Today lets talk about the mace as a main hand weapon. I feel like compared to axe, mace is lacking…something. But on the other hand most of our weapons lack compared to axe as far as dps goes, but that’s for a different topic.
I feel like it could use one or several tweaks to make it a more desirable weapon and thus open up more viable builds for warrior in all aspects of the game.
One or more of these things would go a long ways towards making the mace better:
1 – More consistent damage. Make the low end damage higher and the high end damage lower, giving it a more consistent damage output. I feel like this would compliment the slower attack speed of the weapon. The thing about the axe is that it has really consistent damage output and and an extremely fast attack speed. Axe doesn’t do as much damage per hit as the mace can potentially but the attack speed on it is nearly twice as fast as the mace.
In comparison the mace should attack slower, but do more damage (crit and non crit) on average than the axe.
2 – Straight up attack speed boost. This one is pretty straight forward and is probably not the desired path to take for buffing this weapon. I will say this though, the faster attack speed weapons like sword and axe feel more responsive than slow weapons like mace and hammer. And by that I mean it doesn’t feel like it takes ages to kill anything while using them even though they don’t do as much potential damage per hit as the mace and hammer.
3 – Increase the duration of the weakness debuff 8 seconds (third auto attack hit). Considering the only way warriors have to apply the weakness debuff is through weapon skills this make the sundering mace trait more appealing to use. Also, something else to consider is that Guardians get a straight up 5% increase in damage for mace as a trait with no downsides. The only way we get a straight 5% damage increase is if we use it as an offhand and that is not what this thread is about.
This would also allow us to finish an entire auto attack rotation before weakness wears off.
4 – Greatly increase the adrenaline gain on #2 (this also applies to the sword parry). As it is right now I don’t think it even gives 1 entire bar of adrenaline. Increasing the adrenaline gain on it might actually encourage us to use the burst skill instead of leaving it there for the Adrenal health passive. This entire argument assumes you’re speccing into defense (at least 20 points) and using a shield as you should be when main handing mace.
So yeah, right now if you want to get the most out of your warrior you’re going to be using either axe or great sword as your main weapon. Making more weapons viable means more viable builds and so on and that can only be a good thing. Sword definitely needs some buffs but that is also for another thread.
Also to keep the discussion focused this topic will revolve around mace as a main hand weapon. I feel that mace as an offhand weapon is fine where it’s at.
Discuss!
(edited by fellyn.5083)