[Merged]Stun warrior meta
We are not asking to completely destroy warrior.
We are asking for:
- Cooldown increase on Skull Crack and Earthshaker or moving tier on Unsuspecting Foe or nerf to Unsuspecting Foe effectiveness
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing powerThose are reasonable changes that will bring the warrior back inline, at least for the now FotM build. Not sure if another kitten will come up afterwards, since it is hard to spot out opness considering how hard Warrior was buffed in the past 12 months.
Alright, as long as you change “Thick Skin” to reduce Poison duration and damage by 50%. Raising the damage of those stun attacks to compensate. Your already reducing the effectiveness of the Trait via the Sigil Nerf, now you want to nerf it even more-so?
Healing Signets greatest weakness is poison, if you don’t look at that fact that it affects this healing skill more then any other one in the game, then nerf its HPS.
Please remember how much of a joke warriors used to be.
We would also need a Grandmaster Healing trait like the other classes have.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
The QQ will not stop with paralization sigil nerf.
The warriors will move to condi bunker spec, and then the QQ will shift to healing signet nerf.
Healing signet will then get nerfed, and THEN the QQ “may” die down.
(edited by Excalibur.9748)
Alright, as long as you change “Thick Skin” to reduce Poison duration and damage by 50%. Raising the damage of those stun attacks to compensate. Your already reducing the effectiveness of the Trait via the Sigil Nerf, now you want to nerf it even more-so?
Healing Signets greatest weakness is poison, if you don’t look at that fact that it affects this healing skill more then any other one in the game, then nerf its HPS.
Please remember how much of a joke warriors used to be.
We would also need a Grandmaster Healing trait like the other classes have.
Warriors were a joke because of not enough condition removal. They now have tons of it.
Poison doesn’t affect the regen at all. It can’t be mantained permanently and it only affects the ticks of the time he’s on, so not even the 20% of time.
The nerf on sigil isn’t a nerf on those long-lasting stuns, it is more a nerf to short lasting stuns like Pisol Whip, Headshot, Hilt Bash and Concussion Shot.
Skull Crack and Earthshaker still have insanely high stun duration and the amount of stun time will still be enough to permastun your target, which doesn’t encourage skillful play at all. Their damage is enough high, don’t need to let them to be also an hard-hitting skills.
You have the grandmaster healing trait, it is called vigorous shouts.
The QQ will not stop with paralization sigil nerf.
The warriors will move to condi bunker spec, and then the QQ will shift to healing signet nerf.
Healing signet will then get nerfed, and THEN the QQ “may” die down.
That’s because at that point, everything OP has been rightfully toned down.
Poison doesn’t affect the regen at all.
Thread over, ignoring.
I don’t care what you say anymore, that is the most stupid and Idiotic half-brained thing i’ve ever read on the Warrior forums. Go back to the thief forums and whine there please.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Poison doesn’t affect the regen at all.
Thread over, ignoring.
I don’t care what you say anymore, that is the most stupid and Idiotic half-brained thing i’ve ever read on the Warrior forums. Go back to the thief forums and whine there please.
I don’t know, hard to top that guy who said a Warrior killed 10 guys on his own using 3 different weapon sets in WvW.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Thread over, ignoring.
I don’t care what you say anymore, that is the most stupid and Idiotic half-brained thing i’ve ever read on the Warrior forums. Go back to the thief forums and whine there please.
You just ignored everything I said as a motivation, took one sentence out of the context and call it bullkitten. It’s not how you should argue, Daecollo, if you don’t want to get insulted and invited to go to another place.
Neither you should insult people not agreeing with your baseless, biased statements.
What I said is true. You need considerable higher poison uptime to hit regeneration as you do on a burst healing skill.
Do I have to go through the math to prove you how much is the real healing reduction considering the non-permanent poison uptime, which is impossible to mantain permanently by its own and even less possible considering the loads of condi removals of warrior, and compare it to the healing reduction of a standard burst-healing skill casted under poison?
To give you an idea on what I’m talking about, the poison you can mantain through Chilblains on Necromancer, assuming that it lasts for its entire duration (so you don’t cast any burst skill at all in the meantime), cause 9% healing output reduction on Healing Signet.
The healing reduction of Serpent’s Touch (~11s uptime over 35s steal recharge) is 10%, assuming, as usual, that poison isn’t cleansed in the meantime.
(edited by sorrow.2364)
Thread over, ignoring.
I don’t care what you say anymore, that is the most stupid and Idiotic half-brained thing i’ve ever read on the Warrior forums. Go back to the thief forums and whine there please.
You just ignored everything I said as a motivation, took one sentence out of the context and call it bullkitten. It’s not how you should argue, Daecollo, if you don’t want to get insulted and invited to go to another place.
What I said is true. You need considerable higher poison uptime to hit regeneration as you do on a burst healing skill.
Do I have to go through the math to prove you how much is the real healing reduction considering the non-permanent poison uptime, which is impossible to mantain permanently by its own and even less possible considering the loads of condi removals of warrior, and compare it to the healing reduction of a standard burst-healing skill casted under poison?
