Im getting sick of all the moaning, complaining and downright wrongness in the accusations on the forums. Im hoping for some real warriors (pre launch, since launch, massive hours logged ect ect) to come forwards and help us settle some myths that these “OP” calling witchhunters are so quick to call upon.
As a warrior with over 1.5k hours logged I would like to discuss the issue of warriors control. many people complain about warriors having too much control on the hammer so lets break down the hammer a bit.
1- AA: weak auto attack without any special effects or condies
2-fierce blow: heavy hitting ability with a narrow but long cone for a melee
3-hammer shock: AOE cripple low damage
4-staggering blow: nerfed damage, knockback
5-backbreaker: extremely telegraphed high damage SINGLE TARGET knock down
f1-Earthshaker: moderate damage highly telegraphed AOE stun.
The basic combo for starting in melee range is a 5 2 4 f1 swap. This combo is one of the highest damaging but hardest to pull off combos IN THE GAME! Relying on a 1 second cast time only a moron or a really unlucky sob will get hit by it and its on a 24 second CD due to 5. This combo can be broken at any time with stability, a stunbreak dodgeroll (or just back up) a fear or a blind.
Lets look at the basic combos for initiating with earthshaker from range…
f1 2 4 5 swap or f1 5 2 4 swap (the second one is mostly improvisation if something is on cooldown and need to buy some more time)
both these combos rely on hitting earthshaker because you cannot sustain the following abilities without hitting the initial stun.
Lets talk about earthshaker. Earthshaker is not the super OP ability you think it is. It is plagued with bugs and unresponsiveness. from max range a mobile opponent can effectively juke earthshaker by walking in circles (which is quite comical) due to its slow cast time and buggy leap. after releasing the cast of ES (as I will be calling it from now on) there can be an upwards of 1/4 or even 1/2 second before it casts and then there is travel time to take into account. ES also has a tendency to teleport you backwards and blast mid air often which means a lost burst and no condi removal.
if ES misses you clear no conditions, you go straight to jail and dont pass go dont pick up $200. This is true with blinds, blocks (im rather certain but not 100% if someone has info on this please let me know) and invulns. yes earthshaker is on a 7.5 second CD if you have 30 in disc but its major damage comes from the combos which are locked to a CD of 9 seconds for the ES and fierce blow combo and 24 seconds for your full combo chain.
Obviously offhands play a big role in the hammer because it is a rather incomplete weapon. The choices are vast but the most common I see are sword/x ham, hambow and hammer GS.
Lets start with hambow. Hambow is considered most OP because it has snares which allow hammers combos I told you about earlier to be undodgeable. UNLESSSSS of course you dodge the snare. Yes the snare is on a much faster cast time then any of the hammers abilities its still possible to dodge, block or even cleanse. bow f1 has been nerfed and no longer deals significant damage leaving combustive shot, a highly telegraphed slow moving projectile to be the only other source of damage on the bow.
hambow counter is l2dodge.
next s/x ham. not much can be said about this as i am no fan. i find its damage weak and despite the long snare still easy to dodge its burst. Pay attention to the positioning of the warrior and the timing of their last burst to escape the snare into backbreaker combo.
ham gs is tricky because they can be slippery, deal heavy damage if you arent ready for them and escape. however it leaves you with no snares and therefore a timed dodge renders the combo useless. watch out for earthshaker into 100blades/ww cancel as it can deal heavy damage.
I have just explained every single one of hammers weak aspects as well as the playstyles of some of the most well known meta builds. Please before you complain about warriors read how to counter their EXTREMELY TELEGRAPHED and easily counterable gameplay.
Once again I invite any veteran warriors to share other points on how warriors are not the 30 30 30 30 30 hamaxebowgs s/x everyone thinks they are