State of the Game, Ranger Style
so far this post belongs in the warrior forum
I think he was going for if warrior was treated as ranger has been in past patches.
From what I understood they wanted to change the banners to have +170 to attributes instead of 90, not 95 instead of 90. That change would be hilarious^^
Well clearly they are focusing on only a few classes at a time, and having a ranger (my first 80) I know where he’s coming from as that class is so useless right now it’s not even funny.
My argument is that things with very similar function all work differently. Look at Swoop, Ride the Lightning, and Rush. All have similar damage, range, and cooldown… except the Warrior is the only class in the game where their movement abilities are affected by movement impairing effects.
And then look at spirits. Effectively the same thing as banners and yet they can’t move, have worse buffs, and can be targeted and destroyed?
I realize they want 8 distinct and unique classes, but that doesn’t mean every ability each class has must work in an entirely different way. This is an MMO with actual group events and dungeons and such… there should be overlap to ensure a group doesn’t need a certain class before they can start.
Spirits should follow the ranger and shouldn’t be targeted just like banners.
All movement impairing effects should be ignored when using movement skills and you’ll simply be snared when you end up wherever the spell drops you.
Now that mesmer GS is a beam, is the Ranger’s longbow the only weapon in the game with a #1 skill that does nothing special?
-Banner skill 5, Plant Standard, will now have its casting time and cooldown removed.
Ahaha.
Perma-stacks of 25 Might for everyone. Just find a fire field and start pumping.
Do you even lift, bro?
-Banner skill 5, Plant Standard, will now have its casting time and cooldown removed.
Ahaha.
Perma-stacks of 25 Might for everyone. Just find a fire field and start pumping.
oops
http://www.youtube.com/watch?feature=player_embedded&v=zCUvIrH2BlU
1:01:48 did any one noticed after Xeph question there was priceless silence ??
My argument is that things with very similar function all work differently. Look at Swoop, Ride the Lightning, and Rush. All have similar damage, range, and cooldown… except the Warrior is the only class in the game where their movement abilities are affected by movement impairing effects.
One of these things is not like the other…. To the point it’s not Rush, in fact it’s Ride the Lightning as far as I have experienced with movement impairing effect.