Mace/Shield-GS: How to properly nerf it.

Mace/Shield-GS: How to properly nerf it.

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Posted by: Lucentfir.7430

Lucentfir.7430

Nerf Sigil of Paralization instead?

Why do we have to Crowd Control someone to deal damage where every other class does not?

Obviously Skull Crack is powerful, but its ST. Most of the complaints of it come from Asura which have a different animation then all the other races. Where if I use it on my Sylvari for example, its very easy to see because it has a unique animation.

If I use it on an Asura, it looks exactly like an auto-attack swing.

1: I disagree with the whole “We have to CC to deal damage”, that is simply a false statement. Only reason that was ever brought up was because of the mass use of GS and the need of a CC to land 100b.

2: Asuras are a complete different issue. While I’ll agree that it is easy to dodge Skullcrack if you know what you’re looking for. That is highly based on player skill/knowledge. In the case of two high skilled players facing off the Warrior should be counting dodges/cooldowns.

So because some people know how to avoid it and others means it’s OP because of the ones that don’t? Balancing the game based on more casual players being unable to do things (hell, maybe not even a casual player. Maybe one new to fighting this build for whatever reason, etc…) is stupid and makes things boring.

Simplified – Learn what you’re fighting and just avoid it. Not everything is overpowered because it beats you. This build is meant for good CC/damage and it accomplishes that. It’s far from overpowered, just takes proper use of stability/breaks and dodges.

Also, there will always be builds that are easier than others. It’s a given. An example of this in the current meta would be condi builds, specifically necro. Apply face to keyboard, enemy bleeds out.

The average mace-shield/GS build is good at countering conditions, and there are builds good at countering the average as well. It’s the way it is.

Pretty much the bolded goes for all builds, place face on keyboard and faceroll, you really can’t just say Necros only do it :| ,Warrior builds aren’t a exception. So they’re labled the same by other people , Phantasm Zerker Mesmer, Condibomb Necro, Evasion/Spirit/Condition Ranger, D/P, S/D and Condi Thief, pre-nerf Elementalist, \most variation of Engi, some guardian builds.

Also This build does not counter the meta, the only thing that makes this tromp Conditions is Zerker Stance. If you take Zerker Stance out all it is is stunlock with high Deeps(against light armor or medium armor targets) and high armor. Another reason why people complain about this build is because if they even make the warrior feel like he/she is losing they can escape like Pre-nerf Ele with GS 3,5. if not then continue fighting one and continue to Skullcrack and 100b people who ran out of stunbreaks/stability and dodges.Also another reason why Stunlock rocks people. most classes who have Stunbreakers, or Stability have it on a high CD.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Iscariot.4876

Iscariot.4876

And just to note, Mace/Shield-GS is not just countering conditions. It provides a difficult time for almost every build currently if played correctly. In the right hands it is only threatened by about 20-30% of the current builds.

That sounds pretty balanced. In the wrong hands, the build can be beaten by general builds. In the right hands you have to build specifically against it to give yourself an edge. 20-30% of builds can force this build into a loss or at least a stalemate… That sounds like the EXACT definition of balanced.

Everyone crying nerf seems to want every build to have a 100% chance of beating every Warrior build. It doesn’t work that way… 20-30% of builds are good at pressuring M/S-GS, only they are vulnerable to a different 20-30% of builds that M/S has advantages over.

It’s called rock- paper- scissors and it is balanced.

Unless warriors dominate all Pvp venues to the point where no-one chooses to use other classes, quit calling for nerfs. Strong builds should be left alone and general class improvements should be made to other builds until there are many viable options.

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Posted by: Phaeton.9582

Phaeton.9582

I keep making this suggestion.

Make 100b a burst skill, its clearly an unfinished weapon until a useful burst skill is implemented anyway.

Gone off the idea of giving it more damage, but mobility and/or a secondary effect could be added to it. Raise the skill floor for this weapon set, not suggesting any real nerf.

