Removing Conditions with Burst Abilities

Removing Conditions with Burst Abilities

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Posted by: Boottspurr.9184

Boottspurr.9184

Way to go Daecollo and the rest of you guys (AND ESPECIALLY ARENANET), we did it!

https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/

Edit: Mission Accomplished sign hanging behind my head

Boottspurr from World of Enders [WoE]

(edited by Boottspurr.9184)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I feel its will be placed in tactic for whatever reason..naturally as grandmaster.

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Posted by: Expiatus.4210

Expiatus.4210

Also in the good news department, weakness will now cause all hits, both critical and non-critical, to have a chance to become a glancing blow.

Warhorn 5 among others skills just got a whole lot more fun.

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

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Posted by: AlBundy.7851

AlBundy.7851

Yup until we actually see it it’s more than likely going to be tied to a tactic and from the wording they used it sounds like it could even be a f2 ability that just removes the conditions but doesn’t let you use the regular burst skill. Hope I’m wrong

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Also

-New condition Torment (confusion on movement) (for thiefs and mesmers bc why not?)

- Stun breakers more evenly distributed across classes’ skills

- New death shroud skill (#5, taking control of a player?)

Compared to removing some conditions in grandmaster trait..yeah.

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Posted by: Defektive.7283

Defektive.7283

I wouldn’t leap in joy just yet.

The condition removal on burst was precluded with hints towards grandmaster traits.

If that’s true, it’s a 30 pt trait thats going to define our burst condi removal. This could potentially just throw us into one build once again.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I wouldn’t leap in joy just yet.

The condition removal on burst was precluded with hints towards grandmaster traits.

If that’s true, it’s a 30 pt trait thats going to define our burst condi removal. This could potentially just throw us into one build once again.

For me its going to be another failed destruction of the empowered.

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Posted by: Fenrir.5493

Fenrir.5493

Not seing anything worth for warrios there, its a big disapointment, they focus on necros while they are in better condition than warriors.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Faranox.4217

Faranox.4217

Guys, we don’t even know what it’s going to be. Chill out, wait and see.
Sounds like they’re giving us a reason to use our bust skills. That’s a good thing. We’ll see how it plays out.

Chops Mcgee, of Anvil Rock

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Posted by: Expiatus.4210

Expiatus.4210

Not seeing anything worth for warriors there, its a big disappointment, they focus on necros while they are in better condition than warriors.

The article was just a summary of sorts. They can’t mention every change to every class every time they preview something. Besides, the weakness change is not irrelevant. It has the potential to reduce a good amount of direct damage for warriors e.g warhorn 5.

We don’t know what will happen so we’ll just wait and see.

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

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Posted by: Fenrir.5493

Fenrir.5493

Guys, we don’t even know what it’s going to be. Chill out, wait and see.
Sounds like they’re giving us a reason to use our bust skills. That’s a good thing. We’ll see how it plays out.

If it is a 30 points trait, then i will be very disappointed.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Shinki.8045

Shinki.8045

My prediction is 20 points in Discipline. Discipline is all about bursts and most of the 20 point traits were boring/underused.

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Posted by: Fenrir.5493

Fenrir.5493

My prediction is 20 points in Discipline. Discipline is all about bursts and most of the 20 point traits were boring/underused.

So, now its going to be like the arcane traits in the elementalist tree. Bad design.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Boottspurr.9184

Boottspurr.9184

I’m thinking they’re going to replace “Reviver’s Might” with it.

Boottspurr from World of Enders [WoE]

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Posted by: Scoobaniec.9561

Scoobaniec.9561

My prediction is 20 points in Discipline. Discipline is all about bursts and most of the 20 point traits were boring/underused.

“we’ve created several new grandmaster traits for quite a few trait lines”

l2r.

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Posted by: TheGuy.3568

TheGuy.3568

I say wait and see. From reading the article I would imagine that the condition removal will be trumped by the new conditions that the basic way many classes over load a single player with conditions as it is. The real thing I am wondering is how much condition removal can be tied to burst skills? Will the new trait remove more conditions based on adrenaline level? Is there an internal cool down?

Imho due to new things everyone is getting this sounds like well be having a meta shift to something like the water line for eles. Honestly, among all the things I read there the weakness buff troubles me the most. However, we do not know what the implementation will look like.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: redslion.9675

redslion.9675

Yeah… they might put it in discipline.

