Post-Patch Talk
A lot of Viable builds broken with no compensation, no changes to most things.
https://twitter.com/TalathionEQ2
Personally I hate this patch already. Even with all the fixes and polish they did to various parts of the game, I’m sad about the food changes. Last week I was still running like a mainstream dude with a GS Sonic Boon build and it started to get really, really boring. So I tried out Axe/Axe with Omnom Ghosts. It was so..much..fun! And now I’m forced to revert to another build already. Full zerker: nope. Sonic Boon: lame and boring. What else which is viable for end-game content? (Fractals 30-40+)
I have no issues with this patch at all.
I’ll still be running around with my Rifle/Long Bow build in place and having fun.
Thats it I quit! I was waiting for warrior changes this patch but well…devs are hating warriors.The only use of warriors right now are as supports with that silly shout builds.I am gona take a break untill warriors can 1v1 again.
Did they just delete the 50+ replies post regarding patch notes just now?! You now, the one were devs were getting tons of love…
no changes, just as expected. the omnom nerf isn’t a big deal, i run zerkers with out them and still will.
Anyway, at least now we know what they do with the feedback around here… they had plenty of it concerning bursts which are still a huge joke compared to other profs’ F1~ etc. and the trait lines are still wrong in my opinion; still like my warrior, but these guys ain’t helping at all… whereas they barely bothered tweeking the warrior other profs are grinning all around Tyria.
Like they care..Its time to move away from this game. They don’t even bother to write why they leaving us at bad spot, just a few words.. – too much work i guess
Warrior
Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.
o_O
no changes, just as expected. the omnom nerf isn’t a big deal, i run zerkers with out them and still will.
Same; dodging and knowledge of fight mechanics is what keeps berserker gear viable.
Warrior
Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.
o_O
Thanks for that! I had to go recheck patch notes to be sure.
I was expecting that one too since with the proper set-up, you were immortal from lvl 2-30. I’m sure it’s still potent though but will be weary how I advise Warriors lvling in the future.
PS: Can’t you just be happy that Engineers got some love? They had been underfoot for quite some time and now they get their time in the sun, huh?
(edited by Leo G.4501)
I have only one level 80, my Warrior and I’m fine with the changes. Of course I would have loved to see more (bug fixes, buffs) but really, that food was overpowered.
This doesn’t affect warriors alone, my flamethrower engineer get’s a BIG hit from this too. This is a gigantic nerf too him and I am not sure if I am going to continue buying exotic gear for him.
This game has sick amounts of aoe and burst, look at the necro well spam and aoe from ele’s. Get caught in that and even my 3.4k armor warrior almost insta dies (can dodge roll out with a shiver of health). This game has 0 dedicated healers, so the damage dealt compared to the heal potential was broken, omnoms made a bit up for it. Now they are gone and to not make fights to be over in less than 2-5 sec (mostly the initiating team wins), they have to do a damage nerf across the line or a heal buff across the line…
Worst patch I have seen in game history.
First troll to receive 10/10
Best golem driver EU