My conclusion is that the armor defence is not relevant in this game. Actually I have more than 4000 armor defence with one of my warrior’s sets combined with 30 points in Defence. But, why do I want 4000 armor defense if 1 boss can kill me with 1 hit? why do I want 4000 armor defence if 1 thief, D/D ele, engineer, ranger, etc can kill me easy and doesn’t matter if I have 0 or 4000 armor defence?. The answer is for nothing. The only way to continue alive is evading and dodging at the correct moment.
In other MMOs if u have a big defence numbers, this give you a little bit of survivability. In this game the only trick to have more survivability is evading and dodging. And it is not relevant if u are heavy armor warrior with great defence numbers. Are we crazy?? Really?? XDD
Then, which is the problem with warriors compared with other classes? I have 5 characters more at lvl 80 full equip, and with less than half warrior armor defence, I have more survivability. Why?? because the other classes have more combat mobility, don’t need to be close to hit, cripple, immobilize or chill the target, have more ways to condition removal, constant regeneration skills, and more ways to out and back to the combat.
In my opinion these are the main warrior problems:
- Traits XI and XII in Strength, Arms and Discipline have not real benefits. Nobody uses 30 point to get any XI and XII in these 3 traits.
- Bad regeneration skills.
- The only viable elite skill is Signet of Rage.
- Nobody uses adrenaline. And there are only 3 arms in my opinion that have a great burst skill (Axe, Sword and Hammer), the other ones are slow or irrelevant (for example GS burst skill).
- Banners only work well in PVE.
- Nobody uses Kick and Stomp.
- Some utility skills are duplicated, you can obtain the same benefit that Signets with Shouts and Stances, which are more viable than Signets.
- Nobody uses Berseker Stance and “On my Mark!”.
- And we take 50% more damage with Frenzy compared with other classes with same skill.
How to improve and solve some of these warrior problems?:
- Change Stomp to 900 range skill. Then we improve our combat mobility combined with Bull’s Charge. And we have one reason to use trait XI in Strength.
- Provide one trait where you obtain regeneration per quantity and adrenaline strike gained. Then we have reasons to use trait XII in Strength, XI in Arms, use Berseker Stance, etc.
- Provide one trait that permits removal conditions using adrenaline. For example, 1 removal condition per bar adrenaline used, then we can removal max 3 conditions using this skill with full bar adrenaline. Then we have reasons to use traits XI and XII in Discipline.
- Provide one trait that gives Protection (3-5 s).
- Provide one trait which we don’t lose passive effects using Signets.
In my opinion these are the most important improvements that warrior needs, because the only way that warrior has to survivability are dodging and a great armor defence doesn’t matter in this game.
Of course I think that Anet need to eliminate 50% damage taken using Frenzy to compare this skill with other classes, or that Anet permits use utility skills with Rampage, but this is other story.
I love play with my warrior and I hope that Anet take into consideration the improvements that all warriors community are posting.