Our #3 downed skill

Our #3 downed skill

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Posted by: Velleman.4823

Velleman.4823

I love this skill personally. Venegance I think it’s called. I think it’s a great downed skill and frequently it’s very very useful.

Though I do have one complaint about it, particularly when facing theives and mesmers and the like who are hard to kill in time once they are downed.

Sometimes I will use this ability and get back up to win the fight, and sometimes people will just show up anyways and win the fight for me, but I’ve already used this ability.

Then suddenly, after hunting round for 5 seconds to find and finish off the right mesmer or when the thief stealths or whatever, I will be defeated…

And even though this was just the natural extension of the ability…. it RALLIES the downed enemy.

In many cases, this ability has actually been detrimental to my team, since even though we had won the fight and two of us were just hunting around for the downed baddie, and even though that baddie may not even be throwing stuff at me or whatever, it’s the end result of my ability that effectively Rezzes the enemy.

If I could just do one thing to change this ability, I’d make it so that if I am defeated as the usual result of my timer running out, this death alone is not enough to rally enemies. Actually, the more I think about this it might even be hard to fix, since that same enemy might have actually whittled me down to a sliver of health and it’s almost not fair if he doesn’t get a Rally in some of those cases. Still, maybe that could just be a side benefit of our #3 when it actually kills us. Or maybe there should just be a calculation like (say) if the enemy actually took more than some percentage of my health, they get the rally.

Long story short – there’s lots of cases where this ability actually helps the enemy and severely hurts the team and, while I love the ability, I just would like it if it wouldn’t rally enemies when it runs out.

(edited by Velleman.4823)

Our #3 downed skill

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Posted by: PanH.1957

PanH.1957

If you like Vengeance that much, you should take Sweet Vengeance, that will rally you if you kill an enemy during Vengeance.
And I agree seeing downed enemy players get up cause of Vengeance is annoying.

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Posted by: Monki.5012

Monki.5012

I dont understand that skill. So you got a chance to stay alive if you kill something:
Do critters count?
what is the chance exactly? does someone know?
How does that work? Do I have to kill 2 foes?

I use that skill whenever I know I wont make it and there are no other people around who might get me back on my feet.
In most cases I am able to kill something within 15 secs but in almost all tries I die anyway. So I do not get it. Also sweet revenge should be a tier 1 Skill imo

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Posted by: Plague.5329

Plague.5329

I rarely get to use it. When I do, it’s only when I know I’ll die anyway. I’m certainly not going to burn 20 points in our worst attribute line just for the trait to make it work correctly.

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Posted by: PanH.1957

PanH.1957

@Monki : The skill “Vengeance” will get you on your foots for 15s before being defeated. There’s only one way to avoid it : having the trait Sweet Revenge AND killing a foe before 15s.

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Posted by: Pirate.4631

Pirate.4631

@Monki : The skill “Vengeance” will get you on your foots for 15s before being defeated. There’s only one way to avoid it : having the trait Sweet Revenge AND killing a foe before 15s.

You don’t have to have the Sweet Revenge trait. There is some sort of percentage to rally on kill but it is low.

Maybe around 20% or so.

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Posted by: PanH.1957

PanH.1957

Ah, you’re right. That just never happened to me, I seems to be very unlucky (except in my keys loot)

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Posted by: kyokara.1867

kyokara.1867

Yeah there is a chance that you will rally even without Sweet Revenge..whether this is intentional or not I don’t know, don’t care either, because nothing is better than finishing someone off in vengeance and then walking away.

80 Warrior
2 Mesmer (sPvP only)

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Posted by: Plague.5329

Plague.5329

It works best in PvE. The small percentage (probably more like 10%) at least keeps getting rerolled if you kill a big mob of ten or so. Not that you really die that much in PvE anyway.

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Posted by: Garrix.7036

Garrix.7036

If you die and rally the enemy, keep in mind that if you had not used it, you would have died earlier – and they still would have rallied.

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Posted by: Velleman.4823

Velleman.4823

“If you die and rally the enemy, keep in mind that if you had not used it, you would have died earlier – and they still would have rallied.”

But that’s just it… this isn’t true.

Many times a fight is going our way and will be won by an ally after I have been downed. Or at least, a given downed enemy will stay down as other allies continue the ongoing fight and them staying down is my friend’s best chance. By using the ability I am gambling on the fact that I can now assist in completely finishing the fight within 15 seconds, which of course can be tough given the way some downed professions can avoid finishers.

So now, by my using the ability, an ally may be the last person standing with 15% health and think he’s ok as he hunts around to finish off the downed enemy when much to his surprise…. I drop dead and the enemy gets up.

In fact, there are frequently times where I will recognize this gamble and put off using the ability because of it. It can be expecially bad when it’s after a sizeable skirmish and there are multiple downed enemies.

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Posted by: RaM.8523

RaM.8523

Since I got “sweet revenge” my survivability in pve got way better. Especially if you play solo is a bit of a must. However the trait is a bit bugged, i.e. if you get killed again while in vengeance when you respawn you will die again due to the ability effect. Also it doesn’t seem to work into story instances (too bad since with SR you could end every mission without dying once).