Its obviously not for selfish reasons; any player who cares about this game shouldn’t want to see new players playing with/against this build, and higher level players like to see people ‘work’ for their hard-hitting combos.


Phaatonn, London UK

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Posted by: Lighter.5631

Lighter.5631

The builds Skill cap is low, its OP at low level, easy to use, passive healings and all that. but the skill cap" is too low its no where compare to the old good gs/lb or some other build s warriors used during the time when they were free-kill tier. so because its easy to use, passive play, its ill say kinda op. but when skills goes up to a level, people who are good at their jobs can just destroy it easily no problem

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Phaeton.9582

Phaeton.9582

The builds Skill cap is low, its OP at low level, easy to use, passive healings and all that. but the skill cap" is too low its no where compare to the old good gs/lb or some other build s warriors used during the time when they were free-kill tier. so because its easy to use, passive play, its ill say kinda op. but when skills goes up to a level, people who are good at their jobs can just destroy it easily no problem

It’s not hard to use two burst skills consecutively, the build could still beat good players.


Phaatonn, London UK

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Posted by: Lighter.5631

Lighter.5631

The builds Skill cap is low, its OP at low level, easy to use, passive healings and all that. but the skill cap" is too low its no where compare to the old good gs/lb or some other build s warriors used during the time when they were free-kill tier. so because its easy to use, passive play, its ill say kinda op. but when skills goes up to a level, people who are good at their jobs can just destroy it easily no problem

It’s not hard to use two burst skills consecutively, the build could still beat good players.

Ofc, every build have a chance to beat good player. even naked people could beat good players.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Phaeton.9582

Phaeton.9582

Erm…ok

Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.

But then again the concept of stun breakers countering stun-based builds isn’t a bad one.


Phaatonn, London UK

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Posted by: XII.9401

XII.9401

It’s a sign of the demise of the game when people playing -I assume they are still playing- the class ask for it to be nerfed because they enjoy getting shafted so much.

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Posted by: Lighter.5631

Lighter.5631

Erm…ok

Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.

But then again the concept of stun breakers countering stun-based builds isn’t a bad one.

Why would they wait for your 100b, i don’t get it, they see you switch to gs, its obvious that you are going to use 100b or any other dps skill gs provide.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Phaeton.9582

Phaeton.9582

Erm…ok

Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.

But then again the concept of stun breakers countering stun-based builds isn’t a bad one.

Why would they wait for your 100b, i don’t get it, they see you switch to gs, its obvious that you are going to use 100b or any other dps skill gs provide.

Because they would of spent adrenaline on that 100b.

And to XII, ‘raising the skill floor’ rotationally speaking isn’t necessarily the same as nerfing. It just makes the game more interesting/prevents you dying to idiots.


Phaatonn, London UK

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Posted by: Lord Titan.3791

Lord Titan.3791

Hey guys,

Simply put Skullcrack>One Hundred Blades is too strong of a combo. Combined with Unsuspecting Foe, Fast Hands, and F1 Cooldown you can easily pull of this combo every 8 seconds against players. Granted yes there is stability, teleports, evade, ect; but the cooldown and easy access to this combo is why it is too strong. You can easily Pull this combo off faster than the enemies Stunbreaks/Stability re-charges(Except in the case of a very well played Mesmer with Staff or a S/x Thief).

My suggestion to nullify this build without breaking Warriors would be to change One Hundred Blades to the Greatsword’s F1 Ability. This would allow the combo to be pulled of via Adrenaline gain skills, but at a higher cost and on a longer cooldown.
Skullcrack would still be just as strong, players will simply have to learn better damage rotations rather than relying on two skills.

Just my two cents on how to fix it. Not going to go into details on what should happen to One Hundred Blades as a F1 or what it should be replaced with, that is A-net’s job.

Wow..a warrior asking for warriors to be nerfed? You guys deserve to be nerfed since you responded to his thread.

