(edited by sorrow.2364)
[Merged]Stun warrior meta
Are you talking about 30/30/30/30/30 build ?
Are you talking about 30/30/30/30/30 build ?
Nope, 0/10/30/0/30 build, which will turn into 0/10/30/30/0 after the buffs.
If i get to choose i definitely prefer a stun meta rather then a condition meta. The big problem is when you have to counter both in the same match…which is almost impossible, cause you can load you up with condition removals (which sometimes isnt even enough) or with stability/breakstuns.
what about calming your kittens before the patch is live?
what about calming your kittens before the patch is live?
its hard to stay calm after u got instailled,while stunnelocked to death by a massive hammerwarrior train in wvw and on top of it got chainfeared by necros wth mass condition bombs..yeah imcalm, apart from the fact that there is only 3-4 classes in wvw atm.
this is what u se in a zerg atm lets say u face a 40 man zerg: 17 warriors, 6 necros, 10 guardians, 4 eles, 1 mesmer, 2 thief, 0 rangers
[AVTR]
Isle of Kickaspenwood
what about calming your kittens before the patch is live?
its hard to stay calm after u got instailled,while stunnelocked to death by a massive hammerwarrior train in wvw and on top of it got chainfeared by necros wth mass condition bombs..yeah imcalm, apart from the fact that there is only 3-4 classes in wvw atm.
this is what u se in a zerg atm lets say u face a 40 man zerg: 17 warriors, 6 necros, 10 guardians, 4 eles, 1 mesmer, 2 thief, 0 rangers
wrong forum dude
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God
what about calming your kittens before the patch is live?
its hard to stay calm after u got instailled,while stunnelocked to death by a massive hammerwarrior train in wvw and on top of it got chainfeared by necros wth mass condition bombs..yeah imcalm, apart from the fact that there is only 3-4 classes in wvw atm.
this is what u se in a zerg atm lets say u face a 40 man zerg: 17 warriors, 6 necros, 10 guardians, 4 eles, 1 mesmer, 2 thief, 0 rangerswrong forum dude
nope as wvw gets balanced on spvp this is the right forum.btw..not a dude.
u think warriors are aproblem in spvp?try wvw and u see the problem even more!
[AVTR]
Isle of Kickaspenwood
The good thing is now there won’t be only guardians offering AoE stability but also engineers. This might be a great change to handle these hammer trains.
The good thing is now there won’t be only guardians offering AoE stability but also engineers. This might be a great change to handle these hammer trains.
Nope.
Giving hard counters to only specific professions won’t fix the problem.
It will only exacerbate the power creep this game has even more.
The good thing is now there won’t be only guardians offering AoE stability but also engineers. This might be a great change to handle these hammer trains.
yeah, but warriors wil get buffed more with their shouts, so people probably wont swich their class to engi which is still poorly represented in wvw(which is weird as if played properly they are quite powerful)
[AVTR]
Isle of Kickaspenwood
Let me remind you that Warrior stuns and damage didn’t change much lately. Its condition removal and sustain improved but people on forums are complaining about stun-locks, which were available since launch (and many players used Hammer / Ace+Shield build since then).
It’s not the “meta of stunlock Warrior” the issue here. The issue is that no one complained about Warriors since now because no one was playing them.
Let me remind you that Warrior stuns and damage didn’t change much lately. Its condition removal and sustain improved but people on forums are complaining about stun-locks, which were available since launch (and many players used Hammer / Ace+Shield build since then).
It’s not the “meta of stunlock Warrior” the issue here. The issue is that no one complained about Warriors since now because no one was playing them.
Nope, a lot has been changed.
Mace stun was 1s lower, it was changed recently. It is the longest-lasting stun of warriors right now.
Cleansing Ire, also was added recently too. With the addition of Brawn now reducing burst cooldown and burst mastery increasing its damage, you can easily spam your burst-stuns, being pretty much immune to conditions.