But do u know we have no protection/blinds/aegis/vigor (unless we take warhorn offhand or triple stance with vigorous focus) and limited access to weakness right?
Run a hybrid build with lets say axe/shield+lb, and tell me if signet is op. Its seems op bc u don’t do any damage under stun.
Also if we increase burst skill cd its fine, but make stuff like evi insta cast to compensate
But do u know we have no protection/blinds/aegis/vigor (unless we take warhorn offhand or triple stance with vigorous focus) and limited access to weakness right?
Run a hybrid build with lets say axe/shield+lb, and tell me if signet is op. Its seems op bc u don’t do any damage under stun.
Also if we increase burst skill cd its fine, but make stuff like evi insta cast to compensate
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).
Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
But do u know we have no protection/blinds/aegis/vigor (unless we take warhorn offhand or triple stance with vigorous focus) and limited access to weakness right?
Run a hybrid build with lets say axe/shield+lb, and tell me if signet is op. Its seems op bc u don’t do any damage under stun.
Also if we increase burst skill cd its fine, but make stuff like evi insta cast to compensate
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
Healing isn’t the biggest defense in this game, its the ability to completely avoid damage, which thieves do via stealth. When your stealthed you can’t even be targeted. Most of the time that means your not even taking damage and you can slip away out of sight.
Stealth also offers some of the most powerful attacks in the game, and can be spammed. In SPVP I fight thieves who literally CAN ONLY BE KILLED IN A 4 SECOND TIME PERIOD or they de-stealth fully healed again because they just can’t be targeted, they arn’t taking damage because I don’t have the AOEs to keep up with them.
Warriors don’t have teleports, portals, stealth, get out of jail free cards. We don’t have protection, aegis, blinds.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Healing isn’t the biggest defense in this game, its the ability to completely avoid damage, which thieves do via stealth. When your stealthed you can’t even be targeted. Most of the time that means your not even taking damage and you can slip away out of sight.
Stealth also offers some of the most powerful attacks in the game, and can be spammed. In SPVP I fight thieves who literally CAN ONLY BE KILLED IN A 4 SECOND TIME PERIOD or they de-stealth fully healed again because they just can’t be targeted, they arn’t taking damage because I don’t have the AOEs to keep up with them.
Warriors don’t have teleports, portals, stealth, get out of jail free cards. We don’t have protection, aegis, blinds.
I don’t know where you want to go with this post. Is this supposed to be a “Stealth is OP, Warriors is UP, please buff” post?
Thieves doesn’t completely avoid damage via Stealth, they just don’t let the enemy see where you are. It is useful only to disegnage and reset the fight, period. It has also an hefty cost to go into during a fight, because you have either to land a CnD on melee, or you have to leap finish a considerable amounts of time into a smoke field without hitting any foe while doing so, or throw down a Shadow Refuge, which has a clear counter through knockbacks/pulls and AoE in the area.
Warriors completely avoid damage through stances and Shield Stance and they just need to push a button to do so.
Warriors can spam burst skills too and they are even more powerful than Stealth attacks (it’s numbers here, not even going to consider a counter argument from your side to this point).
You have no AoE, don’t you? I guess what Combustive Shot, Earthshaker and Arcing Arrow are.
Warriors have get out of jail free cards. It is called Endure Pain+Berserker Stance, or running with Shield Stance, or Rush + Whirlwind attack, or Savage Leap. Or just running after you used Balanced Stance.
Healing isn’t the biggest defense in this game, its the ability to completely avoid damage, which thieves do via stealth. When your stealthed you can’t even be targeted. Most of the time that means your not even taking damage and you can slip away out of sight.
Stealth also offers some of the most powerful attacks in the game, and can be spammed. In SPVP I fight thieves who literally CAN ONLY BE KILLED IN A 4 SECOND TIME PERIOD or they de-stealth fully healed again because they just can’t be targeted, they arn’t taking damage because I don’t have the AOEs to keep up with them.
Warriors don’t have teleports, portals, stealth, get out of jail free cards. We don’t have protection, aegis, blinds.
I don’t know where you want to go with this post. Is this supposed to be a “Stealth is OP, Warriors is UP, please buff” post?
Thieves doesn’t completely avoid damage via Stealth, they just don’t let the enemy see where you are. It is useful only to disegnage and reset the fight, period. It has also an hefty cost to go into during a fight, because you have either to land a CnD on melee, or you have to leap finish a considerable amounts of time into a smoke field without hitting any foe while doing so, or throw down a Shadow Refuge, which has a clear counter through knockbacks/pulls and AoE in the area.
Warriors completely avoid damage through stances and Shield Stance and they just need to push a button to do so.
Warriors can spam burst skills too and they are even more powerful than Stealth attacks (it’s numbers here, not even going to consider a counter argument from your side to this point).You have no AoE, don’t you? I guess what Combustive Shot, Earthshaker and Arcing Arrow are.
Warriors have get out of jail free cards. It is called Endure Pain+Berserker Stance, or running with Shield Stance, or Rush + Whirlwind attack, or Savage Leap. Or just running after you used Balanced Stance.