Thieves and Mesmers must be laughing their kitten off at you, titan.

In every community there is always one..that probably got destroyed by another warrior using that so he assumed it’s the build and not his lack of skill..

Oh boy, don’t know whether to take this seriously or just laugh.

For starters I’ve only ever lost consistently to 1 Mace/Shield warrior ever and that happens to be Defektive. Secondly Sword/Dagger Thieves and Sword/X-Staff Mesmers should be laughing at Mace/Shield warriors, they can directly counter them. But to say that because two classes with two weaponsets can hard counter a build while no one else is balanced is ridicule.

If you truly think I “lack skill” I’ll humbly call you out and ask you to prove you are “more skillful”.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

It’s a sign of the demise of the game when people playing -I assume they are still playing- the class ask for it to be nerfed because they enjoy getting shafted so much.

I suppose if you can’t play a higher skill cap build and GS-Mace/shield is your only option sure. Many of the higher skilled players don’t feel that way though.

Titan/Mr Brains

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Posted by: Juba.8406

Juba.8406

so because of Mace stun you wanted GS nerfed ? !!!!!!!!!! what a strange logic these days

what is the fault of others who use GS without a Mace ?

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Posted by: Phaeton.9582

Phaeton.9582

so because of Mace stun you wanted GS nerfed ? !!!!!!!!!! what a strange logic these days

what is the fault of others who use GS without a Mace ?

They could do a lot with that 2 skill replacement.

Besides on other builds 100b was primarily for res denial, so it’d be tough to say how tricky to facilitating this would be without testing it in a team fight.


Phaatonn, London UK

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Posted by: Sil.4560

Sil.4560

Personal opinion from a minority of the community. The vast majority of players playing PvP would disagree.

The vast majority of players playing PvP are terrible at it.

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Posted by: Juba.8406

Juba.8406

so because of Mace stun you wanted GS nerfed ? !!!!!!!!!! what a strange logic these days

what is the fault of others who use GS without a Mace ?

They could do a lot with that 2 skill replacement.

Besides on other builds 100b was primarily for res denial, so it’d be tough to say how tricky to facilitating this would be without testing it in a team fight.

maybe to you its , for me and more others 100b is good even if it just 50% landed and the best part about it that it does NOT consume adrenaline , it makes you save it for F1 hammer , F1 Flurry or F1 eviscerate.

if Mace stun is broken then NERF """it"""" , breaking other things is not a solution.

100b on F1 is simply destroying GS for many builds.

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Posted by: dani.1956

dani.1956

Game isn’t balanced around 1v1’s.

If you’ve got an issue, heres a tissue.

Sorry.

Bump on this haters !

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Posted by: Cygnus.6903

Cygnus.6903

Really, how is it people get so frustrated with this build? It really only holds is own as a roaming build in WvW. In ANY other setting it is deemed subpar. That’s why it is pretty much never used in higher end tPvP. Any GS build in tPvP is used mainly for cleave damage and mobility, rather then SC+100B. There are just too many counters.

It has a lower skill cap then other extremely high skill cap warrior builds, so what? You can play a mesmer and faceroll across the keyboard to completely obliterate any newbie, and they will actually even think you’ve got skill.

So the proper way to nerf Mace/shield + GS is to not nerf it at all.

Seriously. How can we take this serious game serious after a nerf to this build unless other ‘issues’ get huge nerfs?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Just rework the animation of skull crack and problem solved. Even now good players know how to fight that build, after that it is a l2p issue.

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Posted by: Psybunny.8906

Psybunny.8906

Still think GS/mace+shield isn’t as effective as similar alternatives. I play hammer/mace+shield and it’s much more evil. Hammer+lbow is pretty neato with the constant cleansing aswell.

Only positive side I see on this build is the cleave ability and mobility, but I’m still wondering how people still get hit by 100b. Whirlwind is what’s scary on GS if anything.

