My changes for : Stances

My changes for : Stances

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Posted by: Duvhaldor.7531

Duvhaldor.7531

Hello !
I am working on a full rework/change for the warrior, I’ll give some of my thought, still I need help from you guys, give me your ideas !

My point :
- to give useless skills a chance to be used
- upgrade core weapons
- nerf some strong berserker primal burst
- make the warrior feels more “crushing”
- nerf passive defense, focus on active defense
- PS damage around 20k for both Condi and Power so you choose the build for a specific encounter and not because it’s stronger
- DPS spec ! (around 30k) for Condi and Power (2 axes!)

-My rework for : Banners!
-My rework for : Physical skills!

Defiant stance :
Heal yourself. Absorb all incoming strikes for a period of time.
With StanceMastery : Remove 3 conditions, heal for each conditions removed
Stance : All incoming attacks heal you : 4sec – 5sec with DEFENSE
Initial self heal : 1.853 to 2.000
Heal for each conditions : 1.000
Can be used while stunned but does not breakstun
cd : 30sec
Casting time : 0.25sec to 0sec

Balanced stance :
You are immune to cc
With StanceMastery : Fear enemies in range
Old buff, no longer spam stability and speed
Fear : 0.5sec
Range : 200
Duration : 8sec – 10sec with DEFENSE
Breakstun
cd : 40sec
Trait is removed, no longer passiv proc

Berserker stance :
Take no damage from conditions
With DEFENSE : Inflict Cripple and bleed to nearby enemies
Duration : 8sec – 10sec with DEFENSE
Cripple : 8sec
Weakness : 8sec
Is now a buff, with “resistance” effect (can’t use boon duration)
Adrenaline +5
Adrenaline interval 1sec
cd : 60 to 45sec

Endure pain :
Take no damage from physical attacks
With StanceMastery : Taunt your enemies
Stance : 4sec – 5sec with DEFENSE
Taunt : PvE 5sec — PvP 2sec
Range : 300
cd : 60sec to 45sec
Trait is removed, no longer passiv proc

Frenzy :
You gain quickness and might
With StanceMastery : Gain superspeed, your next attacks deal more damage
Quickness : 6sec – 8sec with DEFENSE
x5 Might : 6sec – 8sec with DEFENSE
Superspeed : 4sec
Breakstun
cd : 50sec to 35sec

(edited by Duvhaldor.7531)

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Im not feeling it..

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Posted by: Duvhaldor.7531

Duvhaldor.7531

Updated with the good copy/pasta.

My changes for : Stances

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

So you want to make endure pain useless.
If Im getting focussed, and I have 10%hp left and I pop endure pain then I still die……. Pretty useless.

The beserker stance I dont understand what you trying to do.

About the balance stance, there is no way that they going to revert the stability nerf.

So when I do a 3v3 and I pop frenzy near enemy I have suddenly 15 sec quickness?

Hahahahahahah troll post

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Posted by: Zintrothen.1056

Zintrothen.1056

Few too many stunbreaks there. Don’t think Anet wants any heals skills to break stuns.

Endure Pain is meant to absorb all power damage. It’s the same mechanic as Signet of Stone for Rangers. What I think people have the biggest problem with is the passive proc trait. Anet just needs to ditch it for something less passive or at least less powerful if it must remain passive. I’m thinking something that applies protection.

15 seconds of quickness from Frenzy is extremely easy to get in PvP. Even a single Mesmer can provide you with 4 targets. And how many stacks of might per player?

I like the Balanced Stance change.

The problem with Stances is that they make the Warrior too powerful with them and too weak without. And if you balance the Warrior to be good without them, then with them, they’re unstoppable. It’s a tricky situation. If stances were the only utilities Warriors had, then it would be fine to make them powerful with and weak without. But if they’re always weak without, then you can’t choose other utilities because you’ll still be weak.

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

I dont know how long you play this game. But hé basicly wants to old stab back but only in pvp… Ofc never gonna happen

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Posted by: Ross Biddle.2367

Ross Biddle.2367

If the auto proc stances override the utility ones, this is bad design. Because you dont directly control auto procs. It’s just going to create bad synergy and frustration for users.