Also, berserker stance and its stupid immunity to conditions is a new addition too.
And healing signet.
3s of Stun was also before with Sigil of Paralyzation. After the update, the max will be 3,45, nor more 4. So from then till now it increased by 0,kitten .
Cleansing Ire has nothing to do with stuns and damage.
Brawn doesn’t reduce cooldown, it increases the recharge rate (lame idea imho). And even if you put 30 points in that line (not worth, imho) you still get a reduction of 2s and a half (more or less).
People complains about Skull Crack, 100B but it was perfectly avilable even during beta. People complained about Bull’s Charge, Frenzy, 100B but then stopped because it was kitten easy to counter and they started realizing it.
People should think more about “how to counter” and post suggestion about that rather than “QQ, please nerf”.
Warriors finally became viable and you want to nerf them, again.
As you can see, ArenaNet started introducing counters to Stealth rather than nerfing Stealth itself.
By adding counters you give the players the possibility to plan a strategy. With nerfs you get nothing, only whining from nerfed class.
Oh, last note: if you want a fix/nerf/balance then you should suggest something. Writing “it’s OP” has no use.
they fixed the sigil of paralysation so hammer stun will only be 2.3 seconds instead of 3 and mace stun will only be 3.45 seconds instead of 4 when the next patch hits. as a warrior i have suggested long ago to nerf mace stun to 2 seconds, 2.3 with sigil. yeah its over the top and most warriors admit it if they are reasonable chaps.
they fixed the sigil of paralysation so hammer stun will only be 2.3 seconds instead of 3 and mace stun will only be 3.45 seconds instead of 4 when the next patch hits. as a warrior i have suggested long ago to nerf mace stun to 2 seconds, 2.3 with sigil. yeah its over the top and most warriors admit it if they are reasonable chaps.
You have suggested to reduce the Mace Stun from 3 seconds to 2 seconds a long time ago? Seems hard to believe considering Skull Crack used to be 2 seconds only 2 months ago when it was increased to 3 seconds.
3s of Stun was also before with Sigil of Paralyzation. After the update, the max will be 3,45, nor more 4. So from then till now it increased by 0,kitten .
Cleansing Ire has nothing to do with stuns and damage.
Brawn doesn’t reduce cooldown, it increases the recharge rate (lame idea imho). And even if you put 30 points in that line (not worth, imho) you still get a reduction of 2s and a half (more or less).
People complains about Skull Crack, 100B but it was perfectly avilable even during beta. People complained about Bull’s Charge, Frenzy, 100B but then stopped because it was kitten easy to counter and they started realizing it.People should think more about “how to counter” and post suggestion about that rather than “QQ, please nerf”.
Warriors finally became viable and you want to nerf them, again.
As you can see, ArenaNet started introducing counters to Stealth rather than nerfing Stealth itself.
By adding counters you give the players the possibility to plan a strategy. With nerfs you get nothing, only whining from nerfed class.Oh, last note: if you want a fix/nerf/balance then you should suggest something. Writing “it’s OP” has no use.
Mace stun has been buffed, it is clear.
The real point is that warrior before the huge buff they received were kinda vulnerable to conditions and easy to take down. Now it’s not the case anymore. They are an insane unstoppable and unkillable force.
Nobody is complaining about Skull Crack + 100b, it is easy to avoid and predict.
I’m complaining about stunlocks, the huge amount of damage with insane survivability, especially the last part. Insane survivability.
People said that warriors were unviable even after the patch who made them OP. They didn’t have any time to meta to stabilize and to realize how OP they were and they keep buffed them.
They just need to tone down the amount of stuns they have and it will be fine. Is is just supid that you are incredibly vulnerable to stuns even with two stunbreakers.
People should think more about “how to counter” and post suggestion about that rather than “QQ, please nerf”.
I think the poster was more concerned with the fact that they are being buffed again, when the current warrior is plenty powerful and one of the most survivable classes in the game.