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Posted by: Bacon Please.8407

Bacon Please.8407

People get upset with this build because it takes very little skill to master and be effective at. A warrior who just reached level 80 could take people on within an hour of playing around with this build pretty easily. That is why it needs a nerf.

We all like to [FARM] Guild Leader
Jade Quarry

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Posted by: Psybunny.8906

Psybunny.8906

Yeah, but anyone who has atleast a little bit experience should be able to counterplay this build. All in all I don’t really care what they do with it, since I don’t play it. I’ll still be effective with my own stuff.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

People get upset with this build because it takes very little skill to master and be effective at. A warrior who just reached level 80 could take people on within an hour of playing around with this build pretty easily. That is why it needs a nerf.

That is not a warrior/build problem. That is a problem with GW2 PvP and some players. When meta changes some people changes to the classes that are stronger and in one hour or less they are winning in PvP. Then you see the classes/builds that are stronger (sometimes OP) and the classes/builds that are ok. How many times you saw that build in PAX? That build is ok.

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Posted by: Tsezar.6950

Tsezar.6950

real man run hammer/gs and fgight 1vs2-5 to have the most fun.. mace/gs is only 1v1 viable… changed weeks ago to hammer/gs instead of mace/gs never looked back the dmg output is insane with hammer 2.5 autoattack chains= more dmg then 100 blades in the same time… it rocks agains more ppl .. mace just look like a little kid next to a hammer

I PLay Without Hands To Have [Fun]

How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!

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Posted by: Kaz.9376

Kaz.9376

People get upset with this build because it takes very little skill to master and be effective at. A warrior who just reached level 80 could take people on within an hour of playing around with this build pretty easily. That is why it needs a nerf.

You’d also need to nerf most of the burst, condition, and bunker builds across all of the classes if we’re going to use that logic.

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Posted by: apt.9184

apt.9184

That would break the build I think they should just get rid of zerk stance healing signet and watch that build will be hard to play again.

Lil Apt
L2P deeez nutz

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Posted by: Lighter.5631

Lighter.5631

Erm…ok

Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.

But then again the concept of stun breakers countering stun-based builds isn’t a bad one.

Why would they wait for your 100b, i don’t get it, they see you switch to gs, its obvious that you are going to use 100b or any other dps skill gs provide.

Because they would of spent adrenaline on that 100b.

And to XII, ‘raising the skill floor’ rotationally speaking isn’t necessarily the same as nerfing. It just makes the game more interesting/prevents you dying to idiots.

What?….spent adrenaline on that 100b? what?

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: apt.9184

apt.9184

Really, how is it people get so frustrated with this build? It really only holds is own as a roaming build in WvW. In ANY other setting it is deemed subpar. That’s why it is pretty much never used in higher end tPvP. Any GS build in tPvP is used mainly for cleave damage and mobility, rather then SC+100B. There are just too many counters.

It has a lower skill cap then other extremely high skill cap warrior builds, so what? You can play a mesmer and faceroll across the keyboard to completely obliterate any newbie, and they will actually even think you’ve got skill.

So the proper way to nerf Mace/shield + GS is to not nerf it at all.

Seriously. How can we take this serious game serious after a nerf to this build unless other ‘issues’ get huge nerfs?

Longbow greatsowd zerk and axe shield greatsword was way harder than any of these easy builds.

Lil Apt
L2P deeez nutz

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Posted by: Black Teagan.9215

Black Teagan.9215

Would they change the Stun to a Daze were the warrior much better balanced.

But Im sure this will never come. After all get the warrior NEVER any kind of nerf.
ANet dont like it, if their favourite class is not the strongest class in this game.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: redslion.9675

redslion.9675

Really, how is it people get so frustrated with this build? It really only holds is own as a roaming build in WvW. In ANY other setting it is deemed subpar. That’s why it is pretty much never used in higher end tPvP. Any GS build in tPvP is used mainly for cleave damage and mobility, rather then SC+100B. There are just too many counters.

