Little Golem's Duel/Tpvp build.....

Little Golem's Duel/Tpvp build.....

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Posted by: Zenyoga.6910

Zenyoga.6910

Alter E ( Little Golem )here,


This build is fine vrs condition cleansers, I’ve faced all the top builds who use a lot of condition cleanses and its not a problem and conditions vrs you are not a huge issue!!******

As I’m sure many of you have been trying to find a way to make warrior viable, Defektive has done a lot of theory crafting and come up with a build many have found to be very useful and I’m sure like many of you I’ve learned a lot from reading and watching his threads/stream.

At the same time I’ve also been crunching numbers, reflecting on the class and have come up with a build that I think perhaps raises the bar and would be interested in hearing what other warriors see in it after giving it a go for a week (its got a its own learning curve as all builds do).

http://intothemists.com/calc/?build=-sFwo;1RK-Q0f4cL-60;9;44JT-E;128-08A;12;0ao03;2Rk06Rk061Zo

Amulet:
Carrion / Rampage

Rune’s: Runes of the Forge (you should save a total of 5-6K life gain over a course of an average 25-30 sec fight).
Edit:
I now prefer lyssa/4 orrian runes/sigil of doom for 80% uptime of poison, greatly helps if your going to be in 1v1’s and 2v2’s vrs ranger/guard bunkers or ele’s in general. Or if your going to be in more 3v3-4v4, Id go with sigil of battle and rune of the undead.

Primary Weapon Set:

Mainhand:
Longbow
-Sigil of Superior Poison

Second Weapon Set:

Mainhand:
Sword
-Sigil of your choice

Offhand:
Shield/Sword
-Sigil of Doom

Utilities:
‘Endure Pain’
‘Bolos’, Balanced Stance, Your Choice’ – Dependent on team needs.
‘Beserker Stance’

Elite:
‘Signet of Rage’ or “Battle Standard” (Since you have so much fury potential already, and run 25% and dont need swiftness as much as you use to with past builds, this is a solid all around choice)

The Low Down:

From my testing on the golems/players and factoring in condition cleanses every 10’s, the build does about 8% less damage than the Defektive build (sometimes it does considerably more if bleeds/burns continue to stack),but has about 10K more health through amulet choices and rune of the forge, +an additional endure pain for 4s, which is up almost every fight (if you play smart). You have more health for more resistance against condi-damage.

The build does have less burst in its Arching Arrow, and Final Thrust (but this is not always easy to land), but more than makes up for in its Fire Field burn damage, Pin Down Bleeds and Flurry damage increase. You don’t have as much adrenaline regen, but from the last week, with fire field, constant weapon switch and getting attack I’m at full adrenaline more than I can use already.

Some tips:

-Always use adrenaline heal at start of match and in between points if you think you wont fight for 15+ seconds.

-Vrs Bunkers and Rangers, don’t blow your high bleed attacks at the get go, put a burn field down or auto attack/apply a small condition so it uses up their automated cleanses, then blow your Pin Down/Fury, and make us of your cc combo potentials (Pin Down, Bolas, Shield Charge, Fury).

-Vrs Ele’s (staff ones just walk away….) apply moderate condition pressure not blowing your big bleeds, wait for them to go into water, then apply your bleed burst +cc combo’s. (their invulnerability skills still get effected by bleeds)

-You make an excelent CC/target caller for your team, and the better your focus fire, the better this build shines.

-Running with another build that applies non-bleed/burning conditions considerably ups your damage since your bleeds are less likely to get cleansed.

(edited by Zenyoga.6910)

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Posted by: Woutan.5934

Woutan.5934

Are you sure to run without any stability?

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Posted by: Zenyoga.6910

Zenyoga.6910

Are you sure to run without any stability?

I find stability great and all and definitely has its uses (and do use it if I know I’m gonna be knocked/feared around a lot), but Bolas used general x2 a fight has its killin merits to, so its a trade off. I will say though that the build has from my experience enough survivability to win enough without it (x2 stun breaker and immunity to direct damage, shield, 12 seconds of protection).

I guess its up to you to find out.

