(edited by Vert.5041)
RUSH starting to miss again..
They didn’t fix Rush.
They don’t know how to fix any of the mobility skills and their solution was to completely change the skill as a whole, so the core problem that causes movement skills/leaps to bug out is still there.
What annoys me is that rather than fixing the animation, they just sped it up. It looks odd.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Still I’ll gladly take this over the state it was in before. At least now I can actually hit things.
What annoys me is that rather than fixing the animation, they just sped it up. It looks odd.
Its looks like you use some kind of speedhack or something.. Right now that animation looks unnatural and makes no sense just like last swing from sword aa anyway..
What annoys me is that rather than fixing the animation, they just sped it up. It looks odd.
i think they just changed to how RTL works.
without cast time and all that.
there’s no cast time, so the end animation became a part of rushing so some times you will see it speed up or no animation at all because you already reach the enemy and the skill should be done by then.
and since there’s no cast time, you are not necessarily to run for 1 second even you are in the face of your enemy, so you can execute the skill right away instead.
so i actually like the new rush as it’s fast and hit decent amount of time and work similar like RTL.
(edited by Simon.3794)