It has a lower skill cap then other extremely high skill cap warrior builds, so what? You can play a mesmer and faceroll across the keyboard to completely obliterate any newbie, and they will actually even think you’ve got skill.

So the proper way to nerf Mace/shield + GS is to not nerf it at all.

Seriously. How can we take this serious game serious after a nerf to this build unless other ‘issues’ get huge nerfs?

Longbow greatsowd zerk and axe shield greatsword was way harder than any of these easy builds.

Actually, I hope those min max kinds of build are gone and will never come back in tpvp. I hope there can be different styles.

I HATE glass cannon concept that much.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Nikkinella.8254

Nikkinella.8254

To be honest, I’ve actually wanted 100b to be our GS burst for a long time now, but for entirely different reasons. I just think GS burst now is crap. Swap it with 100b and then we have something worth spending the adrenaline on. I can’t even remember the name of GS burst because I use it so rarely, its just that crappy.

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Posted by: Tsezar.6950

Tsezar.6950

100b wont be worth to spend adrenalin on when tehy dont increase dmg by 50% as burst skill

I PLay Without Hands To Have [Fun]

How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Delete hb. Im serious. If not the might stacking its would it as hard as chain.

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Posted by: Quin.9740

Quin.9740

IMO this does not need to be nerfed. I can beat any warrior on my phantasm mesmer, and I main a warrior. The buffs have just made a warrior on par with other professions. If you nerf this then other professions need to be nerfed as well, to make them on par with warriors. I find the hammer mace/shield more OP than this.

Mighty Quin of SOR

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Posted by: Opynn.2936

Opynn.2936

Ask yourself a question- Do you want to play a game in which you can just keep foe in stun till they are dead?
Because with mace+shield/gs or mace +shield/hammer you can do it easily (esspecialy with hammer).
I fought some new necromancer in spvp. I just stun locked him till he was dead. I was happy about that. Then i thought what that poor guy was thinking. He just sat there in front of his monitor and watch me do my chain cc. He had no stun breaker or its was on cd. And what can he do with stun breaker but no stabilty agianst that amount of cc. Nothing. He could log out and be done with the game.
Look how Wildstar will handle cc.
On the other hand we have classes who can just spam evade, and are so elusive we need somthing to keep them in place.

Opyrr[GoT] Warrior

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Posted by: Black Teagan.9215

Black Teagan.9215

Ask yourself a question- Do you want to play a game in which you can just keep foe in stun till they are dead?
Because with mace+shield/gs or mace +shield/hammer you can do it easily (esspecialy with hammer).
I fought some new necromancer in spvp. I just stun locked him till he was dead. I was happy about that. Then i thought what that poor guy was thinking. He just sat there in front of his monitor and watch me do my chain cc. He had no stun breaker or its was on cd. And what can he do with stun breaker but no stabilty agianst that amount of cc. Nothing. He could log out and be done with the game.
[…]

Finally someone who understand it

On the other hand we have classes who can just spam evade, and are so elusive we need somthing to keep them in place.

I’m sure you talk about the thief and you have right, but they have no deffskills and so they have no alternative.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Quin.9740

Quin.9740

I think Necros do not have much access to stun breakers and stabilities or they are on long cooldowns, so they are quite weak against a CC Warrior. Whereas Guardians, Mesmers, Rangers, Engineers and Thieves can hold their own against a CC warrior due to blocks, evades, stability, invisibility, etc.

Mighty Quin of SOR

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Posted by: redslion.9675

redslion.9675

Ask yourself a question- Do you want to play a game in which you can just keep foe in stun till they are dead?
Because with mace+shield/gs or mace +shield/hammer you can do it easily (esspecialy with hammer).
I fought some new necromancer in spvp. I just stun locked him till he was dead. I was happy about that. Then i thought what that poor guy was thinking. He just sat there in front of his monitor and watch me do my chain cc. He had no stun breaker or its was on cd. And what can he do with stun breaker but no stabilty agianst that amount of cc. Nothing. He could log out and be done with the game.
[…]

Finally someone who understand it

On the other hand we have classes who can just spam evade, and are so elusive we need somthing to keep them in place.