Blinds and Stealth mitigate a LOT OF DAMAGE and can completely negate the damage of a warrior.
Berserker Stance is an opening, not a get out of jail free card, and unlike stealth, its cool-down isn’t 4 seconds.
https://twitter.com/TalathionEQ2
I’m not even sure we could call it nerfs so much as they’re fixing a long standing issue. It’ll hurt us but hopefully will quell some of the complaints.
Probably not though…
It will bring us back prepatch. Lol.
Then they will have to buff us again.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
L2P deeez nutz
I’m not even sure we could call it nerfs so much as they’re fixing a long standing issue. It’ll hurt us but hopefully will quell some of the complaints.
Probably not though…
It will bring us back prepatch. Lol.
Then they will have to buff us again.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
puts gun to forehead and pulls trigger
That is all I see here. Luckily I have an 80 Thief who I will be playing when this class kills itself.
https://twitter.com/TalathionEQ2
Blinds and Stealth mitigate a LOT OF DAMAGE and can completely negate the damage of a warrior.
Berserker Stance is an opening, not a get out of jail free card, and unlike stealth, its cool-down isn’t 4 seconds.
Stealth mitigates no damage at all.
Stealth is just a disengage/reset mechanic, nothing else.
Blinds mitigates damage, of course, so does Shield Stance, Endure Pain and an insane base armor.
Berserker Stance isn’t an opening. It’s a “I don’t want to be slowed down, neither I want conditions” skill. It’s a get out of jail card over conditions and, in case you didn’t know, conditions are the main causes that prevents you to run away.
Stealth isn’t on 4s cooldown, Revealed is.
(edited by sorrow.2364)
Blinds and Stealth mitigate a LOT OF DAMAGE and can completely negate the damage of a warrior.
Berserker Stance is an opening, not a get out of jail free card, and unlike stealth, its cool-down isn’t 4 seconds.
Stealth mitigates no damage at all.
Stealth is just a disengage/reset mechanic, nothing else.Blinds mitigates damage, of course, so does Shield Stance, Endure Pain and an insane base armor.
Berserker Stance isn’t an opening. It’s a “I don’t want to be slowed down, neither I want conditions” skill. Stealth isn’t on 4s cooldown, Revealed is.
Wow I don’t even know what to say.
Look, do whatever you like, if Warrior gets nerfed I will just play my thief since it will be a Warrior that is just way better.
https://twitter.com/TalathionEQ2
Wow I don’t even know what to say.
Look, do whatever you like, if Warrior gets nerfed I will just play my thief since it will be a Warrior that is just way better.
Can’t wait to have insane base armor, insane passive healing, insane stun capability, condition/damage immunity, stability, 18k base HP, insane condition removals on my thief too!
Can’t wait for having the ability to stacks loads of might and mantain fury permanently on my whole team too.
Wow I don’t even know what to say.
Look, do whatever you like, if Warrior gets nerfed I will just play my thief since it will be a Warrior that is just way better.
Can’t wait to have insane base armor, insane passive healing, insane stun capability, condition/damage immunity, stability, 18k base HP, insane condition removals on my thief too!
Can’t wait for having the ability to stacks loads of might and mantain fury permanently on my whole team too.
Can’t wait for having the ability to almost completely get out of any fight I desire, stealth and heal a lot, tank and steal boons and have more armor then a Warrior does due to protection.
Can’t wait for having 2-3 escapes ready just in case SHTF and the ability to completely aggravate my opponents to death.
Can’t wait for almost all my heals to heal almost all of my conditions instantly and have the ability to almost perma-blind my target with almost no cost whatsoever.
Can’t wait to remove 2 conditions each time I stealth!
https://twitter.com/TalathionEQ2
Dear OP,
Here’s a hint: it starts with an “S” and rhymes with “tunbreak”. Use them. I don’t even play a warrior usually and don’t find that fighting them is that big of a deal.
Team GASM
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
1.Heavy armor means nothing in this game. Stop acting like its a game based on stats and nothing else. Everyone knows that toughness after certain point is a crap.
2.High hp pool olny means u can take 3-4 hits more than a low hp class.
3.Good mobility? Show me that mobility in cc builds. If we want any kind of mobility we have to get sword or gs, or both. Show me mobility on hammer+lb or hammer+mace/shield, i will have good laugh.
4. What amount of blocks exacly u talking about? A shield that blocks attacks for 3sec on 30cd? A single mace block every 10sec? Sword offhand on 15cd that blocks ranged hits/1 melee? Not to mention that if u decide to pick anything else outside of that u don’t have any blocks. But i know these legendary 4 set warriors.
5. Endure pain works 4sec on 60cd, hardly gamebreaking.
Berserker stance works 8sec on 60cd, hardly gamebreaking.
Balanced stance is a boon that can be stripped, working for 8sec and has 40 cd..
And don’t start on signet cause i know these legendary 20 slot utility warriors too.
6. Insane regeneration? In current state its fine and far from op when we look at our weapon skills. As i said try running a hybrid build without cc and watch how “op” that regen is.
7. As for guardians, they have many ways to recover hp back. Keep in mind that healing signet is our 6 ability with no utility.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
So give me a moment.. U want something nerfed bc its beats u all the time?