Anet lied (where’s the Manifesto now?)
You can’t tone down stuns too much. To put Skull Crack to 2s, you have to lower Hammer F1 to 1s, which is useless.
And I agree with you about the too high condition “immunity”. Warrior was lacking condition removal but now it has too many of it:
- Mending now 3 conditions (shouldn’t be touched)
- Cleansing Ire 3 conditions every 10s average (maybe tone down this, but I can’t see how; increasing Burst skill cooldown MAY be a solution but in this case then Brawn should be changed from 30% increased recharge rate to 45% cooldown reduction; with that change, normal Burst skill may be changed to 20s or so, but ONLY with Brawn change)
- Berserker’s Stance 8 to 10s of condition immunity (as far as I know, it decreases condition duration by its original duration; so if you have some condition duration bonus, you should be fine for those 8s, I can’t udnerstand why people complain about this so much, Engineer’s Automatic Response is far worse imho)
- Signet of Stamina total condition cleanse (no need for any change here)
You can’t tone down stuns too much. To put Skull Crack to 2s, you have to lower Hammer F1 to 1s, which is useless.
And I agree with you about the too high condition “immunity”. Warrior was lacking condition removal but now it has too many of it:
- Mending now 3 conditions (shouldn’t be touched)
- Cleansing Ire 3 conditions every 10s average (maybe tone down this, but I can’t see how; increasing Burst skill cooldown MAY be a solution but in this case then Brawn should be changed from 30% increased recharge rate to 45% cooldown reduction; with that change, normal Burst skill may be changed to 20s or so, but ONLY with Brawn change)
- Berserker’s Stance 8 to 10s of condition immunity (as far as I know, it decreases condition duration by its original duration; so if you have some condition duration bonus, you should be fine for those 8s, I can’t udnerstand why people complain about this so much, Engineer’s Automatic Response is far worse imho)
- Signet of Stamina total condition cleanse (no need for any change here)
Mending is fine.
Cleansing Ire is not, considering how low is the cooldown of burst skills.
The solution isn’t to tone down the stuns, but to give a reasonable cooldown to burst skills.
Skull Crack should be at least on 20-25s cooldown, same about Earthshaker. Those are really powerful skills and considering how fast a warrior can load up adrenaline, they are just insane.
Berserker’s Stance is broken too. If you have condition duration, conditions won’t pass the stance anyway. Automated Response is another insanely stupid trait and I’ve already said my opinion about it.
(edited by sorrow.2364)
I’ll take mid range to melee stuns over ranged AoE condi spam any day.
At least this is adaptable for other builds, maybe now we can have teams not running the same one class. Unfortunately we have a major rock, paper, scissors situation again. But at least eles and mesmers are allowed to play.
Plus this is the kind of thing that can be brought in line easier than condi. Sigil nerf, or strait duration reduction, or even new hybrid offensive/reduction rune sets.
It’s not great but I wouldn’t call it the worst.
“Maybe I was the illusion all along!”
Mending is fine.
Cleansing Ire is not, considering how low is the cooldown of burst skills.
The solution isn’t to tone down the stuns, but to give a reasonable cooldown to burst skills.Skull Crack should be at least on 20-25s cooldown, same about Earthshaker. Those are really powerful skills and considering how fast a warrior can load up adrenaline, they are just insane.
Berserker’s Stance is broken too. If you have condition duration, conditions won’t pass the stance anyway. Automated Response is another insanely stupid trait and I’ve already said my opinion about it.
About Burst skill cooldown: that is exactly what I wrote up there and what you quoted too. Why did you write it again? XD
About Berserker’s Stance: is your just a pessimist why or are you talking about a bug (conditions stopped even when longer than normal)?
I’ll take mid range to melee stuns over ranged AoE condi spam any day.
