Mace skill 2 isn't 1 block

Mace skill 2 isn't 1 block

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Posted by: Poelala.2830

Poelala.2830

So while testing some war mechanics with a friend of mine, we found out that if you jump while casting mace skill 2, you will not counterblow and you can and will block all incoming damage to you for the duration of the skill regardless of melee or ranged. I don’t know if this is already well known, but it’s something cool that I would like to share.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

i think things like needs to kept of the forums unless you want anet to “hot fix” like all of the other tricks the game use to have.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Cerby.1069

Cerby.1069

interesting. wonder if that works with sword 5 as well

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Elodium.7263

Elodium.7263

i think things like needs to kept of the forums unless you want anet to “hot fix” like all of the other tricks the game use to have.

From my perspective, that is a not a trick – it’s a bug and bugs should be fixed. Even if they work in your favour.

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Posted by: slsharpshooter.5631

slsharpshooter.5631

That is a technique used on many mobile channeling skills most notably mesmer shield 4 to bait premature dodge roll and almost all high level pvp players know about this. Jumping can also be used to interrupt parts of an ability like thief sword 2 and allow you to teleport without returning to your original spot. The devs probably knew about this for a long time but I imagine the inner workings of the game engine for animations limits them.

(edited by slsharpshooter.5631)

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Posted by: Choppy.4183

Choppy.4183

In not so sure that the devs do know. Remember when it became known that jump casting would prevent the back flip on our rifle immob? They fixed it pretty quickly.

I’m with Elodium though. Bugs should be fixed unless declared a feature.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Gambino.2109

Gambino.2109

I just wish they fixed more important bugs.. like movement skills actually tracking and connecting like they’re suppose to.

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Posted by: Cerby.1069

Cerby.1069

They don’t fix bugs that impede our gameplay. So why should we advocate for fixing bugs that enhance our gameplay?

Its time you started looking after your own interests. Ain’t not chivalry in warriors, chivalry died a long time ago.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Harny.6012

Harny.6012

So while testing some war mechanics with a friend of mine, we found out that if you jump while casting mace skill 2, you will not counterblow and you can and will block all incoming damage to you for the duration of the skill regardless of melee or ranged. I don’t know if this is already well known, but it’s something cool that I would like to share.

Thank you for posting this on the forums, to let Anet know that this unintended imperfection in their code that only a handful of players use to their advantage, needs to get fixed.

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Posted by: Aeolus.3615

Aeolus.3615

@OP change your “Mace skill 2 isn’t 1 block” title to a more coherent one.

Its mace 3 and its called protector strike.

ive been noticing the same. if i have to jump while mace PS is in effect will not get triggered most of time, with ranger nor melee combat, nor will aply the boons.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Poelala.2830

Poelala.2830

@OP change your “Mace skill 2 isn’t 1 block” title to a more coherent one.

Its mace 3 and its called protector strike.

ive been noticing the same. if i have to jump while mace PS is in effect will not get triggered most of time, with ranger nor melee combat, nor will aply the boons.

You don’t know what you’re talking about, this isn’t on the guardian forums, this is a war skill.

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Posted by: Poelala.2830

Poelala.2830

That is a technique used on many mobile channeling skills most notably mesmer shield 4 to bait premature dodge roll and almost all high level pvp players know about this. Jumping can also be used to interrupt parts of an ability like thief sword 2 and allow you to teleport without returning to your original spot. The devs probably knew about this for a long time but I imagine the inner workings of the game engine for animations limits them.

You don’t know what you’re talking about, you’re hilariously wrong… about everything you said.