Its okay, nerf healing signet and rebember to nerf healing surge to 5k hp at lv 3 adrenaline and keep it on 30cd. Nerf mending to 2k and cure olny 1 condition and keep it on 25cd
Also nerf cleansing ire remove 1 condition for 3 bars of adrenaline every second burst
Ah i forgot about mace..well who cares about it. Lets nerf skullcrack to deal 1 damage on 60cd with 0.5 daze duration. Its okay for me
Also nerf that freaking shield stance, put that on 120cd with 1sec duration bc warriors arent allowed to blocking something, they r suppposed to take everything on chest bc they r warriors
Im not sure if u guys trolling or are serious. But everything i see is some guy that used to qq and a warrior that were think hes good but once more warriors showed and started to roflstomp him he decided to qq as hes not that good as he used to think and looking for anything to blame.
Also its seems that fix to sigil of para inst enough. Seriously..moving on. Next update we will see “nerf dat op killshot skilless build”
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
1.Heavy armor means nothing in this game. Stop acting like its a game based on stats and nothing else. Everyone knows that toughness after certain point is a crap.
2.High hp pool olny means u can take 3-4 hits more than a low hp class.
3.Good mobility? Show me that mobility in cc builds. If we want any kind of mobility we have to get sword or gs, or both. Show me mobility on hammer+lb or hammer+mace/shield, i will have good laugh.
4. What amount of blocks exacly u talking about? A shield that blocks attacks for 3sec on 30cd? A single mace block every 10sec? Sword offhand on 15cd that blocks ranged hits/1 melee? Not to mention that if u decide to pick anything else outside of that u don’t have any blocks. But i know these legendary 4 set warriors.
5. Endure pain works 4sec on 60cd, hardly gamebreaking.
Berserker stance works 8sec on 60cd, hardly gamebreaking.
Balanced stance is a boon that can be stripped, working for 8sec and has 40 cd..And don’t start on signet cause i know these legendary 20 slot utility warriors too.
6. Insane regeneration? In current state its fine and far from op when we look at our weapon skills. As i said try running a hybrid build without cc and watch how “op” that regen is.
7. As for guardians, they have many ways to recover hp back. Keep in mind that healing signet is our 6 ability with no utility.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
So give me a moment.. U want something nerfed bc its beats u all the time?
Its okay, nerf healing signet and rebember to nerf healing surge to 5k hp at lv 3 adrenaline and keep it on 30cd. Nerf mending to 2k and cure olny 1 condition and keep it on 25cdAlso nerf cleansing ire remove 1 condition for 3 bars of adrenaline every second burst
Ah i forgot about mace..well who cares about it. Lets nerf skullcrack to deal 1 damage on 60cd with 0.5 daze duration. Its okay for me
Also nerf that freaking shield stance, put that on 120cd with 1sec duration bc warriors arent allowed to blocking something, they r suppposed to take everything on chest bc they r warriors
Im not sure if u guys trolling or are serious. But everything i see is some guy that used to qq and a warrior that were think hes good but once more warriors showed and started to roflstomp him he decided to qq as hes not that good as he used to think and looking for anything to blame.
Also its seems that fix to sigil of para inst enough. Seriously..moving on. Next update we will see “nerf dat op killshot skilless build”
All hammer skills should also root you and make you take 50% more damage.
https://twitter.com/TalathionEQ2
We are not asking to completely destroy warrior.
We are asking for:
- Cooldown increase on Skull Crack and Earthshaker or moving tier on Unsuspecting Foe or nerf to Unsuspecting Foe effectiveness
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing powerThose are reasonable changes that will bring the warrior back inline, at least for the now FotM build. Not sure if another kitten will come up afterwards, since it is hard to spot out opness considering how hard Warrior was buffed in the past 12 months.
Personally, I would nerf the Warrior from a different angle. Stability uptime. Reduce that and they become more vulnerable. The stuns can stay the same
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
When Warrior gets nerfed, like everything the OP says, it’s time to shelf it again. LOL
Congratulations. I guess QQing does work.
Thread over, ignoring.
I don’t care what you say anymore, that is the most stupid and Idiotic half-brained thing i’ve ever read on the Warrior forums. Go back to the thief forums and whine there please.
You just ignored everything I said as a motivation, took one sentence out of the context and call it bullkitten. It’s not how you should argue, Daecollo, if you don’t want to get insulted and invited to go to another place.
What I said is true. You need considerable higher poison uptime to hit regeneration as you do on a burst healing skill.
Do I have to go through the math to prove you how much is the real healing reduction considering the non-permanent poison uptime, which is impossible to mantain permanently by its own and even less possible considering the loads of condi removals of warrior, and compare it to the healing reduction of a standard burst-healing skill casted under poison?
But do u know we have no protection/blinds/aegis/vigor (unless we take warhorn offhand or triple stance with vigorous focus) and limited access to weakness right?
Run a hybrid build with lets say axe/shield+lb, and tell me if signet is op. Its seems op bc u don’t do any damage under stun.
