The Warrior is designed to fail?

The Warrior is designed to fail?

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Posted by: Steely Phil.3952

Steely Phil.3952

Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
————————————
Anyone else take note of how negative this description is? Warrior was designed to be ‘not as good as ranger’, and to be unable to remove boons and conditions. Where as the descriptions of other classes are largely positive, pointing out all the things they are meant to be good at. Pointed out as having the ‘the highest burst’, being the ‘most skilled class’, and ‘the king’. Ours is also the only the only class description that specifies we should have to rely on someone else to be viable.

So, yeah. Not very encouraging. I really wish I hadn’t picked the class that was designed to be bad.

“Yo dawg, we heard you liked grind.” -ANet

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Posted by: Braxxus.2904

Braxxus.2904

Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
————————————
Anyone else take note of how negative this description is? Warrior was designed to be ‘not as good as ranger’, and to be unable to remove boons and conditions. Where as the descriptions of other classes are largely positive, pointing out all the things they are meant to be good at. Pointed out as having the ‘the highest burst’, being the ‘most skilled class’, and ‘the king’. Ours is also the only the only class description that specifies we should have to rely on someone else to be viable.

So, yeah. Not very encouraging. I really wish I hadn’t picked the class that was designed to be bad.

Yup. I’ve always hated class design in any game where a class is described as “needs a babysitter to be effective”. Kitten that crap, I’ll play a class that is solid on it’s own merits rather than needing to ride the coattails of better classes to function properly.

Blackwater Vanguard
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Posted by: Formana.9283

Formana.9283

Shhh! We don’t want people to figure stuff out. :P

In all honesty though, the only area that I see the Warrior is lacking in is ranged aoe and fancy tricks.

Fray Formana – Warrior
Bear Hat | Tom Cruise | Chuck Norris
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Posted by: Jonny.9370

Jonny.9370

I took it as, “hey you don’t have fancy moves, but you’re pretty damn good at jamming your fist down someones throat and thats good enough to end most confrontations.”

IE, warriors are designed(or supposed to be) tough rampagers who plow through everything without concern for life or limb. Personally I wish warriors playstyle looked something like a scene from a Hulk movie/cartoon/comic.

Pure, unadulterated, destructive, and savage fury.

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Posted by: Teabaker.9524

Teabaker.9524

Yea, but to do that they need a spell which makes them immune to conditions for X seconds.

Warrior should just be the class with self-stability. Warriors atm just get stunned, focused and nuked down without any way to react

(edited by Teabaker.9524)

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Posted by: Formana.9283

Formana.9283

Yea, but to do that they need a spell which makes them immune to conditions for X seconds.

That’s just overpowered. :P

Fray Formana – Warrior
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Posted by: GODLIKEDEVIL.6479

GODLIKEDEVIL.6479

And yet Warriors are the most balanced, least nerfed characters in the game. Don’t let the description fool you. Warriors are SOLID.

You have decent DPS, whether melee or ranged, can bring great support through banners and shouts, tough to take down thanks to highest armor and highest HP in the game, and have a variety of weapon options.

The only thing you really lack are flashy AoEs and the ability to generate combo fields of your own, but you are one of the best classes that take advantage of the fields of others.

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Posted by: Ansultares.1567

Ansultares.1567

RE: thread title – apparently so.

Warrior should just be the class with self-stability. Warriors atm just get stunned, focused and nuked down without any way to react

You could slot for stability, but then the buff just gets removed because the class is weak to buff removal as per some nonsense statement.

But don’t worry, all those underwater weapons are now slightly more useful.

(edited by Ansultares.1567)

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Posted by: Scryed.9423

Scryed.9423

Its a tough thing to talk about. This class isn’t for the faint of heart. You really need to explore and understand what choices you have for gear/sigils/runes and builds to maximize to your play-style. I read that description and shrugged it off essentially, because if you know how to push buttons all of the things mentioned are not a factor. I don’t want to say you are doing it wrong because that’s not fair of me, but if I felt this way I would really push for a better understanding of the class I picked.