At least this is adaptable for other builds, maybe now we can have teams not running the same one class. Unfortunately we have a major rock, paper, scissors situation again. But at least eles and mesmers are allowed to play.
Plus this is the kind of thing that can be brought in line easier than condi. Sigil nerf, or strait duration reduction, or even new hybrid offensive/reduction rune sets.
It’s not great but I wouldn’t call it the worst.
Yeah, Eles and Mesmers are allowed to play, but professions with no/poor stability or cheap invulnerabilities aren’t allowed to play anymore.
Necromancers are slowly disappearing replaced by warriors, Spirit Rangers are rarer day after day and I’ll bet that Thieves will do the same after they shave down Larcenous Strike, which is the only thing holding them up in the meta.
Just wait the stun meta to establish and in a couple of week we’ll see at least 2 professions disappearing again.
About Burst skill cooldown: that is exactly what I wrote up there and what you quoted too. Why did you write it again? XD
About Berserker’s Stance: is your just a pessimist why or are you talking about a bug (conditions stopped even when longer than normal)?
Because I’ve said only that the cooldowns should be increased, Brawn should stay the same.
About Berserker’s Stance, it has survived a lot of patches with that “bug”, so probably it isn’t a bug but an intended feature.
God why you whine and try to ruin every profession? Hammer has been warrior only good weapon about year and you start whine about it now?
Seafarer’s Rest EotM grinch
So should i make ascended hammer or do you sPvP heros plan to whine until devs nerf it to the ground?
Seafarer’s Rest EotM grinch
The CC is necessary (Why? Vigor, Evade frames, high AoE pressure such as engi and necro), the healing buff was necessary (Because Healing Surge was just better no matter how good you were), you know what isn’t necessary? Berserker Stance and being able to have more than one stun break on any class.
Sorrow, please if you’re going to be a “know it all” then know how to deal with the CC portion at least. You don’t even know the true problem.
The CC is necessary (Why? Vigor, Evade frames, high AoE pressure such as engi and necro), the healing buff was necessary (Because Healing Surge was just better no matter how good you were), you know what isn’t necessary? Berserker Stance and being able to have more than one stun break on any class.
Sorrow, please if you’re going to be a “know it all” then know how to deal with the CC portion at least. You don’t even know the true problem.
That amount of CC is not necessary at all.
If you don’t have stability (hint: not any profession have it), stunbreakers aren’t enough to save you from the huge amount of stuns.
The healing buff was good, yeah, that is the point. Now that warriors have huge sustain, their insane CC capability needs to be looked at.
Hell, I can chain-CC someone indefinitely just switching between hammer and mace+shield. Stability is only the real counter, but only two professions have reliable access to it. Guardians and, guess who, Warriors.
A Ranger has some breathing while under Rampage as One.
An engineer is dead meat.
Same about Thief. If you catch them with a single stun, they are dead.
Mesmer can only survive a bit more thanks to their invulnerabilities. Same for Eles.
Necromancers have no chances.
I’d really like to know how to deal with the CC part as a Necromancer. Please, tell me how.
(edited by sorrow.2364)
I would use dodge, blind, fear. Plague is nice too.
Seafarer’s Rest EotM grinch
I would use dodge, blind, fear. Plague is nice too.
Yeah, Plague. You survive for 20s, then you are dead for the rest of time.
You can’t fear a warrior. He’ll be on stability/berserker stance enough time to kill your.
Necromancers have only 3 blindness on insane cooldown. Even if you run them all, you can’t still survive to them.
Necromancers have the worse dodging capability of the game. You know that, right?
Warrior is already the meta and strongest class in the game. Anet is just not good at finding decent players to test changes with.
I would use dodge, blind, fear. Plague is nice too.
Yeah, Plague. You survive for 20s, then you are dead for the rest of time.
You can’t fear a warrior. He’ll be on stability/berserker stance enough time to kill your.
Necromancers have only 3 blindness on insane cooldown. Even if you run them all, you can’t still survive to them.
