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Posted by: MrFluffy.9307

MrFluffy.9307

arcing arrow is OP, if you use it directly below you the animation is short and the shot becomes hard to predict, also the scenario I just listed is how warriors always use it btw -_-

Unless they’re attacking a zerg you’ll never see a warrior use arcing arrow from range in a 1v1 lol

Hi

Isn't it too much?

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Posted by: wildfang.9670

wildfang.9670

arcing arrow is OP, if you use it directly below you the animation is short and the shot becomes hard to predict, also the scenario I just listed is how warriors always use it btw -_-

Unless they’re attacking a zerg you’ll never see a warrior use arcing arrow from range in a 1v1 lol

at which point arching arrow acts more like a melee attack which seems most people agree that warriors should have a lot of.