Two things warriors need.
<- Forgot how to read for a moment…
(edited by Mosharn.8357)
No to both. If you give us mobility and displacement skills then the world will end. It would be so kitten broken that your computer will blow up.
As for rush I think its fine as is. Ranger GS 3 is more buggy than our current rush and theres no point making our poor rush even worse.
That’s my two things. That’s what I would want. The topic of this thread is what do you want? It’s not what do you think of what I want. :P
(edited by Doon.2364)
No to both. If you give us mobility and displacement skills then the world will end. It would be so kitten broken that your computer will blow up.
As for rush I think its fine as is. Ranger GS 3 is more buggy than our current rush and theres no point making our poor rush even worse.
That’s my two things. That’s what I would want. The topic of this thread is what do you want? It’s not what do you think of what I want. :P
OH! well…
I want dark red lazer beams to shoot out of my arc on GS at 600 range. Please
Berserker to be not fire themed because almost every kitten thing in the game is fire themed >.>
No to both. If you give us mobility and displacement skills then the world will end. It would be so kitten broken that your computer will blow up.
As for rush I think its fine as is. Ranger GS 3 is more buggy than our current rush and theres no point making our poor rush even worse.
Rush do need to be faster, a gs ranger swoop counters both sword AND gs together.
Gs in wvw these days is even more bad. Walking away from rush with swiftness counters rush already.. So yeah it is bad!
Everyone knows rush is bad man. If you use rush to get somewhere while someone with swiftness is running with you from start to finish. They will actually be near you. Which is really sad. Before Rush was faster even without swiftness. Now it feels like you crawl to your target
No to both. If you give us mobility and displacement skills then the world will end. It would be so kitten broken that your computer will blow up.
As for rush I think its fine as is. Ranger GS 3 is more buggy than our current rush and theres no point making our poor rush even worse.
Rush do need to be faster, a gs ranger swoop counters both sword AND gs together.
Gs in wvw these days is even more bad. Walking away from rush with swiftness counters rush already.. So yeah it is bad!Everyone knows rush is bad man. If you use rush to get somewhere while someone with swiftness is running with you from start to finish. They will actually be near you. Which is really sad. Before Rush was faster even without swiftness. Now it feels like you crawl to your target
Hence why I want them to speed up the animation twice as fast and rush would finally be a useful gap closer.
No to both. If you give us mobility and displacement skills then the world will end. It would be so kitten broken that your computer will blow up.
As for rush I think its fine as is. Ranger GS 3 is more buggy than our current rush and theres no point making our poor rush even worse.
Rush do need to be faster, a gs ranger swoop counters both sword AND gs together.
Gs in wvw these days is even more bad. Walking away from rush with swiftness counters rush already.. So yeah it is bad!Everyone knows rush is bad man. If you use rush to get somewhere while someone with swiftness is running with you from start to finish. They will actually be near you. Which is really sad. Before Rush was faster even without swiftness. Now it feels like you crawl to your target
Hence why I want them to speed up the animation twice as fast and rush would finally be a useful gap closer.
I agree with that, just not the leap part >.>
Embrace the Pain and Fast Hands baseline
An Elite Specialization that isn’t “dumbed down for your braindead warrior pleasure”
Being able to do 100 blades while running.
And being able to do 100 blades while running
Embrace the Pain and Fast Hands baseline
^This
I think making it a leap finisher sounds good. After all, it’s already implemented (somewhat) in fgs.
- Primordial Legend
Semi-active.
I want a machine gun that shoots hammers and four extra hounds with Balthazar.
Serious though, I’ll I want for Christmas is a reveal skill. Too much stealth.
Crystal Desert
Serious though, I’ll I want for Christmas is a reveal skill. Too much stealth.
In WvW, I’ve been using stealth disruptor traps a lot. However, experienced thieves and mesmers simply kite away during the 30s reveal, and you cannot really do anything to catch them up. Still, it can be a lot of fun for quite a cheap price
Me too Elegie, but we shouldn’t have to. I don’t have a problem with stealth, I have a problem with the numbers of counters available.
Crystal Desert
berserker to not feel like new effects plastered on old skills
fasthands baseline
quick tip, use rush, swap weapons before the swing animation comes and follow up with w/e, a delayed stun maybe since most people will roll when you run towards them
Fast hands baseline
gap closers that actually work
No end loaded damage (see axe auto)
Sustain that isn’t based on stances
Banners that aren’t the most boring things on the planet to play
A useful specialization …
Axe offhand that isn’t useless (and a point to run something other than gs)
traits that are actually worth using (rousing resilience)
Sorry, I got carried away with that.
For PvE: Fast hands baseline
For PvP: Gap closers that work (or superspeed) and traits that offer real sustain so we aren’t forced to shoutbow or run full stances just to survive.
… Will any of it happen … lawl nope
- Being viable.
- Being viable.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Lower damage on the hammer chain, buff damage on the other weapons. Give warriors a reason to explore builds that don’t really heavily on passive play, maybe by making fast hands baseline or even putting cleansing ire in a different trait line.