Necromancers have the worse dodging capability of the game. You know that, right?
Well i often fear warriors and i am horrible player. Sometime i fear 5 warriors same time even if they have stability.
Seafarer’s Rest EotM grinch
I would use dodge, blind, fear. Plague is nice too.
I’m gonna put a few words here to get you started on rethinking the kitten you just said.
vigor
berserker stance
stability
180cd
—
Go figure.
i fear 5 warriors same time even if they have stability.
what a champ
I would use dodge, blind, fear. Plague is nice too.
Yeah, Plague. You survive for 20s, then you are dead for the rest of time.
You can’t fear a warrior. He’ll be on stability/berserker stance enough time to kill your.
Necromancers have only 3 blindness on insane cooldown. Even if you run them all, you can’t still survive to them.
Necromancers have the worse dodging capability of the game. You know that, right?
Sometime i fear 5 warriors same time even if they have stability.
lol
i would love this to become the current meta. so easy to eat them alive on a mesmer
Next meta is ranger long range shot meta.
Seafarer’s Rest EotM grinch
Are you talking about 30/30/30/30/30 build ?
Nope, 0/10/30/0/30 build, which will turn into 0/10/30/30/0 after the buffs.
Are you … …
There is no way a 0/30/30/0 will be viable, DO you realize what exactly we give up?
You say we will still be able to stun, except you don’t play a warrior at all and don’t know that we…
Give up our damage
0/0/0/0/30 = Burst Skills don’t do 30% more damage and cost less, it also means that burst skills recharge 30% slower.. it also is another 30% critical damage, that is 60% less damage on burst skills RIGHT THERE
Give up some condition removal
10 seconds instead of 7 second recharge means cleansing ire will heal less.
Give up our stun and CC
I can only stun you every 10 seconds instead of every 7 seconds. This also again lowers our damage, because the less time your stunned the less criticals I can hit on you.
I see are a very uneducated whiner and complainer, your post shows that you know little to nothing about the warrior, game mechanics, and the game.
Shout Warriors are an entirely different spec that NEEDED love, because its an entirely different type of warrior and playstyle.
Now put this thread in its proper forum.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Are you talking about 30/30/30/30/30 build ?
Nope, 0/10/30/0/30 build, which will turn into 0/10/30/30/0 after the buffs.
Are you … …
There is no way a 0/30/30/0 will be viable, DO you realize what exactly we give up?
You say we will still be able to stun, except you don’t play a warrior at all and don’t know that we…
Give up our damage
0/0/0/0/30 = Burst Skills don’t do 30% more damage and cost less, it also means that burst skills recharge 30% slower.. it also is another 30% critical damage, that is 60% less damage on burst skills RIGHT THEREGive up some condition removal
10 seconds instead of 7 second recharge means cleansing ire will heal less.Give up our stun and CC
I can only stun you every 10 seconds instead of every 7 seconds. This also again lowers our damage, because the less time your stunned the less criticals I can hit on you.I see are a very uneducated whiner and complainer, your post shows that you know little to nothing about the warrior, game mechanics, and the game.
Shout Warriors are an entirely different spec that NEEDED love, because its an entirely different type of warrior and playstyle.
Now put this thread in its proper forum.
Yeah, you lose an insane 2 and 1/2 a second cooldown on burst and 30% crit damage while gaining insane party-wide condition removal and healing, 3000HP, permanent 3 stacks of might for your team AND fury on you.
Are you talking about 30/30/30/30/30 build ?
Nope, 0/10/30/0/30 build, which will turn into 0/10/30/30/0 after the buffs.
Are you … …
There is no way a 0/30/30/0 will be viable, DO you realize what exactly we give up?