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Posted by: Braxxus.2904

Braxxus.2904

can bring great support through banners and shouts

lol at banners in pvp. shout warriors too for that matter

, tough to take down thanks to highest armor and highest HP in the game

lol at thinking hp and armor account for survivability instead of evasion, mitigation, protection buffs, blinds, etc.

At this point I’m actually very glad I opted out of the warrior pre-patch and found the melee ranger instead. With the pet pathing buffs in this patch running a hound for the immobilize and tackle, wolf for the “fear me” and tackle along with 5 evades, 1 block, perma vigor, perma regen, almost-perma protection and mini frenzy every 15 seconds, poison damage, bleeding and passive full condi removal every 10 seconds it’s been like finding the warrior I was actually looking for. Only thing it doesn’t have is “ kitten blades”.

Blackwater Vanguard
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Posted by: Recently.1043

Recently.1043

I think a reworked rampage would fix everything really.

Remove the whole skillset change that no one wants (you attack so stupidly slow while transformed, its kitten .

Keep the stability buff, and have it remove all conditions, and make you immune to conditions/boon removal for say…. 6 seconds or something. Lower CD to 90-120 sec range. Thats it. No damage buff or anything else. This would give us a pvp elite that’s more useful.

This would open a few more options on utility skills as well (for example, i use balanced stance, but if i’d consider switching it for something else, like a condition removal or physical utility skill.

Call me when this game gets fixed…. if it ever does….

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Posted by: Amiron.1067

Amiron.1067

Regardless of what the description says, guys, we’re a really solid profession. We excel in condition damage via burning and bleeding, we deal the highest melee damage in the game, and we have some really supportive utilities and traits that allow us to further survivability. Sure, we’re not as beefy as the Guardian, and no, we can’t rip boons from enemies like a Mesmer can, but why do we need either of those things when we can already destroy metric (p)huck tons of enemies in mere seconds? We have the brute strength to literally tear through boons, and the condition damage to add on top of that.

And I don’t care what anyone says; our Longbow absolutely demolishes the Ranger Longbow. Ask any ranger — they’ll tell you straight up how it is.

(edited by Amiron.1067)

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Posted by: Trickster Foxy.5074

Trickster Foxy.5074

Glad I quit this class in PvP and for the very reason of being a “heal plz” class.

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Posted by: likenthis.2046

likenthis.2046

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

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Posted by: Amiron.1067

Amiron.1067

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

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Posted by: likenthis.2046

likenthis.2046

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

No i also mean the hammer 4 skill and the swords f1 skill and the rifle f1 i meant all skills not just GS

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Posted by: Amiron.1067

Amiron.1067

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

No i also mean the hammer 4 skill and the swords f1 skill and the rifle f1 i meant all skills not just GS

I can’t speak for hammer, since I hardly use it, but the sword adrenaline burst immobilizes your targets, so I don’t see the problem there. And the rifle adrenaline burst does high end damage at a far range, so the idea is to take advantage of the far range and use it from that distance.

Again, I don’t see the problems. It all balances out fairly well.

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Posted by: likenthis.2046

likenthis.2046

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

No i also mean the hammer 4 skill and the swords f1 skill and the rifle f1 i meant all skills not just GS

I can’t speak for hammer, since I hardly use it, but the sword adrenaline burst immobilizes your targets, so I don’t see the problem there. And the rifle adrenaline burst does high end damage at a far range, so the idea is to take advantage of the far range and use it from that distance.

Again, I don’t see the problems. It all balances out fairly well.

for better positioning of course e_e just because it immobilizes does not mean the next hit is not as important and just because its range does not mean that being able to move is less important in WvW

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Posted by: Braxxus.2904

Braxxus.2904

We excel in condition damage via burning and bleeding,

HA! Engi/thief/necro/ranger all crap on your condi “excelling”.

And I don’t care what anyone says; our Longbow absolutely demolishes the Ranger Longbow. Ask any ranger — they’ll tell you straight up how it is.

Funny, with the patch today buffing our longbow projectile speed by 30% I’ll keep my ranger longbow over your piddly “shotgun” style longbow any day. Our ranger longbow is basically comparable to the warrior rifle now, only with an aoe that covers an entire node and practically insta-casts if you petswap for quickness right beforehand.

