(edited by Zefrost.3425)
LB Ranger killed rifle
Give up dude, anet will never give warrior any more complex play style or skill plays.
They will just buff passives again and nerf more damage when warrior become completely dead.
i already moved on to better classes with more fun stuff, after 2 years of trying and hope that warrior can have better gameplay some day.
Rifle can still burst decently with volley, but I agree that it is totally outclassed by the LB of the ranger. The damage outside of volley is pretty lackluster and it lacks anything else besides just dealing raw damage from far.
Unless I’m mistaken I pretty sure an engineer throwing grenades can out distance a warriors’ rifle.
dude, LB ranger killed 100b.
Rifle on warrior has always been complete trash, feature patch changed nothing other than that people basically aren’t allowed to have adrenaline in open world, damage is terrible while in dungeons, you aren’t allowed to use greatsword rush and hit damage against a target unless you stand directly beneath it, and if you use savage leap, you will occasionally teleport back and forth or turn around mid-air and leap back to your original location. This is clearly for immersion and not because the bulk of the employees working there are clueless interns that don’t know what they’re doing.
Pretty much what Miku said. Rifle always sucked balls. I mean sure we have all rolled killshot zerker and went kitten ing but it was only for trolling as you could easily die and only thing you had was 1 killshot and if it missed you were pretty much useless till it was back up at 3 bars.
I suggest makin rifle 1500. I mean its a rifle lol a bow has more range? lel. Rifle butt needs a wider cone so its not kitten y. volly dps is 75% of rapid fire and both are at 10s but one does less dmg and shoots slower lol.
Unless I’m mistaken I pretty sure an engineer throwing grenades can out distance a warriors’ rifle.
engi nades never hit at 1 k above range, hell even at 600 range most ppl just sidestep
Give up dude, anet will never give warrior any more complex play style or skill plays.
They will just buff passives again and nerf more damage when warrior become completely dead.
i already moved on to better classes with more fun stuff, after 2 years of trying and hope that warrior can have better gameplay some day.
This guys has a point. Anet compensates for Warr’s boring mechanics with strict numbers. Until this past update, Warr was grossly overpowered. Now that they’re closer to balanced, it seems like the Warrior forums have blown up with proposed mechanics changed to make them op again.
Look dude, Anet doesn’t listen to anything short of relentless criticism. In fact, it seems that they make decisions directly in contradiction with the opinions of their players. Just look at how terrible Mesmer became over the past 18 months.
Don’t waste our time crying on the forums unless you have actually good idea about mechanics changes. Promoting making skills strictly stronger leads to literally no intelligent conversation.
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant
Unless I’m mistaken I pretty sure an engineer throwing grenades can out distance a warriors’ rifle.
You’re correct in that engis can throw the nades quite far, but no one is ever going to get hit by a nade at that range. Your argument is null.
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant
Sorry if I misread something but shouldn’t long bow on a ranger by default be better then any warriors ranged weapon? Just kinda makes sense……then again an arrow doing more damage then a rifle bullet barrage should actually do more damage.
But anyways I think the rifle is fine as is for a single target ranged attack for warriors. Only issue I see is that condition damage in wvw and pvp is nice on warrior so removing the bleed in a lot of builds was actually a nerf.
dude, LB ranger killed 100b.
Agreed. Where we used to warrior’s and thieve’s..we only see rangers now.
Rifle on warrior has always been complete trash, feature patch changed nothing other than that people basically aren’t allowed to have adrenaline in open world, damage is terrible while in dungeons, you aren’t allowed to use greatsword rush and hit damage against a target unless you stand directly beneath it, and if you use savage leap, you will occasionally teleport back and forth or turn around mid-air and leap back to your original location. This is clearly for immersion and not because the bulk of the employees working there are clueless interns that don’t know what they’re doing.
Not to belittle the plight of the warrior community, but almost all leap (and many disengage moves) are doing the teleport for me, including, but not limited to savage leap. That is a game wide problem that probably needs a thread in general profession balance as well as the bug forums.
I don’t like how the rangers arrows travel faster then the rifles bullets.
Or how the rangers arrows seem to be heat seeking
More then once I’ve seen the arrow fly next to my character and still hit me.