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Posted by: Brigg.6189

Brigg.6189

I’m willing to give it a shot, but I’m worried about the emphasis on condi. Most classes should have no trouble clearing bleed stacks or fire.

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Posted by: Woutan.5934

Woutan.5934

Are you sure to run without any stability?

I find stability great and all and definitely has its uses (and do use it if I know I’m gonna be knocked/feared around a lot), but Bolas used general x2 a fight has its killin merits to, so its a trade off. I will say though that the build has from my experience enough survivability to win enough without it (x2 stun breaker and immunity to direct damage, shield, 12 seconds of protection).

I guess its up to you to find out.

My experience is that warriors without stab are incredibly easy to shutdown. And dont you like stability stomping?

No way I would go spvp as a war without stab.

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Posted by: Zenyoga.6910

Zenyoga.6910

Are you sure to run without any stability?

I find stability great and all and definitely has its uses (and do use it if I know I’m gonna be knocked/feared around a lot), but Bolas used general x2 a fight has its killin merits to, so its a trade off. I will say though that the build has from my experience enough survivability to win enough without it (x2 stun breaker and immunity to direct damage, shield, 12 seconds of protection).

I guess its up to you to find out.

My experience is that warriors without stab are incredibly easy to shutdown. And dont you like stability stomping?

No way I would go spvp as a war without stab.

Then run with stability instead of Bolas, your choice.

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Posted by: Zenyoga.6910

Zenyoga.6910

I’m willing to give it a shot, but I’m worried about the emphasis on condi. Most classes should have no trouble clearing bleed stacks or fire.

Ya, they will get cleansed, and sometimes more times than others. But don’t worry, follow my tips, keep your eyes open for how you can set up better and keep the pressure on, you’ll do enough damage to beat good engi bunkers (if they don’t have their ulti up, then its harder), good ranger bunkers, any class (except very good guardians and staff ele, a good staff ele wont even budge vrs this build, nor will it), just keep on pressuring, you do decent straight damage as well.

(edited by Zenyoga.6910)

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Posted by: Lighter.5631

Lighter.5631

useful and viable really depends on players play style really.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Yza.2437

Yza.2437

Been tried before.

Why do you think there are no current vids of warriors in high end tourney teams that are not carrying them?

Without stability you’re just asking to get rolled as a war. Condi war isn’t good because they have 2 main condi: fire and bleed. Most classes can cleanse that with ease.

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Posted by: Zenyoga.6910

Zenyoga.6910

Been tried before.

Why do you think there are no current vids of warriors in high end tourney teams that are not carrying them?

Without stability you’re just asking to get rolled as a war. Condi war isn’t good because they have 2 main condi: fire and bleed. Most classes can cleanse that with ease.

Your looking at this from a 1v1 point of view, 2v2’s your allies condi’s will be in the way as well. Plus your fire ticks are constantly being put on, and timing a 1-3 sec burning cleanse is tough and generally a waste.

Also I never said don’t se stability, I said use per situation and sometimes you don’t need it. Especially if your team is there and your enemy tries to focus you down with 2 endure pains and a shield block, its gonna give your team a good amount of time to counter.

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Posted by: Zenyoga.6910

Zenyoga.6910

Updated build, been using balanced stance more and think its better overall, but in team play the bolas is pretty clutch to.

If you haven’t given this build a little go, you should it can beat any class 1v1 minus bunker staff ele and offers plenty of team fight options.

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Posted by: deathTouch.9706

deathTouch.9706

If you haven’t given this build a little go, you should it can beat any class 1v1 minus bunker staff ele and offers plenty of team fight options.

rolls eyes

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

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Posted by: JETWING.2759

JETWING.2759

I do not waste my time with 8s stability with 40s and 60s CD. Even because others classes can rip, steal or convert.
I preffer use another thing.

In my opinion Dolyak Signet need give another and better thing instead poor 8s stability. And the trait Sure Footed could doble stance duration.

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Posted by: Rance Webster.2635

Rance Webster.2635

So… I managed to understand the usage of runes of the forge, but…

I just can’t understand why it seems that everyone and their mama use the “on crit” sigils on their weapons without high enough crit chance (and yes, I am counting fury).