You say we will still be able to stun, except you don’t play a warrior at all and don’t know that we…
Give up our damage
0/0/0/0/30 = Burst Skills don’t do 30% more damage and cost less, it also means that burst skills recharge 30% slower.. it also is another 30% critical damage, that is 60% less damage on burst skills RIGHT THEREGive up some condition removal
10 seconds instead of 7 second recharge means cleansing ire will heal less.Give up our stun and CC
I can only stun you every 10 seconds instead of every 7 seconds. This also again lowers our damage, because the less time your stunned the less criticals I can hit on you.I see are a very uneducated whiner and complainer, your post shows that you know little to nothing about the warrior, game mechanics, and the game.
Shout Warriors are an entirely different spec that NEEDED love, because its an entirely different type of warrior and playstyle.
Now put this thread in its proper forum.
Yeah, you lose an insane 2 and 1/2 a second cooldown on burst and 30% crit damage while gaining insane party-wide condition removal and healing, 3000HP, permanent 3 stacks of might for your team AND fury on you.
El Oh El Then I give up Berserker Stance/Endure Pain/Balanced Stance… The other thing people complain about that actually ALLOWS ME TO GET CLOSE TO YOU.
IT IS A COMPLETELY DIFFERENT SPEC… Do I have to repeat this many times, or can you read and understand it?
https://twitter.com/TalathionEQ2
Are you talking about 30/30/30/30/30 build ?
Nope, 0/10/30/0/30 build, which will turn into 0/10/30/30/0 after the buffs.
Not gonna happen. The 0/10/30/0/30 is highly optimized for the stun spec. All the points make perfect sense and are (in the case of hammer) integral to the success of it.
Putting 30 from Discipline to Tactics would basically result in reducing the amount of stuns you can get off by a ridiculous factor: the adrenaline you need to generate would be 50% higher, your damage would be a ton lower (less crit damage%, no burst mastery) and the cooldown would also be 50% longer. That amounts to a crapton less damage and a crapton less stuns.
And btw, the shout changes aren’t that big. We’re talking Lung Capacity in Adept and a slight boost to Vigorous Shouts. The former will mostly find use with Warhorn Shout builds, enabling them to grab both Lung Capacity and Quick Breathing, whereas the latter isn’t nearly as big as you think: it goes from 1,192 hp per shout to ~1,500.
Yolo + sweg = roflwaffle
“It is not selfish you live how you want. It is only selfish to expect others to live how you want them to.”- Oscar Wilde.
The CC is necessary (Why? Vigor, Evade frames, high AoE pressure such as engi and necro), the healing buff was necessary (Because Healing Surge was just better no matter how good you were), you know what isn’t necessary? Berserker Stance and being able to have more than one stun break on any class.
Sorrow, please if you’re going to be a “know it all” then know how to deal with the CC portion at least. You don’t even know the true problem.
That amount of CC is not necessary at all.
If you don’t have stability (hint: not any profession have it), stunbreakers aren’t enough to save you from the huge amount of stuns.The healing buff was good, yeah, that is the point. Now that warriors have huge sustain, their insane CC capability needs to be looked at.
Hell, I can chain-CC someone indefinitely just switching between hammer and mace+shield. Stability is only the real counter, but only two professions have reliable access to it. Guardians and, guess who, Warriors.
A Ranger has some breathing while under Rampage as One.
An engineer is dead meat.
Same about Thief. If you catch them with a single stun, they are dead.
Mesmer can only survive a bit more thanks to their invulnerabilities. Same for Eles.
Necromancers have no chances.I’d really like to know how to deal with the CC part as a Necromancer. Please, tell me how.
It’s called death shroud. You can activate under any condition. It is slightly ironic your asking this, considering for the last 3 months many people have been asking the same thing about necro fear chains, spectral armour over lapping death shroud and their ability to drop the center for disease control on your head in large AoE rings from 1200 units away. If your looking for sympathy, I doubt you will find it here.