Blackwater Vanguard
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Posted by: Amiron.1067

Amiron.1067

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

No i also mean the hammer 4 skill and the swords f1 skill and the rifle f1 i meant all skills not just GS

I can’t speak for hammer, since I hardly use it, but the sword adrenaline burst immobilizes your targets, so I don’t see the problem there. And the rifle adrenaline burst does high end damage at a far range, so the idea is to take advantage of the far range and use it from that distance.

Again, I don’t see the problems. It all balances out fairly well.

for better positioning of course e_e just because it immobilizes does not mean the next hit is not as important and just because its range does not mean that being able to move is less important in WvW

And this is where timing comes into place. You need to improvise; watch and observe, figure out when is the right time to use these powerful abilities. If everything was easy to use and had no disadvantages to using it at the wrong time, it would make combat very dull. You should feel a sense of accomplishment when you pull off an ability that keeps you in one place before that boss swings its fists again or before that projectile from a siege weapon in WvW hits you.

It’s all about skill, timing, and a hint of luck.

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Posted by: ODB.6891

ODB.6891

I agree that it is a fail design to set a profession up to fail intentionally, when we don’t have a pocket guardian to hold our hands. The baseline hp from being a warrior is effectively negated by the combination of needing to be in melee range to be effective…plus the poor condition removal options we have. Our self healing options are weak and armor has no effect on conditions. We are pretty much forced to pick mending as our self heal due to our weakness to condition damage. Its a given that we should also take shake it off for the same reason. We could end up having to focus our entire build and weapon choice around fighting off conditions, just because of this intentional gimp in our design. No other profession in the game is this restricted by a core game mechanic.

Personally, I don’t want to focus my build around trying to tank in a game that claims to not revolve around the trinity..so I don’t even try for the defense/tactics build. That defeats the purpose of the warrior profession in this game in my opinion…which is to provide dps output and dps support by way of increasing damage output for ourselves and teammates. A tanky warrior with gimp dps is pretty much a waste of space in a dungeon group. You’d be much better off with a guardian than a tanky warrior. I can’t help but groan when I get a dungeon group without a guardian as it is…I know from the start its going to be much more difficult without one.

I don’t think it would be over powered at all to either to buff shake it off a little to either remove multiple conditions or provide protection. As it is..shake it off only removes one status effect and we have no control over which one gets removed. If it were not for the prohibitive cool down on signet of stamina..i’d take that instead as it is our only “remove all conditions” option.

Even our defensive cool downs, that do not help with conditions, are on too long of a cool down. I don’t see any 90+ second cool down being useful in any environment in this game. In fact, any cool down greater than 20 seconds is problematic with the pace of melee combat in this game. It’s not like there is a 20 second shared cool down on having new conditions applied to us by enemies/players.

Anet needs to re-read their description they just gave warriors with unbiased eyes.

(edited by ODB.6891)

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Posted by: Amiron.1067

Amiron.1067

We excel in condition damage via burning and bleeding,

HA! Engi/thief/necro/ranger all crap on your condi “excelling”.

And I don’t care what anyone says; our Longbow absolutely demolishes the Ranger Longbow. Ask any ranger — they’ll tell you straight up how it is.

Funny, with the patch today buffing our longbow projectile speed by 30% I’ll keep my ranger longbow over your piddly “shotgun” style longbow any day. Our ranger longbow is basically comparable to the warrior rifle now, only with an aoe that covers an entire node and practically insta-casts if you petswap for quickness right beforehand.

The funny thing is, a “shotgun” style longbow actually fits a melee oriented profession. Go figure. And our longbow damage? Much higher than a Rangers. Your AoE? Can’t even match our adrenaline burst coupled with our #3 (which, not to mention, also is a combo field finisher that provides area might).

Not to mention a warrior built for condition damage via gear and traits has some of the highest bleeding/burning damage available in the game that classes like the thief/engi/ranger can’t even touch.

Edit: I’d like to add this;

“… they aren’t as good at it as the Ranger (with their pet).”

