https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
This is a list of my ideas, since a lot of them are suggestions I cannot post them here!
Lets discuss how we can make the warrior stronger together!
Shield:
https://forum-en.gw2archive.eu/forum/professions/warrior/Shield-Mastery-Trait-Idea/first#post2162442
Mace:
https://forum-en.gw2archive.eu/forum/game/suggestions/Mace-Autoattack/first#post2080083
Hammer:
https://forum-en.gw2archive.eu/forum/game/suggestions/Warrior-Hammer-Suggestions/first#post2162682
Physical Skills:
https://forum-en.gw2archive.eu/forum/game/suggestions/Lets-Improve-physical-skills/first#post2148729
Sustain Traits:
https://forum-en.gw2archive.eu/forum/game/suggestions/Warrior-Trait-Suggestions
Healing Skills:
https://forum-en.gw2archive.eu/forum/game/suggestions/Warrior-Healing-Skills-Suggestions/first#post2162787
(edited by Daecollo.9578)
Can we just hurry up and make this guy a Dev already, maybe we’d see some Warrior improvements within the year.
These skills really need to be looked at
Shield: I can understand combining the 2 traits, but making it so you block attacks while healing isn’t necessary. 90 Toughness on top of what you get from the shield, 20% cool down, and Deflecting Missiles is fine
Mace: Auto-attack causing Vulnerability makes sense, I think Hammer should as well. The third doesn’t make sense. You can’t really block while swinging somethign at someone, it should be like it is but hit a bit harder with how long it takes. Mace Trait is fine and doesn’t need to be combined with Cull the Weak
Hammer: Auto-attack is fine, some vulnerability would be nice though. The 3rd attack should be a 30-50% chance at a Blast Finisher. All the other skills are fine though I’d like to see Hammer Shock become a leap, and the root on Staggering Blow go away but meh. As for Merciless Hammer, I think a 15% damage increase and 20% cool down is fair. Doesn’t need the Unsuspecting Foe trait added to it.
You’ve seen my posts on Physical Skills
Healing Skills: Way over the top. Healing Signet should do 300 HPS passive, 4-5K active. Mending fine as is, gain 600-700 extra health for each condition removed (while this isn’t logical it would make it a competitive heal). Healing Surge is fine
Pretty much indeed with Dolan,
I actually want to see off hand weapons get some love.
I don’t mean all of them are crap but, I want to see them integrated into auto attack chains.
For instance if I run axe/mace I have the standard auto attack chain, but if I run axe/axe I get a different chain the actually includes the second axe in the attacks maybe it speeds up how fast the chain is?
Even adding the mace in the chain with axe/mace set up would be cool each off hand choice gives a different attack chain while providing different effects to that chain.
It would kind of work like a thiefs weapons but instead of changing the skill in the 3rd slot it would give different auto attack animations
It would give a better illusion of interactive combat. Right now I run around with an axe in one hand and a mace in the other and there is no real connection between the 2 I use axe for axe skills and mace for mace ones.
The same could be done for other classes too, but I feel if only 1 class could benifit from this it should be warrior, though warriors have the most combinations of weapons they are supposed to be the weapon masters and when you dual wield 1 weapon just sits there till it’s needed, a real warrior would be flailing both of them lol.
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