Also if we increase burst skill cd its fine, but make stuff like evi insta cast to compensate
Protection and Aegis shouldn’t ever be mentioned in the same sentence as warrior. Guardian once had the same HP as warrior but they were changed to have the lowest hp in the game because they were impossible to kill. Protection and Aegis is to compensate for having a low base hp. Warrior doesn’t need that since they have the highest hp in the game along with necromancer.
Warrior has access to vigor but they choose not to use it. Who’s problem is that? The class also has signet of stamina and Adrenal Implant so the access to restore endurance is already there.
When doing class comparisons you can’t take sides nor can you do narrow perspective comparisons…i.e saying this class has this but you don’t and then go on a crusade why the class needs it. There is a reason why classes like guardian and ele have a easier access to boons like protection. But when you want to have a allegiance to a certain class and identify with it as if the class is ’you", then your perspective will always be short sided.
Windows 10
Nerf Damage, Nerf Stuns, Nerf CC, Nerf Healing, Nerf ways to reduce damage.
Delete Warrior
https://twitter.com/TalathionEQ2
The QQ will not stop with paralization sigil nerf.
The warriors will move to condi bunker spec, and then the QQ will shift to healing signet nerf.
Healing signet will then get nerfed, and THEN the QQ “may” die down.
Probably not though. As you’ve seen on the thief, every spec will be slowly toned down till they are nothing compared to what they once were. The remaining specs which are now stronger by comparison will start to receive QQ and the die-hards who still love their original spec will eventually hit a player a few months later starting another QQ thread about a spec that’s already been nerfed. The only way a class can really lose the OP tag the community gives it is if it no longer has any viable spec for a couple of months. Then it can he buffed to the point of mediocrity.
I main a necro btw and I have played against this build before it became popular.(Brother made the build to troll me on my necro). I played it yesterday and i pretty much face roll most classes but bomb engis, good Mesmers, and full bunker guardians.
Keep in mind this was before Necros had torment added and this is only SPvP. WvW was not meant to be balance but to an extent.( I wont go into detail because that would be pages and pages long)
Build
Weapons are GS(sigil of Force)/Mace(+15% stun duration), Sheild(50 % endurance) when swapping to this weapon.
Traits 10, 10, 30, 0, 20
2, 4, 5/8/9, 0, 3/4
Trinket: Zerker
Utilities: Healing Surge(heals for 10k with full Adrenalin(AD) bar) Bulls Charge, Berserker Stance, Dolyak Signet, and Signet of Rage
Amount of stuns available on demand 4 stuns
Skull Crack: 8 1/2 cool down only requires AD 4 second stun currently will be lowered on Oct Patch
Pommel Bash: Only 1 sec daze but still denies use of skills 15 sec cool down.
Shield Bash: 2 second stun until patch 30 Seconds
Bulls Charge: 2 sec knock down (40 second cool down)
Runes: Divinity
Total stun duration 10 seconds.
Necro Build is Dhuum fire build
Utilities: spectral walk and spectral armor tried blinding wells but not effective since hes a good player just waits out my long well with (condition immunity)
If you dont know most skills on necro take 3/4 seconds or higher to cast
My issues with the Warrior build
Unable to gain life force= dead Necro
If anybody jumps in the fight take hands off keyboard and die( if you dont know necros have the worst mobility in the game besides mesmer)
Built in Stability along with signet stability with short CD every 48 seconds and every 90 seconds(if spaming)
Condition Immunity=(fears lose effectiveness)
Skull crack clears most conditions (3 total)
Only way to counter this build for necros is go zerker and pop lich seriously only way that i found that effectively nullifies this build. If you don’t see why that is a problem then you should play one and see how long you last with 2 dodges and sub par dmg. Pros for going zerker on Necro easier to gain life force due to warhorn 5, dagger 1, and axe 2. Minions builds he says are little harder to beat but not by much.
After the patch I still have problems because I am not able to gain life force unless i bring a warhorn(have to be in meele if you didnt know gains only 1% LF second) Life Force also got harder to gain due to the nerf to gain life force has a 1 second cool down. Able to block my marks due to nerf to Staff nerf. All in all this build is basically a direct counter to the Dhuumfire build. I was only able to beat him about 1/10th of the time before the patch and now i can beat him about 3/10 times.
Necromancer\Elementalist\Guardian\Theif
[TC] Tarnished Coast
(edited by Dedelta.5018)
We are not asking to completely destroy warrior.
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing power
This is an interesting idea. I was really surprised when Anet chose to have Adrenal Health be more Healing Power inclined than Healing Signet. I would’ve thought the sustained heal would be the logical choice. If Healing Signet had a lower base, but scaled higher it would increase Warrior build diversity (at least in regards to healing skills) and eliminate any WarriongOMGWTFuberHealing complaints.
Of course changes would also have to be made to Healing Surge, but 9k+ HP & full adrenaline is plenty of room to work with.
Mace 3 takes about 15 seconds to cool down, Shield 4 takes about 25 seconds to cool down, both bursts take 7 and have obvious animations, Hammer 3, 4, & 5 all have obvious animations, 4 & 5 take a while to cool down even when traited. Stealth, Fear, Blind, Evades, Confusion, Mesmer Illusions, Ranged kiting, etc. work on stun warriors.