So, basically what our dev is saying is that, without your pet, you do less damage than us. Add into the factor that pet AI is completely horrid and they don’t live long when an elite turns their gaze upon them, you’re pretty boinked in dps.

Double Edit: And yes, our Longbow projectiles received a 30% increase in velocity as well, bud.

(edited by Amiron.1067)

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Posted by: likenthis.2046

likenthis.2046

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

No i also mean the hammer 4 skill and the swords f1 skill and the rifle f1 i meant all skills not just GS

I can’t speak for hammer, since I hardly use it, but the sword adrenaline burst immobilizes your targets, so I don’t see the problem there. And the rifle adrenaline burst does high end damage at a far range, so the idea is to take advantage of the far range and use it from that distance.

Again, I don’t see the problems. It all balances out fairly well.

for better positioning of course e_e just because it immobilizes does not mean the next hit is not as important and just because its range does not mean that being able to move is less important in WvW

And this is where timing comes into place. You need to improvise; watch and observe, figure out when is the right time to use these powerful abilities. If everything was easy to use and had no disadvantages to using it at the wrong time, it would make combat very dull. You should feel a sense of accomplishment when you pull off an ability that keeps you in one place before that boss swings its fists again or before that projectile from a siege weapon in WvW hits you.

It’s all about skill, timing, and a hint of luck.

combat wont be dull if im able to move while i use my skills if anything i will enjoy it more since i wont be able to be kited as easily

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Posted by: Formana.9283

Formana.9283

We excel in condition damage via burning and bleeding,

HA! Engi/thief/necro/ranger all crap on your condi “excelling”.

And I don’t care what anyone says; our Longbow absolutely demolishes the Ranger Longbow. Ask any ranger — they’ll tell you straight up how it is.

Funny, with the patch today buffing our longbow projectile speed by 30% I’ll keep my ranger longbow over your piddly “shotgun” style longbow any day. Our ranger longbow is basically comparable to the warrior rifle now, only with an aoe that covers an entire node and practically insta-casts if you petswap for quickness right beforehand.

All longbow projectiles got buffed. Even the Warriors.

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Posted by: Amiron.1067

Amiron.1067

I would be happy if they just made it so warriors could move while using skills how is a guy supposed to do melee dmg if he has to stand in place :[

You’re probably referring to GS Hundred Blades. It’s supposed to make you stand still; you do ridiculous damage, and to balance that power you’re immobilized.

If you want more mobility, play a sword/sword condition damage build where you can move a lot. But, in all honesty, GS has some of the best mobility of any of our weapons. It’s just one skill that isn’t mobile.

No i also mean the hammer 4 skill and the swords f1 skill and the rifle f1 i meant all skills not just GS

I can’t speak for hammer, since I hardly use it, but the sword adrenaline burst immobilizes your targets, so I don’t see the problem there. And the rifle adrenaline burst does high end damage at a far range, so the idea is to take advantage of the far range and use it from that distance.

Again, I don’t see the problems. It all balances out fairly well.

for better positioning of course e_e just because it immobilizes does not mean the next hit is not as important and just because its range does not mean that being able to move is less important in WvW

And this is where timing comes into place. You need to improvise; watch and observe, figure out when is the right time to use these powerful abilities. If everything was easy to use and had no disadvantages to using it at the wrong time, it would make combat very dull. You should feel a sense of accomplishment when you pull off an ability that keeps you in one place before that boss swings its fists again or before that projectile from a siege weapon in WvW hits you.

It’s all about skill, timing, and a hint of luck.

combat wont be dull if im able to move while i use my skills if anything i will enjoy it more since i wont be able to be kited as easily

You’re asking for it to be easier, and clearly if ANet wanted it to be easy they would of done it that way. So, instead of asking for more mobility (when we already have ridiculous amounts of it), try thinking outside the box with utilities that snare/root enemies and abilities that stun/knockdown. Also, look for traits that work around your flaws.

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Posted by: ODB.6891

ODB.6891

So, yeah. Not very encouraging. I really wish I hadn’t picked the class that was designed to be bad.

LOL. Let’s recap…

1. Amazing at 1 on 1 against most classes
2. One of the best dungeon classes and especially good at FotM at higher levels
3. Great utility in WvW both in melee as well as at range.