And then we will all say: that trait would be awesome… WITH BURST MASTERY

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: XII.9401

XII.9401

The condition removal sounds iffy and will just bring you up to speed with other classes that suffer less conditions than you -since chill/immob/cripple is not as big a problem for ranged classes as it is to us -.

For it to be effective the condition removal has to be applied before the damage/effect of the burst happesn -e.g. blind/weakness ruining your burst damage/effect every time-.

They are just giving you a piece of candy then slapping it out of your mouth with the other hand..a new condi that punishes you when you move applied by thieves/mesmers and possibly other classes, too?

Thieves and mesmers will be even more OP now given the condition that damages you when moving. No idea why the 3 stooges thought to add that condition to the two most mobile classes in the game. That means if you try and chase them around you will die faster…guess which class in the game has to chase people around the most? Also, guess which 2 classes benefit from you sitting on your kitten not moving around the most for a nice burst/shatter?

More stun breakers for other classes might be bad news for hammer warriors.

For them to come up with a new ability for necro and give a new OP condition to thieves/mesmers doesn’t sound like a good warrior patch to me..

(edited by XII.9401)

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Posted by: Cygnus.6903

Cygnus.6903

Agree with XII. Torment is, well, tormenting me. Thieves with it? They ha e insane mobility… every class but thief getting it would make more sense.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

(edited by Cygnus.6903)

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Posted by: peter.9024

peter.9024

Ok guys, I have to chime in on this one. The original suggestion was to remove conditions whenever we gain a bar of adrenaline. This one is we remove conditions whenever we use a bar of adrenaline. Now what’s the difference? Well the main difference is that it is heavily tied to your burst. Now looking at your burst, the only burst that will greatly benefit from this is earthshaker, as with the aoe targeting you are bound to hit someone. The other bursts for example eviscerate rely heavily on you actually connecting your burst. Now if you are heavily tied down by chil, cripple etc. that 300 jump range will actually go to 200 and less. You aren’t going to hit kitten, and with that you aren’t going to remove any conditions since you didn’t actually use any adrenaline. Of course we’ll find out the exact implementation on the 25th, but just some thoughts beforehand.

Skullclamp

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Posted by: Bas.7406

Bas.7406

I wouldn’t leap in joy just yet.

The condition removal on burst was precluded with hints towards grandmaster traits.

If that’s true, it’s a 30 pt trait thats going to define our burst condi removal. This could potentially just throw us into one build once again.

THat’s still better than the zero builds you have currently :P

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I hope that…

1) It removes all conditions, or conditions based on amount of adrenaline (2,5, all)
2) It applies the condition removal before using the burst skill
3) It is actually an F2 for the warrior that is just a condition removal for adrenaline skill.

Save the orphans of Divinity’s Reach
Send Gold to: Chrispytoast

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Posted by: Ajaxx.3157

Ajaxx.3157

I wouldn’t leap in joy just yet.

The condition removal on burst was precluded with hints towards grandmaster traits.

If that’s true, it’s a 30 pt trait thats going to define our burst condi removal. This could potentially just throw us into one build once again.

But Warrior’s are getting something NEW AMG!

Yeah it will be interesting to see where it goes and what it replaces tbh ( or gets merged with )

Hopefully it opens up you spvp warriors more. But as a WvW warrior I’ll not be jumping at it if it’s deep in a tree I don’t need/want for my build ( which it’s prob going to be )

As for this torrment condy…. “o” “k”

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

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Posted by: Daecollo.9578

Daecollo.9578

Wow… so we are not only the ones most effected by the new condition since we move the most, unless it removes 3-4 conditions then its just a worthless trait.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: FieserMoep.5497

FieserMoep.5497

Warrior – better you like PvE…

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Posted by: yanoch.7051

yanoch.7051

1 condition per burst level?

Heiann – NSP

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Posted by: Fenrir.5493

Fenrir.5493

I really hope they get rid of those stupid traits about reviving allies, they are just a joke to the class, its like throwing traits to garbage.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: FieserMoep.5497

FieserMoep.5497

Hey… the Warrior is getting a change… his name is now “Combat Medic”… well… without any decent skill to heal… but we can RES!

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Posted by: redslion.9675

redslion.9675

Wait…

Let’s see how much the damage is first.

