Last Stand: Bugged or Working as intended?

Last Stand: Bugged or Working as intended?

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Posted by: DirtyT.5129

DirtyT.5129

Edit to clarify this is specifically about the trait Last Stand in the Defense skill tree.

When Last Stand is triggered by an interrupt or stun while a channeled skill is channeling, the channeled skill is interrupted and placed on full cool down. These channeled skills are mainly burst abilities but there are a few non burst abilities affected by this, volley and one hundred blades for example.

The easiest way to test Last Stand conflicting with skills is to equip a bow and look for a mob that you know is going to stun you the second you activate a channeled skill. Use combustion shot to bait the stun. Last stand will activate and reset Combustion Shot to its 8second cool down while preserving full Adrenaline and ultimately failing to activate.

However, it’s reasonable to assume that if enemy player X tries to interrupt a given ability without a stability indicator on your bar, and forces you to activate a passive trait, then whatever skill you are currently in the middle of, should be placed on cool-down while reassigning priority to the Last Stand trait while still preventing the full on stun. To me, this is fair, good counter game play.

The question ultimately arrives from seeing similar passive traits on other classes that do not seem to have the same penalizing factors that the trait “Last Stand” currently has. As an example,

The ranger trait Shared Anguish (just as an example) – Incoming disabling conditions (stun, daze, knockback, knockdown, sink, float, fear, or launch) are transferred to your pet instead."

All though different, these skills mirror one another as they activate passively while mitigating a stun/interrupt effect, but with out the skill penalties mentioned above for traited Last Stand.

List of other passive stun breaks: http://wiki.guildwars2.com/wiki/Stun_break#Traits_that_break_stun

(edited by DirtyT.5129)

Last Stand: Bugged or Working as intended?

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Posted by: Cygnus.6903

Cygnus.6903

As it should negate the effect of the first incoming disable, it should also allow your channeled skill to go uninterrupted, IMO.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Last Stand: Bugged or Working as intended?

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Posted by: Dietzen.6127

Dietzen.6127

The ranger never gets the stun, that’s why they aren’t interrupted.
It is working as intended. You have to become stunned or disabled, before the trait kicks in, it will not work as an “immunity”, in the sense that the first stun will not interrupt etc.

Last Stand: Bugged or Working as intended?

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Posted by: Cygnus.6903

Cygnus.6903

The ranger never gets the stun, that’s why they aren’t interrupted.
It is working as intended. You have to become stunned or disabled, before the trait kicks in, it will not work as an “immunity”, in the sense that the first stun will not interrupt etc.

Do we have any confirmation from devs on this?

As they changed the trait a while back to actually nullify the first disable, IMO it is not working as intended. That change seems an indication of the actual intended use of the trait.

It is already quite the mediocre choice in a trait line that has so many better options.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Last Stand: Bugged or Working as intended?

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Posted by: Artaz.3819

Artaz.3819

It is working as intended now. The original trait used to be far worse (worthless).

It’s fairly powerful as is but it’s just there are other more powerful competing traits in the Toughness line.

Last Stand: Bugged or Working as intended?

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Posted by: DirtyT.5129

DirtyT.5129

The ranger never gets the stun, that’s why they aren’t interrupted.
It is working as intended. You have to become stunned or disabled, before the trait kicks in, it will not work as an “immunity”, in the sense that the first stun will not interrupt etc.

I agree with this line of thought in theory, but it does not explain why other skills are not interrupted from the criteria that activates Last Stand as well.

Last Stand: Bugged or Working as intended?

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Posted by: Narkodx.1472

Narkodx.1472

The ranger never gets the stun, that’s why they aren’t interrupted.
It is working as intended. You have to become stunned or disabled, before the trait kicks in, it will not work as an “immunity”, in the sense that the first stun will not interrupt etc.

I agree with this line of thought in theory, but it does not explain why other skills are not interrupted from the criteria that activates Last Stand as well.

It works like Reapers Protection – the actual CC must take place for the desired effect

It does not reflect or negate the first CC like the Ranger trait

Last Stand: Bugged or Working as intended?

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Posted by: DirtyT.5129

DirtyT.5129

The ranger never gets the stun, that’s why they aren’t interrupted.
It is working as intended. You have to become stunned or disabled, before the trait kicks in, it will not work as an “immunity”, in the sense that the first stun will not interrupt etc.

I agree with this line of thought in theory, but it does not explain why other skills are not interrupted from the criteria that activates Last Stand as well.

It works like Reapers Protection – the actual CC must take place for the desired effect

It does not reflect or negate the first CC like the Ranger trait

Good comparison to give perspective to the two traits, however; Shared Anguish is in fact, a hard stun break, just like Last Stand. The difference between Reapers protection and the traits listed in the link in my initial post, is that Reapers Protection isn’t a stun break. At all. RP mirrors all disabilities in replace with a static fear, while remaining stunned.

It is within my opinion that if a given class with a trait that is listed as an actual stun breaker, as you said your self, the player must be hit by the stun for the trait to activate. Even if it is passively activated, ANY skills that are being used should be placed on cool-down to give priority to the traited stun break.

The description for Shared Anguish on the wiki clearly states, “All disabling conditions are TRANSFERRED to your pet instead.

*In this example, rangers are flat out immune. Just like a warrior with Last stand minus the Burst Skill interruption.

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Posted by: Juba.8406

Juba.8406

this ranger trait “Hide in Plain Sight” can interrupt your channeled skills even if you have stability.

Last Stand: Bugged or Working as intended?

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

When you use this trait in CoE and you get crystalled by subject alpha you actually can still attack. Its the only way I know of to get out of crystals other than others breaking them.

Follow the darkness into the depths, it’s more fun than the light can provide.