- Being viable.
- Being viable.
How is warrior not viable? taking in mind that they are taken in every PvE meta comp, as well as in pretty much all pvp teams
fast hand baseline
cleansing ire deleted since is the worst cleanse mechanic i have ever seen in a game, and replaced with one decent ON DEMAND
eviscerate range damage more stable or range fix
Put quickness buff while casting rush for like 6sec. Fix the bug making gap closer skills be shorter while in quickness boon.
Total rework on Tactics line, wich has the most useless trait between gw2 classes, especialy the minor ones.
Delete thick skin and replace it with a decent one.
Some of these is a matter of opinion. Tactics is rock solid for instance in PvE or any group content. PS is amazing so is VS, and EA. So if running solo they are meh, but how often are we solo?
For me the range on Skullcrack is terrible compared to the other bursts. Simple fixes is all we’re gonna get at this point. We can’t shoot the moon this close to HoT.
Crystal Desert
- Fast hands baseline.
- Make Mending a Physical Skill.
#allisvain
Warrior’s Sprint Baseline
more utility somewhere, probably Axe or Rifle
edit: actually although those things would be nice, what warriors needs most of all is for Adrenaline loss to be slowed down considerably
(I did want to say Fasthands baseline, but scared it will get compromised to 7 secs CD)
(edited by SpookyPoo.8135)
Hello.
If I had two more things on warrior those would be:
Easier access to Fast Hand trait.
Arc Divide (Warrior Berserker GS Burst Skill) to not have increased range, and not be a 360, but do it’s thing in a line in front of the warrior, that shatters the ground also dazing enemies for 2 seconds, for about the range of blade trail.
Man that’d be awesome.
- Another viable heal that isn’t healing signet (maybe remove the cast time on defiant stance)(Blood Reckoning sucks).
- More cool mechanics, warrior don’t need more damage. cof cof Berserker cof cof
Fast Hands Baseline, A trait that makes all the crits give might instead of just GS so you can actually use another weapon if you’re running PS, actually useful physical skills and not some extra weak one trick ponies that either are used for just skipping or as a long CD set up for a HB in PvP.
Fast hands Baseline and Blind immunity
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
Blind immunity? We have a signet that washes twelve conditions away.
Crystal Desert
Blind immunity? We have a signet that washes twelve conditions away.
And?
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
Fast hands Baseline and Blind immunity
Your standards are too low. We should have 5 stacks of stability pulsing when we activate a stance, instant reveal debuff when near stealth enemies and 100% uptime for rampage.
oh. and a macro for pvp-ing while afk.
Fast Hands baseline, definitely.
I agree warriors need a dependable way to counterplay blind spam. It is another condition where spamming application far exceeds cleansing. I want to say Brawler’s Recovery removes blind + 1 condition, but then we would be anchored to Discipline again (though Discipline will always be popular because it has Warrior’s Sprint and other awesome traits).
but signet of stamina has a 45 sec CD.Blind immunity? We have a signet that washes twelve conditions away.
changing it to cleanse 3 condis on a 15 sec CD or even 4 condis on a 25 sec CD would be way more beneficial i feel. a full cleansing of twelve condis is hardly ever needed.
anyway, i would really love to see getting “Embrace the pain” baseline and then maybe a tiny extra on top of “cleansing ire” like 5 sec of might on crit with burst skills or some extra adrenaline on hit with burst skills.
but signet of stamina has a 45 sec CD.Blind immunity? We have a signet that washes twelve conditions away.
changing it to cleanse 3 condis on a 15 sec CD or even 4 condis on a 25 sec CD would be way more beneficial i feel. a full cleansing of twelve condis is hardly ever needed.
anyway, i would really love to see getting “Embrace the pain” baseline and then maybe a tiny extra on top of “cleansing ire” like 5 sec of might on crit with burst skills or some extra adrenaline on hit with burst skills.
Merge Cleansing Ire and Burst Precision into a single trait, but take away the adrenaline on being hit. Then bring back Embrace the Pain as a minor trait… That wouldn’t be OP at all, I promise >8)
Honestly though, as critical as Cleansing Ire is to many builds, it could use some tweaking. And I agree Rush post mobility nerf is not very good because it is too easy to avoid, and it is not nearly as good a gap closer or escape tool as it used to be. Ele is def king of mobility now.
(edited by ScionKai.4907)
Fast hands Baseline and Blind immunity
Your standards are too low. We should have 5 stacks of stability pulsing when we activate a stance, instant reveal debuff when near stealth enemies and 100% uptime for rampage.
oh. and a macro for pvp-ing while afk.
?
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
A 3 second stun shout and skills being a little less telegraphed.
The one thing I really feel Warrior NEEDS is for its healing skills to be better. Currently pretty much all warrior builds aside from Shoutbunkers need to use Healing Signet and that’s just not cool.
A 3 second stun shout and skills being a little less telegraphed.
Oo yea a stun/knockback shout is something I always love. FUS RO DAH!
Actually all I want is spear on land..