Alter E ( Little Golem )here,
This build is fine vrs condition cleansers, I’ve faced all the top builds who use a lot of condition cleanses and its not a problem and conditions vrs you are not a huge issue!!******
As I’m sure many of you have been trying to find a way to make warrior viable, Defektive has done a lot of theory crafting and come up with a build many have found to be very useful and I’m sure like many of you I’ve learned a lot from reading and watching his threads/stream.
At the same time I’ve also been crunching numbers, reflecting on the class and have come up with a build that I think perhaps raises the bar and would be interested in hearing what other warriors see in it after giving it a go for a week (its got a its own learning curve as all builds do).
http://intothemists.com/calc/?build=-sFwo;1RK-Q0f4cL-60;9;44JT-E;128-08A;12;0ao03;2Rk06Rk061Zo
Amulet:
Carrion / Rampage
Rune’s: Runes of the Forge (you should save a total of 5-6K life gain over a course of an average 25-30 sec fight).
Edit:
I now prefer lyssa/4 orrian runes/sigil of doom for 80% uptime of poison, greatly helps if your going to be in 1v1’s and 2v2’s vrs ranger/guard bunkers or ele’s in general. Or if your going to be in more 3v3-4v4, Id go with sigil of battle and rune of the undead.
Primary Weapon Set:
Mainhand:
Longbow
-Sigil of Superior Poison
Second Weapon Set:
Mainhand:
Sword
-Sigil of your choice
Offhand:
Shield/Sword
-Sigil of Doom
Utilities:
‘Endure Pain’
‘Bolos’, Balanced Stance, Your Choice’ – Dependent on team needs.
‘Beserker Stance’
Elite:
‘Signet of Rage’ or “Battle Standard” (Since you have so much fury potential already, and run 25% and dont need swiftness as much as you use to with past builds, this is a solid all around choice)
The Low Down:
From my testing on the golems/players and factoring in condition cleanses every 10’s, the build does about 8% less damage than the Defektive build (sometimes it does considerably more if bleeds/burns continue to stack),but has about 10K more health through amulet choices and rune of the forge, +an additional endure pain for 4s, which is up almost every fight (if you play smart). You have more health for more resistance against condi-damage.
The build does have less burst in its Arching Arrow, and Final Thrust (but this is not always easy to land), but more than makes up for in its Fire Field burn damage, Pin Down Bleeds and Flurry damage increase. You don’t have as much adrenaline regen, but from the last week, with fire field, constant weapon switch and getting attack I’m at full adrenaline more than I can use already.
Some tips:
-Always use adrenaline heal at start of match and in between points if you think you wont fight for 15+ seconds.
-Vrs Bunkers and Rangers, don’t blow your high bleed attacks at the get go, put a burn field down or auto attack/apply a small condition so it uses up their automated cleanses, then blow your Pin Down/Fury, and make us of your cc combo potentials (Pin Down, Bolas, Shield Charge, Fury).
-Vrs Ele’s (staff ones just walk away….) apply moderate condition pressure not blowing your big bleeds, wait for them to go into water, then apply your bleed burst +cc combo’s. (their invulnerability skills still get effected by bleeds)
-You make an excelent CC/target caller for your team, and the better your focus fire, the better this build shines.
-Running with another build that applies non-bleed/burning conditions considerably ups your damage since your bleeds are less likely to get cleansed.
(edited by Zenyoga.6910)