I mean, seriously here, the chances for the sigil of earth to work on hit with fury is 25.2%, and without fury it is 13.2% on hit.
Moroever, there is actually a cooldown for the sigil, which is a 2 second cooldown (from the wiki).

What I think would be better, is the the sigil of 5%+ crit chance and the sigil of doom, while the longbow might have the sigil of smoldering.

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Posted by: Zenyoga.6910

Zenyoga.6910

So… I managed to understand the usage of runes of the forge, but…

I just can’t understand why it seems that everyone and their mama use the “on crit” sigils on their weapons without high enough crit chance (and yes, I am counting fury).

I mean, seriously here, the chances for the sigil of earth to work on hit with fury is 25.2%, and without fury it is 13.2% on hit.
Moroever, there is actually a cooldown for the sigil, which is a 2 second cooldown (from the wiki).

What I think would be better, is the the sigil of 5%+ crit chance and the sigil of doom, while the longbow might have the sigil of smoldering.

44% crit chance is not a poor choice to use a crit sigil, especially when you have a fire field down that takes up the whole point and ticks 10 times, plus the attacks you are using (2 arrows per shot, flurry 15 hit attack, decent speed sword attacks). It adds up to more than you would get out of an increase of 5% to crit, or 5% damage ( considerably more). You also don’t need smoldering since it won’t gain you anything.

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Posted by: Zenyoga.6910

Zenyoga.6910

So I’ve been doing 1v1’s regularly on the duel server and tpvp tournies and can safely say Berserker stance is a must have and makes us viable.

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Posted by: Cempa.5619

Cempa.5619

Staff ele, walk away, why?

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Posted by: Zenyoga.6910

Zenyoga.6910

Staff ele, walk away, why?

Because both of you will be in a stalemate for 5 mins.

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Posted by: killahmayne.9518

killahmayne.9518

I have used a variation of this build, except I put the 5 from strength into Arms, used sigil of doom on both the LB and the shield for maximum poison uptime. It really helps against bunker classes that heal alot and plus takes up an extra condition spot.

To me having at least one source of stability is a must, with all the necro fears, stuns, knockdowns, etc that are going around.

I found Runes of the Forge to be really meh from my experience. Protection seems really nice but I find that it doesn’t really save me alot and the fact that condition damage bypasses it.

I prefer to run with Lyssa runes for an extra condition cleanse or even Hoelbrak for the -25% condition and CC Duration. I also like to run the trait that gives vigor on stance use.

By no means is it an unstoppable 1v1 build, my main somewhat counters would be against heavy CC Warriors with high damage, your usual bunker rangers, some competent mesmers, and a skilled S/D thief.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Zenyoga.6910

Zenyoga.6910

I have used a variation of this build, except I put the 5 from strength into Arms, used sigil of doom on both the LB and the shield for maximum poison uptime. It really helps against bunker classes that heal alot and plus takes up an extra condition spot.

To me having at least one source of stability is a must, with all the necro fears, stuns, knockdowns, etc that are going around.

I found Runes of the Forge to be really meh from my experience. Protection seems really nice but I find that it doesn’t really save me alot and the fact that condition damage bypasses it.

I prefer to run with Lyssa runes for an extra condition cleanse or even Hoelbrak for the -25% condition and CC Duration. I also like to run the trait that gives vigor on stance use.

By no means is it an unstoppable 1v1 build, my main somewhat counters would be against heavy CC Warriors with high damage, your usual bunker rangers, some competent mesmers, and a skilled S/D thief.

Hey man,

Ya we dueled a few times and I think we went 2-2, lot of lag though and each time we were inches away from killing eachother and using this build, lol. Ya I go with orrion/lyssa now for max poison uptime, but have been tempted to do lyssa ruins.

Ya its not unstoppable by any means and I hope I didn’t communicate it that way. I found CC warriors and bunker rangers not the hardest, but mesmer types and s/d theif yah as well as minion necro with minions clearing condis.

I really just wanted to let people know there were other viable builds that are strong for warrior.