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Posted by: daw.4923

daw.4923

dunno about this,they walking in circles with this ballance,they dont know how to do it,so instead of nerfing condi,they adding condi cleanse every 3 sec….. 20 sec of condi imunity….. yet after you run out of it,you have INSTANTLY another 8 condi on you.
no way out at this point,im afraid

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Posted by: Lahmia.2193

Lahmia.2193

The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Duvhaldor.7531

Duvhaldor.7531

The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?

Opposite, almost 100% resistance uptime make fights vs condi too easy. + My berserker changes give us less condi clean so maybe I didnt get your point.

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Posted by: Cygnus.6903

Cygnus.6903

The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?

Opposite, almost 100% resistance uptime make fights vs condi too easy. + My berserker changes give us less condi clean so maybe I didnt get your point.

The point is, if you change them into unstrippable skills, they have zero counterplay.

for Berserker Stance, this would mean complete immunity to condi’s for 8 seconds, and possible another 5+ (depending on boon duration) afterwards. Mesmer, Thief, Necro, would not be able to strip that boon off you, which reduces counterplay (which is a healthy thing).

Your proposed change to Balanced Stance is even worse. Guarantueed immunity to all CC for 8 seconds? So, basically, downing a Warrior, Guardian, Necro, Ranger, Revenant or Engineer means a guarantueed stomp if your team can cleave halfway decent and the opposing team can’t stealth?

Both skills seem fine as is tbh.

The Endure Pain change is interesting but defeats the purpose of the skill as Hoax stated. Maybe you can do that to the auto-proc trait, but I’d rather that be removed completely.

Proposed buffs to Defiant Stance make it seem a bit OP, shave a second off of it maybe?

The Frenzy change…. made me giggle, so that’s a good thing. Think about running something like 50% boon duration and getting 22,5 seconds of quickness. Awesome!

I only state my opinion unless stated otherwise.
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Posted by: Duvhaldor.7531

Duvhaldor.7531

Well I understand your point but,

- for Berserker stance :
3sec resistance 4 times without the trait, 5 times with.
12sec of immunity or 15sec. (without boon duration)
You can boon strip but the buff will re-apply, even if you time it on the last application the warrior still get 10 to 12sec.

My stance give 8 sec max(or 10) + a 1 time buff you can strip easily,
But I can nerf the trigger to 5 condis, 3 is maybe a bit easy to get and nerf the duration of resistance.
This, + my nerf on primal F1 removing 2 condi instead of 3 and my nerf on healing signet make the warrior a lot more easier to down with condi. But hey maybe i’m totally wrong.

- same for Balanced stance, boon duration on stability make it very powerful, I never get cc’ed under x2 stability (and no I’m not playin in bronze), the only good thing about “stability buff” is for WvW balance, and this is why my change is for PvP only.
+ it looks more like a shout giving buff than a stance right now.

About endure pain, yeah I did what you said, maybe not clear enough, the change is for the trait and is no longer a stance, utility skill remains the same.

Defiant stance, I think i’ll remove the 1.000 base hp we get but the 4sec I don’t know.

I went lol’z on frenzy, I thought about adding only superspeed to the skill we currently have but the 50 sec cooldown is “Meh”. With 50% boon you get 18sec not 22.5 in PvP
And 22.5 in PvE is good and it isn’t too op in Roaming WvW because you won’t be vs 3 players all the time, and Warriors aren’t playin boon duration in roaming.

I’ll see if I can nerf some numbers anyway.
edit : updated frenzy/defiant stance/berserker stance/balanced stance

(edited by Duvhaldor.7531)

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Posted by: Cygnus.6903

Cygnus.6903

again, the effort you put in this is admirable. Still don’t agree with everything, especially making the stances into buffs instead of boons. But still, nice job.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Valik Shin.9027

Valik Shin.9027

I would rather stances be something more like facets but being self support instead of team support

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend