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Reckless dodge "blocking" skill usage?
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Yes, honestly its a pretty weak trait.
The Guardian one heals you for 1k+ and this one doesn’t even heal you, it does damage is a small radius, which can be missed easily since your usually rolling away from people.
https://twitter.com/TalathionEQ2
I usually use it as a finisher before someone downs, all while yelling “KARKA ROLL!!!”, busting zergs at the same time. I also shed my skin when I’m supposed to down the first time.
Elementalists get evasive arcana. reckless dodge should be changed to something like that evasive arcana that heals 2k + .8 x healing power, does around 5k damage, and does some condishuns like blind or chill. keep it where its at on the trait line (either 5 or 15 i don’t remember) so all warriers can have
Elementalists get evasive arcana. reckless dodge should be changed to something like that evasive arcana that heals 2k + .8 x healing power, does around 5k damage, and does some condishuns like blind or chill. keep it where its at on the trait line (either 5 or 15 i don’t remember) so all warriers can have
Not sure if trolling or if you simply have a complete disregard for game balance.
I can picture it now, running double energy sigils, building momentum and warhorn 5. Winning teamfights purely by spamming dodge roll with insane sustain and abuse of extreme amounts of evade frames. And because that wasn’t OP enough lets add on some condis for that extra ‘fk skill’ factor.
Elementalists get evasive arcana. reckless dodge should be changed to something like that evasive arcana that heals 2k + .8 x healing power, does around 5k damage, and does some condishuns like blind or chill. keep it where its at on the trait line (either 5 or 15 i don’t remember) so all warriers can have
Not sure if trolling or if you simply have a complete disregard for game balance.
I can picture it now, running double energy sigils, building momentum and warhorn 5. Winning teamfights purely by spamming dodge roll with insane sustain and abuse of extreme amounts of evade frames. And because that wasn’t OP enough lets add on some condis for that extra ‘fk skill’ factor.
Would be fun to watch though.
Currently playing Heart of Thorns.
Elementalists get evasive arcana. reckless dodge should be changed to something like that evasive arcana that heals 2k + .8 x healing power, does around 5k damage, and does some condishuns like blind or chill. keep it where its at on the trait line (either 5 or 15 i don’t remember) so all warriers can have
except evasive arcana’s effects are determined by your attunement at the end of the dodge roll. I’ve no problems with warriors having a dodge ability that varies based on equipped weapons but for it all to be combined into one is OP.
Definitely needs knockdown too and removal of 5 AoE cap. Then we could truly Karka roll zergs.
Wouldn’t even need a mainhand. Just warhorn in offhand and rock and roll all day long…
PLEASE just increase the radius. The radius seems to be something like ~80, you need to be closer than melee range to proc the damage and even then it’s not very much even on a full glass build.
You guys are derailing the thread or not understanding what I was trying to say. Maybe I expressed myself poorly.
The point I was making is that reckless dodge interrupts/prevents your skills from being used for about 0.5 seconds after the roll occurs. As if the damaging effect was a cast in itself.
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(edited by Oxygen.5918)
Its not olny useless, but its also proc confusion.