4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Rampage
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
its useful for some jumping puzzle for its stability. soo its not that bad.
Good idea OP. Maybe then id even consider spending sps on it..
And really? Its not that bad because you can use it on a jump puzzle? This is an ELITE SKILL, that I wouldn’t use as a utility.
Unless I can use other skills such as fear, justice, shake, I’ll still continue to avoid this skill. That is probably the main reason people don’t use this skill.
Unless I can use other skills such as fear, justice, shake, I’ll still continue to avoid this skill. That is probably the main reason people don’t use this skill.
Use FGJ beforehand, the cooldown is 25 seconds while the form is 20 seconds. You won’t need Fear me, nor Shake it off as Rampage give you stability and extra stuns, knockbacks, and knockdown.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Unless I can use other skills such as fear, justice, shake, I’ll still continue to avoid this skill. That is probably the main reason people don’t use this skill.
Use FGJ beforehand, the cooldown is 25 seconds while the form is 20 seconds. You won’t need Fear me, nor Shake it off as Rampage give you stability and extra stuns, knockbacks, and knockdown.
I still use shouts for healing and condition removal. All I really want out of rampage is the stability.
It’s essentially just a combination of physical utilities with an added boulder throw. I don’t see why it isn’t grouped in as a “physical” skill. If it itself or the skills it provides benefited from the physical training trait, it would be pretty cool.
its useful for some jumping puzzle for its stability. soo its not that bad.
can’t tell if…
i like the cc skills on transform + double HP.
although i’d love it if they changed it so that:
- we have ability to use utility skills
- on transform we get 2x our full hp (we go back to our previous hp when after the transformation)
- weapon skill #1 is still retained on transform.