I’m sure you talk about the thief and you have right, but they have no deffskills and so they have no alternative.

But someone could say neither do we.

Remember the days of Axe/GS? I used to laugh at those warriors.

Something with longbow, maybe. Not that great either.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: apt.9184

apt.9184

Really, how is it people get so frustrated with this build? It really only holds is own as a roaming build in WvW. In ANY other setting it is deemed subpar. That’s why it is pretty much never used in higher end tPvP. Any GS build in tPvP is used mainly for cleave damage and mobility, rather then SC+100B. There are just too many counters.

It has a lower skill cap then other extremely high skill cap warrior builds, so what? You can play a mesmer and faceroll across the keyboard to completely obliterate any newbie, and they will actually even think you’ve got skill.

So the proper way to nerf Mace/shield + GS is to not nerf it at all.

Seriously. How can we take this serious game serious after a nerf to this build unless other ‘issues’ get huge nerfs?

Longbow greatsowd zerk and axe shield greatsword was way harder than any of these easy builds.

Actually, I hope those min max kinds of build are gone and will never come back in tpvp. I hope there can be different styles.

I HATE glass cannon concept that much.

Well that’s why warriors were balanced because you can max out with no sustain it makes no sense that a class can have sustain and damage. There was always tankier setups that worked well in low end tpvp. Thats why lot of warriors were crying on the fourms before because it was way harder to play. Thats how things should be I liked the fact that you had to master your build to become really good. But, now all there is are cookie cutter mace shield and other gay builds. Now its hard to differentiate good warriors from bad ones since the builds have such a low skill floor. Its cool that warriors are now in teams, but there really needs to be changes.

Lil Apt
L2P deeez nutz

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Posted by: apt.9184

apt.9184

IMO this does not need to be nerfed. I can beat any warrior on my phantasm mesmer, and I main a warrior. The buffs have just made a warrior on par with other professions. If you nerf this then other professions need to be nerfed as well, to make them on par with warriors. I find the hammer mace/shield more OP than this.

1v1 it is not strongest spec and phant mesmer is 1v1 spec, but in team fights I could skull crack someone and tell everyone to focus it and its gg. In a team fight warrior with cds is hard to kill too.

Lil Apt
L2P deeez nutz

(edited by apt.9184)

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Posted by: Dand.8231

Dand.8231

Why do we have to Crowd Control someone to deal damage where every other class does not?

I actually cant help but agree a little bit.

Think about it, why is Mace/GS so popular? The answers pretty obvious.

Cause it works better than the alternatives.

Not that you actually need to to know the outcome, they should be pretty obvious… but go run Greatsword + Axe/Axe. Or Mace/Shield + Sword/WH. Hell, try Rifle + Longbow.

The final damage output of any of those unusual weapon combos are vastly lower. People will use what works.

If other choices were brought up to a viable point, and Mace/GS brought down just slightly, we’d see a lot more build diversity out there, and less complaints about stunlocked 100bs.

For example… Mace stun? Ok, it’s not really a problem, except the Para sigil bug extending it’s duration by 33% instead of 15%. It ONLY becomes an issue when you mix in GS #2. No other ability is nearly as bad during that stun.

I still feel the correct thing to do is change 100b to allow normal movement during the ability, but reducing the damage overall.

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Posted by: Furajir.3815

Furajir.3815

Hammer > Greatsword.

