(edited by Duvhaldor.7531)
My changes for : Stances
Im not feeling it..
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Updated with the good copy/pasta.
So you want to make endure pain useless.
If Im getting focussed, and I have 10%hp left and I pop endure pain then I still die……. Pretty useless.
The beserker stance I dont understand what you trying to do.
About the balance stance, there is no way that they going to revert the stability nerf.
So when I do a 3v3 and I pop frenzy near enemy I have suddenly 15 sec quickness?
Hahahahahahah troll post
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Few too many stunbreaks there. Don’t think Anet wants any heals skills to break stuns.
Endure Pain is meant to absorb all power damage. It’s the same mechanic as Signet of Stone for Rangers. What I think people have the biggest problem with is the passive proc trait. Anet just needs to ditch it for something less passive or at least less powerful if it must remain passive. I’m thinking something that applies protection.
15 seconds of quickness from Frenzy is extremely easy to get in PvP. Even a single Mesmer can provide you with 4 targets. And how many stacks of might per player?
I like the Balanced Stance change.
The problem with Stances is that they make the Warrior too powerful with them and too weak without. And if you balance the Warrior to be good without them, then with them, they’re unstoppable. It’s a tricky situation. If stances were the only utilities Warriors had, then it would be fine to make them powerful with and weak without. But if they’re always weak without, then you can’t choose other utilities because you’ll still be weak.
I dont know how long you play this game. But hé basicly wants to old stab back but only in pvp… Ofc never gonna happen
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If the auto proc stances override the utility ones, this is bad design. Because you dont directly control auto procs. It’s just going to create bad synergy and frustration for users.
dunno about this,they walking in circles with this ballance,they dont know how to do it,so instead of nerfing condi,they adding condi cleanse every 3 sec….. 20 sec of condi imunity….. yet after you run out of it,you have INSTANTLY another 8 condi on you.
no way out at this point,im afraid
The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?
The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?
Opposite, almost 100% resistance uptime make fights vs condi too easy. + My berserker changes give us less condi clean so maybe I didnt get your point.
The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?
Opposite, almost 100% resistance uptime make fights vs condi too easy. + My berserker changes give us less condi clean so maybe I didnt get your point.
The point is, if you change them into unstrippable skills, they have zero counterplay.
for Berserker Stance, this would mean complete immunity to condi’s for 8 seconds, and possible another 5+ (depending on boon duration) afterwards. Mesmer, Thief, Necro, would not be able to strip that boon off you, which reduces counterplay (which is a healthy thing).
Your proposed change to Balanced Stance is even worse. Guarantueed immunity to all CC for 8 seconds? So, basically, downing a Warrior, Guardian, Necro, Ranger, Revenant or Engineer means a guarantueed stomp if your team can cleave halfway decent and the opposing team can’t stealth?
Both skills seem fine as is tbh.
The Endure Pain change is interesting but defeats the purpose of the skill as Hoax stated. Maybe you can do that to the auto-proc trait, but I’d rather that be removed completely.
Proposed buffs to Defiant Stance make it seem a bit OP, shave a second off of it maybe?
The Frenzy change…. made me giggle, so that’s a good thing. Think about running something like 50% boon duration and getting 22,5 seconds of quickness. Awesome!
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Well I understand your point but,
- for Berserker stance :
3sec resistance 4 times without the trait, 5 times with.
12sec of immunity or 15sec. (without boon duration)
You can boon strip but the buff will re-apply, even if you time it on the last application the warrior still get 10 to 12sec.
My stance give 8 sec max(or 10) + a 1 time buff you can strip easily,
But I can nerf the trigger to 5 condis, 3 is maybe a bit easy to get and nerf the duration of resistance.
This, + my nerf on primal F1 removing 2 condi instead of 3 and my nerf on healing signet make the warrior a lot more easier to down with condi. But hey maybe i’m totally wrong.
- same for Balanced stance, boon duration on stability make it very powerful, I never get cc’ed under x2 stability (and no I’m not playin in bronze), the only good thing about “stability buff” is for WvW balance, and this is why my change is for PvP only.
+ it looks more like a shout giving buff than a stance right now.
About endure pain, yeah I did what you said, maybe not clear enough, the change is for the trait and is no longer a stance, utility skill remains the same.
Defiant stance, I think i’ll remove the 1.000 base hp we get but the 4sec I don’t know.
I went lol’z on frenzy, I thought about adding only superspeed to the skill we currently have but the 50 sec cooldown is “Meh”. With 50% boon you get 18sec not 22.5 in PvP
And 22.5 in PvE is good and it isn’t too op in Roaming WvW because you won’t be vs 3 players all the time, and Warriors aren’t playin boon duration in roaming.
I’ll see if I can nerf some numbers anyway.
edit : updated frenzy/defiant stance/berserker stance/balanced stance
(edited by Duvhaldor.7531)
again, the effort you put in this is admirable. Still don’t agree with everything, especially making the stances into buffs instead of boons. But still, nice job.
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I would rather stances be something more like facets but being self support instead of team support
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