Suggestion for healing signet
HS alone is not OP
but stacking it with adrenal health + healing shouts/banners might be strong.
i personally have a roaming zerker build with HS the only sustain i got, why i should be nerfed because some warrs stack it with adrenal health + healing shouts/banners + healing power ?
What makes HS OP isn’t even comboing it with other healing sources. What makes it OP is the ability to use mobility/blocks/stuns/etc to buy time for it to work. Best fix it to reduce the rate of healing to once per 3s when outside 450 range of an enemy and boost the active, so if a Warrior moves away or gets kited he might actually have to consider pressing the heal button.
food+rune+adrenalin+signet+regen realy a little too much passive heal with 3.5k armor
Just the WvW
R3200+
What makes HS OP isn’t even comboing it with other healing sources. What makes it OP is the ability to use mobility/blocks/stuns/etc to buy time for it to work. Best fix it to reduce the rate of healing to once per 3s when outside 450 range of an enemy and boost the active, so if a Warrior moves away or gets kited he might actually have to consider pressing the heal button.
While I do dislike the almost entirely passive nature of Healing Signet it’s weakness is clear as day. You know ahead of time how the warrior is going to minimize it’s weaknesses so plan your bursts based on how you know they’re going to act.
Other classes healing works this way too btw, just more of those buttons they push to maximize healing output are actual heals.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
food+rune+adrenalin+signet+regen realy a little too much passive heal with 3.5k armor
Wait, wait, wait.
Food, anyone can use
Regen, anyone can use
Rune, I assume you mean Dolyak? Anyone can use…. except it’s terrible. So really, no one can use.
That leaves us with Warriors Healing Signet (6 button) , and Adrenal Health (class mechanic + 15pt trait), neither of which are OP.
Compare that to Guardian, for example….
Resolve Signet (#6 button) and Resolve Virtue (class mechanic) and dodge heals (15 pt trait).
Long story short, not OP.
How about no?
It is a terrible idea.
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Wasn’t QQing, was just a suggestion because personally I don’t think the actual numbers are OP, its just warriors should have to manage their heals like other classes instead of having a signet that is literally not worth activating and is only useful when unused. Yes, burst is the obvious counter to the passive regen, but couple that with blocks/stuns the warrior can achieve pretty long periods of time where they aren’t taking damage barring conditions to make up for the time they are, assuming they survive the initial burst.
Is HS op? IMO, no. Does it need to be reworked to encourage active play instead of warriors entire method of healing being passive(adrenal+HS+Ire), I think so. So instead of shooting down ideas or just being plain unpleasant, why don’t you contribute a worthwhile opinion with support instead of just the bandwagon class battle cry of “L2P”.
Offtopic slightly but adrenaline should be lost on a missed burst skill to tone down adrenal health. The current mechanism basically rewards you for missing with your skills with higher hp regen for the 7 seconds it takes to burst again(I think, don’t know exact cd).
It’s 400 p/s, meaning 4k per 10s, if you’re running defensive warrior build you have 30k+ health, 4k means nothing, if he’s stacked in toughness/vitality, adrenaline heal, healing shouts he probably won’t be able to kill you 1 vs 1 anyways, so what’s the complaint? He can’t kill you, you can’t kill him, seems fair enough to me.
HS alone is not OP
but stacking it with adrenal health + healing shouts/banners might be strong.
i personally have a roaming zerker build with HS the only sustain i got, why i should be nerfed because some warrs stack it with adrenal health + healing shouts/banners + healing power ?
If you are stacking it with healing Shouts or banners you are running bunker and hit like a wet noodle. Probably won’t be able to kill anyone. If they can out DPS your passive heal, the are probably running bunker as well and odds are you can’t out DPS their heals either. The is nothing OP about it.
“…let us eat and drink, for tomorrow we shall die;.”
So, what some of you here are saying is that a healing signet is op because someone whos specked and geared specifically for its use at the cost of other stats can get the best use out of it? Yeah, i think some of you need to go back to gaming school, you clearly dont get how this works. I personally would NEVER consider the use of HS in pvp. spvp, prob healing surge i guess but for wvw defiantly mending, combined with the easily gotten trait and youve got a total condition cleaner.
As stated, HS alone is not OP. Most classes can cut a dps warrior like butter. A bunker warrior is meant to survive and costs the warrior a significant portion of their DPS. There is nothing wrong with HS, some warriors don’t enjoy the passive nature. Other warrior heals are currently lacking to an extreme is why HS is so prominent.
Everyone just keeps saying “healing signet is not op because X” or “healing signet is not OP alone” but I’m not calling it OP and that wasn’t the purpose of this thread >_>
The problem I have with HS is not that its hard to deal with, it is just the passivity of basically all of warrior’s healing. Warriors should have to properly manage their heals like other classes instead of just having slot and forget traits/skills that just do it for them and aren’t worth using. A slight minor problem that emerges from this is that it is impossible to interrupt their passive healing because there is nothing to interrupt.
HS is weak against poison and burst damage. All you have to do is apply poison and burst the warrior down.
The thing is very few people run zerker builds nowadays. Thats the reason HS is so popular.