Basically if you’re 1v1 a stun warrior without stun breaks and you improperly use your other skills with evades, of course you’re going to die by perma-stun. Though, I’m certain if you went up against any class 1v1 and you had no stun breakers and failed to dodge correctly, you’d die.
Also, on the topic of zergs, if you see one, don’t stand in place waiting for them to run over you, because they will no matter what class they are.
We are not asking to completely destroy warrior.
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing powerThis is an interesting idea. I was really surprised when Anet chose to have Adrenal Health be more Healing Power inclined than Healing Signet. I would’ve thought the sustained heal would be the logical choice. If Healing Signet had a lower base, but scaled higher it would increase Warrior build diversity (at least in regards to healing skills) and eliminate any WarriongOMGWTFuberHealing complaints.
Of course changes would also have to be made to Healing Surge, but 9k+ HP & full adrenaline is plenty of room to work with.
No, that would turn HS into a Niche, it should be a good healing spell regardless of the stats you wear.
No other healing spell in the game requires a huge amount of dedicated healing power to make it good. Lets use a thief skill as an example.
http://wiki.guildwars2.com/wiki/Hide_in_Shadows
Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
Healing: 5,240 (1.0)?
Regeneration: 4 s (520 health)
Stealth: 3 s
With 1500 Healing power, it makes it 6750. That isn’t a huge upgrade considering everything else it does, that is about a 12% buff.
https://twitter.com/TalathionEQ2
Dear sorrow.2364 and some other guys. Since i don’t remember you, i sincerely repeating my pleading from earlier topics.
GET YOUR HANDS OFF MY EARTHSHAKER, DON’T BRING YOUR SPVP NONSENSE INTO MY WvW! NO I DONT CARE ABOUT SPVP BALANCE IF IT WILL BE ACHIEVED BY UNBALANCING OTHER GAME MODES!
Thank you for your attention.
25 charracters
This is why balance is so bad in this game because anet listens’s to people like daecollo who don’t have a clue wtf they are saying.
L2P deeez nutz
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
1.Heavy armor means nothing in this game. Stop acting like its a game based on stats and nothing else. Everyone knows that toughness after certain point is a crap.
2.High hp pool olny means u can take 3-4 hits more than a low hp class.
3.Good mobility? Show me that mobility in cc builds. If we want any kind of mobility we have to get sword or gs, or both. Show me mobility on hammer+lb or hammer+mace/shield, i will have good laugh.
4. What amount of blocks exacly u talking about? A shield that blocks attacks for 3sec on 30cd? A single mace block every 10sec? Sword offhand on 15cd that blocks ranged hits/1 melee? Not to mention that if u decide to pick anything else outside of that u don’t have any blocks. But i know these legendary 4 set warriors.
5. Endure pain works 4sec on 60cd, hardly gamebreaking.
Berserker stance works 8sec on 60cd, hardly gamebreaking.
Balanced stance is a boon that can be stripped, working for 8sec and has 40 cd..And don’t start on signet cause i know these legendary 20 slot utility warriors too.
6. Insane regeneration? In current state its fine and far from op when we look at our weapon skills. As i said try running a hybrid build without cc and watch how “op” that regen is.
7. As for guardians, they have many ways to recover hp back. Keep in mind that healing signet is our 6 ability with no utility.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
So give me a moment.. U want something nerfed bc its beats u all the time?
Its okay, nerf healing signet and rebember to nerf healing surge to 5k hp at lv 3 adrenaline and keep it on 30cd. Nerf mending to 2k and cure olny 1 condition and keep it on 25cdAlso nerf cleansing ire remove 1 condition for 3 bars of adrenaline every second burst
Ah i forgot about mace..well who cares about it. Lets nerf skullcrack to deal 1 damage on 60cd with 0.5 daze duration. Its okay for me
Also nerf that freaking shield stance, put that on 120cd with 1sec duration bc warriors arent allowed to blocking something, they r suppposed to take everything on chest bc they r warriors
Im not sure if u guys trolling or are serious. But everything i see is some guy that used to qq and a warrior that were think hes good but once more warriors showed and started to roflstomp him he decided to qq as hes not that good as he used to think and looking for anything to blame.
Also its seems that fix to sigil of para inst enough. Seriously..moving on. Next update we will see “nerf dat op killshot skilless build”
Haha you are funny dude how about you add me up ingame and lets see whos the scrub warrior.
L2P deeez nutz
Can’t wait for having the ability to almost completely get out of any fight I desire, stealth and heal a lot, tank and steal boons and have more armor then a Warrior does due to protection.
Can’t wait for having 2-3 escapes ready just in case SHTF and the ability to completely aggravate my opponents to death.
Can’t wait for almost all my heals to heal almost all of my conditions instantly and have the ability to almost perma-blind my target with almost no cost whatsoever.
Can’t wait to remove 2 conditions each time I stealth!
You are spreading so much disinformation that it isn’t worth answering you anymore.
