(edited by Velimere.7685)
Shout Builds (PvP)
highly interesting and nice build. since shout has ho stability that allows to fight in close , you combined berserker’s stability with shout. And for condi cleasne you use warhorn plus shout. I see many possibility here. The problem i see now is that you will get bursted down wjen it comes to team pvp via mic by being targetted cuz of no endure pain and shield block. Buut it can be use-able in soloq where not really such premade exists.
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(edited by online.1278)
nice build. since shout has ho stability that allows to fight in close , you combined berserker’s stability with shout.
Exactly! It works pretty well in my experience.
And for condi cleasne you use warhorn plus shout. I see many possibility here.
I can also cleanse via weapon-swapping, Flames of War, and Savage Instinct.
The problem i see now is that you will get bursted down wjen it comes to team pvp via mic by being targetted cuz of no endure pain and shield block.
I have decent vigor uptime (~60.6%), Superior Sigil of Energy procs, weakness application, 1 block, and several disables. I’m not as tanky as other bruiser builds, but I do alright.
even with settler ammy you kind of need shield + rousing resilience to survive against burst comps and you are even missing e-pain
I really doubt that you provide so much dmg that it’s worth to sacrifice all that survivability – at the same way I really doubt that it’s worth to take this instead of a scrapper,reaper,revenent,chronomancer or what no so
(edited by dominik.9721)
Why no Shield instead of WH?
due to the recent shield buff, when traits u can 3 sec block every 20sec and a 16sec CD shield bash.
Edit: warhorn got nerf pretty badly, when anet unnecessarily remove the trait where u convert 1 condition into boon. to me i dont think this change is justified at all… Constant nerfing over the years, really puts warrior 6 ft underground
@dominik @Roan @EvilHero
I updated the OP with 2 more builds in light of recent developer responses.
Hi,
A few weeks ago, I’ve tried a berserker shout build, using Defense, Tactics and Discipline. While my build choices were often similar to yours, I did prefer:
- Using a sword, to retain utility (mobility, cripple, immobilize) as well as some damage burst combo (Axe F1 → swap → Sword #3),
- Using Rousing Resilience rather than Cleansing Ire, equipping Balanced Stance instead of Fear Me. The abundant stun breakers made sure I could trigger the trait regularly (and it triggers with Balance Stance without breaking from stun anyway). Cleansing Ire brings condition cleanse and adrenaline, but both aspects were already fulfilled in the build.
The build did okay, proving adequate to fight conditions. However, despite the Berserker amulet and the correct might stacking capabilities, its damage was too low against all the bunkers of the current era. Losing Strength unfortunately means losing a lot of modifiers (Berserker’s Power, Stick and Move in general, and Forceful Greatsword and Peak Performance for the GS/Rampage). I’ll give another try if/when we get the zealot amulet, to see whether an offensive support warrior is viable.
I’ll try your Berserker specialization variations when HoT arrives. However, Discipline, Defense and Tactics all seem mandatory in shout builds, and I’m afraid that the Berserker line, in its current state, will not be able to replace any of them in an advantageous way. Still, props to you for exploring this path.
Regards.
PS: Things I thought when writing this message:
- The current meta is a bad joke. A metagame implies that the builds it contains counter one another in a circular way (A >B > C > A), but in GW2’s case, the only thing that counters a celestial class… is a celestial class.
- The naming “Berserker” for the specialization is annoyingly poor, as it collides with the naming of the amulet.
- The current meta is a bad joke. A metagame implies that the builds it contains counter one another in a circular way (A >B > C > A), but in GW2’s case, the only thing that counters a celestial class… is a celestial class..
I’m going to randomly drop in and nitpick that the definition of “meta” in regards to PvP simply refers to a state of play or strategy that evolves over time, and in no way actually requires a set A>B>C>A. Usually I see A>B>C>A balance referred to as RPS balancing. (rock paper scissors balancing)
YouTube
New to PVP even though I’ve been playing GW2 since day one. Also using a Defence, Tactics, Discipline Shout build with GS/Rifle, in conjunction with either a Knights / Celestial. (Latter not making use of the condi damage though) Good success so far I feel like. Double shake it off with RR for 3k- heal, + Geno Sigil 3 cleanses / can also take brawlers recovery.
http://gw2skills.net/editor/?vJAQJAREjMdYnH46B0hYQMo0feuvAMuD6JPDgh+BA-TJRBwA8PCAfLDA4CA84BAAA
3rd utility is up to what you want. However I usually run signet of might for the increased overall damage + unblockable when I need it.
When Berserker comes out I will try replacing it with tactics and using outrage/RR with cleanse on going Zerk as the replacements.