One hand sword animations!
I agree.
Even though the animations of riposte and its responsiveness would get fixed, there would be still problem with just swinging your main hand weapon and never using your offhand weapon (doesn’t apply for shield and warhorn).
Idea is to sort of adjust your 2nd “1” skill based on your offhand weapon.
for example:
Offhand sword would replace the 2nd chain attack with slash that would apply bleeding, using offhand sword.
Offhand axe would replace 2nd chain attack with double chop attack using offhand axe.
Offhand mace would replace 2nd chain attack with crushing strike that would apply 1 or 2 stacks of vulnerability, using offhand mace.
This would be much closer to dual-wielding, as well it could add some more options to choosing our weapon combinations. Think of it as different version of thief’s dual wield skills. Instead of getting one different trick, you would get a feeling of implementing your off hand weapon into your standart attacks.
What do you think?
I wished that all skill 1 attacks with a main hand weapon would alter in animation (but not in effect) depending on what you have in the offhand. Like if you were using two swords, then the second swing would be done with the offhand sword. It would look a tad more realistic rather than constantly attacking with one sword despite holding a second sword (or indeed, any offhand melee weapon such as an axe or mace).
Well yeah, but its kinda strange having a offhand mace strike apply bleed.
Whell i dont mind effects we currently have, but more likely the mechanic, or more likely the owerall concept of the fight.
Dual wielding weapons differs with nothing from wielding a shield.
Many think shields give oyu passive benefit by only beeing there in your offhand…WRONG !!!
You also have to move it to block in the time it is needed, and you also have to use it to attack, or you wont EVER land a killing blow (unless your opponent is a lot less skilled). Because your opponent will simply block it with his offhand weapon, or main hand one.
Dual wield’s sole purpuse is to have an additional item you can use in a fight, wont matter if it is another sword or shield. Both can block attacks and make attacks.
You can strike from different angles with them, and block from different angles.
Shield are onyl better at defence because they can block arrows more easy, and have a wider block range.
BUT to use up this benefit the wielder must use them almost the same time, CONSTANTLY. And not only 1 at a time. Thats the whole point.
How could you benefit 2 things if you only use 1.
I dont mind the effects, but the animation.
I also think many swords are to long, or look to long, or the effects make them look way to long. And it looks stupid….
I know what you mean, the block ability with the sword is pretty terrible and unrealistic and it would be better if you blocked the next attacks for a few seconds (not missiles)
I have a thread similar to this one about traits and warrior ones in general.
@Madtavish: I was thinking the same think when I was duel wielding axes a while back and when I was autoattacking, all I was doing was hitting with my main hand weapon over and over again while I limply held my offhand to the side. It started to infuriate be and got me thinking: with the weapon dependent skills, you could easily make the the second skill in the chain based on the offhand, all though i was just thinking of using the second parts of the chain as is, but you could even do it with a shield as a little shield jab that could or could not daze, and the warhorn could give a short ranged and short duration buff.
Agreen on that. Ill look your thread soon.