Dear OP,
Here’s a hint: it starts with an “S” and rhymes with “tunbreak”. Use them. I don’t even play a warrior usually and don’t find that fighting them is that big of a deal.
I run with two stunbreaker (I’ve pointed it out multiple times in this topic), as much as everyone else is doing in this meta, but they are far from enough. The recharge of stunbreakers can’t match the amount of stuns and their recharge.
1.Heavy armor means nothing in this game. Stop acting like its a game based on stats and nothing else. Everyone knows that toughness after certain point is a crap.
2.High hp pool olny means u can take 3-4 hits more than a low hp class.
3.Good mobility? Show me that mobility in cc builds. If we want any kind of mobility we have to get sword or gs, or both. Show me mobility on hammer+lb or hammer+mace/shield, i will have good laugh.
4. What amount of blocks exacly u talking about? A shield that blocks attacks for 3sec on 30cd? A single mace block every 10sec? Sword offhand on 15cd that blocks ranged hits/1 melee? Not to mention that if u decide to pick anything else outside of that u don’t have any blocks. But i know these legendary 4 set warriors.
5. Endure pain works 4sec on 60cd, hardly gamebreaking.
Berserker stance works 8sec on 60cd, hardly gamebreaking.
Balanced stance is a boon that can be stripped, working for 8sec and has 40 cd..And don’t start on signet cause i know these legendary 20 slot utility warriors too.
6. Insane regeneration? In current state its fine and far from op when we look at our weapon skills. As i said try running a hybrid build without cc and watch how “op” that regen is.
7. As for guardians, they have many ways to recover hp back. Keep in mind that healing signet is our 6 ability with no utility.
1. Heavy armor means a lot, as much as an high HP pool. You have to play Elementalist for a short while to understand that, because you clearly never played it and probably any light armor profession at all.
2. Read above.
3. Mace/Shield + GS. Great stuns, great mobility. Mace/Shield + Hammer/longbow is for superior AoE.
4. 3s on a 25s cooldown when traited. It is a 12% overall block uptime. Add Endure Pain, which is a 6% uptime. So it is 18% damage mitigation uptime. Add 2 dodges every 10s (while under vigor), which is another 15% of damage immunity time, for a total of 33% of direct damage damage immunity time.
Now of that 33% direct damage immunity time, Warriors have an extra 13.5% damage reduction over light armoured professions. That means that at base armor you can evade 33% of the hits and reduce 13% more damage. Not to say that sunned enemies usually don’t attack.
5. Endure Pain lasts 6s when traited on a 60s cooldown and it is complete immunity to direct damage.
Berserker Stance lasts 10s when traited on a 60s cooldown and it is complete immunity to condition damage.
That means that with those two, you can gain 100% immunity to both conditions and direct damage for 6s (10% of the time). Rather stupid.
6. Regeneration is still OP. 8k HP over 20s from a single skill only is too much for every healing skill in this game.
7. So has Warriors. Healing Signet isn’t the only way to gain HP for warriors.
If HP/Armour is so important why elementalists where god mode in the bigining? Why thieves/mesmers are so good in surviving?
It should be their armour/hp.
Shhh, he don’t know about guardian and necro base HP yet. Don’t shatter his world of imagination.
25 charracters
If HP/Armour is so important why elementalists where god mode in the bigining? Why thieves/mesmers are so good in surviving?
It should be their armour/hp.
Because they had insane healing capability due to Signet of Restoration (now nerfed) and permanent protection uptime (due to boon duration, now nerfed).
Warriors have the insane healing capability and natural protection due to higher armor.
Now, please, pick up an ele and tell me that armor and HP don’t matter.
Thieves are good to surviving only because they disengage at will. If you manage to land two blows, they are dead. Try to run a thief as you would play on a Warrior and see how they survive.
Remember all those threads in the past about how warriors were at the bottom of the meta? Pepperridge farm remembers.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
That was mainly the newer players complaining all we needed was something to deal with condis and we got that with zerk stance thats all we needed to be viable. Because anet fell into the trap of whiners we now have a godmode warrior due to many reasons I don’t want to list because it would become redundant. Anet’s balance really needs better testing from closed beta servers where certain players are allowed only. It is not working by taking suggestions from fourms cause half people don’t know the really know how fragile the meta is.
L2P deeez nutz
If HP/Armour is so important why elementalists where god mode in the bigining? Why thieves/mesmers are so good in surviving?
It should be their armour/hp.
Because they had insane healing capability due to Signet of Restoration (now nerfed) and permanent protection uptime (due to boon duration, now nerfed).
Warriors have the insane healing capability and natural protection due to higher armor.
Now, please, pick up an ele and tell me that armor and HP don’t matter.Thieves are good to surviving only because they disengage at will. If you manage to land two blows, they are dead. Try to run a thief as you would play on a Warrior and see how they survive.
You said it all. Protection is a must. Warrior dont have that. Its more important than HP/heavy armour. They could take elementalist protection away and give them armour and hp and it would be a huge nerf to them. You can see the warrior state before healing bufs and take conclusions. No HP/Armour was good enough to make a diference.