That is all.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
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Posted by: apt.9184

apt.9184

Ask yourself a question- Do you want to play a game in which you can just keep foe in stun till they are dead?
Because with mace+shield/gs or mace +shield/hammer you can do it easily (esspecialy with hammer).
I fought some new necromancer in spvp. I just stun locked him till he was dead. I was happy about that. Then i thought what that poor guy was thinking. He just sat there in front of his monitor and watch me do my chain cc. He had no stun breaker or its was on cd. And what can he do with stun breaker but no stabilty agianst that amount of cc. Nothing. He could log out and be done with the game.
[…]

Finally someone who understand it

On the other hand we have classes who can just spam evade, and are so elusive we need somthing to keep them in place.

I’m sure you talk about the thief and you have right, but they have no deffskills and so they have no alternative.

But someone could say neither do we.

Remember the days of Axe/GS? I used to laugh at those warriors.

Something with longbow, maybe. Not that great either.

Lol why do you laugh at those warriors they toke way more skill then these noob friendly builds XD.

Lil Apt
L2P deeez nutz

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Posted by: Quin.9740

Quin.9740

IMO this does not need to be nerfed. I can beat any warrior on my phantasm mesmer, and I main a warrior. The buffs have just made a warrior on par with other professions. If you nerf this then other professions need to be nerfed as well, to make them on par with warriors. I find the hammer mace/shield more OP than this.

1v1 it is not strongest spec and phant mesmer is 1v1 spec, but in team fights I could skull crack someone and tell everyone to focus it and its gg. In a team fight warrior with cds is hard to kill too.

A mesmer can escape so easily from skullcrack and when being focused on. Blink and Decoy are two options. A warrior will find it very hard to stunlock a mesmer and find it hard to escape if they are getting focused on. Like you said it is about team fighting. I do believe Warriors are not used very much in high end tPVP, which is all about team play. So why do we want to nerf a warrior when most tournament players believe other professions are more viable. This is the point. Why is everyone crying nerf when there are still stronger professions than warrior?
Sometimes I think Guardians are OP, being able to bunker at a point and place Sanctuary (6 sec), then maybe Ring of Warding (3 sec), or Shield of Absorption (4 sec). As a warrior I can not even get close to the Guardian and then he sits in his protective circle hitting me with the scepter doing burning at the same time. A warrior can not bunker as good as a Guardian.

Mighty Quin of SOR

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Posted by: feliscatus.1430

feliscatus.1430

fixing the sigil should be enough to start.

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Posted by: Lighter.5631

Lighter.5631

i like how everyone just say stunlock warrior without any detail of any build or just talking about different things

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: apt.9184

apt.9184

IMO this does not need to be nerfed. I can beat any warrior on my phantasm mesmer, and I main a warrior. The buffs have just made a warrior on par with other professions. If you nerf this then other professions need to be nerfed as well, to make them on par with warriors. I find the hammer mace/shield more OP than this.

1v1 it is not strongest spec and phant mesmer is 1v1 spec, but in team fights I could skull crack someone and tell everyone to focus it and its gg. In a team fight warrior with cds is hard to kill too.

A mesmer can escape so easily from skullcrack and when being focused on. Blink and Decoy are two options. A warrior will find it very hard to stunlock a mesmer and find it hard to escape if they are getting focused on. Like you said it is about team fighting. I do believe Warriors are not used very much in high end tPVP, which is all about team play. So why do we want to nerf a warrior when most tournament players believe other professions are more viable. This is the point. Why is everyone crying nerf when there are still stronger professions than warrior?
Sometimes I think Guardians are OP, being able to bunker at a point and place Sanctuary (6 sec), then maybe Ring of Warding (3 sec), or Shield of Absorption (4 sec). As a warrior I can not even get close to the Guardian and then he sits in his protective circle hitting me with the scepter doing burning at the same time. A warrior can not bunker as good as a Guardian.