Or, maybe, instead of torment they meant Agony.

Yeah. The same as PvE.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Setun.4368

Setun.4368

1 condition per burst level?

That would be crazy good if you could save up a full adrenaline bar and remove 2-3 condition when using a burst. I’d use it at every turn if so!

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Posted by: havoc.6814

havoc.6814

So now we use burst skills for condition removal instead of burst damage? How is that good? We can maybe survive a little better if we manage to get off a burst skill, but our damage just got kittened because we are using it to remove conditions instead of doing damage….

They also hit our base damage pretty hard by moving the traits that benefit from saving adreneline to grandmaster level. I think this was the worst trade off possible, and we will all be the worse for it.

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Posted by: Cirian.8917

Cirian.8917

The whole weakness thing is not making any sense. As I understand it, a glancing blow does 50% damage. So weakness is a 25% chance of hitting for 50% damage, which overall is -12.5% DPS for a couple of seconds… /golfclap? It’s not protection or blind, is it?

edit: and to be a bit more on topic, I wonder if the cleanse on burst happens before the burst, so that blind etc are auto-purged before the attack. That would be very strong.

(edited by Cirian.8917)

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Posted by: JoakimFA.4713

JoakimFA.4713

I wouldn’t leap in joy just yet.

The condition removal on burst was precluded with hints towards grandmaster traits.

If that’s true, it’s a 30 pt trait thats going to define our burst condi removal. This could potentially just throw us into one build once again.

THat’s still better than the zero builds you have currently :P

I’ll admit it. I lol’d.

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

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Posted by: Setun.4368

Setun.4368

The whole weakness thing is not making any sense. As I understand it, a glancing blow does 50% damage. So weakness is a 25% chance of hitting for 50% damage, which overall is -12.5% DPS for a couple of seconds… /golfclap? It’s not protection or blind, is it?

edit: and to be a bit more on topic, I wonder if the cleanse on burst happens before the burst, so that blind etc are auto-purged before the attack. That would be very strong.

At the moment weakness only applies if it’s a non-crit. The change is going to make it so that ALL hits, crit or not, will have a chance of being a glancing blow. This is pretty much made to counter high-crit chance builds and crits in general.

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Posted by: Lighter.5631

Lighter.5631

The whole weakness thing is not making any sense. As I understand it, a glancing blow does 50% damage. So weakness is a 25% chance of hitting for 50% damage, which overall is -12.5% DPS for a couple of seconds… /golfclap? It’s not protection or blind, is it?

edit: and to be a bit more on topic, I wonder if the cleanse on burst happens before the burst, so that blind etc are auto-purged before the attack. That would be very strong.

At the moment weakness only applies if it’s a non-crit. The change is going to make it so that ALL hits, crit or not, will have a chance of being a glancing blow. This is pretty much made to counter high-crit chance builds and crits in general.

time to change class and roll bunkers

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Taran Redleaf.7912

Taran Redleaf.7912

Putting condition removal on burst abilities does not help my build (and would potentially hurt my warrior). I keep adrenaline up at all times for the heal. If I have to choose between condition removal and heal, I’ll stay with healing. Its better to just heal “through” the condition, than to get caught with no heal because I removed a condition.

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Posted by: SharadSun.3089

SharadSun.3089

Putting condition removal on burst abilities does not help my build (and would potentially hurt my warrior). I keep adrenaline up at all times for the heal. If I have to choose between condition removal and heal, I’ll stay with healing. Its better to just heal “through” the condition, than to get caught with no heal because I removed a condition.

The heal is about 120 per second on full adrenaline. A stack of 5 Bleeds + Burning + , say, Cripple, will end up handing you a LOT more damage than you would be mitigating with a measly 360-400 per 3 seconds. Even 360-400 per SECOND wouldn’t be enough.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

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Posted by: Redscope.6215

Redscope.6215

It will more than likely be a Grandmaster trait in Tactics that removes 1 condition per stage of adrenaline. Not to mention you’re potentially tying a condition removal to a skill you normally use for a completely different reason. Also, if you miss with an adrenaline skill you don’t waste adrenaline. So you would have to land the attack in order to clear conditions. If not, you’d see warriors specifically missing burst attacks in order to keep the adrenaline and setup a 10 second cooldown condition purge. That’s counter-productive and possibly OP.

