Maintaining 100% condi duration?
If you are running the previous qt build try this as a stopgap:
Sinister ring to viper = about 4%
Furious tuning Crystal over toxic = about 4%
Switch to the new arms minor trait that converts precision to expertise = about 9%
No permanent changes and should get you back to about 90/95% for now
If you are running the previous qt build try this as a stopgap:
Sinister ring to viper = about 4%
Furious tuning Crystal over toxic = about 4%
Switch to the new arms minor trait that converts precision to expertise = about 9%No permanent changes and should get you back to about 90/95% for now
Yup, did just that and it works…for now.
Hey, thanks for your input.
Ive just noticed that somebody also posted below:
Viper’s Shoulders (I suspect instead of Sinister, if u used Sinister shoulders and not boots?)
Sigil of Malice
Rare Veggie Pizza
Furious Tuning Crystal
Kinda shame that Furious Crystal is account bound, now I will have to level the Artificer up…
I guess there will be couple of ways of bringing Condi duration back to 100% and we’ll have to wait a bit until people find the most efficient one.
(edited by Atramentous.1923)
Veggie pizza ,Full viper with the with sigil of malice brings burn and bleed to 100% with the +33% traits
Darkwood Legion [DARK]
Yak’s Bend
^
Full asc vipers, bleed burn traits, precision to expertise trait, and malice sigil will bring you up to 93.40% duration. Using veggie pizzas bumps it to 100.08%, and no need for expensive utilities. Tuning icicles ftw
Elementalist Mesmer Ranger
Sea of Sorrows
We are not yet sure if this is the “best” setup …. I ve read about a build with Nightmare + Trapper runes, which used Golden Fried Dumplings for the additional might-generation. This way you can maintain Geomancy + Strength sigills while capping out condi-duration.
Edit:
found the video https://www.youtube.com/watch?v=26h2TAYte_Y&t=19s
I did some testing on my own regarding the mightstacking… as it is now the Might-stacks fluctuate between 16 and 25 with this setup, as opposed to perma 25 with aristocracy.
(edited by Switch.1870)
We are not yet sure if this is the “best” setup …. I ve read about a build with Nightmare + Trapper runes, which used Golden Fried Dumplings for the additional might-generation. This way you can maintain Geomancy + Strength sigills while capping out condi-duration.
For ps maybe this would be better but warrior is now a top tier dps as well
Darkwood Legion [DARK]
Yak’s Bend
My “filthy casual” setup is unaffected by the changes.
Ascended trailblazer with dire gloves and a ring sits me on 37.00%. Traveler runes add 10%. Burn and bleed traits and sigils add 33% and 20%. That gets me to exactly 100.00% before any food or utility, so they can be whatever.
Maybe you want boon duration food & oil utility now, with 100% condi duration just from your gear. Traveler runes are also +15% boon duration so there is that angle if you’re looking for versatility.
It would be trivial to replace my heavy gear for glass viper/sinister if you want that. Then again there’s so many permutations of runes/consumables that grant 100% so it depends what you want. You can lean more DPS, more tankiness, more versatility… whatever.
^
Full asc vipers, bleed burn traits, precision to expertise trait, and malice sigil will bring you up to 93.40% duration. Using veggie pizzas bumps it to 100.08%, and no need for expensive utilities. Tuning icicles ftw
Perfect.
My new open world build, is using this, with Strengt traitline and a hammer.
Hammer is incredibly OP now with last Strengt traitline, theres already a new WvW build with hammer, the hammer train is back!
Hey,
I used the build from Metabattle – i.e malice sigils and full viper with aristoracy runes and toxic cry/rare pizza but am now going to transfer to the build suggested by qT guild (you can see it on their web).
It has way bigger damage output potential due to the fact you get to keep Geomancy sigils. It uses nightmare/trapper runes instead. Will be way better for 100CM/raiding.