This is trait distribution from a CoF point of view, but mathematically, these would be the optimum trait distribution for glass cannons.
For Great Sword:
25 (12% damage at full adren., +10% damage to GS)
25 (40 prec. per signet, might per GS Hitreduce recharge
0
10 (Almost minimum of +6% damage with Empowered)
10 (Trait for +9% crit. chance when at full adrenaline. This is 9×21=189 precision
Explanation:
I think all of what I said is self-explanatory except for 10 points in Tactics.
If you were to put 5 more points into strength to go from 25 to 30. This is only 50 power. But let’s say we can do 35, then we’d be getting +100 power. So let’s compare that to 10 in tactics.
If you put 10 points in Tactics, you gain almost a minimum of 6% damage coming from three boons from Signet of Rage.
If you were at 3000 power, 6% damage means approximately +180 power or slightly less based on your total +dmg%.
But it is clearly more advantageous than having just 100 power. Also, you are more tanky while doing more damage and have the option of bringing Empower Ally (70 power to allies) if your team doesn’t already have making you more flexible.
For Axe:
30 (12% dmg at full adren., +5% dmg with axe/mace offhand, +10% crit. dmg for axe)
25 (40 prec. per signet, vuln. with 33% chance on crit.)
0
0
15 (9% crit. chance with full adren.)
I think Axe is self explanatory. 15 in Discipline rather than 30 in Arms because +5% Crit. dmg > +50 precision. If you really need the +quickness, then go for 30/30/0/0/10
Edit: Forgot to mention one important thing. I see a lot of people running 30 in discipline. however I must say:
+dmg% > +crit. dmg%.
Let’s say
1% crit. dmg = 10 power = 10 precision = 2/3+ dmg%
(This is based on trait distribution. 1 point in Strength yields 10 power. 1 point in discipline yields +1% crit. dmg. etc…)
In this, your priority would be +dmg% > +crit. dmg% > power > precision.
We should take into mind that in the Warrior trait tree, 10 point investment in a tree can yield about +6% dmg while 10 point investment in discipline would yield about +10% crit. dmg
For example, if we look at 10 point investment in tactics for Empowered (almost a minimum of +6% dmg. vs. 10 point in discipline for +10% crit. dmg):
With Empowered : 1.06*(3000*((1+((.5+0)*.75))) -> 4375.044
With 10 more in Disc.: (3000*(1((.5+.1).75)))1 -> 4350
Empowered, which only gives +6% in this calculation (could be more) is almost 2x less than +10% crit. dmg, but it still yields more.
We can say +dmg% is almost 2x better than +crit. dmg. However, +crit. dmg is about 30% easier to obtain. But clearly, almost +200% more damage heavily outweights +30%
So that’s why my trait distribution were aimed at getting as much +dmg% as possible. It’s almost 2x better than the 2nd best stat, +crit. dmg.
Summary: There are no situations (at least in CoF) that you would want to run more than 10 points in Discipline (For Great Sword. 15 for axe). Distributing in Tactics, Strength, or Arms are all more optimum decisions because they yield +dmg% traits which outweighs +crit. dmg%.
(edited by Phira.3970)