I predict that if it’s not a separate “F2” skill, you folks will be very disappointed and Anet will be forced to look into the trait and burst skills to fix yet another problem they’ve created out of thin air.

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Posted by: Jzaku.9765

Jzaku.9765

The leaked patch notes does state that it’s a Master Trait in the defense line that cleanses one condition only on Burst skill use. Also they fused Embrace the pain with it :[

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Posted by: Mungrul.9358

Mungrul.9358

Wait, what?!
They moved Embrace the Pain from Adept to Master?
Great; just great.

Edit:
To clarify, at the moment I use Embrace the Pain and Merciless Hammer.
This change will force me to choose between the two. That’s just stupid.
In place of Embrace the Pain, they moved Shield Master to Adept.
They should have kept things where they were >:E

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

(edited by Mungrul.9358)

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Posted by: Fiorrello.8126

Fiorrello.8126

i like shield mastery in the adapt line, now i can grab it and last stand.

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Posted by: yanoch.7051

yanoch.7051

Putting condition removal on burst abilities does not help my build (and would potentially hurt my warrior). I keep adrenaline up at all times for the heal. If I have to choose between condition removal and heal, I’ll stay with healing. Its better to just heal “through” the condition, than to get caught with no heal because I removed a condition.

For me its a big buff since I burst full adrenaline every 4-6 sec Sword/X and Bow. I might be able to be less dependable on lemon grass soup and use some other food instead.

Heiann – NSP

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Posted by: Taran Redleaf.7912

Taran Redleaf.7912

Cleansing Ire – New Master tier trait with the following effects. Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.

If these leaked patch notes are true, would that mean using Healing Surge, with three bars of adrenaline, also cleanses three conditions when used? That would be great news if its true.

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Posted by: Matzepeng.1053

Matzepeng.1053

I was wondering that too, but I suspect it doesn’t, since it would render Mending pretty much pointless in comparison. But you never know, it doesn’t specifically say “when you using a burst ability”…

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Posted by: Taran Redleaf.7912

Taran Redleaf.7912

I was wondering that too, but I suspect it doesn’t, since it would render Mending pretty much pointless in comparison. But you never know, it doesn’t specifically say “when you using a burst ability”…

Well, reading the notes, Mending would be faster than Healing Surge. So if you are dealing with someone applying many conditions quickly, Mending might be the better way to go (faster and non-adrenaline dependent and non-trait dependent). But if you are dealing with someone who only stacks a few conditions, Healing Surge-Cleansing Ire would be the way to go (slower and dependent on replenishing adrenaline and dependent on 20 points in the Defense trait line). Sounds like two very viable build options for both of them.

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Posted by: PistolWhip.2697

PistolWhip.2697

What I don’t get is, if you’re chilled, immobilized or crippled (which is one of the larger problems), and you want to remove these with your burst skill, wouldn’t you be too easily kited to land a burst skill and remove anything lol?

For once I wish they would just let warriors have something that might turn out to be OP, every class gets it and yet they are afraid to make warriors “Some beast in spvp who everybody will roll”, why Can’t we have our moment in the sun?

MORE BEARDS OR RIOT

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I’m missing something here. when did healing surge use adrenaline? is that changing soon too?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

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Posted by: Defektive.7283

Defektive.7283

I’m missing something here. when did healing surge use adrenaline? is that changing soon too?

Gives adren not uses.

The remove condi is when we gain a bar of adren not use it.

So if you use Healing surge and gain 3 bars, you’ll also lose 3 condis (hypothetically).

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Lighter.5631

Lighter.5631

I’m missing something here. when did healing surge use adrenaline? is that changing soon too?

Gives adren not uses.

The remove condi is when we gain a bar of adren not use it.

So if you use Healing surge and gain 3 bars, you’ll also lose 3 condis (hypothetically).

so you don’t spend any adren when using it so it means no condition remove….?

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Jzaku.9765

Jzaku.9765

I’m missing something here. when did healing surge use adrenaline? is that changing soon too?

Gives adren not uses.

The remove condi is when we gain a bar of adren not use it.

So if you use Healing surge and gain 3 bars, you’ll also lose 3 condis (hypothetically).

?

The notes say that you drop a condi per adrenaline bar used when you use a burst skill. You just gain adrenaline when hit like Embrace the Pain used to do.