Warriors are used look at the eu teams almost every team has a warrior. (Made in Meta, Nonstop Nonsense). Well the teams remaining have warrior :P (Meta sucks lol) I mean yea mesmer can beat that build but that is 1v1 although any class in team fight that is getting trained by a warrior will usually go down because it is very hard to peel a warrior off due to there defensive abilities. Well warriors are not meant to be bunkers. I don’t think going the cc route anet choose was a wise decision also as cc it self is very strong I mean having zerk stance as a zerk warrior with no sustain is balanced but with it being semi tanky hell no is it balanced. I think class cannon is best route since it will be part of power meta(which will resume once condi classes take there nerfs). It will also get rid of bandwagon warriors since it is a way harder to play since pretty much anything can one shot you but you can easily take sown people when played right.

Lil Apt
L2P deeez nutz

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Posted by: Scoobaniec.9561

Scoobaniec.9561

^ Keep playing glass if u like that style, hf dealing free rallies to enemy team. Many ppl still running gs+axe/shield so u can join em

I for one will stay in hybrid as i always been in every game.

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Posted by: redslion.9675

redslion.9675

Ask yourself a question- Do you want to play a game in which you can just keep foe in stun till they are dead?
Because with mace+shield/gs or mace +shield/hammer you can do it easily (esspecialy with hammer).
I fought some new necromancer in spvp. I just stun locked him till he was dead. I was happy about that. Then i thought what that poor guy was thinking. He just sat there in front of his monitor and watch me do my chain cc. He had no stun breaker or its was on cd. And what can he do with stun breaker but no stabilty agianst that amount of cc. Nothing. He could log out and be done with the game.
[…]

Finally someone who understand it

On the other hand we have classes who can just spam evade, and are so elusive we need somthing to keep them in place.

I’m sure you talk about the thief and you have right, but they have no deffskills and so they have no alternative.

But someone could say neither do we.

Remember the days of Axe/GS? I used to laugh at those warriors.

Something with longbow, maybe. Not that great either.

Lol why do you laugh at those warriors they toke way more skill then these noob friendly builds XD.

Because they were more like thieves with big swords.

And their builds were ugly. (what I liked at the dawn of GS/Mace was the experimenting with builds, the tweaking I made to my build rather than the “all into damage” mentality).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Game isn’t balanced around 1v1’s.

If you’ve got an issue, heres a tissue.

Sorry.

Never said anything about 1v1s.

Not specifically, because it’s countered by his statement above. However, everything I’ve read in this thread implies a 1v1 scenario, as not once has anyone who is for nerfing Mace+Shield/GS considered the fact that the Warrior is standing there vulnerable to whatever anyone else wants to do to him for the entire duration of 100B. You only have so much stability, and once it’s out, what do you do about the other player CCing you while you try to 100B?

It’s a strong build in a 1v1 PvP scenario. Not in a ZvZ, or PvE, or tPvP scenario (from what I can see on the last one). People run it in sPvP because often, other players aren’t savvy enough to help their teammates, so it boils down to being able to focus one player without too much issue, necessarily.

IF 100B is the highest DPS ability for a Warrior, and it gets changed, Warriors will probably just switch to the next highest DPS ability and do the same combo. Odds are, it would be something like Axe #1 cycle or Hammer or something.

IF they want to do something about Skull Crack, what is OK? It’s already single target and only lasts a second longer than Earthshaker. Shouldn’t it have benefits? Does it have to broadcast its animation? Everyone always says Earthshaker is easy to dodge, but considering what I’ve seen after using Hammer for the past several months, people don’t seem to be able to dodge it very well.

Maybe every CC should have a .75+ second casting animation. Until that happens, maybe Warriors need something to lock people down into melee. Otherwise, what good is being in melee?

I just don’t get it. If you build to break stuns, which you can do on basically any class, even a Necro (I’ve done it), you have an easy time against stun-based builds. If you build to cleanse condis, then condis don’t do much to you. If you build to counter direct damage with Prot/Toughness/Healing Power/whatevs, then you can survive a really, really long time against it.

I can think of so many other builds that are intensely frustrating to fight against in a 1v1 situation. It always just makes me laugh knowing they don’t really bring anything to the table anywhere else.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”