So there are rumors that all classes will be gaining access to additional weapons in the not-‘too’-distant future. And while I know that our current utilities and weapons could still use some tweaks, I thought it would be fun to guess at what weapons we might be getting, and hopefully to encourage some discussion about what weapons people want/what niches still need to be filled.
So with that said, here are two possible weapon examples, courtesy of me.
Torch: (mainhand only)
Auto-attack:
-Swipe deals ~400 damage in front of you
-Swipe (3/4 sec) deals ~400 damage in front of you
-Thrust (1/2 sec) set fire to your opponent, dealing ~500 damage and applying burning (1 sec)
Torch #2:
-Aim to Maim (6 sec CD) lunge forwards at your opponents legs, crippling (4 sec) and applying burning (3 sec) ~300 damage ~240 range —leap finisher--
Torch #3:
-Scorched earth (15 second CD) Ignite the ground around you into an expanding wave of flame, dealing extra damage to burning opponents, leaves a ring of fire around the warrior, lasting 4 seconds. 480 range, ~600 damage (normal) ~900 damage (burning)
Burst: Phosphorus strike —blast finisher—
-Spark your torch in a blinding flare, blinding and revealing nearby opponents. (durations increased by adrenaline level)
-1 bar: 1sec blind, 2sec reveal, ~120 area
-2 bars: 2 sec blind, 3 sec reveal, ~240 area
-3 bars: 4 sec blind, 6 sec reveal, ~480 area
—The idea I had for the torch was to fit in with potential condition builds, possibly with a sword in the offhand. Burning is the natural way to go with torch attacks, but I wanted to avoid using moves that would generate combo fields for the most part. (had to have at least one though, so fire ring it was) Since this would effectively replace mainhand sword for a typical condi build, I decided to leave some short of dash move in.
Apparently, hunter pets are getting a way to reveal stealthed targets soon, which gave me the idea for the proposed burst move. No damage, just AoE blind+reveal… also making it a blast finisher seemed like a decent idea.
Staff:
Auto-attack:
-lunge (1/2 sec) small dash (~120) ~650 damage in front of you
-Flourish (1/2 sec) ~800 damage around you
-Bash (3/4 sec) ~900 damage in front of you, cripples
Staff #2:
-Double thrust (6 sec CD) thrust twice with your staff, dealing (x2) ~600 damage, gain might for 6 seconds if both strikes connect.
Staff #3:
-Vault (10-12 sec CD) anchor your staff into the ground and vault forwards, crippling (4 sec) and applying vulnerability (5 stacks, 6 sec) to opponents caught in the impact. (3/4 sec evade) ~750 damage —leap finisher--
Staff #4:
-Dust-up (15-18 sec CD) Drive your staff through the ground as you strike, kicking up dirt and dust to blind (2 sec) opponents around you. ~530 damage —blast finisher--
Staff #5:
-Flourishing strike (20-25 sec CD) flourish your staff, evading attacks briefly before delivering a heavy blow to your opponent, dealing ~1000 damage and applying vulnerability (5 stacks, 6 sec). Cooldown is reduced by 50% if the strike hits. (3/4 sec evade) —whirl finisher--
Burst: Lunging sweep —leap finisher--
-Dash forwards and sweep your staff out in front of you, dealing damage and knocking opponents back. (damage and dash distance increased with adrenaline)
-1 bar: ~700 damage, 240 range dash
-2 bar ~850 damage, 300 range dash
-3 bar ~1100 damage, 480 range dash
—The idea I had thinking up staff abilities was for sustained damage in combat. Two evades and a blind grant increased survivability, while vulnerability and might applications lend to solid sustained damage (in theory).
Essentially, a staff like this lacks the burst of a greatsword and the control of a hammer, but instead provides mobility, defense, and sustained damage, while vulnerability stacks lend some support to group play.
Aside from these two (which I admit, are probably NOT the most likely additions to our armories) Shortbow and pistol are two other weapons we’re likely to get in the future, as our ranged selection is not all that diverse… or useful (Poor Rifle, if only they’d stop dodging you).
The only options apart from those is scepter and dagger, and while a friend of mine did have a neat idea of offhanding throwing knives, I don’t really think warriors will be using either of these weapons anytime soon.
Anyways, that was my thought on the subject, anyone else have some input? Ideas? Feedback? Rage?
(edited by Derren.8724)