If you disagree with any of those points, maybe you need to work on your spec or game play style.

lol nice straw man

I do agree with you on point one…but 1 vs 1 is not a legitimate balance issue in any game.

I definitely do not agree with you on point two. That is entirely a biased and possibly troll-like statement. How on earth is the profession, that is most dependent on other professions to survive, supposed to be “one of the best” at any dungeon? If the professions, that are designed to hold our hands, are not there or are not traited to baby sit us…then we become a liability. Either having to revert to gimp ranged offense, having to resort to gimp dps via a tanky trait/gear set up, or spending an excessive amount of time downed or running away/dodging.

I do agree with your point three about our utility. We have nice dps support in regards to OMM and FGJ. Hammer, mace, and long bow are also pretty nice as weapon choices in pvp.

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Posted by: Braxxus.2904

Braxxus.2904

or IRL.

Quoth the forum hero with delusions of grandeur. /eyeroll

You’d have to actually get a life first before you can make IRL claims.
I like the baseless assumptions game, can we play some more?

Blackwater Vanguard
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Posted by: Akumu.7238

Akumu.7238

I swear you guys with all your delusions are so funny. Warrior is “solid”, in a “good” spot overall, and blah blah blah <insert another delusion here>.

You are now officially the worst class in the game. Ranger can bunker better and kite the hell out of you even easier now.

How can you be satisfied with such poor class design? Do I need to go down the list of how flawed we are? How those flaws hold us back more than any other class? It would be a lot of typing, but maybe you guys need a dose of reality.

This is officially the lolwarrior era.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

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Posted by: Nuoper.7503

Nuoper.7503

It means all classes (except warrior) can kick warrior s with their unique specialty.
And the warrior specialty is nothing specialty.
Now keep going to be cannon fodder on battlefield soldiers!

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Posted by: numbAIR.7592

numbAIR.7592

Akumu.7238

I swear you guys with all your delusions are so funny. Warrior is “solid”, in a “good” spot overall, and blah blah blah <insert another delusion here>.

You are now officially the worst class in the game. Ranger can bunker better and kite the hell out of you even easier now.

How can you be satisfied with such poor class design? Do I need to go down the list of how flawed we are? How those flaws hold us back more than any other class? It would be a lot of typing, but maybe you guys need a dose of reality.

This is officially the lolwarrior era.

i spent hours sitting on forums and reading warrior topics and mainly there is few that grasp what warrior should be.

i have over 1 k hours on my warrior i spent tones of gold for equipment and testing to point were i run out of options.

i know some people will give me some bs build telling me check it out its fine “been there done that”

the design of warrior is so poor there is basically no diversity in how traits,utility’s and weapons skill support each other for more advance build.

warrior got so nerfed beyond fixing and even if a net would try to fix and restore power to warrior it will be to much to handle for other so it will never happen.

a net dont event want to touch warrior it took them X months to fix fast hands YEAAA good job a net wanna medal.

probably most of you already figured it out i stopped playing guild wars 2, mainly due to warrior i don’t see other class for my self and my class is a joke so why fight there is tones of people who like warrior, so i leave it be for other to come to the same point i did and maybe at this essential moment their tunneled vision will expand.

i rest my case maybe a net some day will …

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Posted by: Dico.4815

Dico.4815

Arena net forgot the warrior guys .. look at the other topics in this forum yeah.. all the topics with answers from arena net officers and we don’t have ONE explanation about what we are made to do. We have bad survival bad remove condition and bad remove boon and now they told that we need a guy to remove our condition or we will not be affective. Hideous anet, hideous

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Posted by: Thundar.3910

Thundar.3910

It seems they designed the class around front line fighting, and re-spawning. Its a class built on trade-offs, and apparently the need to be babysat.

Keep Calm and Conquer
When you are out numbered, and the situation is hopeless, you have no option-you must attack

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Someone wants to be my babysitter?

But really right now warrior fits perfect the role go-die-rez and repeat, so we can delay enemy on focusing other classes, we can survive 9 second before going down!

