(edited by Panda Bloodshire.1836)
(Opinion) Design changes I think would be cool.
1. In many situations you dodge it makes sense you dont take the damage, a block is something less- sure of- as having a giant smasher crash down on you I dont think blocking helps. Though it is a neat idea, in a way though its a form of taste, as in the Arms? I think theres a ‘duck and weave’ trait that allows you to benefit from this.
2. They already provide a knockdown stun.
3. Thieves get that special as they have select weapons they can pick. Warriors instead are allowed the largest selection of weapons.
4. Burst skills are weak and useless right about now… They definantly need change. In this way? I’m not sure.
5. I personally hate the fact you can pick up a banner and use it as a weapon- none of them offer good abilities and they tend to be clunky. I would rather have it just be something passive like an aura they give off. Strap it to your back maybe. Almost like a signet where they have an additional effect but maybe their aura doesn’t go away on use.
6. Warrior elite skills are plain kitten right now. Its agree-able almost ANYWHERE that they are just plain weak. Signet of Rage is barely passable and its on par with some other classes utility skills.
7. Theres been talk about this elsewhere on the forums already- Its… a strange concept. Though I would maybe play it.
8. I have no idea why they can’t just make certain weapons “also underwater” usable. Then again- underwater is so rarely played and taken into consideration. I tend to avoid it like a plague myself.
2h Shield like Captain America. Yes please.
You don’t want a knock-back on bull’s rush. You want your opponent pinned in one spot as a melee. That’s why I hate Kick. Keep the stun.
Too many stand-still abilities (HB, sword burst, hammer stuff, etc).
Move the 3rd tier trait to reduce physical utility CD to 2nd tier.