I have to answer this first:
And again, STOP comparing traits from one class to other classes, it is totally different, unless you want every class to be the same.
How do we decide which traits and skills are unbalanced, when we don’t compare them to other classes? Only because I compare some of them, doesn’t mean I want all classes to be the same, I only want that they get comparable benefits out of their traits. That’s all. And if there is a trait unbalanced between 2 classes I will say that even if it is not primarily a warrior problem.
For example, Cleansing Ire it pretty much mandatory for almost any build, which means you need to burn 20 in Defense right off the bat. Fast hands is pretty much mandatory as well for most builds so that is another 15 into Discipline.
I think this is a bad point to start with, because you can play a warrior without these traits, too. They are strong and boost sustain and/or offense very much. It would be the same to say every Necro plays a condition damage build, so we don’t need to balance the power based traits.
And now to you objections:
- Looks ok, only thing is that his damage boosts for high his damage weapons are in there (GS and Axe). Which isn’t bad, but compared to other classes, ranger for example has to invest 20 Points in a defensive traitline for 5% more GS damage. (no real warrior Problem) That is all fine and dandy except for the fact that almost no warrior in sPvP invests in strength because you need 20 in strength for it to be worth it, and we are pretty much locked deep into Defense and Discipline trees. It is a heavily underused trait line, even when compared to other classes. And comparing specific traits between classes is stupid. Rangers get 50% endurance regeneration just as a minor adept trait, what is your point?
As I said, that is not a warrior problem by itself. It’s a problem other classes have and it has to be fixed there. I just wanted to mention, that this could sound unbalanced if you compare it with other classes. And show that they need a fix, too.
- Deep Cuts (III):50% Bleed duration is isane. His Autoattacks apply 8s bleed (6s with rifle) and up to 12s bleed with #2-5I don’t think i’ve heard anybody call this trait insane, and it really isn’t considering condition warriors aren’t used in tPvP. 50% extra bleed duration in most cases is over kill because bleeds are often cleansed before you see the 50% take effect, unless of course you have no condition removal which is your fault. It is a sweet trait, but hardly overpowered.
Even if those 50% are never reached due to condition remove (not in PvE), the trait is stronger then the traits of other classes, because they only get +20% and have smaller bleed duration from their skills.
- Attack of Oppotunity (25): Not a warrior issue, but again compared to Necro, Engi and Mesmer it is stronger and with (trait 5) and a decent crit chance it’s nearly permanent, compared to Guardian, Ranger and Thief it is ok. I think the other 3 clases could need a buff here and maybe change the bleed with cripple? This trait is perfectly fine the way it is
As I said, not a warrior Problem, but look at the engeneer for example. He has the same trait at the same points to spend, but only gets 5% more damage. Unbalanced? Yes. Problem of the warrior? No.
What is bad about this trait is the fact that it is a 10% damage boost to the berserkers, because they apply bleeds like hell (trait 5) and not a condition build, because it boosts only their relatively low direct damage.
- Dogged March (II): 33% less CC is strong for a adept trait, with aditionaly regeneration. Maybe reduce it to 20-25%, regen is fine
Again compare it with Engineer and Ele , both have -33% Cripple, Chill and Immobilize with no regeneration as a Master trait (X and XI), sounds a bit OP to me. I don’t think 20% and regen is fair as a adept trait.
(edited by unleashed.8679)