My changes for Strenght/Defense

My changes for Strenght/Defense

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

Hello !
I am working on a full rework/change for the warrior, I’ll give some of my thought, still I need help from you guys, give me your ideas !

My point :
- to give useless skills a chance to be used
- upgrade core weapons
- nerf some strong berserker primal burst
- make the warrior feels more “crushing”
- nerf passive defense, focus on active defense
- PS damage around 20k for both Condi and Power so you choose the build for a specific encounter and not because it’s stronger
- DPS spec ! (around 30k) for Condi and Power (2 axes!)

- Physical skills!
- Banners!
- Stances!
- Berserker!
(made some changes for these I will update it in the next days)
I continue this time with traits, thought about trying to put it as that_shaman did for building spec but I really don’t know how I can do it so I will try to make it clear

For strenght, I wanted to give dual axe some love and some PvP traits hammer related.
Mace traits are moved to ARMS
With a little buff from Axe damage, and this change to t3->t2 dual axe, + dual wielding in strenght, I just wanted to see my dual axe somewhere else than solo open world.

TIER 1
T1 : Reckless dodge
Damage foes at the end of a dodge roll
Target 5
Radius 180

I.1 : Empower allies
Increase power for nearby allies
Empower allies : +150 power for 9sec
Interval : 3sec
Radius : 600
Combat only
So you can bring it when playing Power-phalanx, or if you are playing a power DPS spec, Condi ps shouldn’t have the ability to get +150 power buff for the team

I.2 : Peak performance
Physicall skills deal more dmage based on how much adrenaline you have. Physical skills recharge faster.
Lvl 1 : 10% to 15%
Lvl 2 : 20% to 30%
Lvl 3 : 30% to 45%
Recharge reduced : 20%

I.3 : Death from above
Damage and launch foes when you take falling damage. Take less damage from falling.
Launch : 450
Radius : 240
Combo finisher : blast
Unblockable
Damage reduce : 50%

TIER 2
T2 : Building momentum
Bursting skills restore endurance on hit
Endurance gained : 15

II.1 : Forceful greatsword
Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Damage increase : 10%
x1 Might
recharge reduced : 20%

II.2 : Axe mastery
Critical axe hits gain extra adrenaline. Gain ferocity for each axe you are wielding. Reduce recharge on axe skills.
Ferocity : +150 to +170
Adrenaline : 2
Recharge reduced : 20%

II.3 : Destruction of the empowered
Deal bonus damage per boon on tour target, gain additional adrenaline
Damage increase : 3%
Extra adrenaline per hit : 2

TIER 3
T3 : Stick and move
Get a damage bonus when endurance is not full
Damage increase : 10%

III.1 : Berserker’s power
Gain a damage boost when you use a burst skill. Boost power increases based on how much adrenaline you have buildt
Boost power : 7% damage increase (works like AH and dosn’t nerf it with my change to primal burst aka primal burst works like stage 2 adrenaline)
Adrenaline stage 1 : x1
Adrenaline stage 2 : x2
Adrenaline stage 3 : x3

III.2 : Dual wielding
Damage is increased when wielding a sword, axe, or mace in your off hand, bonus if full adrenaline
Damage increase : 15%
Bonus : 5%

III.3 :

(edited by Duvhaldor.7531)

My changes for Strenght/Defense

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

Stances!
For Defense I wanted to rip this second Endure pain. Adrenal health and cleanse ire trigger level2 with primal burst as said in my Berserker changes.
Pretty sure we won’t see real stances for Berserker/Balanced but hey I love it anyway so make sure to look at my Stances changes.

TIER 1
T1 : Adrenal health
Gain health based on adrenaline spent
Health : 15sec
Maximum stacks : 3 (primal burst gives 2 stacks instead of 3)
Interval : 1sec

I.1 : Shield master
Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster
x1 might
Recharge reduced : 20%
Reflect missiles

I.2 : Cull the weak
When you target is below health treshold you inflict cripple, and deal extra damage to crippled enemies.
Damage increase : 5% to 7%
Health treshold : 33%
Cripple : 3sec

I.3 : Great fortitude
A percentage of power and precision is given as a bonus to vitality
Percentage : 10% to 7%

TIER 2
T2 : Stance student
Stances last longer
Bonus duration : 25%

II.1 : Armored attack
Gain power and condition damage based on your toughness
Based on percentage : 10%

II.2 : Merciless hammer
Hammer damage is increased when attacking a foe that is dazed, knocked downed, launched, or stunned. Reduces recharge on hammer skills
Damage increase : 20%
Recharge reduced : 20%

II.3 : Stance master
Your stances have bonus effect.
Defiant stance : cure 3 conditions
Endure pain : Taunt nearby enemies
Berserker stance : Inflict weakness and cripple to nearby enemies
Balance stance : Fear nearby enemies

T3 : Spiked armor
Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness. Gain additional toughness when wielding a 2H weapon.
Retaliation : 5sec
Toughness : 150
Toughness with 2H : 150
cd : 15sec

III.1 : Rousing resilience
Gain toughness and health when you break out of a stun
Healing : 2.500
Rousing resilience (8sec) : gain up to 1.000 toughness based on your level

III.2 :

III.3 : Cleansing ire
Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill
Adrenaline : 1
With primal burst, removes 2 conditions instead of 3.

Again feel free to discuss and give your ideas so I can tune mine.
Remember, no more x2 endure pain nor x2 balance stance.

(edited by Duvhaldor.7531)

My changes for Strenght/Defense

in Warrior

Posted by: choovanski.5462

choovanski.5462

well there goes the good condi traits from the strength line :-(

unless you’re proposing putting them in arms, i will oppose this w all my heart.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

My changes for Strenght/Defense

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

I’ll do Discipline/Berserker before Arms, but yeah Arms become the real condition mastery don’t worry. For those, I alrdy kept them in my list.