You’re complaining about the hammer train meta… NOW? o.O Hammer train is weak currently and will be useless with the engi stability patch. Hammer and mace/shield is not perma stun. It might be long enough to kill somebody who doesn’t attempt to get out of it but it’s definitely not perma. Thief, engi, and mesmer can all easily use movement skills to get distance between them and the warrior and a hammer/mace/shield isn’t catching you if you choose to run since you don’t have the ability to dodge telegraphed stuns or bring breakers.
(edited by Player Character.9467)
3s of Stun was also before with Sigil of Paralyzation. After the update, the max will be 3,45, nor more 4. So from then till now it increased by 0,kitten .
Cleansing Ire has nothing to do with stuns and damage.
Brawn doesn’t reduce cooldown, it increases the recharge rate (lame idea imho). And even if you put 30 points in that line (not worth, imho) you still get a reduction of 2s and a half (more or less).
People complains about Skull Crack, 100B but it was perfectly avilable even during beta. People complained about Bull’s Charge, Frenzy, 100B but then stopped because it was kitten easy to counter and they started realizing it.People should think more about “how to counter” and post suggestion about that rather than “QQ, please nerf”.
Warriors finally became viable and you want to nerf them, again.
As you can see, ArenaNet started introducing counters to Stealth rather than nerfing Stealth itself.
By adding counters you give the players the possibility to plan a strategy. With nerfs you get nothing, only whining from nerfed class.Oh, last note: if you want a fix/nerf/balance then you should suggest something. Writing “it’s OP” has no use.
Mace stun has been buffed, it is clear.
The real point is that warrior before the huge buff they received were kinda vulnerable to conditions and easy to take down. Now it’s not the case anymore. They are an insane unstoppable and unkillable force.
Nobody is complaining about Skull Crack + 100b, it is easy to avoid and predict.
I’m complaining about stunlocks, the huge amount of damage with insane survivability, especially the last part. Insane survivability.People said that warriors were unviable even after the patch who made them OP. They didn’t have any time to meta to stabilize and to realize how OP they were and they keep buffed them.
They just need to tone down the amount of stuns they have and it will be fine. Is is just supid that you are incredibly vulnerable to stuns even with two stunbreakers.
Warrior is also only one of two heavy professions in this game. It is for that reason, along with Guardian they bring a lot to the table in terms of what they do, what they can equip, and what they can output. Warriors and Guardians should on paper/in play look like three heavy professions that have been merged into two. You have three caster professions, three scout professions, two heavy..see what i mean?..they need to bring more to the table than casters/scouts because their is no third embodiment in their tier as there is in the other two profession tiers.
what about calming your kittens before the patch is live?
I read this as-is and lold. CALM YOUR KITTENS!
But really if you want to counter a stun warrior then run a blind thief on your team. Throw in a ranger with access to balance and a mesmer to run his kitten in circles and you just dispatched this OMEGA-P WARRIOR XL with ease. It makes a hammer/mace warrior quite useless.
L2P rock paper scissor mechanics before crying on the forums kplzty.
(edited by Drek Thalon.5490)
Well, this thread is lost now that it is in the Warrior subforum. There is no space of an unbiased discussion anymore.
Thank you, mods. Great job as usual.
Well, this thread is lost now that it is in the Warrior subforum. There is no space of an unbiased discussion anymore.
Thank you, mods. Great job as usual.
Are you suggesting that your original post was unbiased? Sorry, but that just isn’t true. There really is no such thing as unbiased anyways.
I know the manner of my reply was a little juvenile but the points I made are still valid.
Just because people are sharing ideas that you don’t agree with does not mean the integrity of the thread is lost.
lol another bad player who can’t avoid a stun.
move along.
no one complaint about stun warrior anymore expect some noobs who trolling around in the warrior section with stupid responses, you are like 2 months late.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
guys really i can’t undersand this. everyone is complaining abut stun build but i think that the heavy condition build with shaman amulet and healing signet is much much much stronger and troller.
Sometimes i feel really sad for people that i roflstom and facerolltrololstom with this build