Naturally if ur enemy dont bypass shield stance, ur olny one defensive skill besided endure pain on small cd, just 90sec like every other utility anyway.

Warrior inscription should saying: inspire enemies, demoralize allies.

And btw..why we dont have a pull yet?

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Posted by: Dico.4815

Dico.4815

Warrior are designed to fail since we were born, the worst survival , the worst class in 1vs1 and now we need someone to remove our condition ):

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Posted by: SteepledHat.1345

SteepledHat.1345

No, warrior is designed to be accessible to new players and allow them to be on par with more difficult to play, yet more dangerous classes. Keep at it, you’ll get better.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Pestilence.3184

Pestilence.3184

i agree with the peeps saying we are built to fail im afraid =(
1vs1 against most class’s warrior loses also like someon has all rdy said if we go charging in we are stunned pinned and nuked instantly cause of the dmg we can deal, as for someone saying we got more armor i say pppffffttt to that its like 150 more than medium and armor seems to count for nothing in this game, I’E D/D ele’s light armor low HP im yet almost impossible to kill, even thieves rip us to shreds if they get behind.
i honestly think warriors should be tougher to kill even if they are not a tank build, BTW i the F1 skill on the GS is broken right now xD

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Posted by: Faranox.4217

Faranox.4217

Warrior
-snip-

Where is your description of the Warrior from?
Nevermind, I read the patch notes now!

Wow, how disappointing. I can’t believe they actually stated, “They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.”

So I guess the philosophy here is that there isn’t a Holy Trinity of classes, but Warriors need a dedicated condition remover.

We are literally the only Professions whose philosophy in the patch notes includes relying on someone else.

I don’t like it.

Chops Mcgee, of Anvil Rock

(edited by Faranox.4217)

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

I don’t see how giving everyone on your team burning damage every 10 or 8 seconds via combustion could be bad? I like Warrior LB way more than Ranger LB and I main Ranger.

" I like to let people talk who like to talk. It makes it

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Posted by: Akumu.7238

Akumu.7238

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post998477

@Faranox

I like the do good damage in a “sturdy body” part. Also:

Going forward
Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.

^I guess going forward that doesn’t apply to Warrior.

side note: Can I get a D/D Ele babysitter please? I want to tank just like him when I grow up.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

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Posted by: Braxxus.2904

Braxxus.2904

I don’t see how giving everyone on your team burning damage every 10 or 8 seconds via combustion could be bad? I like Warrior LB way more than Ranger LB and I main Ranger.

Again: Please show me the LB warriors in teams running tourney play successfully at top tier.

Ranger LB since the projectile fix is like the warrior rifle, minus the bleeds (who cares it’s a power weapon not a condi weapon) with a kittenin AoE that covers an entire point. I’ll stick with the ranger one, and I used to main warrior till about a week ago when I discovered how much better designed the rangers are overall (once the bugs are fixed of course).

Blackwater Vanguard
Yaks Bend

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Posted by: Necrovore.4712

Necrovore.4712

I don’t really feel like that statement of the devs applies to me, but maybe that’s because I mostly play PvE. I run something equivalent to the Sonic Boon build, with shout heals, and conditions rarely bother me because of Shake it Off. In those dungeons or fractals with heavy conditions I may go for the endurance signet (boom insta-removal of all conditions) and mending (another two gone), or if things get really bad, warhorn with the trait turned on.

And then I don’t even have six soldier runes in my gear yet because I’m too cheap to buy them off the TP, in which case every single one of my three shouts would remove yet another condition every 20 seconds or so. Not just to me, to the entire party if they’re in range.

It’s not conditions or the need for a healbot that I’m worried about, I can heal myself just fine and I only have a few +healing pieces. If I do WvW, I mostly miss the ability to escape from combat whenever you want that Thieves, Mesmers and even Ele’s seem to have. And I’m really annoyed that we didn’t get the 25% run speed buff on our Warrior’s Sprint, which makes us more at risk of being kited. Catching runners is hard enough as it is, although Leg Specialist helps a lot there.

TL;DR so far, warrior is what I hoped he’d be.