Now thieves: How do you damage someone you dont see? And dont bring the old argument “Spam AoE”. It only works if the thief is weak.
“Spam AoE”. It only works if the thief is weak.
And if your aoes are strong.
“Spam AoE”. It only works if the thief is weak.
And if your aoes are strong.
I’m glad Skull Crack/Shield combo everyone whines about is AOE amiright?
Thieves can’t do anything I said above:
http://www.youtube.com/watch?v=S9d4Og8KbEM
https://twitter.com/TalathionEQ2
You said it all. Protection is a must. Warrior dont have that. Its more important than HP/heavy armour. They could take elementalist protection away and give them armour and hp and it would be a huge nerf to them. You can see the warrior state before healing bufs and take conclusions. No HP/Armour was good enough to make a diference.
Now thieves: How do you damage someone you dont see? And dont bring the old argument “Spam AoE”. It only works if the thief is weak.
Protection is not a must.
Protection is half a replacement of armor with no 100% uptime. If you were able to mantain protection permanently (which isn’t the case anymore), then I’d say that it is a good replacement over armor, but since it can’t be mantained it isn’t as good as heavy armor.
That’s why bunker elementalist isn’t viable anymore. I’d say that if you give to elementalist heavy armor and high HP pool taking away protection, most of them will be extremely happy.
Warrior pre-buffs was weak because it had not enough condition cleansing and healing, now they rightfully buffed them, but they have way crossed the limit.
A stealthed thief is not attacking you. So why are you so eager of hitting him if he’s not harmful at all? Wait him to destealth (because he has to) and blow him some hits while he’s on revealed.
You can even swing some blind autoattacks trying to damage him if you want, but you don’t really need to do so.
You said it all. Protection is a must. Warrior dont have that. Its more important than HP/heavy armour. They could take elementalist protection away and give them armour and hp and it would be a huge nerf to them. You can see the warrior state before healing bufs and take conclusions. No HP/Armour was good enough to make a diference.
Now thieves: How do you damage someone you dont see? And dont bring the old argument “Spam AoE”. It only works if the thief is weak.
Protection is not a must.
Protection is half a replacement of armor with no 100% uptime. If you were able to mantain protection permanently (which isn’t the case anymore), then I’d say that it is a good replacement over armor, but since it can’t be mantained it isn’t as good as heavy armor.
That’s why bunker elementalist isn’t viable anymore. I’d say that if you give to elementalist heavy armor and high HP pool taking away protection, most of them will be extremely happy.Warrior pre-buffs was weak because it had not enough condition cleansing and healing, now they rightfully buffed them, but they have way crossed the limit.
A stealthed thief is not attacking you. So why are you so eager of hitting him if he’s not harmful at all? Wait him to destealth (because he has to) and blow him some hits while he’s on revealed.
You can even swing some blind autoattacks trying to damage him if you want, but you don’t really need to do so.
Protection is equal to having 2750 (Armor.). Its literally an extra set of armor.
Our Condition defenses are probably getting nerfed.
https://twitter.com/TalathionEQ2
Protection is equal to having 2750 (Armor.). Its literally an extra set of armor.
Our Condition defenses are probably getting nerfed.
Which isn’t permanently available, but only for small time windows and on long cooldown.
Warriors, on the other hand, can easily reach 3k+ armor, which is a permanent protection, which is something that light armoured professions can only dream of.
I barely visit these forums and yet from past experience I have learned not to take anything sorrow posts seriously. The guy just posts nonsense and argues with people; just ignore.
I barely visit these forums and yet from past experience I have learned not to take anything sorrow posts seriously. The guy just posts nonsense and argues with people; just ignore.
It’s funny when you take time to argumentate your reasonings then a random guy out of nowhere comes and say “don’t take sorrow seriously” with no counter argument given at all.
I brought up several arguments in the past pages of this topic and none of them has been addressed properly. Everything I’ve said in my posts has been logically and mathematically (when possible) proved.
Please, point me out the nonsense I’ve posted and explain me why you think it is a nonsense, instead of coming here and start spitting poison with no apparent reason.
Everything you’ve posted.
The new breed of Warriors are OP.
https://twitter.com/TalathionEQ2
Warriors are OP as kitten and if you don’t think this then you don’t know what you’re talking about.
Source: 30k wub kills, champion legionnaire, 2k+ hours on 3 different wars. The amount of pressure skills (Stuns, bursties, sometimes both) that primarily the longbow/hammer build can put out is more than any class not abusing perma vigour and energy sigils can dodge – all of this while being absurdly tanky in zerkers with the healing signet and high armour. What’s more, if you fail to dodge one of these skills – pin down, backbreaker, earthshaker, staggering blow, bulls charge, list goes on – then the recurring punishment is far, far greater than any other class can put out due to the insane length and damage of combo stuns/imobs. The solution is simple, fix para sigil.
THAT BEING SAID: So much other bullkitten resides in this game that is also op as kitten, and buffed to all kitten since last patch. Spirit rangers, necromancers, and lesser so S/D thieves mainly come to mind. Nerf warrior and you get necromancer dominance, which is… uh… fun. I promise.
really bad engineer