Please fix Earthshaker targeting
Interestingly, this happens with all the leaps that I’ve seen. I first noticed it when I started off as a GS guard before switching to War. Leap would only travel on the same XY plane for the duration of the skill, only falling to the appropriate height after completion. Earthshaker has the exact same behavior, and even though I think the animation itself is hilarious, it definitely needs to be addressed.
“He’s like a man with a fork in a world of soup.”
All leaps behave this way and it is a generally broken mechanic. Leaps of all kinds cannot hit anything on a lower Z-axis because the effect/damage will try to apply mid-air on the same Z-axis as where the leap originates.
At least the leaps stil move you to pretty much on top of what you wanted. The point of this skill is not the movement but the stun, blowing this thing is huge. Messes up a whole CC chain that I use to focus people down. All the skills need fixed asap.
Yeah just broken design across all leap skills. For now just avoid using it on declines.
I would honestly be very surprised if ANet wasn’t aware of the issue and has been for a while. I would imagine their evaluation of risk versus estimations for fixing the issue caused priorities to lean towards other features for their sprints/whatever development methodology they’re using, so it just hasn’t made it in yet.
However, if enough examples of it negatively impacting play are cited, it might rise up and be fixed sooner. I will admit it doesn’t affect me often, but when it does, it can be frustrating.
“He’s like a man with a fork in a world of soup.”