Maybe HS is so strong because of cleansing ire ?
the skill itself is strong because you can stack it with other type of regens, but would it be nearly as effective if the warrior couldn’t clear all condi ( and mitigate all the dmg so effectively )
400 regen alone would be worthless without the constant condi clears, immunity to all damage and ability to disable(CC) for days,
Poison does seem like the perfect way to counter healing signet. The problem then arises in cleansing ire. The current meta of very stun heavy builds includes two main burst skills, skull crack and earthshaker. Both of those will effectively remove any poison on the warrior when coupled with cleansing ire. I guess the main issue is that basically the 3 best traits for surviving can all be found in one trait line and can all be taken together instead of competing for positions or being in different lines.
The problem I have with HS is not that its hard to deal with, it is just the passivity of basically all of warrior’s healing. Warriors should have to properly manage their heals like other classes instead of just having slot and forget traits/skills that just do it for them and aren’t worth using. A slight minor problem that emerges from this is that it is impossible to interrupt their passive healing because there is nothing to interrupt.
Emphasis mine.
Here’s a serious question in rebuttal: Why?
A thief has no weapon cooldowns, something every other class has to work around. A mesmer gains distracting clones for performing their most basic functions, a benefit that no other class enjoys. Necromancers get a secondary health bar, and rangers have a ton of their DPS bound up into a creature that, ideally, should run itself (I know it doesn’t, but that’s a failure in realization not conception). Why is is so inconceivable that one warrior heal should act differently to every other in the game, by being a ‘passive’ asset?
And let’s consider that for a moment, how passive is the signet, really? As you say, a warrior who creates distance, safe haven and blocks/dodges well can regain a sizable portion of their health bar through their healing signet… but that isn’t passive play. Avoiding spike damage through those active measures is a conscious action that a) neuters their damage output and b) is reliant on cool-downs and c) is the result of active, personal and reasoned judgements . Add in the fact that the signet active is a pile of trash and it becomes a serious trade-off to take HS over one of our more active heals.
On top of that, a warrior doesn’t heave stealth, protection, aegis, illusions, death shroud or any other method of buffering their health bar from hurt. We eat damage directly, with only our toughness and vitality in between us and a re-spawn. Do you remember what the warrior was before the healing signet? Our class was joke, because the game is built around classes who all have some way around the problem of how to separate themselves from a direct comparison of DPS v Effective Health. Why does it knot so many panties that the solution for warrior was one different to that of any other class, and one in keeping with their design direction?
The real reason people get mad about healing signet is that it represents a direct counter to the condition reliance that many builds currently find popular. If the meta swung the way of burst damage, all these complaints and ‘suggestions’ would vanish.
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Poison does seem like the perfect way to counter healing signet. The problem then arises in cleansing ire. The current meta of very stun heavy builds includes two main burst skills, skull crack and earthshaker. Both of those will effectively remove any poison on the warrior when coupled with cleansing ire. I guess the main issue is that basically the 3 best traits for surviving can all be found in one trait line and can all be taken together instead of competing for positions or being in different lines.
Thats true but Cleansing Ire is very easy to counter when you know the animations of the warriors burst skills. Cleansing Ire only removes conditions when the burst skill actually lands. If you manage to dodge the burst skill, it goes on full cooldown without removing any conditions at all.
Skull Crack is the only burst skill without an obvious long telegraphed animation, but that changes on dec 10.
HS is fine. There’s a reason it was made into what it is now. Warriors require PASSIVE sustain.
It is easily countered by poison and carefully planned spikes. Please – instead of going QQ on the forums try to actually get better at the game.
I would have made a longer post but Ultrajoe beat me to it. Bravo.
HS is fine. There’s a reason it was made into what it is now. Warriors require PASSIVE sustain.
It is easily countered by poison and carefully planned spikes. Please – instead of going QQ on the forums try to actually get better at the game.I would have made a longer post but Ultrajoe beat me to it. Bravo.
Why exactly for warriors NEED a passive sustain?
Poison counters HS the worst out of any heal. Why? Because to counter most heals you just need to poison then for a few seconds as they heal. Any half decent player can see when someone is going to want to heal and can poison acordingly. With HS though to get the same effect you need to perma poison the warrior which is obviously not going to happen.
I happen to not think HS is OP, but your arguements are bad – very bad.
Gunnar’s Hold
Well as Ultrajoe said earlier the passive regen on the signet is the only thing passive about utilising the signet as your heal skill.
The simple fact that you just don’t use the active outside of some futile effort to buy 1 measly second frees up the warrior to use the rest of their skill set to support what amounts to basically an extra layer of armour. The key to HS isn’t the regen, it’s the simple fact that it allows the warrior extra actions without worrying about having to save a stun/blind/block etc to open a gap to safely heal. Instead they get to use those in actively mitigating the damage in the first place.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
Do you people mind reading the tread instead of killing yourself with off topic comments? The guy is just sugesting to rework how healing signet works because right now there is no reason to use its active effect over its passive.
His sugestion is to make the Regen vulnerable to boon stealing/destroy and make the active source stronger to give the Warrior a reason to sacrifice his regen for a biger healing burst.
While I dislike the idea of making it a boon, I think it would be interesting if the healing would be reworked around a slightly lower Regen and a more impactfull Burst heal. This way you still get a powerfull Regen, with lower efficienty and a decent Burst Heal on par with the rest of the other skills. The only flavour is the extra regeneration you loose should you use the signet while the other skills keep their own twist.
1200health/3s, would make it a bit easier to burst him down. Because you would have a 3s window between heals.
That is the only change I would make to it. The strength of the heal ain’t OP at all. 8k/20s ain’t that high and it gets hardcountered by poison.
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