Mace skill 2 isn't 1 block
i think things like needs to kept of the forums unless you want anet to “hot fix” like all of the other tricks the game use to have.
gw1 – healing signet/frenzy/charge
interesting. wonder if that works with sword 5 as well
The Tiny Yuno Sniper of Ebay [EBAY]
i think things like needs to kept of the forums unless you want anet to “hot fix” like all of the other tricks the game use to have.
From my perspective, that is a not a trick – it’s a bug and bugs should be fixed. Even if they work in your favour.
That is a technique used on many mobile channeling skills most notably mesmer shield 4 to bait premature dodge roll and almost all high level pvp players know about this. Jumping can also be used to interrupt parts of an ability like thief sword 2 and allow you to teleport without returning to your original spot. The devs probably knew about this for a long time but I imagine the inner workings of the game engine for animations limits them.
(edited by slsharpshooter.5631)
In not so sure that the devs do know. Remember when it became known that jump casting would prevent the back flip on our rifle immob? They fixed it pretty quickly.
I’m with Elodium though. Bugs should be fixed unless declared a feature.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I just wish they fixed more important bugs.. like movement skills actually tracking and connecting like they’re suppose to.
They don’t fix bugs that impede our gameplay. So why should we advocate for fixing bugs that enhance our gameplay?
Its time you started looking after your own interests. Ain’t not chivalry in warriors, chivalry died a long time ago.
The Tiny Yuno Sniper of Ebay [EBAY]
So while testing some war mechanics with a friend of mine, we found out that if you jump while casting mace skill 2, you will not counterblow and you can and will block all incoming damage to you for the duration of the skill regardless of melee or ranged. I don’t know if this is already well known, but it’s something cool that I would like to share.
Thank you for posting this on the forums, to let Anet know that this unintended imperfection in their code that only a handful of players use to their advantage, needs to get fixed.
@OP change your “Mace skill 2 isn’t 1 block” title to a more coherent one.
Its mace 3 and its called protector strike.
ive been noticing the same. if i have to jump while mace PS is in effect will not get triggered most of time, with ranger nor melee combat, nor will aply the boons.
@OP change your “Mace skill 2 isn’t 1 block” title to a more coherent one.
Its mace 3 and its called protector strike.
ive been noticing the same. if i have to jump while mace PS is in effect will not get triggered most of time, with ranger nor melee combat, nor will aply the boons.
You don’t know what you’re talking about, this isn’t on the guardian forums, this is a war skill.
That is a technique used on many mobile channeling skills most notably mesmer shield 4 to bait premature dodge roll and almost all high level pvp players know about this. Jumping can also be used to interrupt parts of an ability like thief sword 2 and allow you to teleport without returning to your original spot. The devs probably knew about this for a long time but I imagine the inner workings of the game engine for animations limits them.
You don’t know what you’re talking about, you’re hilariously wrong… about everything you said.