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Posted by: Helbrekt.5712

Helbrekt.5712

Wha…? What’s this I hear?

Doubt? Despair? Naysayers? Doomspeakers?

This… These are the cries of HERETICS! HERETICS I SAY!

Nab your pitchforks and torches lads!

Ugh, really… Look, some of us invest time into playing Warriors because of all sorts of reasons. Versatility perhaps? Maybe your an axe-wielding, walking tank barbarian at heart? As some have said this class isn’t for the feint of heart, exactly that, Warriors or Warrior archetypes in alot of games are somewhat destined to fail. That may be the case. BUT! We are Warriors, are we not? When doom and defeat rears its repugnant head, we stand ready to slam our armoured fists into it!

And I thought this section was for Warriors, not BABIES who’d rather kiss up to some tree-hugger and compare the two! Bah, psuedo-roleplay speech aside… If you’d rather go play a Ranger then do it already, then there’s less of you to cramp up text room and second-guess our investments that will, no doubt, sooner or later become worthwhile.

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Posted by: Akumu.7238

Akumu.7238

We are Warriors, are we not? When doom and defeat rears its repugnant head, we stand ready to slam our armoured fists into it!

No…Warriors were trained in both offense and defensive tactics. Being a warrior means to be a complete fighter. These “warriors” are far from complete. They just hurr durr their troll blades around hoping they don’t get breathed on. Other builds are not even that useful. They fall short compared to every other class in the game. These are not “warriors”. The guy wearing a T-Shirt is more battle ready than these chumps.

And I thought this section was for Warriors, not BABIES who’d rather kiss up to some tree-hugger and compare the two! If you’d rather go play a Ranger then do it already, then there’s less of you to cramp up text room…

You can compare Warrior to any class you wish, the facts still remain.

and second-guess our investments that will, no doubt, sooner or later become worthwhile.

Lmao this is pure gold. So pretend everything is great and provide no useful feedback?

Side note: Anet is stopping the swapping of builds. This will hurt the warrior even more. A good warrior is constantly changing his/her setup. We don’t have the luxury to set a build in stone, like every other class.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

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Posted by: Negativity.5801

Negativity.5801

It’s funny how Anet says warriors needs help with condition removal and everyone suddenly jumps on it that like its the truth. Warriors have plenty of condition removal:

Mending
Shake it Off
Shrug it Off
Restorative Strength
Soldier Runes + Shouts (SiO -2 FGJ – 1 OMM – 1)

We have plenty of healing with VS or alternatively IBS.

We also have some of the best dps in the game.

Quit yammerin’ about warriors being underpowered and weak. I really can’t even euphemize saying how completely ridiculous alot of these claims are.

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Posted by: Lutharr.1035

Lutharr.1035

tbh warriors are the most rounded class in the game. Hence why I love mine.

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: AlBundy.7851

AlBundy.7851

You do understand that when you trait and gear yourself for condition removal on a warrior it limits you to doing just that and pretty much nothing else right? You pay such a steep price for it.

Warriors are not well rounded in high lvl competitive spvp. They are playable in wvw and pve but that’s not what the majority of the playerbase or ANET is talking about.

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Posted by: THuGaNoMiX.5036

THuGaNoMiX.5036

Not sure what you guys are smoking. I don’t have any trouble in PvP as a warrior. Greatsword/Longbow.

You have 2 immoba’s, 1 cripple, 1 vulnerability, 1 mobile, and 2 ridiculous burst damage skills. Use them.

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Posted by: Brutalistik.6473

Brutalistik.6473

I just stick with my team using long bow / sword x shield combo. I’m heavy on condition and I do somewhat decent in 1 vs 1 fights, but I wouldn’t say the warrior profession is overall great.

Pineapples

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Posted by: Imperatora.7654

Imperatora.7654

wait, the OP wants to be as good, at range, as the RANGER? the class with “range” in it’s name?

jeeze, no pleasing some people.

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Posted by: Redscope.6215

Redscope.6215

Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

Anyone else notice that bolded part about asking friends for help is not listed in any other classs ‘philosophy’?

Yeah. Would be nice to know that Warriors aren’t the only class designed to need help from others in certain areas.